< BBTag | Rachel Alucard

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Rachel Alucard | 17,000 | 4F | 25F (1~7F Inv All) | Sylpheed |
- Backdash is 46F total, but can cancel into all actions except back walk on 26F
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1500 | All | 13 | 5 | 17 | -5 | B | 5~12 Guard H | 90 | 70 | 3 | 16 | Launch | 30 | Launch | 44 | 11 | +0 | +2 | ||
4AA | 1700 | All | 23 | 4 | 17 | -2 | B | 90 | 85 | 4 | 18 | 19 | 53 + GBounce | 24 | 68 + GBounce | 12 | +0 | +5 | |||
5A | 1500 | All | 8 | 6 | 15 | -4 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AA | 1200 | All | 15 | 3 | 18 | -4 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AAA | 180×N | All | 7 | 3×N | 22L | -8 | H | 100 | 80 | 3 | 16 | 17 | 17 | Launch | 31 | 2 | +0 | +2 | |||
5AAAA | 1700 | All | 8 | 6 | Until L+9 | H | 100 | 85 | 4 | 18 | Launch | 40 + Down 23 | Launch | 55 + Down 23 | 12 | +0 | +5 | ||||
2A | 1000 | Low | 10 | 6 | 18 | -10 | F | 90 | 75 | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
5B | 1500 | All | 11 | 3 | 15 | -1 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5BB | 1500 | All | 13 | 8 | 22 | -13 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5BBB | 1700 | All | 11 | 8 | 18 | -7 | B | 100 | 85 | 4 | 18 | Crumple 42 | 50 | Crumple 51 | 65 | 12 | +0 | +5 | |||
2B | 2000 | All | 11 | 30 | 18 | -27 | B | 5~23 Guard HBFP | 80 | 80 | 5 | 20 | Launch | 30 | Launch | 46 | 13 | +0 | +8 | ||
5C | 800 | High | 22 | 3 | 24 | -10 | B | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 600×3 | Low | 10 | 4×2,2 | 17 | -2 | F | 90 | 70 | 3 | 16 | Launch | 80 | Launch | 94 | 8 | +0 | +2 | |||
2[C] | 600×7 | Low | 10 | 4,4,4,4,4,4,2 | 17 | -2 | F | 90 | 70 | 3 | 16 | Launch | 80 | Launch | 94 | 8 | +0 | +2 | |||
j.A | 1000 | High | 8 | 6 | 12 | H | 100 | 75 | 2 | 13 | 17 | 17 | 21 | 29 | 10 | +0 | +1 | ||||
j.AA | 1000 | All | 6 | 6 | 12 | H | 100 | 75 | 2 | 13 | 17 | 17 | 21 | 29 | 10 | +0 | +1 | ||||
j.B | 1700 | All | 8 | 9 | 20 | H | 100 | 75 | 4 | 18 | Launch | 24 | Launch | 39 | 12 | +0 | +5 | ||||
j.C | 1500/1700/2000 | All/High/All | 13 | Until L | 31L | -25/-25/-17 | H | 80 | 80/75/80 | 3/4/5 | 16 | 20 | 90 + GBounce | 25 | 104 + GBounce | 11 | +0 | +2 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0, 2000 | Throw | 7-30 | 3 | 23 | T | 100 | 50 | 0, 4 | Launch 60 | 0, 12 | ||||||||||
AD | Gerbera Lute | 2000 | Air Unblockable | 16 | 8 | 40 | -27 | B | 1~23 All | 80 | 60 | 5 | 20 | Launch | 60 | Launch | 76 | 3 | +0 | +0 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Tiny Lobelia | 1230 | All | 11 | Until Hit | Total: 42 | -4 | P1 | 80 | 80 | 3 | 16 | Launch/ 17 | 30 | Launch/ 31 | 44 | 0/+11 | +11 | +13 | |||
236B | B Tiny Lobelia | 1230 | All | 17 | Total: 44 | 0 | P1 | 80 | 80 | 3 | 16 | Launch/ 17 | 30 | Launch/ 31 | 44 | 0/+11 | +11 | +13 | ||||
j.236A | Air A Tiny Lobelia | 1230 | All | 9 | Total: 53+9L | P1 | 80 | 80 | 3 | 16 | Launch | 30 | Launch | 44 | 0/+11 | +11 | +13 | |||||
j.236B | Air B Tiny Lobelia | 1230 | All | 22 | Total: 55+9L | -6 | P | 80 | 80 | 3 | 16 | Launch | 30 | Launch | 44 | 0/+11 | +11 | +13 | ||||
214A | Barrel Lotus | 500, 1000 | All | 25 | 120 [(6)8] | Total: 36 | P1 | 80 | 100, 75 | 2, 1 | 13 | 14, Launch | 14, 34 | 18, Launch | 28, 45 | 0/+10, 0/+12 | +10, +12 | +11, +12 | ||||
j.214A | Air Barrel Lotus | 500,1000 | All | 25 | 120 [(6)8] | Total: 36 | P1 | 80 | 100, 75 | 2, 1 | 13 | 14, Launch | 14, 34 | 18, Launch | 28, 45 | 0/+10, 0/+12 | +10, +12 | +11, +12 | ||||
214B | Sword Iris | 1000 | All | 17 | 8 | Total: 40 | P1 | 80 | 75 (Once) | 2 | 13 | Launch | 34 | Launch | 46 | 0/+12 | +12 | +13 | ||||
