< BBTag | Neo Politan

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Neo Politan | 17,000 | 4F | 22F (1~7F Inv All) | Parasol Descent/Illusion Pinwheel Flip |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 1500 | All | 10 | 4 | 16 | -3 | B | 100 | 80 | CSTJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5AA | 1500 | All | 11 | 4 | 20 | -7 | B | 100 | 80 | CSTJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5AAA | 1500 | All | 14 | 4 | 18 | -5 | B | 100 | 80 | CS(J)P | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5AAAA | 1500×3 | All | 17 | 3,3(17)3 | 30 | -16 | B | 100 | 80×3 | P | 3 | 16 | 30×2, Launch | 60 + Down 23×2, 60 | 35×2, Launch | 74 + Down 23×2, 74 | 3, 6, 16 | -2×2, +0 | +0×2, +2 | ||
2A | 1000 | Low | 6 | 2 | 14 | -2 | F | 90 | 75 | CSTP | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
5B | 1500 | All | 12 | 5 | 21 | -9 | B | 100 | 80 | CSJP | 3 | 16 | 21 | 21 + Down 23 | 26 | 35 + Down 23 | 7 | +0 | +2 | ||
5BB | 1500 | All | 11 | 5 | 26 | -14 | B | 100 | 80 | CSP | 3 | 16 | Launch | 40 | Launch | 54 | 9 | +0 | +2 | ||
5BBB | 2000 | All | 19 | 6 | 28 | 5 | B | 100 | 90 | SP | 5 | 30 | Launch | 28 + Slide 30 | Launch | 44 + Slide 30 | 8/+8 | +4 | +9 | ||
2B | 1500 | All | 13 | 4 | 12+12L | -11 | B | 7-16 H | 90 | 80 | S(J)P | 3 | 16 | 17 | 30 | 22 | 44 | 11 | +0 | +2 | |
5C | 800+ | High | 26 | 3 | 18 | -4 | H | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 1500×2 | Low, All | 11 | 10(17)5 | 30 | -14 | F | 90 | 70 | SP, SJP | e | 16 | Launch | 30, 20 | Launch | 44, 34 | 4, 11 | +0 | +2 | ||
j.A | 1000 | High | 8 | 4 | 14 | H | 80 | 75 | SJP | 2 | 13 | 14 | 21 | 18 | 33 | 10 | +0 | +1 | |||
j.AA | 1200 | High | 8 | 4 | 15 | H | 80 | 80 | SJP | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | |||
j.B | 1500 | High | 12 | 6 | 15 | H | 80 | 80 | SJP | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | |||
j.BB | 1500 | High | 10 | 4 | 15 | H | 80 | 80 | SJP | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | |||
j.C | 1700 | High | 16 | 8 | Until L+14 | -4 on TK, +1 at best | H | 80 | 85 | P | 4 | 18 | Launch + Down 25 | 60 | Launch + Down 25 | 75 | 12 | +0 | +5 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0×4, 2000 | Throw | 7-30 | 3 | 25 | T | 100 | 50 | S | 0, 1, 0, 1, 3 | Launch 70 + Down 23 | 0 | |||||||||
AD | Backlash | 2300 | Air Unblockable | 14 | 6 | 33 | -20 | H | 1-19 All | 80 | 60 | 4 | 18 | Launch | 60 + Slide 1 + Down 33 | Launch | 75 + Slide 1 + Down 33 | 9 | +0 | +5 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Illusory Charge | 1700 | All | 17~34 | 3 | Total: 57 | -4 | P | 80 | 85 | 4 | 18 | Launch | 40 | Launch | 55 | 0/+9 | +9 | +9 | |||
236B | Illusory Strike | 1700 | All | 14~31 | 4 | 19 | -4 | B | 100 | 68 | 4 | 18 | Launch | 40 | Launch | 55 | 9 | +0 | +0 | |||
236B > X | Rapid Swing | 1700 | All | 7 | 4 | 32 | -17 | B | 90 | 85 | 4 | 18 | Launch | 60 | Launch | 75 + WBounce 60 + WStick 30 | 12 | +4 | +9 | |||
j.236A | Swooping Illusion | 1700 | All | 11 | Until L | 18L | -4 | H | [??~Until Reappear All] | 90 | 80 | 3 | 16 | 23 | 26 | 28 | 40 | 11 | +0 | +2 | ||
