BBTag/Yosuke Hanamura/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Yosuke Hanamura 16,000 4F 23F (1~7F Inv All) BBTag Yosuke Hanamura Portrait.png BBTag Yosuke Icon.png

Normal Moves

4A

4A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1000 All 5 6 8 -2 B - - 100 70 1 11 12 12 16 23 9 +0 +0
P4Arena Yosuke 5A.png
Anti-Airs, Neutral, Pressure, Confirms. This normal does it all!
BBTAG Yosuke 4A Hitbox.png

4AA

4AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1300 All 8 3 20 -6 B - - 100 80 3 16 17 17 22 31 11 +0 +2
P4AU Yosuke 5AA.png
Cool poses for hitconfirming a situation.
BBTAG Yosuke 4AA Hitbox.png

4AAA

4AAA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1700 All 10 3 22+0L -6 H - - 100 75 4 18 Launch 60 Launch 75 12 +0 +5
P4AU Yosuke 5AAA.png
BBTAG Yosuke 4AAA Hitbox.png

4AAAA

4AAAA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600×6 All 14 - Total: Until L+6L - P - - 100 75 2 13 Launch 45 Launch 57 0/+13 +13 +13
P4Arena Yosuke FlyingKunai.png
BBTAG Yosuke 5AAAA Hitbox.png

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 630×3 All 7 2,2,2 16 -1 B - - 100 80 3 16 17 17 22 31 3 +0 +2
P4Arena Yosuke 5B.png
3 times the hitboxes for 3 times the fun.
BBTAG Yosuke 5A1 Hitbox.pngBBTAG Yosuke 5A2 Hitbox.pngBBTAG Yosuke 5A3 Hitbox.png

5AA

5AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1300 All 9 4 14 -1 B - - 100 80 3 16 17 17 + GBounce 22 31 + GBounce 11 +0 +2
P4Arena Yosuke 5AA.png
BBTAG Yosuke 5AA Hitbox.png

5AAA

5AAA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 750×3 All 10 2,2,2 27+3L -13 B - - 100 75 4 18 Launch 30 Launch 45 4 +0 +5
P4Arena Yosuke 5AAA.png
BBTAG Yosuke 5AAA Hitbox.png


5AAAA

5AAAA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600×6 All 14 - Total: Until L+6L - P - - 100 75 2 13 Launch 45 Launch 57 0/+13 +13 +13
P4Arena Yosuke FlyingKunai.png
BBTAG Yosuke 5AAAA Hitbox.png


2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1000 Low 6 3 15 -4 F - - 90 75 2 13 14 14 18 26 10 +0 +1
P4Arena Yosuke 2A.png
It's like Yosuke 4A, except it hits LOW!
BBTAG Yosuke 2A Hitbox.png

5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1500 All 12 3 30 -14 B - - 90 85 4 18 19 19 24 34 12 +0 +5
P4Arena Yosuke 5C.png
A pretty underrated poke. Send a Boot straight to their heads.
BBTAG Yosuke 5B Hitbox.png

5BB

5BB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1700 All 17 2 22 -5 B - - 90 85 4 18 19 30 24 45 12 +0 +5
P4Arena Yosuke 2C.png
BBTAG Yosuke 5BB Hitbox.png

5BBB

5BBB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 0, 2400 All 18 2 Total: 47 - F - - 90 85 4 18 60, Launch Stand, 60 75, Launch Stand, 75 0 0 +5
P4Arena Yosuke Tentarafoo.png
Tentarafoo's more useful as a normal than as a special... kinda sad.
BBTAG Yosuke 5BBB Hitbox.png

2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1500 All 9 4 26 -13 B 6~12 H - 90 80 3 16 17 20 22 34 11 +0 +2
P4Arena Yosuke 2B.png
Remember when Hazama 5C was jump cancellable on block?
BBTAG Yosuke 2B Hitbox.png

5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800+ High 22 3 24 -10 B - - 100 100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
P4Arena Yosuke AOA.png
  1. NetplayUnblockables
BBTAG Yosuke 5C Hitbox.png

