
Glossary
Frame Data Glossary | |||||||||||||||||
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Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
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Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
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For more values, see DBFZ/Frame Data |
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 3 | 13 | -4 | 11 | 16 | 16 | |||||
5LL | 700 | All | 10 | 3 | 18 | -5 | 15 | Launch | 19 | |||||
5LLL | 1000 | U3+ | All | 15 | 3 | 26 | -4 | 23 | Launch | 34 | ||||
5M | 700 | All | 9 | 3 | 18 | -5 | 15 | 19 | 19 | |||||
5H | 850 | U1 | All | 14 | 4 | 20 | -8 | 15 | Launch | 23 / 39 | ||||
5S | 300×6 | All | 13 | 25 | -4 | 21 | 24 | 26 | ||||||
2L | 400 | All | 6 | 2 | 14 | 0 | 11 | 17 | 17 | |||||
2M | 700 | Low | 10 | 6 | 21 | -11 | 15 | Launch | 23 | |||||
2H | 850 | U1+ | All | 14 | 3 | 30 | -17 | 4-15 Head | 15 | Launch | 23 / 39 | |||
2S | 700 | All | 17 | 29 | -8 | 21 | Launch | 26 | ||||||
2SS | 700 | All | 15 | 29 | -8 | 21 | Launch | 26 | ||||||
2SSS | 1200 | D1 | High | 21 | Until Landing | 18 | -5 | 15 | Launch | |||||
6M | 850 | High | 24 | 6 | 4+6L | 0 | 15 | 19 | 23 | |||||
j.L | 400 | High | 6 | 3 | 11 | 17 | 17 | |||||||
j.M | 700 | High | 10 | 3 | 15 | 19 | 19 | |||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 13 | 4 | 15 | 19 | |||||||
j.S | 600 | All | 12 | 21 | 24 | 26 | ||||||||
j.2H | 850 | U1+ | High | 11 | 4 | 15 | Launch | 23 / 39 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
j.2M | Drop Down Shot | 900 | D1 | High | 15 | Until Landing | 76 | -16 | 3 | 15 | Slide | ||||
236L | L Heavy Elbow | 900 | All | 10 | 6 | 19 | -5 (forced) | 15 | 19 | 19 | |||||
236M | M Heavy Elbow | 1100 | U1+ | All | 26 | 8 | 20 | -5 (forced) | 4-11 All | Launch | |||||
236H | H Heavy Elbow | 1300 | U1+ | All | 18 | 10 | 20 | -5 (forced) | 4-11 All | Launch | |||||
j.236L | Air L Heavy Elbow | 900 | All | 10 | 6 | 19 | 15 | 19 | 19 | ||||||
j.236M | Air M Heavy Elbow | 1100 | U1+ | All | 26 | 8 | 20 | 4-11 All | Launch | ||||||
j.236H | Air H Heavy Elbow | 1300 | U1+ | All | 17 | 10 | 20 | 4-11 All | Launch | ||||||
214L | L Back Throw | 700 | U2 | Throw | 20 | 1 | 25 | Launch | |||||||
214M | M Back Throw | 700, 850 | U2, D1 | Throw | 22 | 8 | 25 | Launch | |||||||
214H | H Back Throw | 700, 1000 | U1+ | Throw | 20 | 8 | 19 | Launch | |||||||
236S | Kamehameha | 1000 | All | 18 | 17 | 18 | -9 (forced) | 22+9 | Launch | ||||||
j.236S | Air Kamehameha | 1000 | All | 18 | 17 | 27 | 22+9 | Launch | |||||||
214S | Everyone, lend me your energy! | Total: 41~89 | |||||||||||||
214S 214S Level 1 | Spirit Bomb (Level 1) | 1000 / 0,50×18,1200 | U3+ | All | 21 | 33-50 | -1 | ||||||||
214S 214S Level 2 | Spirit Bomb (Level 2) | 1000 / 0,60×24,1200 | U3+ | All | 21 | 33-50 | -1 | ||||||||
214S 214S Level 3 | Spirit Bomb (Level 3) | 1000 / 0,70×30,1200 | U3+ | All | 21 | 33-50 | -1 |
Z Assist
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Energy Shockwave | 800 | All | 28 | 3 | 48 | +37 | 37 | Launch | 55 | |||||
Assist B | Everyone, lend me your energy! | 18 | 25 | ||||||||||||
Assist C | Kamehameha | 800, 280 | 33 [20] | 17 | +32 | 32 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Kaioken | 9+0 | 5-9 All | ||||||||||||
Kaioken 5L | 600 | UDV | All | 13 | -29 (forced) | ||||||||||
Kaioken 5M | 600 | UDV | All | 28 | -34 (forced) | 5-23 All | |||||||||
Kaioken 5H | 700 | UDV | Throw | 33 | |||||||||||
Kaioken 5S | 650 | UDV | All | 9 | -31 | ||||||||||
Kaioken 2L | 600 | UDV | High | 25 | -34 (forced) | ||||||||||
Kaioken 2M | 600 | UDV | Low | 15 | 10 | -34 (forced) [-33] | |||||||||
Kaioken 2S | 650 | UDV | All | 9 | -34 | ||||||||||
Kaioken L+M | Kaioken Finisher | 600, 1800 | UDV | All | 19 | -36 | 1-22 All | ||||||||
Kaioken H+S Level 1 | x3 Kaioken Kamehameha | 250×15 [250×14] | UDV | All | 1+3 | Total 9+124 | -40 | 1-11 All | |||||||
Kaioken H+S Level 2 | x20 Kaioken Kamehameha | 250×20 | UDV | All | 1+1 | -42 | 1-9 All | ||||||||
214L+M | Super Spirit Bomb | 60×N, 5200 | UDV | All | 7+1 | -11 | 1-61 All | ||||||||
j.214L+M | Air Super Spirit Bomb | 60×N, 5200 | UDV | All | 7+1 | -11 | 1-61 All |
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Sources

To edit frame data, edit values in DBFZ/Goku/Data.