- System Changes
- 5LLL: BUFF
- Can now be linked to a Z Change
- Will always knock the opponent forward on hit
- j.L: BUG FIX
- Fixed an issue in which an air auto-combo would not occur if j.L connected at a low position in the air
- j.H: BALANCE?
- Opponent falling speed increased on cinematic hit
- Sliding knockdown time decreased
- Can only transition to a Z Change when performed in a ground "Dynamic" combo (5LLLLLLL)
- Air Dragon Rush (j.DR): BALANCE?
- Mid-combo Opponent falling speed increased
This change mimics the universal j.H change
- Hurtboxes: ADJUSTMENT
- Adjusted crouching and moving hurtboxes
- Vanish: BUFF
- Increased minimum damage
- Projectiles: BUG FIX
- Fixed an issue in which damage scaling would not apply when a projectile connected during an attack
- Sub-Character Attacks: BUG FIX
- Fixed an issue in which guard direction would be reversed if a sub character's projectile flew past the opponent
- Button Settings: QUALITY OF LIFE
- Simple Dash can now be set to "Normal" or "Off"
- Simple Z Change can now be set to "Normal", "Down Input", or "Off"
- Character Changes
- 5LLL BUFF
- Initial attack hitbox increased
- j.2H QUALITY OF LIFE
- Increased horizontal travel distance on use
- j.S BUFF
- Initial hitbox increased
- 236X REWORK BUFF
- Increased damage
- Adjusted properties on cinematic hit
- Adjusted air ver. hitbox
- Opponent falling speed increased when hit airborne
- 236L REWORK
- Increased air ver. active frames
- Now triggers a cinematic hit
- 236H BUFF
- Adjusted where Goku appears during the attack
- Attack start-up now changes based on distance from the opponent.
- Decreased startup when the opponent is in hit stun and airborne (Opponent is in a combo)
- Can buffer supers when ground ver. hits the opponent
- Removed head property on ground ver.
- 214X REWORK BUFF
- Increased untech time
- Adjusted recovery, removed landing recovery
- Increased damage
- Increased proration
- Adjusted properties on cinematic hit
- Removed head property on ground ver.
- 214L ADJUSTMENT BUFF
- Increased horizontal travel distance on use
- Adjusted hit properties of ground ver. on hitting a grounded opponent
214L now keeps the opponent standing on ground hit
- 236S BUG FIX
- Fixed an issue in which recovery would increase if all hits of 236S[9] did not land
- 214L+M/H+S NERF
- Adjusted properties on hit
Changed hard knockdown okizeme. Opponent is pushed full screen on hit
- Wake up
- Adjusted wake up timing
- j.S
- Adjusted when projectile starts moving
- Decreased blowback on hit
- Initial attack hitbox increased
- 236X
- Adjusted properties on cinematic hit
- 236L
- Delayed window for cancelling into vanish
- 236M
- Reduced recovery for air ver.
214X
- Increased recovery for air ver.
214M/H
- Opponent falling speed increased when final hit connects
- Sliding knockdown time decreased
- j.2L
- No longer triggered when inputting j.1L or j.3L
- Increased recovery
- Adjusted travel distance
- Will no longer ground bounce when hitting the airborne opponent from low heights
- Will no longer cross up
- 236S
- Increased damage
- Increased meter gain
- Decreased start up
- Decreased hitstop
- Increased untech time for ground ver.
- Adjusted blowback for ground ver.
- Adjusted when projectiles start moving for air ver.
- Initial attack hitbox increased for air ver.
- j.236H+S
- Will now ground bounce on hit
- Increased Ultimate Z change window
- Reduced base damage
- 214L+M/H+S
- Adjust blowback on hit
- Increased untech time
- Vegeta can no longer move until he lands
- Vegeta falls faster after air ver.
