< BBTag | Yang Xiao Long

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Yang Xiao Long | 18,000 | 4F | 24F (1~7F Inv All) |
- Semblance
- When Yang goes below 35% Health and returns to a neutral state, she automatically activates her Semblance. Semblance activation has startup 1+0 and recovery 1?. Semblance lasts the rest of the match.
- Yang's Semblance gives many of her attacks gain extra damage and other effects. See values in [] for exact effects.
- Armor
- When Yang takes damage while using attacks with Armor, the attack automatically becomes the Semblance version of the attack.
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 1200 [1200, 600] | All | 6 | 3 | 15 | -4 | B | 100 | 75 | CSTJP | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
5AA | 1500 [1500, 750] | All | 8 | 3 | 18 | -4 | B | 100 | 80 | CSTJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5AAA | 1700 | All | 10 | 3 | 21 | -5 | B | 100 | 85 | CS(J)P | 4 | 18 | 19 | 22 | 24 | 37 | 12 | +0 | +5 | ||
5AAAA | 2500 | All | 11 | 3 | 30 | -12 | B | 100 | 90 | P | 5 | 20 | Launch | 35 | Launch | 51 | 13 | +0 | +8 | ||
2A | 1200 | Low | 7 | 3 | 12 | -1 | F | 90 | 75 | CSTP | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
5B | 1500 [1500, 750] | All | 10 | 3 | 25 | -11 | B | 4~12 Guard BP | 90 | 80 | CSJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |
5BB | 1700 [1700, 850] | All | 16 | 3 | 23 | -7 | B | 1~18 Guard BP | 90 | 75 | CS(J)P | 4 | 18 | Launch | 24 | Launch | 39 | 12 | +0 | +5 | |
2B | 1700 [1700, 850] | All | 9 | 8 | 23+6L | -18 | B | 7~16 Guard HP | 90 | 75 | SJP | 4 | 18 | Launch | 27 | Launch | 42 | 12 | +0 | +5 | |
5C | 800+ | High | 26 | 3 | 18 | -4 | H | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 2000 | Low | 13 | 3 | 23 | -7 | F | 90 | 85 | SP | 4 | 18 | Launch | 30 | Launch | 45 | 12 | +0 | +5 | ||
j.A | 1700 | High | 11 | 5 | 15 | H | 80 | 80 | SJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
j.AA | 1500 [1500, 750] | High | 7 | 3 | 12 | H | 80 | 80 | SJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
j.B | 1700 [1700, 850] | High | 13 | 5 | 25 | H | 7~17 Guard HP | 80 | 80 | SJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
j.BB | 1500 [1500, 750] | High | 7 | 3 | 12 | H | 80 | 80 | SJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
j.C | 2000 [2000, 1000] | High [High, All] | 14 | Until L [Until L, 3] | 33L [30L] | -17 at best [-12] | H | 80 | 80 | (S)P | 5 | 20 | Launch | 24 + Down 28 | Launch | 40 + Down 28 | 13 | +0 | +8 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0, 500×2, 1000 | Throw | 7-30 | 3 | 23 | T | 100 | 50 | S | 0, 3×2, 4 | Crumple 31×2, Launch 60 | 0, 6×2, 12 | |||||||||
AD | Strawberry Sunrise | 2200 [2200, 1100] | Air Unblockable | 13 | 10 [3, 7] | 27+12L | -30 | B | 1~22 All | 80 | 60 | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 | ||
j.AD | Air Strawberry Sunrise | 2200 [2200, 1100] | All | 7 | 6 [3,3] | 12L | H | 1~12 All | 80 | 60 | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Firecracker | 1500 [1700] | All | 13 [Until L+5] | Until Hit [12] | Total 45 | -5 | P1 | 80 | 80 [85] | P | 3 [4] | 16 [18] | Launch | 27 [35] | Launch | 41 [50] | 0/+11 [0/+4] | +11 [+4] | +13 [+9] | ||
236B | B Firecracker | 1500 [1700] | All | 16 [Until L+5] | Until Hit [12] | Total 48 | -5 | P1 | 80 | 80 [85] | P | 3 [4] | 16 [18] | Launch | 27 [35] | Launch | 41 [50] | 0/+11 [0/+4] | +11 [+4] | +13 [+9] | ||
j.236A | A Bottle Rocket | 1500 [1700] | All | 11 [Until L+5] | Until Hit [12] | Until L+12L | P1 | 80 | 80 [85] | P | 3 [4] | 16 [18] | Launch | 27 [35] | Launch | 41 [50] | 0/+11 [0/+4] | +11 [+4] | +13 [+9] | |||
j.236B | B Bottle Rocket | 1500 [1700] | All | 11 [Until L+5] | Until Hit [12] | Until L+12L | P1 | 80 | 80 [85] | P | 3 [4] | 16 [18] | Launch | 27 [35] | Launch | 41 [50] | 0/+11 [0/+4] | +11 [+4] | +13 [+9] | |||
