< BBTag | Kanji Tatsumi

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Kanji Tatsumi | 18,000 | 4F | 24F (1~7F Inv All) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1000 | All | 6 | 3 | 17 | -6 | B | 100 | 75 | CSTJP | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
4AA | 1500 | All | 10 | 3 | 17 | -3 | B | 100 | 80 | CSTJP | 3 | 16 | 17 | 19 | 22 | 33 | 14 | +0 | +2 | ||
4AAA | 1500, 0, 1500 | All | 15 | 3 | 25 | -9 | B | 100 | 85 | SP | 4 | 18 | 19, Launch*2 | 19, 30, 30 + GBounce | 12 | 12, 20 | +5 | ||||
4AAAA | 2400 | All | 16 | 12 | 25 | -6 | B | 100 | 90 | P | 5 | 20 | Launch | 35 | Launch | 51 | 13 | +0 | +8 | ||
5A | 1500 | All | 11 | 5 | 13 | -1 | P1 | 100 | 80 | CSTP | 3 | 16 | 17 | 17 | 22 | 31 | 5 | +0 | +2 | ||
5AA | 1500 | All | 10 | 5 | 12 | 0 | B | 100 | 80 | CSTJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5AAA | 2000 | All | 17 | 6 | 26 | -11 | B | 100 | 90 | CSP | 5 | 20 | 19 | 21 + Down 23 | 25 | 37 + Down 23 | 13 | +0 | +8 | ||
5AAAA | 2400 | All | 16 | 12 | 25 | -6 | B | 100 | 90 | P | 5 | 20 | Launch | 35 | Launch | 51 | 13 | +0 | +8 | ||
2A | 1500 | Low | 8 | 3 | 12 | 0 | F | 90 | 80 | CSTP | 3 | 14 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5B | 2000 [3000] | All | 20~52 | 3 | 30 | -12 | B | 80 [90] | 90 | CSP | 5 | 20 | 21 [38] | 25 + GBounce [44 + GBounce] | 27 [44] | 41 + GBounce [60 + GBounce] | 13 | +0 [+8] | +8 | ||
5BB | 2000 [3000] | All | 20~41 | 2 | 20 | -1 | B | 80 [90] | 90 | CSP | 5 | 20 | 21 [27] | 21 [37] | 27 [33] | 37 [53] | 13 | +0 [+8] | +8 | ||
2B | 1700 | All | 18 | 3 | 31 | -15 | B | 9~20 H | 90 | 85 | CSP | 4 | 18 | Launch | 26 | Launch | 41 | 12 | +0 | +5 | |
5C | 800+ | High | 22 | 3 | 24 | -10 | B | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 1700 | Low | 13 | 3* | Until Landing + 36 | -20 | F | 90 | 85 | (S)×P | 4 | 18 | Launch | 30 + Down 25 | Launch | 45 + Down 25 | 12 | +0 | +5 | ||
j.A | 1500 | High | 10 | 3 | 11 | H | 80 | 80 | SJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
j.AA | 1700 | High | 13 | 4 | 9 | H | 80 | 85 | SJP | 4 | 18 | 19 | 22 | 24 | 37 | 12 | +0 | +5 | |||
j.B | 1700 | High | 16 | 3 | 19 | H | 80 | 85 | SJP | 4 | 18 | 19 | 22 | 24 | 37 | 12 | +0 | +5 | |||
j.C | 2000 | All | 22+ | 5 | Until landing+9L | -7 at best | H | Release~Active B | 80 | 90 | P | 5 | 20 | Stagger 30 | 41 + Down 23 | Crumple 60 | 57 + Down 23 | 13 | +0 | +12 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0, 2000 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | S | 0, 5 | Launch 120 + WBounce + Down 25 | 0 | +0 | ||||||||
AD | What a Pain! | 2200 | Air Unblockable | 13 | 19 | 34 | -34 | B | 1~31 Guard All | 80 | 60 | 4 | 18 | Launch | 44 | Launch | 59 | 12 | +0 | +5 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Cruel Attack | 1300×2 | All | 17 | until landing, 6 | 19 | -1 | H, B | 80 | 85 | P | 4 | 23 | 24 | 19 + Slide 1 + Down 23 | 29 | 34 + Slide 1 + Down 23 | 7 | +0 | +5 | ||
236B | B Cruel Attack | 1500×2 | All | 30 | Until L,6 | 7 | +6 | H, B | 80 | 85 | 4 | 18 | 19, Launch | 19 + Slide 1 + Down 23, 25 + GBounce + Slide 1 + Down 23 | 24, Launch | 34 + Slide 1 + Down 23, 40 + GBounce + Slide 1 + Down 23 | 9 | +0 | +5 | |||
j.236A | A Air Cruel Attack | 1300×2 | All | 17 | Until L,6 | 17 | +2 | H, B | 80 | 85 | 4 | 24 | 19, Launch | 19 + Slide 1 + Down 23 | 24, Launch | 34 + Slide 1 + Down 23 | 7 | +0 | +5 | |||
j.236B | B Air Cruel Attack | 1500×2 | All | 24 | Until L,6 | 13 | +6 | H, B | 80 | 85 | 4 | 24 | 19, Launch | 19 + Slide 1 + Down 29, 25 + GBounce + Slide 1 + Down 29 | 24, Launch | 34 + Slide 1 + Down 29, 40 + GBounce + Slide 1 + Down 29 | 7 | +0 | +5 | |||
214A | This'll Hurt! | 0, 500, 2000, 100×6 | Throw | 7 | 4 | 31 | T | 1~10 T | 100 | 50 | (S)× | 0, 5, 4, 3×6 | Launch 120 + WBounce + Down 133, 60 + Down 28×6 | 0×2, 12, 0/+3×6 | +0×3, +3×6 | |||||||
