< DBFZ | Goku Black

Glossary
Frame Data Glossary | |||||||||||||||||
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Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
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Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
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For more values, see DBFZ/Frame Data |
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 4 | 10 | -2 | ||||||||
5LL | 700 | All | 9 | 3 | 15 | -5 | ||||||||
5LLL | 1000 | U3+ | All | 14 | 6 | 15 | -5 | |||||||
5M | 700 | All | 9 | 3 | 18 | -5 | ||||||||
5H | 850 | U1 | All | 14 | 3 | 23 | -10 | |||||||
5S | 850 [600] | All | 13 | 1 | 27 | -6/+16/-3 | ||||||||
2L | 400 | All | 7 [6] | 3 | 15 | 0 | ||||||||
2M | 700 | Low | 11 | 3 | 17 | -4 | ||||||||
2H | 850 | U1+ | All | 15 | 3 | 28 | -15 | |||||||
2S | 600 | All | 30 | 15 | +5~+13 | |||||||||
6M | 700 | All | 24 | 6 | 10 | 0 | ||||||||
j.L | 400 | High | 6 | 3 | 12 | |||||||||
j.M | 700 | High | 9 | 3 | 15 | |||||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 13 | 3 | 18 | ||||||||
j.S | 600 | All | 13 | 1 | 20 | |||||||||
j.2H | 850 | U1+ | All | 13 | 3 | 24 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L God Slicer | 250, 800 | All | 13 | P (13) 4 | 23 | -4 | Launch | |||||||
236M | M God Slicer | 200×4, 800 | D1 | All | 20 | P (4) P (4) P (4) P (13) 6 | 33 | -5 at best | 4-46 Air | Launch | |||||
236H | H God Slicer | 200×4, 1000 | D1 | All | 13 | P (4) P (4) P (4) P (13) 6 | 30 | -5 at best | 1-42 air | Launch | |||||
j.236L | Air L God Slicer | 250, 800 | All | 13 | P (13) 4 | 23 | Launch | ||||||||
j.236M | Air M God Slicer | 200×4, 800 | D1 | All | 20 | P (4) P (4) P (4) P (13) 6 | 33 | Launch | |||||||
j.236H | Air H God Slicer | 200×4, 1000 | D1 | All | 13 | P (4) P (4) P (4) P (13) 6 | 30 | Launch | |||||||
214L | L Instant Transmission | Teleport 19, Appear 26 | 3 (28 Total) | 19-25 Full | |||||||||||
214M | M Instant Transmission | Teleport 19, Appear 26 | 3 (28 Total) | 19-25 Full | |||||||||||
214H | H Instant Transmission | Teleport 19, Appear 22 | 3 (24 Total) | 19-25 Full | |||||||||||
j.214L | L Fierce God Kick | 700 | All | 14 | Until Landing (2f minimum) | 19 | -1~-6 | ||||||||
j.214M | M Fierce God Kick | 400, 600 | U1+ | All | 18 | Until Landing (2f minimum) | 19 | -1~-6 | |||||||
j.214H | H Fierce God Kick | 400, 1000 | U1+ | All | 14 | Until Landing (2f minimum) | 19 | -1~-6 | |||||||
236S | Black Kamehameha | 262×5 | All | 18 | 25 | 19 | -14 | ||||||||
214S | Binding Black Kamehameha | 310×5 [262×3] | U2+ | Throw [All] | 28 | 1 (7) 17 | 19 | -13 |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Black Kamehameha | 200×5 | All | 35 | 25 | +30 | 15+2×5 | Launch | |||||||
Assist B | Godly Severance | 800 | All | 20 | +29 | 29 | |||||||||
Assist C | Fierce God Kick | 800, 300 | All | 50 [20] | +32 | 32 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | God Slicer Dance | 50×18, 1600~2000 | UDV | All | 9+4 | 26 | 50 | -24 | 9-21 All | Launch | |||||
j.236L+M | Air God Slicer Dance | 50×18, 1600~2000 | UDV | All | 9+4 | 26 | 56 | -30 | 9-21 All | Launch | |||||
236H+S | Holy Light Grenade | 1000, 1600 | UDV | All | 9+4 | 16, 23 | 29 | -30 | 1-15 All | Launch | |||||
j.236H+S | Air Holy Light Grenade | 1000, 1600 | UDV | All | 9+4 | Until Landing, 23 | 29 | -33 | 1-15 All | Launch | |||||
214L+M | The Work of a God | 4015 | UDV | All | 9+3 | 30 | 41 | -38 | 1-17 All | Launch | |||||
j.214L+M | Air The Work of a God | 4015 | UDV | All | 9+3 | 30 | 33 | -30 | 1-17 All | Launch |
Z Combo Table
L | M | H | S | Cancel | |
---|---|---|---|---|---|
5L[2] | 5L[+], 5LL[+], 2L | 5M, 2M, 6M | 5H, 2H | 5S, 2S | DR, Jump[-], Sp |
5LL | 5LLL[+] | 5M, 2M, 6M | 5H, 2H | 5S, 2S | Jump[-], Sp |
5LLL | - | - | - | - | Sp |
2L[2] | 5L, 2L[+] | 5M, 2M, 6M | 5H, 2H | 5S, 2S | Sp |
5M | - | 2M, 6M | 5H, 2H | 5S, 2S | Jump[-], Sp |
2M | - | 5M, 6M | 5H, 2H | 5S, 2S | Sp |
6M | - | - | - | - | - |
5H | - | - | 2H | 5S, 2S | Sp |
2H | - | - | - | - | Sp |
5S | - | - | 5H, 2H | 2S | Sp |
2S | - | - | - | - | Sp |
L | M | H | S | Cancel | |
---|---|---|---|---|---|
j.L[2] | j.L, j.LL[-] | j.M | j.H, j.2H | j.S | Jump, Sp |
j.LL[j.M] | - | - | j.H, j.2H | j.S | Jump, Sp |
j.M[j.LL] | j.L | - | j.H, j.2H | j.S | Jump, Sp |
j.H | - | - | j.2H | j.S | Sp |
j.2H | - | - | - | j.S | Jump, Sp |
j.S | - | - | - | - | Sp |
- 5L and 2L can only be done a max of 2 times per string total
- X = X is available on hit or block
- X[-] = X is only available on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used # times per string (Default is 1)
- X[Y] = X can't be used if Y has been used in the string
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge
Sources
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To edit frame data, edit values in DBFZ/Goku Black/Data.