j.214B | Air Sword Iris | 1000 | All | 22 | 8 | Total: 45 | P | 80 | 75 (Once) | 2 | 13 | Launch | 34 | Launch | 46 | 0/+12 | +12 | +13 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Tiny Lobelia | 1230×3 | All | 20 | P(5)P(5)P | Total: 57 | P1 | 80 | 80×3 | 3 | 16 | Launch/ 17 | 30 | Launch/ 31 | 44 | 0/+11 | +11 | +13 | ||||
j.236C | Air EX Tiny Lobelia | 1230×3 | All | 22 | P(2)P(2)P | Total: 55+9L | P1 | 80 | 80×3 | 3 | 16 | Launch | 30 | Launch | 44 | 0/+11 | +11 | +13 | ||||
214C | George the 13th | 1500, 400×12 | All | 24 | Until L (in range+18) 3×12 | Total: 44 | P1 | 80 | 80 | 3 | 16 | 17, Launch×12 | 60, 35×12 | 22, Launch×12 | 74, 49×12 | 0/+11, 0/+2×12 | +11, +2×12 | +11, +4×12 | ||||
j.214C | Air George the 13th | 1500, 400×12 | All | 24 | Until L (in range+18) 3×12 | Total: 44 | P1 | 80 | 80 | 3 | 16 | 17, Launch×12 | 60, 35×12 | 22, Launch×12 | 74, 49×12 | 0/+11, 0/+2×12 | +11, +2×12 | +11, +4×12 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | Winded 6C | 400×8, 1700 | All | (18)+13 | 3×14 [(7)6] | Until L+4 | H | 70 | 80 | 3×8, 4 | 16×8, 18 | 17×8, Launch | 36×8, 40 + Down 33 | 1 | +0 | |||||||
6P | Tiny Lobelia | 1230×2 | All | (18)+19 | P(5)P | Total: (18)+42 | +8 | P | 80 | 80 | 3 | 16 | Launch/ 17 | 30 | 0/+11 | +11 | ||||||
4P | Sword Iris | 1000 | All | (18)+12 | 8 | Total: (18)+42 | -5 | P1 | 70 | 75 | 2 | 13 | Launch | 34 | Launch | 46 | 0/+12 | +12 | +13 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge the frame before superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Tempest Dahlia | 400×8, 800×3, 1200×3 [400×11, 800×6, 1200×3] | All | 10+(34 Flash)+17 | See notes | Total: 74 | P2 | 1~27 P | 80 | 60 | 3×8, 4×3, 5×3 [3×11, 4×6, 5×3] | 16×8, 18×3, 20×3 [16×11, 18×6, 20×3] | 25×8, Launch×5 [25×11, Launch×9] | 40×2, 50, 40×2, 50×3, 90×6 [40×2, 50, 40×2, 50, 40×2, 50×6, 90×3] | 30×8, Launch×5 [30×11, Launch×9] | 54×2, 64, 54×2, 65×3, 106×6 [54×2, 64, 54×2, 64, 54×2, 65×6, 106×3] | 0/+11×8, 0/+3×2, 0/+11, 0/+3×2, 0/+20 [0/+11×11, 0/+3×2, 0/+11, 0/+3×2, 0/+11, 0/+3×2, 0/+20] | +11×8, +3×2, +11, +3×2, +20 [+11×11, +3×2, +11, +3×2, +11, +3×2, +20] | ||||
j.236BC | Air Tempest Dahlia | 400×8, 800×2, 1200×3 [400×11, 800×6, 1200×3] | All | 10+(34 Flash)+17 | See notes | Total: 74 | P2 | 1~27 P | 80 | 60 | 3×8, 4×2, 5×3 | 16×8, 18×3, 20×3 [16×11, 18×6, 20×3] | 25×8, Launch×5 [25×11, Launch×9] | 40×2, 50, 40×2, 50×3, 90×6 [40×2, 50, 40×2, 50, 40×2, 50×6, 90×3] | 30×8, Launch×5 [30×11, Launch×9] | 54×2, 64, 54×2, 65×3, 106×6 [54×2, 64, 54×2, 64, 54×2, 65×6, 106×3] | 0/+11×8, 0/+3×2, 0/+11, 0/+3×2, 0/+20 [0/+11×11, 0/+3×2, 0/+11, 0/+3×2, 0/+11, 0/+3×2, 0/+20] | +11×8, +3×2, +11, +3×2, +20 [+11×11, +3×2, +11, +3×2, +11, +3×2, +20] | ||||
214BC | Baden Baden Lily | 1100×8 [1370×8] | All | 10+(33 Flash)+4 | 2×28 | Total: 97+14L | -16 | P2 | 1~20 All | 80 | 60 | 4 | 18 | Launch | 100 | Launch | 115 | 0/+6 | +20 | +25 | ||
j.214BC | Air Baden Baden Lily | 1100×8 [1370×8] | All | 10+(33 Flash)+4 | 2×28 | Total: Until L+8 | P2 | 1~20 All | 80 | 60 | 4 | 18 | Launch | 100 | Launch | 115 | 0/+6 | +20 | +25 | |||
214BC Rods | Baden Baden Lily (Rods) | 500×4 | All | 10+(33 Flash)+8 | 2×4 | P2 | 80 | 100 | 2 | 13 | Launch | 100 | Launch | 112 | 0/+6 | +20 | +25 | |||||
Distortion Skill Duo | Baden Baden Lily | 250×8 [310×7, 330] | All | 1+(71 Flash)+1 | 2×28 | Total: 98+14L | -32 | P2 | 1~7 All | 100 | 100 | 4 | 18 | Launch | 100 | Launch | 115 | 0/+6 | +20 | +25 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Clownish Calendula | All | 6+(120 Flash)+10 | 40 | 25 | -44 | P2 | 1~55 Guard All | 5 | 20 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- Wind = Hold direction during move to use Wind, each move can only Wind in certain directions
- 5A and 2A are tied together - they can be used a combined total of 3 times per string
Sources

To edit frame data, edit values in BBTag/Rachel Alucard/Data.
Systems Pages