DBFZ/Version/1.13

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< DBFZ‎ | Version

Version 1.13

Date Released: November 28, 2018

Links
Steam
Bandai Namco Europe
Translation by @GREATFERNMAN


Previous Version
1.12
Next Version
1.14
System Changes
  • Super Dash: BUG FIX
    • Fixed a bug where your characters position (left or right) affected the trajectory of super dash
    • Fixed super dash not ending immediately when it clashes with other moves
    • Fixed super dash's trajectory acting strange when the opponent vanishes
  • Super Dash, Z Change, Guard Cancel Change: BUG FIX
    • Fixed a bug where the character immediately landed after hitting an opponent near the ground
  • Z Change, Guard Cancel Change: ADJUSTMENT
    • Made hitstop on block the same as super dash
  • Guard Cancel Change: NERF
    • Takes smash on hit
    • Increased recovery on hit
    • Increased untech time on hit
  • Z Assist: NERF ASSIST ON DEFENCE
    • You can no longer call a Z Assist in the same situations where you cannot Z Change (e.g: after blocking or taking damage)
  • Air Dragon Rush (j.DR): NERF
    • Added Head property
  • Vanish: BUG FIX
    • Fixed Z Change's trajectory becoming weird when vanished against
  • Ground Dash (Foward): ADJUSTMENT
    • Special moves can be done during the startup of dash now
  • Dragon Balls: UI
    • When a character is KOed, the game will now show how many dragon balls there are
  • Special Move Inputs: QUALITY OF LIFE
    • Made it so special moves have input priority over Z Reflect when inputted at a specific timing (probably to make inputs easier)
  • K.O Cinematic: BUG FIX
    • Fixed a bug where the animation continued when killing an opponent with a cinematic move
Character Changes

 SS Goku

  • 236L/M BUFF
    • Removed Head property on ground ver.

This move can no longer be anti-aired

 SS Vegeta

  • j.2H
    • Added more horizontal travel distance

 Piccolo

  • 2S BUFF
    • Decreased startup
    • Increased hitbox
  • Assist ADJUSTMENT
    • The orb no longer disappears during cinematics as long as Piccolo is still on screen
  • 214L BUFF
    • Ground ver. ground bounces on hit now
  • j.214L/H
    • Decreased startup
    • Changed the falling speed on hit
    • Increased untech time
  • 3/6S:
    • Increased hitbox
    • Knocks opponent back on hit
    • Changed effect on hit
  • 3S:
    • Decreased startup

 Teen Gohan

  • 5LL
    • Changed the amount of vertical distance gained
    • Increased untech time
    • Added landing recovery
  • 5LLL
    • Changed the movement speed
    • Changed the effect on hit
    • Increased untech time
    • Made the move Head property

This move can now be anti-aired

  • 2S/j.S BUG FIX
    • Fixed a bug where the ki blast would not explode when hitting things like barriers

 Frieza

  • 5LLL BUG FIX
    • Fixed a bug where the cinematic would play out in an odd way
  • 214S
    • Changed the effect on hit if it hits on the way back
  • OTG[H+S] (Reversal level 3) BUFF
    • Changed the situations and timings during which the super can be done
    • Increased startup
    • Increased damage

 Captain Ginyu

  • 5LL BUFF
    • Decreased startup
  • 5LLL BUFF
    • Made it possible to cancel into S moves on block or hit

 Trunks

  • 236L/H
    • Removed Head property

This move can no longer be anti-aired

  • 214L+M/H+S
    • Increased grab range

 Cell

  • 2S
    • Made the initial hitbox larger
    • Blows opponent back on hit

 Android 18

  • Z Assist/j.214S BUFF
    • Barrier size increased
  • 22S/j.22S BUFF
    • Can now protect allied Z Assists

 Gotenks

  • 2H BUG FIX BUFF
    • Increased the hitbox on the bottom of the move in the initial frames

Probably fixes anti-airing small characters

  • 214S BUG FIX
    • Fixed a bug where the move would act strangely when it hit an assist
  • 214L+M/H+S NERF
    • Recovery until landing on hit

Nerfed hard knockdown okizeme on hit

 Krillin

  • j.2S BUG FIX
    • Fixed a bug where the ki blast would not explode when hitting things like barriers
  • 236X/j.236X BUFF
    • Increased untech time
  • 214S BUFF
    • Reduced recovery on whiff or block

 Kid Buu

  • 236L BUFF
    • Increased startup on ground ver.
  • j.236L+M
    • Increased untech time if it hits on the way down
    • Made it cross up less often after hitting

