< DBFZ | SSB Vegeta

Glossary
Frame Data Glossary | |||||||||||||||||
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Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
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Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
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For more values, see DBFZ/Frame Data |
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 3 | 12 | -3 | 11 | 16 | 16 | |||||
5LL | 700 | All | 8 | 3 | 17 | -4 | 15 | 18 | 18 | |||||
5LLL | 1000 | U3+ | All | 12 | 3 | 17 | -4 | 15 | Launch | 34 | ||||
5M | 700 | All | 9 | 6 | 15 | -5 | 15 | 18 | 18 | |||||
5H | 850 | U1 | All | 14 | 4 | 22 | -10 | 15 | Launch | 23 / 39 | ||||
5S | 500 | All | 13 | 25 | -5 | 21 | Launch | 26 | ||||||
2L | 400 | Low | 7 | 3 | 13 | -4 | 11 | 16 | 16 | |||||
2M | 700 | Low | 10 | 4 | 18 | -5 | 15 | Launch | 23 | |||||
2H | 850 | U1+ | All | 13 | 3 | 30 | -17 | 15 | Launch | 23 / 39 | ||||
2S | 500 | All | 13 | 25 | -3 | 21 | Launch | 26 | ||||||
6M | 850 | High | 24 | 6 | 4+6 After landing | 0 | 15 | 18 | 23 | |||||
j.L | 400 | High | 6 | 3 | 11 | 16 | 16 | |||||||
j.M | 700 | High | 10 | 4 | 14 | 15 | 18 | 18 | ||||||
j.H | 850 [1000] | D1+ | High | 13 | 5 | 21 | 24 | |||||||
j.S | 500 | All | 12 | 21 | Launch | 26 | ||||||||
j.2H | 850 | D1+ | High | 12 | 3 | 12 | 17 | Launch | 23 / 39 | |||||
j.2S | 500 | All | 10 | 21 | Launch | 26 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Super Dash Kick | 500 | All | 12 | 3 | 21 | -8 | 15 | 18 | 18 | |||||
236M | M Super Dash Kick | 500 | All | 15 | 3 | 21 (in air) | +2 (-8 if landed) | 15 | 18 | 18 | |||||
236H | H Super Dash Kick | 600 | All | 12-18 | 3 | 21 | -5 | ||||||||
j.236L | Air L Super Dash Kick | 500 | All | 12 | 3 | 21 | -8 | 15 | 18 | 18 | |||||
j.236M | Air M Super Dash Kick | 500 | All | 15 | 3 | 21 | -8 | 15 | 18 | 18 | |||||
j.236H | Air M Super Dash Kick | 600 | All | 12-18 | 3 | 21 | -5 | ||||||||
236X > L | L Super Dash Kick Follow-up 1 | 650 [975] | All | 10 | 3 | 13+3L | -8 | ||||||||
236X > M | M Super Dash Kick Follow-up 1 | 220×3 [286×3] | All | 18 | 3 (7) 3 (7) 3 | 12+3L | -8 | ||||||||
236X > H | H Super Dash Kick Follow-up 1 | 700 [] | All | 10 | 3 | 17 | -5 | ||||||||
236X > X > L | L Super Dash Kick Follow-up 2 | 650 [975] {} | All | 13 | 6 | 19 | -4 | ||||||||
236X > X > M | M Super Dash Kick Follow-up 2 | 700 [1050] {1200} | U1+ | All | 18 | 6 | 13 | -5 (in air) | |||||||
236X > X > H | H Super Dash Kick Follow-up 2 | 200×5 [200×4, 1050] {260×4,1170} | U1+ | All | 13 | 8 | 15 | -4 | |||||||
214L | L On a scale of one to ten, I'll give you a three! | 1000 | D2 | Throw | 23 | 3 | 21+3L | 4-31 P1 | |||||||
214M | M On a scale of one to ten, I'll give you a three! | 1000 | U1+ → D2 | Throw | 24 | 8 | 23 (in air) | 4-37 P1 | |||||||
214H | H On a scale of one to ten, I'll give you a three! | 1000 [500] | U1+ → D2 | Throw | 20 | 8 | 20+3L | 1-31 P1 | |||||||
j.214L | Air L On a scale of one to ten, I'll give you a three! | 1000 | D2 | Throw | 20 | 6 | 4-31 P1 | ||||||||
j.214M | Air M On a scale of one to ten, I'll give you a three! | 1000 | U1+ → D2 | Throw | 21 | 8 | 4-32 P1 | ||||||||
j.214H | Air H On a scale of one to ten, I'll give you a three! | 1000 [500] | U1+ → D2 | Throw | 18 | 8 | 1-31 P1 | ||||||||
236S | Big Bang Attack | 300, 1400 | All | 9 | 27, 1 | 31 | +3 | 35 | |||||||
j.236S | Air Big Bang Attack | 300, 1400 | All | 9 | 27, 1 | 31 | +3 | 35 |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Big Bang Attack | 100, 1000 | All | 39 | 20-27, 15 | 137-144 | +45 | 33~49, 24 (1st hit only); 45 (2nd hit only) | Launch | 47f - 66f, 46f (ball only) | |||||
Assist B | Infinity Breaker | 800 | All | 20 | 5 | +29 | +29 | ||||||||
Assist C | Super Dash Kick | 450, 450, 280 | All | 35 [20] | +55 | 55 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Niagara Pummel | 2230 | UDV | All | 8+7 | -14 | 8-24 Full | Launch | |||||||
236[L+M] | Niagara Pummel (Hold) | 1100 | UDV1 | All | 8+7 | -14 | 8-24 Full | Launch | |||||||
236H+S | Galick Gun | 280×10 | UDV | All | 7+5 | -21 | Launch | ||||||||
214L+M | Final Flash | 220×20 | UDV | All | 12+3 | -34 | 1- All | Launch | |||||||
j.214L+M | Air Final Flash | 220×20 | UDV | All | 12+3 | 1- All | Launch | ||||||||
214L+M > X | Final Flash Attack | 2200 | UDV | All | - | Launch |
Sources

To edit frame data, edit values in DBFZ/SSB Vegeta/Data.