2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1700 Low 11 3 24 -8 F - - 90 85 4 18 Launch 40 Launch 55 12 +0 +5
P4Arena Yosuke Sweep.png
Slides under moves like sliding into their DMs.
BBTAG Yosuke 2C Hitbox.png

j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1000 High 10 4 10 - H - - 80 80 3 16 17 17 22 31 11 +0 +2
P4Arena Yosuke jB.png
The Jump In everyone learned to hate.
BBTAG Yosuke JA Hitbox.png

j.AA

j.AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1000 High 7 3 11 - H - - 80 80 3 16 17 17 22 31 11 +0 +2
P4Arena Yosuke jA.png
Just mash the A button, he'll keep on swingin.
BBTAG Yosuke JAA Hitbox.png

j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 720×3 All 15 3×11 Total: 40 - H - - 80 80 3 16 17 17 22 31 1/+1 +1 +1
P4Arena Yosuke jC.png
BBTAG Yosuke JB Hitbox.png


j.2A

j.2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600×6 All 14 Until Hit Total: Until L + 21L - P1 - - 80 75 2 13 Launch 45 Launch 57 0/+13 +13 +13
P4Arena Yosuke FlyingKunai.png
BBTAG Yosuke J2A Hitbox.png


j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1700 Low 36 7 25 -13 F 7~31 All - 80 85 4 18 Launch 30 Launch 45 4 +0 +5
P4Arena Yosuke MirageSlash.png
Either hit the floor, or flip out! Be that annoying fly everyone can't hit.
BBTAG Yosuke JC Hitbox.png


Universal Mechanics

BC

BC
Ground Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1000×2 Throw 7-30 3 23 - T - - 100 50 0, 4×2 - 40 - - - - +0 -
Minimum damage 2000
P4Arena Yosuke GroundThrow.png
What if this throw poisoned again... But special cancels are nice!
BBTAG Yosuke Throw Hitbox.png

AD
Dodge (Catch)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other - - - - 45 - - 1~25 Catch All - - - - - - - - - - - -
On Guard Point, hitstop for Yosuke is 0F. Opponent hitstop is 16F
P4Arena Yosuke BD.png
"Come get som---YIKES!".
BBTAG Yosuke RA1 Hitbox.png


AD Attack

AD Attack
Dodge (Attack)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 2200 Air Unblockable 15 3 28 -12 B 1~22 All - 80 60 4 18 Launch 50 Launch 65 12/+0 -8 -8
Minimum Damage 110
BBTag Yosuke Dodge 2.png
BBTAG Yosuke RA2 Hitbox.png

Skills

236A

236A
A Dash Spring
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 900×2 All 14~25 3 [(10)3] 18 [26+4L] -16 B - - 80 90 3 16 20, Launch 60 + Down 23, 60 25, Launch 74 + Down 23, 74 0/+8, 9/+8 +5 +5
Only performs followup (Values in []) on hit/block
When opponent is out of range, does not attack. Total duration 40F
Minimum Damage 45×2 (90)
P4Arena Yosuke DashSpring.png
Don't use this as a command dash. That ALWAYS ends poorly.
BBTAG Yosuke 236A1 Hitbox.pngBBTAG Yosuke 236A2 Hitbox.png

236B

236B
B Dash Spring
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1100×2 All 20~29 3 [(10)3] 18 [26+13L] -23 B - - 80 75 4 18 Launch 60 + Down 23, 60 Launch 75 + Down 23, 75 0/+8, 9/+8 +8 +8
Only performs followup (Values in []) on hit/block
When opponent is out of range, does not attack. Total duration 44F
Minimum Damage 55×2 (110)
P4Arena Yosuke DashSpring.png
Don't use this as a command dash. That ALWAYS ends poorly.
BBTAG Yosuke 236A1 Hitbox.pngBBTAG Yosuke 236A2 Hitbox.png


j.236A

j.236A
Flying Flash Cut
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1200×2 All 13 Until L(10)5 Until L -11 H - - 80 85×2 4 18 Launch 40 + GBounce, 60 Launch 55 + GBounce, 75 6 -1 -1
Minimum Damage 60×2 (120)
P4AU Yosuke VSlash.png
V SLASH!! Now an actual knockdown.
BBTAG Yosuke J236A1 Hitbox.pngBBTAG Yosuke J236A2 Hitbox.png


j.236B

j.236B
Moonsault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special - - - - Until L+9L - - 4~11 All - - - - - - - - - - - -
Can cancel into followups on 20
P4Arena Yosuke Moonsault.png
"Is this neutral?"

j.236B > X

j.236B > X
Crescent Slash
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1700 High 5 8 Until L+9L - H - - 80 85 4 18 Launch 32 Launch 47 8 +3 +3
If done from a 3rd Moonsault, knockback trajectory changes to downward angle and also causes Down 24
Minimum Damage 85
P4Arena Yosuke CrescentSlash.png
I heard that the EX version of Crescent makes for a rather nasty surprise overhead.
BBTAG Yosuke J236B2 Hitbox.png


