
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... 2M > 5M > jc.MLL2H > SD > j.ML2H > jc.LLL | 4054 | 1.20 | All | Very Easy | The Saiyan BnB. |
DR > j.LL2H > jc.LLL | 2447 | 1.40 | All | Very Easy | The Saiyan DR combo. |
... jc.LL > j.236S | 2437 | 1.40 | All | Very Easy | Forced Sliding Knockdown ender. |
6H > 2H > SD > j.ML2H > jc.LLL | 2600 | .95 | All | Very Easy | Basic 6H conversion. |
6H > 5H > SD > j.LL2H > jc.LL > j.236S | 2717 | .95 | All | Very Easy | Corner carry 6H conversion. |
... > 5H > dl~SD > j.M(1)L ▷ 9 > j.LL2H > j.LLS > j.236S | ? | ? | All | Very Hard | Really hard rejump. Demonstration here: https://streamable.com/jorv7 |
... 5H > 236H > SD > j.LL2H > j.LL > j.236S | 3232 | .30 | All | Easy | 236H extension, easily adds 500 damage. |
... 2M > 5M > 5H > 236H > 214S > 29 > j.LL2H > j.LL > j.236[S] > SD > j.LL[1] > j.236S | 5158 | .17 | All | Easy | Use a short charge for the first j.236S. |
Corner
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... > 214M > 2M > 5M > 5H > SD > j.LL2H > jc.LLS > j.236S | 4883 | 1.45 | All | Easy | Kefla's corner combo. Works from ground hit 2M, but will also connect with 2M > 5M > 5S. |
6H > 214M > ... | 3398 | 1.49 | All | Medium | 6H corner combo. |
... > 236S > 236H+S > SD > j.H > j.236H+S | 2938 | -2 | All | Very Easy | Hellzone combo extension. |
... > 236S > 236H+S > 214L+M | 3714 | -4 | All | Easy | Hellzone combo extension into level 3. |
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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2M > 5M > j.M(2)H > Sparking! > 2M > IAD j.M(2) ▷ j.LM(2)L > j.2H > SD > j.LL(2) > j.2H > jc.LL(2)S(1) > j.236S | Corner | 5181 | 3.25 | All | Medium/Hard | Great meter gain, can do this combo if you are stuck in the corner, but the jc.LL(2)S(1) will not connect, instead do jc.LL(2)L to get SKD. Still builds ~3.1 bars. |
... > {2M > IAD j.M > land > j.S > 66j.M}*n > ... | Anywhere | ? | ? | All | IAD loops. Great meter gain and damage with the benefit of not requiring Smash. | |
... > j.LL[S] > 66j.LLL | Anywhere | ? | ? | All | High metergain combo ender, can continue with assists or into j.236H+S. | |
... > {5H > IAD j.M}*n > ... | Corner | ? | ? | All | 5H loops, great for meter gain. |
Assist
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... > 6H > 5H > 214M > ... | Anywhere | ? | ? | All | Basic assist combo filler. | |
... > 236[S] > Assist > j.L > ... | Anywhere | ? | ? | All | Ground to air combo transition. | |
... > Assist > 6H > 5H > 236S > 236H+S > ... | Corner | ? | ? | All | Kefla needs assists to combo into grounded 236S. |
Miscellaneous
Video Examples

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