214B | Gotcha! | 0×2, 550×9 | Air Unblockable | 22 | 11 | Total 54 | H | Persona Active~Active End H | 80 | 100×2, 60 | (S)× | 0×2, 4×8, 5 | 60 + Down 33 | 0×10, 0/+13 | ||||||||
214[B] | Gotcha! | 0, 550×9 | Air Unblockable | 41~141 | 11 | Total 40 | H | Persona 14~24 H | 80 | 100, 60 | (S)× | 4×8, 5 | 5×7, 60 + Down 23, 60 + Down 33 | 0, 0/+15×7, 0/+20, 0/+13 | ||||||||
j.214A | A Bet Ya Can't Take This! | 0, 600×2, 1600 | Throw* | 18 | Until L | 20 | T | 100 | 100×3, 50 | (S)× | 4×3, 5 | Launch | 80 + Down 23 | 0×3, 13 | ||||||||
j.214B | B Bet Ya Can't Take This! | 0, 600×4, 1600 | Throw* | 27 | Until landing | 20 | T | 100 | 100×5, 50 | (S)× | 4×5, 5 | Launch | 80 + Down 23 | 0×4, 13 | ||||||||
Knockdown > X | Additional Cruel Attack | 1200 | Until L | 6 | 13 | B | 80 | 80 | (P)× | 3 | 16 | 10 | 32 + GBounce | 15 | 46 + GBounce | 7 | +0 | +2 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Cruel Attack | 1700×2 | All | 28 | 6, 6 | 7 | +6 | H, B | 80 | 85 | P | 4 | 18 | 19, Launch | 19 + Slide 1 + Down 23, 25 + GBounce + Slide 1 + Down 23 | 24, Launch | 34 + Slide 1 + Down 23, 40 + GBounce + Slide 1 + Down 23 | 9 | +0 | +5 | ||
j.236C | EX Air Cruel Attack | 1700×2 | All | 19 | until landing, 6 | 13 | +6 | H, B | 80 | 85 | P | 4 | 24 | 19, Launch | 19 + Slide 1 + Down 29, 25 + GBounce + Slide 1 + Down 29 | 24, Launch | 34 + Slide 1 + Down 29, 40 + GBounce + Slide 1 + Down 29 | 7 | +0 | +5 | ||
214C | EX This'll Hurt! | 0, 500, 2400, 100×6 | Throw | 12 | 4 | 31 | T | 1~15 T | 100 | 50 | (S)× | 0, 5, 4, 3×6 | Launch 120 + WBounce + Down 133, 60 + Down 28×6 | 0×2, 12, 0/+3×6 | +0 | |||||||
j.214C | EX Bet Ya Can't Take This! | 0, 4500 | Throw | 19 | Until L | 20 | T | 100 | 100, 50 | (S)* | 5 | Launch | 80 + Down 33 | 0, 13 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | 2C | 2200 | All | (18)+13 | 8 | 47 | -34 | B | 70 | 90 | 5 | 20 | Launch | 50 + WBounce 50 | 13 | +0 | +0 | |||||
6P | Ass Whoopin', Tatsumi-Style | 1300, 1500 | All | (18)+33 | Until Hit(18)Until Hit | Total: 89 | -5 | P | 70, 100 | 80 | 3 | 16 | Launch | 32 + Down 23, 50 + Down 23 | 0/+11, 0/+6 | +11, +6 | +13, +8 | |||||
4P | P4A 2D | 900×4 | All | (18)+11 | {5(5)}×3,5 | Total: 84 | -16 | P | 70 | 95×4 | 3 | 16 | Launch | 40 | 0/+11 | +11 | +13 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge the frame before superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Ass Whoopin', Tatsumi-Style | 1500, 2600, 3600, 100 [1500, 2600, 3600, 1000×2, 100] | All | 4+(59 Flash)+6 | 3 | 48 | -30 | B | 1~12 All | 80 | 100 | 5 | 20, 16 | Crumple 80, Launch×3 | Stand, 81, 81 + Down 23, 30 + Down 23 [Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123×2, 30] | Crumple 164, Launch×3 [Crumple 164, Launch×5] | 97, 91, 91 + Down 33, 30 [97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123×2, 46] | 25, 0/+11 | 25, 30×2, 0/+11 [25, 30, 20, 0/+13, 0/+3×2, 0/+11] | |||
214BC | Burn To A Crisp! | 0, 100, 1000×2, 3700 [0, 100, 1000×2, 4700] | Throw | 6+(100 Flash)+0 | 5 | 49 | T | 1~9 All | 80 | 60 | 1, 5×3 | Launch 200, 80×2, 80 + WStick 40 + WBounce 100 | 0 | +0 | ||||||||
Distortion Skill Duo | Ass Whoopin', Tatsumi-Style | 500, 800, 1000, 200 [500, 800, 1000, 250×2, 200] | All | 1+(93 Flash)+1 | 3 | 48 | -30 | B | 1~4 All | 100 | 100 | 5 | 20 | Crumple 80, Launch×3 | Stand, 81, 81 + Down 23, 30 + Down 23 [Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123×2, 30] | Crumple 164, Launch×3 [Crumple 164, Launch×5] | 97, 91, 91 + Down 33, 30 [97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123×2, 46] | 25 | 25, 30×2, 0/+11 [25, 30, 20, 0/+13, 0/+3×2, 0/+11] |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | The Man Series: Brofist | 0, 30350 | Throw | 10+(50 Flash)+10 | 3 | 45 | T | 1~27 All | 100 | 100 | 5 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- Cancels for 4AAA on hit are only on last hit. On block, cancels are on first hit.
Sources

To edit frame data, edit values in BBTag/Kanji Tatsumi/Data.
Systems Pages