Extra Skills

236C

236C
EX Dash Spring
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
ex 1300×2 All 19~27 3 [(10)3] 18 [18+13L] -15 B - - 80 85 4 18 Launch 60 + Down 23, 60 Launch 75 + Down 23, 75 0/+8, 9/+8 +8 +8
Only performs followup (Values in []) on hit/block
When opponent is out of range, does not attack. Total duration 42F
Minimum Damage 130×2 (260)
P4Arena Yosuke DashSpring.png
Remember when this was projectile invuln??
BBTAG Yosuke 236C1 Hitbox.pngBBTAG Yosuke 236C2 Hitbox.png


j.236C

j.236C
EX Moonsault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
ex 2000 High 20 8 Until L+15L - H 4~10 All - 80 85 4 18 Launch 32 + Down 28 Launch 47 + Down 28 8 +8 +8
Minimum Damage 200
P4Arena Yosuke Moonsault.pngP4Arena Yosuke CrescentSlash.png
When you want to flip in place instead of everywhere at once. • This comes out automatically! No timing required!
BBTAG Yosuke J236C Hitbox.png


Partner Skills

5P

5P
Dash Spring
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
assist 1500×2 All (18)+13~24 3 [3(10)3] 18 [26+12L] -14 B - - 70 85 3 16 20, Launch 60 + Down 23, 60 - - 0/+8, 9/+8 +8 -
Only attacks if opponent is in range
(Values in [])
When opponent is out of range, does not attack. Total duration 40F
Minimum Damage 75×2 (150)
P4Arena Yosuke DashSpring.png
BBTAG Yosuke 5P1 Hitbox.pngBBTAG Yosuke 5P2 Hitbox.png

6P

6P
P4A 5D
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
assist 700×4 All (18)+31 15 [(9)3,3,4] Total: 94 [Total: +70] - B - - 70 85 4 18 18, Launch×3 50 - - 0/+12, 0/+1×3 +12, +1×3 -
Only performs followup (Values in []) on hit/block
Minimum Damage 35×4 (140)
P4Arena Yosuke 5D.png
BBTAG Yosuke 6P1 Hitbox.pngBBTAG Yosuke 6P2 Hitbox.png

4P

4P
5AAA
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
assist 1700 All (18)+10 6 29+3L -19 B - - 70 85 4 18 Launch 60 - - 12 +0 -
Minimum Damage 85
P4Arena Yosuke 5AAA.png
BBTAG Yosuke 4P Hitbox.png


Distortion Skills

236BC

236BC
Garudyne
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 360×31 [430×31] All 9+(53 Flash)+7 5×31 Total: Until L+38L -31 P2 1~17 All - 80 98×31 4 18 Launch 90 Launch 105 0 +0 +6
Values in [] are for Enhanced version
Minimum Damage: 54×31 (1674) [60×31 (1860)]
P4Arena Yosuke Garudyne.png
A Giant Spinny Projectile. What could POSSIBLY go wrong??
BBTAG Yosuke 236BC Hitbox.png

214BC

214BC
Shippu - Nagareboshi
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 2000×2, 250×18
[2000×2, 200×36]
All 4+(39 Flash)+1 15 Until L+18L -21 H 1~19 All - 80 100 5 20 Launch 120, 100, 400 + Down 20×18 [×36] - - 4 4, 8/+10, 0/+10×18 [×36] -
Values in [] are for Enhanced version
Minimum Damage: 400, 600, 40×18 (1720)
[Minimum Damage: 400, 600, 26×36 (1936)]
P4AU Yosuke ShippuNagareboshi1.pngP4AU Yosuke ShippuNagareboshi2.png
BBTAG Yosuke 214BC Hitbox.png


Distortion Skill Duo

Distortion Skill Duo
Garudyne
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 100×20 [100×25] All 1+(92 Flash)+1 10×11,5×9 [10×6,5×19] Total: Until L+38L - P2 1~3 All - 100 100 4 18 Launch 90 Launch 105 0 +0 +5
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
P4Arena Yosuke Garudyne.png
Didn't get the kill? Try spinning. I hear it's a good trick.
BBTAG Yosuke DSD Hitbox.png

Astral Heat

222BC

222BC
Brave Blade
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
astral - All 4+(78 Flash)+16 10 Total: 119 -68 - 1~44 All - - - 5 20 - - - - 0/+12 - -
P4Arena Yosuke BraveBlade.pngP4Arena Yosuke BraveBlade2.png
EVERYDAY'S GREAT AT JUNES!! • "At Junes, everyday is Customer Appreciation Day. Come see for yourself, and get in touch with our products! Every day's great at your Junes!"
BBTAG Yosuke 222BC Hitbox.png


Category

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