
Glossary
Frame Data Glossary | |||||||||||||||||
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Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
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Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
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For more values, see DBFZ/Frame Data |
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 3 | 12 | -3 | 1 | 11 | 16 | 16 | ||||
5LL | 700 | Low | 11 | 5 | -5 | 2 | 15 | 18 | 18 | |||||
5LLL | 1000 | U3+ | Throw | 12 | 4 | 14 | 4 | Launch | 35 / 34 | |||||
5M | 700 | High | 27 | 4 | 16 | -4 | 2 | 15 | 18 | 18 | ||||
5H | 850 / 1000 | U1 | All | 14 | 4 | 20 | -8 | 4 | 15 | Launch | 22 / 39 + WSplat | |||
5S | 300×4 | All | 11 | 15+5×4 | 18+5×3, Launch | 20+5×3 | ||||||||
2L | 400 | Low | 7 | 3 | 13 | -4 | 1 | 11 | 16 | 16 | ||||
2M | 700 | Low | 10 | 4 | 22 | -10 | 2 | 15 | Launch | 30 | ||||
2H | 850 / 1000 | U1+ | All | 13 | 3 | 29 | -16 | 4-15 Head | 4 | 15 | Launch | 22 / 39 | ||
2S | 600 | All | 13 | -1 | 15+5 | 18+5 | 30+5 | |||||||
6M | 850 | High | 24 | 6 | 4+6L | ±0 | 3 | 15 | 18 | 23 | ||||
j.L | 400 | High | 6 | 3 | 1 | 11 | 16 | 16 | ||||||
j.M | 700 | High | 10 | 3 | 2 | 15 | 18 | 18 | ||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 14 | 3 | 3 / 4 | 15 | 20 | 60 / 59 + Slide 34 [34 + WBounce] | |||||
j.2H | 850 | U1 | All | 13 | 6 | 3 | 15 | Launch | 20 / 39 | |||||
j.S | 300×4 | All | 12 | [1(17)]*4 | 26 | 15+5 | 18+5 | 20+5 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Dive Bomb | 100, 500 [700] / 1060 | D1 | All, High [All] | 10 | 6(9)6(0)3 | 16 | -3[±0] | 4- Head | ||||||
236M | M Dive Bomb | 100, 500 [700] / 1140 | D1 | All, High [All] | 10 | 6(9)6(0)3 | 16 | -3[±0] | 4- Head | ||||||
236H | H Dive Bomb | 100, 500 [700] / 1290 | D1, U2 | All, High [All] | 7 | 6(9)6(0)3 | 16 | -5[±0] | 1- Head | ||||||
j.236L | Air L Dive Bomb | 500 [700] / 980 | D1 | High [All] | 19 | Until L+3 | 16 after L | -1 | |||||||
j.236M | Air M Dive Bomb | 500 [700] / 1060 | D1 | High [All] | 27 | Until L+3 | 16 after L | -1 | |||||||
j.236H | Air H Dive Bomb | 500 [700] / 1210 | D1, U2 | High [All] | 19 | Until L+3 | 16 after L | -3 | |||||||
214L | L Cartwheel | 900 | U1+ | All | 12 | 5 | -7 | 4- Head | Launch | ||||||
214M | M Cartwheel | 900 | U1+ | All | 16 | 5 | -7 | 4- Head | Launch | ||||||
214H | H Cartwheel | 1100 | U1+ | All | 8 | 5 | -7 | 1- Head | Launch | ||||||
j.214L | Air L Cartwheel | 900 | U1+ | All | 9 | 5 | 4- Head | Launch | |||||||
j.214M | Air M Cartwheel | 900 | U1+ | All | 12 | 5 | 4- Head | Launch | |||||||
j.214H | Air H Cartwheel | 1100 | U1+ | All | 6 | 5 | 4- Head | Launch | |||||||
236S | Sweeping Breath | 1100 | All | 17 | 10 | 24 | -13 | Launch | |||||||
j.236S | Air Sweeping Breath | 1100 | All | 17 | 10 | 24 | Launch | ||||||||
214S | Fat Throw | 400 | All | 31 | 18 | +1 | Launch |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Sweeping Breath | 800 | All | 25 | 10 | +30 | +30 | ||||||||
Assist B | Fat Throw | 600 | All | 40 | 21 | +18 | +18 | ||||||||
Assist C | Cartwheel | 800, 280 | All | 45 [20] | +25 | 4- Head | +25 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Now Buu really...hate you! | 140×19 | UDV | All | 11+4 | 38 | -24 | 9- All | Launch | ||||||
214L+M | Turn into candy! | 750×3, 1500 | UDV | All | 9+3 | -29 | 1- All | Launch |
Sources
http://www.mediafire.com/file/jrq9j595170o7eq/Majin%20Buu%20Hitboxes.mkv (rec. April 24, 2018)

To edit frame data, edit values in DBFZ/Majin Buu/Data.