Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Labrys | 17,000 | 4F | 23F (1~7F Inv All) |
- Attacks that use her axe gain extra damage depending on her Axe Gauge (except 2A, 5C, 2C, and Throw).
Level | All Other Axe Attacks | Weaver's Art: Beast (236BC) | Brutal Impact (214BC) |
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Level 1 (Gray) | -10% | -10% | -10% |
Level 2 (Blue) | -5% | -5% | -5% |
Level 3 (Green) | +0% | +0% | +0% |
Level 4 (Yellow) | +20% | +44% | +30% |
Level 5 (Red) | +50% | +125% | +100% |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1200 | All | 7 | 6 | 16 | -8 | B | 100 | 75 | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
4AA | 1500 | All | 11 | 3 | 22 | -8 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
4AAA | 1700 | All | 12 | 4 | 25 | -10 | B | 100 | 75 | 4 | 18 | Launch | 30 | Launch | 45 | 12 | +0 | +5 | |||
4AAAA | 1000×3 | All | 12 | 3(6)3(10)6 | 24 | -11 | H | 100 | 85×3 | 4 | 18 | 19×2, Launch | 19 + Down 23 | 24×2, Launch | 34 + Down 23 | 7×2, 12 | +0 | +5 | |||
5A | 1500 | All | 9 | 2 | 23 | -8 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AA | 1500 | All | 10 | 6 | 16 | -5 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AAA | 1700 | All | 16 | 4 | 23 | -8 | B | 100 | 85 | 4 | 18 | 19 | 30 | 24 | 45 | 12 | +0 | +5 | |||
5AAAA | 1000×3 | All | 12 | 3(6)3(10)6 | 24 | -11 | H | 100 | 85×3 | 4 | 18 | 19×2, Launch | 19 + Down 23 | 24×2, Launch | 34 + Down 23 | 7×2, 12 | +0 | +5 | |||
2A | 1000 | Low | 8 | 2 | 14 | -2 | F | 90 | 75 | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
5B | 750×4 | All | 27 | 4,4,6,6 | Total: 66 | -5 | P1 | 100 | 70 | 3 | 16 | 20 | 20 | 25 | 34 | 0/+2 | +2 | +4 | |||
5BB | 1000×3 | All | 21 | P(12)P(12)P | Total: 71 | 0 | P1 | 100 | 85 | 4 | 18 | 25 | 25 | 30 | 45 | 0/+5 | +5 | +10 | |||
2B | 800×3 | All | 16 | 3×3 | 35 | -7 | P1 | 8~31 H | 100 | 70 | 3 | 16 | Launch | 24 | Launch | 38 | 0/+11 | +11 | +13 | ||
5C | 800+ | High | 22 | 3 | 24 | -10 | B | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 1700 | Low | 15 | 3 | 24 | -8 | F | 90 | 85 | 4 | 18 | Launch | 30 | Launch | 45 | 12 | +0 | +5 | |||
j.A | 1200 | High | 9 | 6 | 16 | H | 80 | 75 | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||||
j.AA | 1500 | High | 9 | 5 | 22 | H | 80 | 80 | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | ||||
j.B | 1500 | High | 16 | 4 | 14 | H | 80 | 80 | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | ||||
j.BB | 1500 | High | 9 | 5 | 22 | H | 80 | 80 | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | ||||
j.C | 800×3 | All | 13 | 6×3 | 33 | P1 | 80 | 80 | 3 | 16 | 17 | 21 | 22 | 35 | 0/+6 | +6 | +8 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0×2, 2000 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | 0, 1, 4 | Launch 50 + Down 43 | 0, 9, 12 | ||||||||||
AD | 5th Gen Axe Slash | 2500 | Air Unblockable | 24 | 4 | 48 | -33 | B | 1~27 Guard All | 80 | 60 | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Chain Knuckle | 1500 | All | 17 | 5 | 21~25 | -5~-10 | B | 80 | 80 | 3 | 16 | Launch | 30 | Launch | 44 | 11 | +0 | +0 | |||
236B | B Chain Knuckle | 1500 | All | 25 | 7 | 21~27 | -5~-11 | B | 80 | 80 | 3 | 16 | Launch | 30 | Launch | 44 | 11 | +0 | +0 | |||
236B > 6 | Winch Dash | 21~27 | ||||||||||||||||||||
236B > 6 > 4 | Brake | 16 | ||||||||||||||||||||