214A | Burst of Embers | 1500 | All | 18 | 6 | 25 [20] | -4 | B | 7~23 Guard BP | 80 | 80 | P | 3 | 18 | 19 | 24 | 24 | 38 | 11 | +0 | +2 | |
214A > A | Rising Fire | 1700×2 [1700, 850×2, 1700] | All | 10 | 3(15)3 [1×3(15)3] | 15 | +1* | B, H [B×3, H] | 80 | 85 | P | 4 | 18 | Launch | 30 | Launch | 45 | 12 [12, 6×2, 12] | +0 | +5 | ||
214A > B | Too Hot to Handle | 2000 | High | 24 | 3 | 24 | -8 | H | 6~26 F | 80 | 85 | P | 4 | 18 | Launch | 60 + GBounce | Launch | 75 + GBounce | 12 | +0 | +5 | |
214B | Cold Shoulder | 0, 3000 [0, 3600] | Throw | 30 | 3 | 36 | T | 100 | 100, 50 | P | 0, 4 | Launch | 60 | 0, 12 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Firecracker | 1500, 1700 | All | 19 | Until hit/L(4)12 | Total 45 | 0 | P1 | 80 | 80, 85 | P | 3, 4 | 16, 18 | Launch | 27, 35 | Launch | 41, 50 | 0/+11, 0/+4 | +11, +4 | +13, +9 | ||
j.236C | EX Bottle Rocket | 1500, 1700 | All | 13 | Until hit/L(4)12 | Total Until L+12L | P1 | 80 | 80, 85 | P | 3, 4 | 16, 18 | Launch | 27, 35 | Launch | 41, 50 | 0/+11, 0/+4 | +11, +4 | +13, +9 | |||
214A > C | Raging Inferno | 500×6, 1500 [750×6, 2250] | All | 12 | 2[(2)2]×5(20)3 | 27 | -4 | B | 100 | 85 | P | 3×6, 4 | 16×6, 25 | 17×5, Crumple 23, Launch | 40×6, 40 Slide 5 | 22×5, Crumple 46, Launch | 54×6, 55 + Slide 5 | 1×6, 12 | +2×6, +5 | |||
214C | Perfect Bombshell | 0, 1000×4, 2000 [0, 1200×4, 2400] | Throw* | 18~40 | 3 | 26 | T | (11F before Active)~(End of Active) H | 80 | 100, 70 | P | 0, 2×4, 5 | Launch | 60 [+ Wallbounce 40 + Slide 1] | 0, 6×4, 15 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | Burst of Embers | 1000 [1000×2, 1500] | All | (18+)16 | 9 [9(10)3(12)3] | 20 [30] | -5 [-14] | B | 70 | 80 | 3 [3, 4×2] | 16 [16, 18×2] | 17, 19, 30 Wallbounce 40 | 30×2, 30 Wallbounce 40 | 11 [11, 12, 6] | +0 | ||||||
6P | Raging Inferno | 1200×3 [(1200, 600)×3] | All | (18+)39 | 3(6)3(6)3 [3(2)3(6)3(2)3(6)3(2)3] | 27 | -11 | B | 70 | 85 | 4 | 18 | 19×2 [×5], Launch | 25×2 [×5], 60 | 3×2, 6 [3×5, 6] | +0 | ||||||
4P | Strawberry Sunrise | 1800 [1800, 900] | All | (18+)13 | 10 | 21+9L | -23 | B | 70 | 80 | 3 | 16 | Launch | 60 | 11 | +0 | +2 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge
- Skill Gauge Cooldown 180F (starts at beginning of superflash)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Burning Gold | 5500 [6545] | All | 1+(53 Flash)+11 | 3 | 46 | -28 | B | 1~14 All | 80 | 60 | 5 | 20 | Launch | 60 | Launch | 76 | 20 | +0 | +8 | ||
Enhanced 236BC | Enhanced Burning Gold | 5400, 2900 [5940, 3190] | All | 1+(53 Flash)+11 | 3(24)2 | 47 | -28 | B | 1~40 All | 80 | 60 | 5 | 20 | Launch | 60 | Launch | 75 | 13/+30, 20 | +30, +0 | +30, +8 | ||
214BC | Unrelenting Fire | 1450×7, 2700 [1740×7, 2970] | All | 1+(82 Flash)+14 | 5(10)5(9)4(8)4(7)3(6)3(6)2 | 32 | -15 | B | 1~19 Guard All | 80 | 60 | 3×6, 4, 5 | 16×6, 18, 20 | 17×6, Crumple 30, Launch | Stand×7, 60 | 22×6, Crumple 60, Launch | Stand×7, 76 | 11×2, 9×2, 6×2, 11 | 11×2, 9×2, 6×2, 11, 13 | +2×6, +5, +8 | ||
Enhanced 214BC | Enhanced Unrelenting Fire | 600×13, 900×6, 3600 [660×13, 990×6, 3960] | All | 1+(82 Flash)+14 | 4(8)4(7)3(6)3(5)2(4)2(4)2(4)2(3)1(2)1(2)1(2)1(2)1 {(17)3×6(40)3} | 33 | -15 | B | 1~18 Guard All | 80 | 60 | 3×12, 4×7, 5 | 16×12, 18×7, 20 | 17×12, Launch×8 | Restand×12, 60×8 | 11×2, 9×2, 6×2, 3×2, 2×2, 1×2, 11 | 11×2, 9×2, 6×2, 3×2, 2×2, 1×2, 11, 12, 2×5, 13 | |||||
Distortion Skill Duo | Burning Gold | 2000 [2000, 500] | All | 1+(77 Flash)+1 | 3 [(24)2] | 46 [47] | -28 | B | 1~4 All [1~30 All] | 100 | 100 | 5 | 20 | Launch | 60 | Launch | 75 | 13/+30, 20 | +30, +0 | +30, +8 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Yellow Dragon | DESTROY | All | 1+(83 Flash)+9 | 3 | 42 | B | 1~15 All | 100 | 100 | 4 | 18 | 12 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
Sources

To edit frame data, edit values in BBTag/Yang Xiao Long/Data.
Systems Pages