- System Changes
- Super Dash: BUG FIX
- Fixed a bug where your characters position (left or right) affected the trajectory of super dash
- Fixed super dash not ending immediately when it clashes with other moves
- Fixed super dash's trajectory acting strange when the opponent vanishes
- Super Dash, Z Change, Guard Cancel Change: BUG FIX
- Fixed a bug where the character immediately landed after hitting an opponent near the ground
- Z Change, Guard Cancel Change: ADJUSTMENT
- Made hitstop on block the same as super dash
- Guard Cancel Change: NERF
- Takes smash on hit
- Increased recovery on hit
- Increased untech time on hit
- Z Assist: NERF ASSIST ON DEFENCE
- You can no longer call a Z Assist in the same situations where you cannot Z Change (e.g: after blocking or taking damage)
- Air Dragon Rush (j.DR): NERF
- Added Head property
- Vanish: BUG FIX
- Fixed Z Change's trajectory becoming weird when vanished against
- Ground Dash (Foward): ADJUSTMENT
- Special moves can be done during the startup of dash now
- Dragon Balls: UI
- When a character is KOed, the game will now show how many dragon balls there are
- Special Move Inputs: QUALITY OF LIFE
- Made it so special moves have input priority over Z Reflect when inputted at a specific timing (probably to make inputs easier)
- K.O Cinematic: BUG FIX
- Fixed a bug where the animation continued when killing an opponent with a cinematic move
- Character Changes
- 236L/M BUFF
- Removed Head property on ground ver.
This move can no longer be anti-aired
- j.2H
- Added more horizontal travel distance
- 2S BUFF
- Decreased startup
- Increased hitbox
- Assist ADJUSTMENT
- The orb no longer disappears during cinematics as long as Piccolo is still on screen
- 214L BUFF
- Ground ver. ground bounces on hit now
- j.214L/H
- Decreased startup
- Changed the falling speed on hit
- Increased untech time
- 3/6S:
- Increased hitbox
- Knocks opponent back on hit
- Changed effect on hit
- 3S:
- Decreased startup
- 5LL
- Changed the amount of vertical distance gained
- Increased untech time
- Added landing recovery
- 5LLL
- Changed the movement speed
- Changed the effect on hit
- Increased untech time
- Made the move Head property
This move can now be anti-aired
- 2S/j.S BUG FIX
- Fixed a bug where the ki blast would not explode when hitting things like barriers
- 5LLL BUG FIX
- Fixed a bug where the cinematic would play out in an odd way
- 214S
- Changed the effect on hit if it hits on the way back
- OTG[H+S] (Reversal level 3) BUFF
- Changed the situations and timings during which the super can be done
- Increased startup
- Increased damage
- 5LL BUFF
- Decreased startup
- 5LLL BUFF
- Made it possible to cancel into S moves on block or hit
- 236L/H
- Removed Head property
This move can no longer be anti-aired
- 214L+M/H+S
- Increased grab range
- 2S
- Made the initial hitbox larger
- Blows opponent back on hit
- Z Assist/j.214S BUFF
- Barrier size increased
- 22S/j.22S BUFF
- Can now protect allied Z Assists
- 2H BUG FIX BUFF
- Increased the hitbox on the bottom of the move in the initial frames
Probably fixes anti-airing small characters
- 214S BUG FIX
- Fixed a bug where the move would act strangely when it hit an assist
- 214L+M/H+S NERF
- Recovery until landing on hit
Nerfed hard knockdown okizeme on hit
- j.2S BUG FIX
- Fixed a bug where the ki blast would not explode when hitting things like barriers
- 236X/j.236X BUFF
- Increased untech time
- 214S BUFF
- Reduced recovery on whiff or block
- 236L BUFF
- Increased startup on ground ver.
- j.236L+M
- Increased untech time if it hits on the way down
- Made it cross up less often after hitting
- 5M
- Push back reduced
- 5H BUFF
- Decreased startup
- Changed movement speed
- Upper hitbox reduced
- 214L/M (Saibamen)
- Total duration decreased
- Nappa recovers faster from planting
- 214S
- 2nd hit startup decreased
- Z Assist NERF
- Blockstun decreased
- 214S
- Made it a multi hit move
- 236S
- Decreased startup
- Recovery on whiff decreased
- 214L+M BUG FIX NERF
- Fixed a bug where the last hits could be blocked when Ultimate Z Changing at a specific timing
- Changed opponent's distance after hit
- 214X/j.214X
- Untech time increased
- All Wolf Fang Fist moves BUFF
- Made it easier to combo airborne opponents
- 214X/j.214X BUFF
- Reduced landing recovery
- 214L+M ~ X...
- Altered the damage distribution of the followups
- 5H
- Increased push back on block
- Removes momentum
- 2H
- Reduced the amount Gohan moves forward
5H and 2H changes combined makes 2H whiff when the opponent blocks 5H > 2H
- 236HS
- Increased damage when charged
- 214L+M/H+S
- Fixed a bug where the opponent would appear in the cinematic
- 236LM/j.236LM BUFF
- Changed the timing where Ultimate Z Changes are doable
- Increased damage and changed the effect on hit when the cinematic does not play
- 236LM BUFF
- Hitbox increased above
- j.236LM BUFF
- Changed effect on hit
- 214L+M/H+S BUG FIX
- Fixed a bug where Z Change could be done at the same time as supers after this move hit the opponent
- 214M/H BUFF
- Now teleports before attacking
- Increased startup
- 236L/M BUFF
- Reflects ki blasts earlier
- j.2H
- Increased horizontal movement
- 214X/j.214X BUFF
- Reflects ki blasts earlier now
- 214X/j.214X BUFF
- Decreased startup
- Increased movement speed
- 236S
- Decreased startup
- Decreased total duration
- 214S BUFF
- Decreased startup
- Added guard-point property during the middle of the move
- 214L+M/H+S BUFF
- Recovery on hit decreased
- 236LM/j.236LM BUFF
- Increased damage
- 236HS/j.236HS
- Changed effect on hit
- 5M
- Push back decreased
- 214G (Green - Barrier) BUFF
- Can now protect allied Z Assists
This change is to match the Android 18 barrier changes
- j.214L+M/H+S
- Recovery on hit decreased
- Blows opponent back on hit
- 214X/j.214X
- Increased untech time
- 214L+M/H+S
- Increased recovery on hit
- Changed distance from opponent on hit
- 2H BUG FIX BUFF
- Increased the hitbox on the bottom of the move
Probably fixes anti-airing small characters
- Various Special Moves
- Armour starts earlier
- j.2H BUFF
- Now jump cancelable on hit
- j.236L+M/H+S BUFF
- Minimum damage increased
- 5M BUFF
- Increased movement speed
- 236S/j.236S BUFF
- Made it easier to follow up into 236X/j.236X after
- 214L+M/H+S BUG FIX
- Fixed a bug where the hit effects would look weird in certain situations
- 236LM BUFF
- Increased buffer time on the follow ups
- 236LM ~ M BUFF
- Added invulnerability during the spin
- 236LM ~ S/2S BUFF
- Decreased start up
- 2S/j.2S BUFF
- Decreased recovery
- j.2H
- Decreased recovery
- Decreased active frames
- Decreased horizontal movement
- 236LM BUG FIX
- Fixed a bug where the hit effects would look weird in certain situations
- Assist BUG FIX
- Fixed a bug where Cooler would not push the opponent back
- j.236LM BUG FIX
- Fixed a bug where the cinematic would look weird when this move killed