BBTag/Teddie/Matchups

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Matchup Information

General Information

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Blazblue

 Ragna the Bloodedge 5:5 Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
 Jin Kisaragi 5:5 Text
 Noel Vermillion 5:5 Text
 Rachel Alucard 5:5 Text
 Iron Tager 5:5 Text
 Hakumen 5:5 Text
 Nu-13 5:5 Text
 Hazama 5:5 Text
 Makoto Nanaya 5:5 Text
 Platinum the Trinity 5:5 Text
 Izayoi 5:5 Text
 Azrael 5:5 Text
 Celica A. Mercury 5:5 Text
 Nine the Phantom 5:5 Text
 Naoto Kurogane 5:5 Text
 Susano'o 5.5:4.5 When it comes to this match up you have to play very carefully as the Susano'o player has advantage in faster buttons. Plus they move him forward very easily and allow him to get an almost guaranteed corner carry. But if you keep him at bay with your items, B buttons, Bear Screws and assist you can do fine. The important thing is not getting cornered yourself while trying to keep distance. If you corner Susano you are at a great position because they cannot compete with the 5BB 2A string which allows you to react if they super to get out of pressure. Just remember to keep a bit of distance so they cannot DP to escape.

If you are in a losing position where you have to block, remember that Susano'o's damage lets him easily 2 shot anybody with little to no resources. Though there are a lot of decent options you have to counter his pressure, you still must choose them wisely because the penalty for being wrong is usually an immediate defeat. That said, mainly block low as Susano'o does not have an immediate overhead except 5C (block and punish this) or assist into a jump button (burst if you fail to block this). Be wary of the Command grab as while slow it is hard to react to if you are constantly blocking and not thinking of jumping. Ways to get out that are normal jump or 236A for corner steal. If the Susano'o is alone with no assist you can pushblock them after they do their move that makes them move on the ground. It allows you to escape easier than doing it when they still doing a string where they can jump into air dash.

 Es 5:5 Text
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Persona 4 Arena

 Yu Narukami 5:5 Text
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 Teddie 5.5:4.5
 Naoto Shirogane 5:5 Text
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UNI

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RWBY

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Guest Fates

 Heart Aino 5:5 Text
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