j.236B | Plunging Illusion | 1700 | All | 16 | Until L | 24L [15] | H | [??~Until Reappear All] | 90 | 70 | 3 | 16 | 22 | 26 | 27 | 40 | 11 | +0 | +2 | |||
214A | Stealth Blitz | 2000 | High | 45 | Until L | 20L | -10 | H | 80 | 75 | 3 | 16 | Launch | 60 + GBounce | Launch | 74 + GBounce | 14 | +2 | +4 | |||
214B | Striking Stance | 60 | 10~38 Guard All | |||||||||||||||||||
214C | Stealth Sweep | 2000 | Low | 48 | 4 | 21 | -4 | F | 90 | 75 | 3 | 20 | Launch + Down 23 | 60 | Launch + Down 23 | 74 | 14 | +2 | +4 | |||
j.214A | A Parasol Descent | Until L+18 | ||||||||||||||||||||
j.214B | B Parasol Descent | Until L+15 | 10~35 Guard All | |||||||||||||||||||
66 | Pinwheel Flip | 33 | 4~19 P |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Illusory Strike | 1700 | All | 14~31 | 4 | 19 | -4 | B | 80 | 85 | 4 | 18 | Launch | 40 | Launch | 55 | 9 | +0 | +0 | |||
236C > X | EX Rapid Swing | 1700 | All | 7 | 4 | 32 | -17 | B | 90 | 75 | 4 | 18 | Launch | 60 + WBounce 60 | Launch | 75 + WBounce 60 + WStick 40 | 12 | +4 | +9 | |||
j.236C | EX Swooping Illusion | 1700 | All | 11 | Until L | 13 | +7 | H | [??~Until Reappear All] | 90 | 70 | 3 | 20 | Launch | 60 | Launch | 74 | 11 | +0 | +2 | ||
j.214C | EX Parasol Descent | Until L+18 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | Illusory Charge | 1700 | All | (18)+14~31 | 4 | 27 | -12 | B | 70 | 85 | 4 | 18 | Launch | 40 | 9 | +0 | ||||||
6P | Illusory Strike | 1700 | All | (18)+17~34 | 3 | Total: (18)+57 | -13 | B | 70 | 85 | 4 | 18 | Launch | 40 | 0/+9 | +9 | ||||||
4P | 1700 | All | (18)+16 | Until Hit | Total: (18)+67 | -20 | H | 70 | 80 | 3 | 20 | GBounce | 80 + GBounce | 0/+11 | +11 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge the frame before superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Overactive Devastation | 2500, 3000×2 [2500, 3000×2, 2600] | All | 1+(30 Flash)+12 | 14 | Total: 103 | -65 | B | 1~28 All | 80 | 60 | 4 | 18 | 60, Crumple 100, Launch [60, Crumple 100, Launch×2] | Stand×2, 60 + GBounce + Down 40 [Stand×2, 60 + GBounce + Down 23, 60 + WBounce + Down 43] | 0/+7 | 0/+1, 1/+10, 17/+10 [0/+1, 1/+10, 17/-2, 20/+12] | |||||
214BC | Suspension of Disbelief | 0×3, 4000 [0×3, 2000, 3000] | Throw | 15 | 15 | 74 | T | 1-29 All | 80 | 60 | 0×3, 3 | 100×3, Launch [×2] | 70 + Down 23 [, 80 + WBounce + Slide 30 + Down 23] | 0 [0×4, 20] | ||||||||
Distortion Skill Duo | Overactive Devastation | 500×2, 1000 [500×2, 1000, 500] | All | 1+(67 Flash)+1 | 14 | Total: 102 | B | 1~17 All | 100 | 100 | 4 | 18 | 60, Crumple 100, Launch [60, Crumple 100, Launch×2] | Stand×2, 60 + GBounce + Down 40 [Stand×2, 60 + GBounce + Down 23, 60 + WBounce + Down 43] | 0/+7 | 0/+1, 1/+10, 17/+10 [0/+1, 1/+10, 17/-2, 20/+12] |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Shattering Skewer | 42000 | All | 1+(65 Flash)+11 | 19 | 27 | -27 | B | 1~36 All | 4 | 18 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
Sources

To edit frame data, edit values in BBTag/Neo Politan/Data.
Systems Pages