BBTag/Rachel Alucard/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Rachel Alucard 17,000 4F 25F (1~7F Inv All) Sylpheed BBTag Rachel Alucard Portrait.png BBTag Rachel Icon.png

Normal Moves

4A

4A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1500 All 13 5 17 -5 B 5~12 Guard H - 90 70 3 16 Launch 30 Launch 44 11 +0 +2
On Guard Point, hitstop for Rachel is 0F. Opponent hitstop is unchanged
BBCS Rachel 6A.png
BBTAG Rachel 4A Hitbox.png

4AA

4AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1700 All 23 4 17 -2 B - - 90 85 4 18 19 53 + GBounce 24 68 + GBounce 12 +0 +5
BBCS Rachel 4B.png
BBTAG Rachel 4AA Hitbox.png


5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1500 All 8 6 15 -4 B - - 100 80 3 16 17 17 22 31 11 +0 +2
BBCS Rachel 5B.png
BBTAG Rachel 5A Hitbox.png

5AA

5AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1200 All 15 3 18 -4 B - - 100 80 3 16 17 17 22 31 11 +0 +2
BBTag Rachel 5AA.png
BBTAG Rachel 5AA Hitbox.png

5AAA

5AAA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 180×N All 7 3×N 22L -8 H - - 100 80 3 16 17 17 Launch 31 2 +0 +2
BBCS Rachel 6C.png
BBTAG Rachel 5AAA Hitbox.png


5AAAA

5AAAA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1700 All 8 6 Until L+9 - H - - 100 85 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
BBCS Rachel AThrow.png
BBTAG Rachel 5AAAA Hitbox.png

2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1000 Low 10 6 18 -10 F - - 90 75 2 13 14 14 18 26 10 +0 +1
BBCS Rachel 2B.png
BBTAG Rachel 2A Hitbox.png


5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1500 All 11 3 15 -1 B - - 100 80 3 16 17 17 22 31 11 +0 +2
BBCS Rachel 6B.png
BBTAG Rachel 5B Hitbox.png


5BB

5BB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1500 All 13 8 22 -13 B - - 100 80 3 16 17 17 22 31 11 +0 +2
BBCS Rachel 5C.png
BBTAG Rachel 5BB Hitbox.png

5BBB

5BBB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1700 All 11 8 18 -7 B - - 100 85 4 18 Crumple 42 50 Crumple 51 65 12 +0 +5
BBCS Rachel 5CC.png
BBTAG Rachel 5BBB Hitbox.png

2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 2000 All 11 30 18 -27 B 5~23 Guard HBFP - 80 80 5 20 Launch 30 Launch 46 13 +0 +8
On Guard Point, hitstop for Rachel is 0F. Opponent hitstop is unchanged
BBCS Rachel 2C.png
BBTAG Rachel 2B Hitbox.png

5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800 High 22 3 24 -10 B - - 100 100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCP Rachel CT.png
BBTAG Rachel 5C Hitbox.png


2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600×3 Low 10 4×2,2 17 -2 F - - 90 70 3 16 Launch 80 Launch 94 8 +0 +2
BBCS Rachel 3C.png
BBTAG Rachel 2C Hitbox.png

2[C]

2[C] Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600×7 Low 10 4,4,4,4,4,4,2 17 -2 F - - 90 70 3 16 Launch 80 Launch 94 8 +0 +2
BBCS Rachel 3C.png
BBTAG Rachel 2C Hitbox.png

j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1000 High 8 6 12 - H - - 100 75 2 13 17 17 21 29 10 +0 +1
BBCS Rachel jA.png
BBTAG Rachel JA Hitbox.png

j.AA

j.AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1000 All 6 6 12 - H - - 100 75 2 13 17 17 21 29 10 +0 +1
BBCS Rachel jB.png
"They weren't ready for the 4th overhead"
BBTAG Rachel JAA Hitbox.png

j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1700 All 8 9 20 - H - - 100 75 4 18 Launch 24 Launch 39 12 +0 +5
BBCS Rachel jC.png
BBTAG Rachel JB Hitbox.png


j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1500/1700/2000 All/High/All 13 Until L 31L -25/-25/-17 H - - 80 80/75/80 3/4/5 16 20 90 + GBounce 25 104 + GBounce 11 +0 +2
Values in // are from slowest j.C, to fastest j.C. Use Downward wind to increase speed
BBCS Rachel j2C.png
BBTAG Rachel JC Hitbox.png


