
Glossary
Frame Data Glossary | |||||||||||||||||
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Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
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Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
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For more values, see DBFZ/Frame Data |
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 7 | 6 | 19 | -9 | 3 | 15 | 3+15 | 3+15 | ||||
5LL | 700 | All | 14 | 4 | 17 | -5 | 4-17 Low | 3 | ||||||
5LLL | 300, 800 | U3+ | Throw | 11 | 1 | 20 | 4 | |||||||
5M | 700, 400 | All, Low | 10 | 5(10)4 | 17 | -5 | 2 | |||||||
5H | 850 / 300,700 | U1 | All | 15 | 4 | 26 | -13 | 4 | ||||||
5S | 600, 100×3 | All | 21 | 5 | 26 | -5 | 3 | |||||||
2L | 400 | Low | 7 | 3 | 13 | -4 | 1 | |||||||
2M | 700 | Low | 13 | 4 | 19 | -7 | 2 | |||||||
2H | 400×2 / 400,850 | U1+ | All | 13 | 4(16)2 | 21 | -16 | 4-16 Head | 4 | |||||
2S | 800 | All | 21 | 5 | 30 | -9 | 3 | -9 | ||||||
6M | 850 | High | 24 | 6 | 4+6L | ±0 | 3 | 15 | 18 | 23 | ||||
6H Catch | Total 56 | 4-33 Non-throw, non-Super | ||||||||||||
6H Move | Total 4+9 [Total 4+4] | 1-15 All [1-10 All] | ||||||||||||
6S | 200×2, 750×2 | All | 6 | 8,13(14)P | Total 68 | +2 | 4-49 Ki Blasts | 2×2, 3×3 | ||||||
j.L | 400 | High | 6 | 3 | 12 | 1 | ||||||||
j.M | 700 | High | 11 | 4 | 18 | 2 | ||||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 13 | 4 | 16 | 3 / 4 | |||||||
j.S | 600, 100×3 | All | 17 | 5 | 32+10L | 3 | ||||||||
j.2H | 850 | U1+ | All | 13 | 4 | 24 | 3 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Godly Display | 1064 | U1+ | All | 16 | 2 | 16 | -2 | 16-19 All | 3 | |||||
236M | M Godly Display | 1280 | U1+ | All | 28 | 1 | 21 | -2 | 28-35 All | 3 | |||||
236H | H Godly Display | 1496 | U1+ | All | 16 | 1 | 17 | -2 | 16-19 All | 3 | |||||
j.236L | L Autonomous Fist | 820 | All | 11 | 3×7 | 15(+10L) | 3 | ||||||||
j.236M | M Autonomous Fist | 980 | D1 | All | 15 | 3×7 | 15(+10L) | 3 | |||||||
j.236H | H Autonomous Fist | 1540 | D1 | All | 11 | 3×7 | 15(+10L) | 3 | |||||||
214[L] | L Unencumbered Mind | Total 59 | 4-52 Projectiles | ||||||||||||
214[M] | M Unencumbered Mind | Total 99 | 4-92 Projectiles | ||||||||||||
214[H] | H Unencumbered Mind | Total 93 | 4-18 All, 19-86 Projectiles | ||||||||||||
214L | Godly Strike | 400 / 1000 | D1 | All | 31 | 5 | 23(+3L) | +3 | 4-19 Projectiles | 3 | |||||
j.214L | Air Godly Strike | 400 / 1000 | D1 | All | 28 [21~34] | 5 | 23(+3L) | +3 | 3 | ||||||
214[X] > L | Godly Strike | 400 / 1000 | D1 | All | 19 | 5 | 23(+3L) | +3 | 3 | ||||||
214M | Transcendence | 1200 | U2+ | Throw | 31 | 1 | 31 | 4-25 Projectiles | 3 | ||||||
j.214M | Air Transcendence | 1200 | U2+ | Throw | Until L+9 | 1 | 31 | 3 | |||||||
214[X] > M | Transcendence | 1200 | U2+ | Throw | 27 | 1 | 31 | 3 | |||||||
214H | Embodied Light | 1200 | U1+ | All | 18 | 3 | 29+10L | -5 | 4-20 All | 3 | |||||
j.214H | Air Embodied Light | 1200 | U1+ | All | 9 | 3 | 41+10L | 4-11 All | 3 | ||||||
214[X] > H | Embodied Light | 1200 | U1+ | All | 10 [8] | 3 | 29+10L | -5 | 1-12 [1-10] All | 3 | |||||
236S | Kamehameha | 262×5 | All | 26 | -18 | 3 | |||||||||
j.236S | Air Kamehameha | 262×5 | All | 26 | 3 | ||||||||||
214[X] > S | Kamehameha | 262×5 | All | 24 | -5 | 1-48 Projectiles | 3 | ||||||||
22S | Rising Heat | 400, 700 | All | 12 | 14, P | Total 77 | -31 | 1-29 Head | 3 | ||||||
Recovery > [L+M] | Unrestrained Will | 1000 | D1 | All | 30 | 5 | 50(+15L) | -30 | 1-30 All | 3 |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Rising Heat | 400, 600 | All | 25 | +25 | Head | 3 | ||||||||
Assist B | Kamehameha | 200×5 | All | 35 | +30 | 3 | +30 | ||||||||
Assist C | Unrestrained Will | 800, 400 | All | 50 [20] | +25 | Full | 3 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Accelerating Battle Spirit | 250×10 | UDV | All | 19+4 [6+4] | -55 | 19- All | 4 | |||||||
j.236L+M | Air Accelerating Battle Spirit | 250×10 | UDV | All | 19+4 [6+4] | -57 | 4 | ||||||||
236L+M > X | Unpolished Instinct | 809 | UDV | All | |||||||||||
236H+S | Guiding Impulse | 2659 | Throw | Total 70 | 1-45 Non-throw, non-Super | ||||||||||
j.236H+S | Air Guiding Impulse | 2659 | Throw | Until L | 1-45 Non-throw, non-Super | ||||||||||
214L+M | Silver Dragon Flash | 4359 | UDV | All | 9+3 | -25 | 1-15 All | ||||||||
j.214L+M | Air Silver Dragon Flash | 4359 | UDV | All | 9+3 | Until L | 1-15 All |
Z Combo Table
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- 5L and 2L can only be done a max of 2 times per string total
- X = X is available on hit or block
- X[-] = X is only available on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used # times per string (Default is 1)
- X[Y] = X can't be used if Y has been used in the string
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge
Sources

To edit frame data, edit values in DBFZ/UI Goku/Data.