236B > 6 > A | A Followup Attack | 1700 | High | 20 | 6 | 34 | -21 | H | 80 | 85 | 4 | 18 | Launch | 60 + GBounce | Launch | 75 + GBounce | 12 | +0 | +5 | |||
236B > 6 > B | B Followup Attack | 1700 | Low | 12 | 3 | 20 | -4 | F | 90 | 85 | 4 | 18 | Launch | 40 | Launch | 55 | 12 | +0 | +5 | |||
214A | A Guillotine Axe | 2000 | High | 23 | 5 | 26 | -10 | B | 80 | 80 | 5 | 20 | Launch | 60 + Down 23 | Launch | 76 + Down 23 | 15 | +0 | +8 | |||
214B | B Guillotine Axe | 2400 | High | 36 | 5 | 26 | -6 | B | 80 | 80 | 5 | 24 | Launch | 60 + GBounce + Down 23 | Launch | 76 + GBounce + Down 23 | 15 | +0 | +8 | |||
j.214A | A Aerial Guillotine | 1000×3 | All | 12 | 2(4)Until L,6 | 28 | -6 | H*2, P1 | 80 | 80 | 3 | 16 | 17×2, Launch | 40 + Down 23×2, 40 | 22×2, Launch | 54 + Down 23×2, 54 | 6, 11, 0/+11 | +0×2, +11 | +2×2, +13 | |||
j.214B | B Aerial Guillotine | 1100×3 | All | 23 | 3(6)Until L,6 | 28 | -3 | H*2, P | 80 | 85 | 4 | 18 | 19×2, Launch | 40 + Down 23×2, 40 | 24×2, Launch | 55 + Down 23×2, 40 | 6 | +0 | +5 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Chain Knuckle | 1500 | All | 17 | 7 | 21~27 | -5~-11 | B | 4~(8F Before End) P | 80 | 80 | 3 | 16 | Launch | 30 | Launch | 44 | 11 | +0 | +0 | ||
236B > 6 > C | EX Followup Attack | 2000 | All | 11 | 4 | 21 | -4 | B | 80 | 80 | 5 | 20 | Launch | 60 | Launch | 76 | 13 | +0 | +8 | |||
214C | EX Guillotine Axe | 500, 4500 | All, High | 11 | 4(8)5 | 21 | -1 | B | 100, 80 | 90 | 5 | 24 | 21, Launch | 60, 60 + Down 23 | 27, Launch | 76, 76 + Down 23 | 7, 15 | +0 | +8 | |||
j.214C | EX Aerial Guillotine | 1200×3 | All | 12 | 2(4)Until L, 6 | 24 | +4 | H*2, P1 | 80 | 90 | 5 | 20 | 21 | 40 + Down 23 | 27 | 56 + Down 23 | 6×2, 0/+13 | +0×2, +13 | +8×2, +21 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | EX Followup Attack | 1700 | All | (18)+13~21 | 2 | 33 | -16 | B | 70 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 | |||
6P | Weaver's Art: Orb | 1500 | All | (18)+67 | Total: (18)+113 | -30 | P1 | 70 | 80 | 3 | 16 | Launch | 40 | Launch | 54 | 0 | +26 | +26 | ||||
4P | 4AAA | 1700 | All | (18)+11 | 3 | 33 | -17 | B | 70 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge the frame before superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Weaver's Art: Beast | 1000, 4700×2 [1000, 1550×9] | All | 4+(55 Flash)+16 | 12 <(8)6,24> <[(8)6,3×8]> | 29+30L | -68 | P2, B*2 [×9] | 1~31 All | 80 | 60 | 5 | 20 | Launch | 100, 100 + Down 53×2 [×9] | Launch | 116, 116 + Down 53×2 [×9] | 0/+20, 20×2 [0/+45, 6, 3×8] | +0 | +0, | ||
214BC | Brutal Impact | 6000 [7000] | All | 22+(58 Flash)+3~119 | 6 | 76 | -61 | B | 1~(30~146) Guard HBFP | 100 | 90 | 5 | 20 | Launch | 100 + Down 23 | Launch | 116 + Down 23 | 30 | +0 | +8 | ||
Distortion Skill Duo | Brutal Impact | 2000 [2500] | All | 1+(90 Flash)+1 | 6 | 58 | -43 | B | 1~7 All | 100 | 100 | 5 | 20 | Launch | 100 | Launch | 116 | 30 | +0 | +8 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Weaver's Art: Inquisition | All | 7+(68 Flash)+14 | 15 | Total: 112 | -66 | P | 1~40 All | 5 | 20 | 0/+5 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- 4A and 2A are tied together - they can be used a combined total of 3 times per string
- Cancels for 5B and 5BB are on the final hit of each attack
Sources
To edit frame data, edit values in BBTag/Labrys/Data.
System Pages
Mechanics
Application & Advanced Information
Archived Information