Universal Mechanics

BC

BC
Ground Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 2000 Throw 7-30 3 23 - T - - 100 50 0, 4 - Launch 60 - - - 0, 12 - -
Minimum Damage 2000
BBCS Rachel FThrow.png
BBTAG Rachel Throw Hitbox.png


AD
Gerbera Lute
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 2000 Air Unblockable 16 8 40 -27 B 1~23 All - 80 60 5 20 Launch 60 Launch 76 3 +0 +0
Minimum Damage 100
BBCF Rachel ExceedAccel.png
BBTAG Rachel RA Hitbox.png


Skills

236A

236A
A Tiny Lobelia
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1230 All 11 Until Hit Total: 42 -4 P1 - - 80 80 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
BBTag Rachel TinyLobelia.png
BBTAG Rachel 236A Hitbox.png

236B

236B
B Tiny Lobelia
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1230 All 17 - Total: 44 0 P1 - - 80 80 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
During the first 4 active frames, launches the opponent on ground hit and has untechable time 40F
Minimum Damage 61
BBTag Rachel TinyLobelia.png
BBTAG Rachel 236B Hitbox.png

j.236A

j.236A
Air A Tiny Lobelia
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1230 All 9 - Total: 53+9L - P1 - - 80 80 3 16 Launch 30 Launch 44 0/+11 +11 +13
Minimum Damage 61
BBTag Rachel TinyLobeliaAir.png
BBTAG Rachel J236A Hitbox.png

j.236B

j.236B
Air B Tiny Lobelia
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1230 All 22 - Total: 55+9L -6 P - - 80 80 3 16 Launch 30 Launch 44 0/+11 +11 +13
Minimum Damage 61
BBTag Rachel TinyLobeliaAir.png
BBTAG Rachel J236B Hitbox.png

214A

214A
Barrel Lotus
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 500, 1000 All 25 120 [(6)8] Total: 36 - P1 - - 80 100, 75 2, 1 13 14, Launch 14, 34 18, Launch 28, 45 0/+10, 0/+12 +10, +12 +11, +12
Multiple bats do not scale the combo further
Only does 2nd attack (the lightning) on hit/block. See values in []
Minimum Damage 25, 50 (75)
BBCP Rachel BeelzeLotus.png
BBTAG Rachel 214A Hitbox.png

j.214A

j.214A
Air Barrel Lotus
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 500,1000 All 25 120 [(6)8] Total: 36 - P1 - - 80 100, 75 2, 1 13 14, Launch 14, 34 18, Launch 28, 45 0/+10, 0/+12 +10, +12 +11, +12
Multiple bats do not scale the combo further
Only does 2nd attack (the lightning) on hit/block. See values in []
Minimum Damage 25, 50 (75)
BBCP Rachel BeelzeLotus.png
BBTAG Rachel 214A Hitbox.png

214B

214B
Sword Iris
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 17 8 Total: 40 - P1 - - 80 75 (Once) 2 13 Launch 34 Launch 46 0/+12 +12 +13
Minimum Damage 50
BBCS Rachel SwordIris.png
BBTAG Rachel 214B Hitbox.png

j.214B

j.214B
Air Sword Iris
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 22 8 Total: 45 - P - - 80 75 (Once) 2 13 Launch 34 Launch 46 0/+12 +12 +13
Minimum Damage 50
BBCS Rachel SwordIris.png
BBTAG Rachel 214B Hitbox.png