 Majin Buu

  • 5M
    • Push back reduced
  • 5H BUFF
    • Decreased startup
    • Changed movement speed
    • Upper hitbox reduced

 Nappa

  • 214L/M (Saibamen)
    • Total duration decreased
    • Nappa recovers faster from planting
  • 214S
    • 2nd hit startup decreased

 Android 16

  • Z Assist NERF
    • Blockstun decreased
  • 214S
    • Made it a multi hit move
  • 236S
    • Decreased startup
    • Recovery on whiff decreased
  • 214L+M BUG FIX NERF
    • Fixed a bug where the last hits could be blocked when Ultimate Z Changing at a specific timing
    • Changed opponent's distance after hit

 Yamcha

  • 214X/j.214X
    • Untech time increased
  • All Wolf Fang Fist moves BUFF
    • Made it easier to combo airborne opponents

 Tien

  • 214X/j.214X BUFF
    • Reduced landing recovery
  • 214L+M ~ X...
    • Altered the damage distribution of the followups

 Adult Gohan

  • 5H
    • Increased push back on block
    • Removes momentum
  • 2H
    • Reduced the amount Gohan moves forward

5H and 2H changes combined makes 2H whiff when the opponent blocks 5H > 2H

  • 236HS
    • Increased damage when charged
  • 214L+M/H+S
    • Fixed a bug where the opponent would appear in the cinematic

 Hit

  • 236LM/j.236LM BUFF
    • Changed the timing where Ultimate Z Changes are doable
    • Increased damage and changed the effect on hit when the cinematic does not play
  • 236LM BUFF
    • Hitbox increased above
  • j.236LM BUFF
    • Changed effect on hit
  • 214L+M/H+S BUG FIX
    • Fixed a bug where Z Change could be done at the same time as supers after this move hit the opponent

 SSB Goku

  • 214M/H BUFF
    • Now teleports before attacking
    • Increased startup
  • 236L/M BUFF
    • Reflects ki blasts earlier

 SSB Vegeta

  • j.2H
    • Increased horizontal movement
  • 214X/j.214X BUFF
    • Reflects ki blasts earlier now

 Beerus

  • 214X/j.214X BUFF
    • Decreased startup
    • Increased movement speed
  • 236S
    • Decreased startup
    • Decreased total duration
  • 214S BUFF
    • Decreased startup
    • Added guard-point property during the middle of the move
  • 214L+M/H+S BUFF
    • Recovery on hit decreased

 Goku Black

  • 236LM/j.236LM BUFF
    • Increased damage
  • 236HS/j.236HS
    • Changed effect on hit

 Android 21

  • 5M
    • Push back decreased
  • 214G (Green - Barrier) BUFF
    • Can now protect allied Z Assists

This change is to match the Android 18 barrier changes

  • j.214L+M/H+S
    • Recovery on hit decreased
    • Blows opponent back on hit

 Bardock

  • 214X/j.214X
    • Increased untech time
  • 214L+M/H+S
    • Increased recovery on hit
    • Changed distance from opponent on hit

 Broly

  • 2H BUG FIX BUFF
    • Increased the hitbox on the bottom of the move

Probably fixes anti-airing small characters

  • Various Special Moves
    • Armour starts earlier

 SSB Vegito

  • j.2H BUFF
    • Now jump cancelable on hit
  • j.236L+M/H+S BUFF
    • Minimum damage increased

 Fused Zamasu

  • 5M BUFF
    • Increased movement speed
  • 236S/j.236S BUFF
    • Made it easier to follow up into 236X/j.236X after
  • 214L+M/H+S BUG FIX
    • Fixed a bug where the hit effects would look weird in certain situations

 Goku

  • 236LM BUFF
    • Increased buffer time on the follow ups
  • 236LM ~ M BUFF
    • Added invulnerability during the spin
  • 236LM ~ S/2S BUFF
    • Decreased start up

 Vegeta

  • 2S/j.2S BUFF
    • Decreased recovery
  • j.2H
    • Decreased recovery
    • Decreased active frames
    • Decreased horizontal movement

 Android 17

  • 236LM BUG FIX
    • Fixed a bug where the hit effects would look weird in certain situations

 Cooler

  • Assist BUG FIX
    • Fixed a bug where Cooler would not push the opponent back
  • j.236LM BUG FIX
    • Fixed a bug where the cinematic would look weird when this move killed

Navigation

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Season 2

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Season 3

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