Extra Skills

236C

236C
EX Tiny Lobelia
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
ex 1230×3 All 20 X(5)X(5)X Total: 57 - P1 - - 80 80×3 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
During the first 4 active frames of each shot, launches the opponent on ground hit and has untechable time 40F
Minimum Damage 123×3 (369)
BBTag Rachel TinyLobeliaEX.png
BBTAG Rachel 236C Hitbox.png

j.236C

j.236C
Air EX Tiny Lobelia
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
ex 1230×3 All 22 X(2)X(2)X Total: 55+9L - P1 - - 80 80×3 3 16 Launch 30 Launch 44 0/+11 +11 +13
Minimum Damage 123×3 (369)
BBTag Rachel TinyLobeliaEX.png

214C

214C
George the 13th
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
ex 1500, 400×12 All 24 Until L (in range+18) 3×12 Total: 44 - P1 - - 80 80 3 16 17, Launch×12 60, 35×12 22, Launch×12 74, 49×12 0/+11, 0/+2×12 +11, +2×12 +11, +4×12
Minimum Damage 150, 40×12 (630)
BBCS Rachel GeorgeXIII.png
Everyone's favorite living landmine!
BBTAG Rachel 214C Hitbox.pngBBTAG Rachel 214C1 Hitbox.pngBBTAG Rachel 214C Wind Hitbox.pngBBTAG Rachel 214C2 Hitbox.png


j.214C

j.214C
Air George the 13th
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
ex 1500, 400×12 All 24 Until L (in range+18) 3×12 Total: 44 - P1 - - 80 80 3 16 17, Launch×12 60, 35×12 22, Launch×12 74, 49×12 0/+11, 0/+2×12 +11, +2×12 +11, +4×12
Minimum Damage 150, 40×12 (630)
BBCS Rachel GeorgeXIII.png
Everyone's favorite living landmine!
BBTAG Rachel 214C Hitbox.pngBBTAG Rachel 214C1 Hitbox.pngBBTAG Rachel 214C Wind Hitbox.pngBBTAG Rachel 214C2 Hitbox.png


Partner Skills

5P

5P
Winded 6C
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
assist 400×8, 1700 All (18)+13 3×14
[(7)6]
Until L+4 - H - - 70 80 3×8, 4 16×8, 18 17×8, Launch 36×8, 40 + Down 33 - - 1 +0 -
Goes into followup (values in []) when 8th hit hits opponent
Minimum Damage 20×8, 85 (245)
BBCS Rachel 6C.png
BBTAG Rachel 5P Hitbox.png

6P

6P
Tiny Lobelia
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
assist 1230×2 All (18)+19 X(5)X Total: (18)+42 +8 P - - 80 80 3 16 Launch/ 17 30 - - 0/+11 +11 -
Minimum Damage 61×2 (122)
BBTag Rachel TinyLobeliaAssist.png
BBTAG Rachel 6P Hitbox.png

4P

4P
Sword Iris
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
assist 1000 All (18)+12 8 Total: (18)+42 -5 P1 - - 70 75 2 13 Launch 34 Launch 46 0/+12 +12 +13
Also detonates all rods on screen
Each rod has same properties as 4P except P1=80
Minimum Damage 50
BBCS Rachel SwordIris.png
BBTAG Rachel 4P Hitbox.png


Distortion Skills

236BC

236BC
Tempest Dahlia
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 400×8, 800×3, 1200×3
[400×11, 800×6, 1200×3]
All 10+(34 Flash)+17 See notes Total: 74 - P2 1~27 P - 80 60 3×8, 4×3, 5×3
[3×11, 4×6, 5×3]
16×8, 18×3, 20×3
[16×11, 18×6, 20×3]
25×8, Launch×5
[25×11, Launch×9]
40×2, 50, 40×2, 50×3, 90×6
[40×2, 50, 40×2, 50, 40×2, 50×6, 90×3]
30×8, Launch×5
[30×11, Launch×9]
54×2, 64, 54×2, 65×3, 106×6
[54×2, 64, 54×2, 64, 54×2, 65×6, 106×3]
0/+11×8, 0/+3×2, 0/+11, 0/+3×2, 0/+20
[0/+11×11, 0/+3×2, 0/+11, 0/+3×2, 0/+11, 0/+3×2, 0/+20]
+11×8, +3×2, +11, +3×2, +20
[+11×11, +3×2, +11, +3×2, +11, +3×2, +20]
-
Values in [] are for Enhanced version
Active frames are X(5)X(5)X(5)X(5)X(5)X(5)X(5)X(15)X [X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(5)X]
Minimum damage 60×8, 120×2, 180×3 (1260)
[Minimum damage 60×11, 120×6, 180×3 (1920)]
BBCS Rachel TempestDahlia.png
BBTAG Rachel 236BC Hitbox.png

j.236BC

j.236BC
Air Tempest Dahlia
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 400×8, 800×2, 1200×3
[400×11, 800×6, 1200×3]
All 10+(34 Flash)+17 See notes Total: 74 - P2 1~27 P - 80 60 3×8, 4×2, 5×3 16×8, 18×3, 20×3
[16×11, 18×6, 20×3]
25×8, Launch×5
[25×11, Launch×9]
40×2, 50, 40×2, 50×3, 90×6
[40×2, 50, 40×2, 50, 40×2, 50×6, 90×3]
30×8, Launch×5
[30×11, Launch×9]
54×2, 64, 54×2, 65×3, 106×6
[54×2, 64, 54×2, 64, 54×2, 65×6, 106×3]
0/+11×8, 0/+3×2, 0/+11, 0/+3×2, 0/+20
[0/+11×11, 0/+3×2, 0/+11, 0/+3×2, 0/+11, 0/+3×2, 0/+20]
+11×8, +3×2, +11, +3×2, +20
[+11×11, +3×2, +11, +3×2, +11, +3×2, +20]
-
Values in [] are for Enhanced version
Active frames are X(5)X(5)X(5)X(5)X(5)X(5)X(5)X(15)X [X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(4)X(5)X(5)X(5)X(5)X]
Minimum damage 60×8, 120×2, 180×3 (1260)
[Minimum damage 60×11, 120×6, 180×3 (1920)]
BBCS Rachel TempestDahlia.png
BBTAG Rachel 236BC Hitbox.png


214BC

214BC
Baden Baden Lily
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1100×8 [1370×8] All 10+(33 Flash)+4 2×28 Total: 97+14L -16 P2 1~20 All - 80 60 4 18 Launch 100 Launch 115 0/+6 +20 +25
Values in [] are for Enhanced version
After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
Minimum damage 110×8 (880) [137×8 (1096)]
BBCS Rachel BadenBadenLily.png
Still asserting dominance, though in a totally different way.
BBTAG Rachel 214BC Hitbox.png


j.214BC

j.214BC
Air Baden Baden Lily
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1100×8 [1370×8] All 10+(33 Flash)+4 2×28 Total: Until L+8 - P2 1~20 All - 80 60 4 18 Launch 100 Launch 115 0/+6 +20 +25
Values in [] are for Enhanced version
After the opponent blocks or gets hit by 8 hits, remaining active frames disappear
Minimum damage 110×8 (880) [137×8 (1096)]
BBCS Rachel BadenBadenLily.png
Still asserting dominance, though in a totally different way.
BBTAG Rachel 214BC Hitbox.png

214BC Rods

214BC Rods
Baden Baden Lily (Rods)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 500×4 All 10+(33 Flash)+8 2×4 - - P2 - - 80 100 2 13 Launch 100 Launch 112 0/+6 +20 +25
Rods detonate in 4F intervals
Minimum damage 50×4 (200)
BBCS Rachel BadenBadenLily.png
BBTAG Rachel 214BC Hitbox.png


Distortion Skill Duo

Distortion Skill Duo
Baden Baden Lily
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 250×8 [310×7, 330] All 1+(71 Flash)+1 2×28 Total: 98+14L -32 P2 1~7 All - 100 100 4 18 Launch 100 Launch 115 0/+6 +20 +25
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBCS Rachel BadenBadenLily.png
BBTAG Rachel DSD Hitbox.png


Astral Heat

222BC

222BC
Clownish Calendula
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
astral - All 6+(120 Flash)+10 40 25 -44 P2 1~55 Guard All - - - 5 20 - - - - 0 - -
BBCS Rachel ClownishCalendula.png
You would think the foe would at least look seared after the lighting strike
BBTAG Rachel 222BC Hitbox.png


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