- 5H
- Initial attack hitbox increased upwards
- j.H BUFF
- Decreased damage
- 5S/2S/j.S
- Increased proration
- Increased damage
- 6S/3S
- Decreased hitstop
- Now unable to Z change cancel on whiff
- 214X
- Unified directional input when canceling into Super Attacks
- Ground ver. can no longer tank sparking activation
- j.214L
- Increased proration when used as a combo starter
- j.214M
- Decreased proration when used as a combo starter
- j.214H
- Increased damage
- Increased proration when used as a combo starter
- Increased sliding knockdown time
- 236X
- Decreased startup when opponent is in an air combo
- Adjusted properties on cinematic hit
- 236S BUFF
- Increased untechable time
- Increased blowback on hit
- Increased recovery when the opponent is hit the moment the projectile becomes active
- 236HS
- Decreased interval between each projectile
- Adjusted properties for the last hit
- Assist BUFF
- Increased untechable time
- Increased blowback on hit
This change mimics the changes to the point ver. of the same move
- Mid-air Stun
- Hurtbox increased upwards when falling
- 5L
- Decreased time window for cancelling into 5LL on whiff
- 5LL
- Decreased landing recovery
- 5LL
- Adjusted travel distance
- Now always faces the opponents direction
- Increased startup
- 2L
- Initial attack hitbox increased
- 236X
- Can now be followed up with H (236LLLH is now possible)
- Can now follow up even if only the last active frames hit the opponent
- Decrease hitbox upwards
- Fixed an issue where the timing for using vanish on cinematic hit was weird
- Decreased last hits recovery
- Decreased blowback on last hit
- Increased untechable time on last hit
- 236L
- Adjusted landing recovery
- Gohan now falls to ground when it hits the opponent
- 236M/H
- Removed head property
- Adjusted travel distance
- Lowered height on activation
- Adjusted landing recovery
- 214H
- Adjusted properties on non-cinematic hit
- Increased untechable time on non-cinematic hit
- j.236L
- Can now hold either L, M or H to continue kicking
- Now attacks right before landing
- Increased landing recovery
- Adjusted blowback based on opponents height
- Increased untechable time
- Decreased travel distance
- Can now buffer supers on landing
- j.236M
- Decreased damage
- Decreased meter gain
- j.236M/H
- Adjusted travel distance
- Added slight rebound effect after the attack is blocked
- Increased recovery
- Adjusted properties on cinematic hit
- 236L+M/H+S
- Adjusted hit properties when closed to the opponent
- Assist
- Appears further foward when the opponent is close to you or when opponent is in an air combo
- Mid-air stun
- Hurtbox increased upwards when falling
- Air Dragon Rush (j.DR)
- Adjusted travel distance when you're snapbacked
- 5L
- Decreased startup
- Increased travel distance
- 5LL > 5LLL
- Longer time window for cancelling into 5LLL on whiff
- 2L
- Decreased startup
- Decreased initial hits hitstop
- Increased travel distance
- 5H
- Increased the first hits active frames
- Decreased the first hits hitstop on block
- Decreased the first hits knockback
- Initial attack hitbox has being increased
- Projectiles disappear when you cancelled into vanish
- Decreased blockstun
- Increased buffer time for when a cinematic hit is triggered
- 5S
- Decreased last hits unctechable time
- j.M
- Decreased first hits hitbox
- Decreased first hits hitstop
- Decreased startup
- Reduced blowback on hit
- Adjusted moves speed in an air auto-combo
- j.2H
- Adjusted travel distance
- Now triggers cinematic hit on airborne opponents
- j.2S
- Increased hitbox
- 236X
- Decreased recovery
- Decreased hitstop on block
- Changed the time window for cancelling into vanish
- 236L/M
- Decreased untechable time
- 236S
- Increased hitbox
- Decreased first hits blowback on hit
- Decreased recovery on whiff
- Decreased blockstun
- Decreased untechable time for projectile part of the move
- Decreased startup for ground ver.
- 214S
- Decreased startup
- Decreased recovery
- Increased proration
- 22S
- Increased hitbox
- 236L+M/H+S BUG FIX
- Fixed issue where the minimum damage would change sometimes
- 214L+M
- Adjusted hit properties
- Adjusted blowback on hit
- Adjusted speed when the opponent is hit
Now harder to cross up the opponent
- 214H+S
- Adjusted meter penalty time after triggering Golden Frieza
- Dragon Rush
- Can now cancel into S move when used in a combo
- 5LL
- Adjusted blowback on hit
- Decreased startup of second hit if the first hit confirms
- Decreased hitstop of first hit
- 5H/5[H] NEW MOVE...KINDA
- Can now charge 5H by holding H
- Holding 4 while charging will change the travel distance
- j.L
- Adjusted blowback on hit
- Decreased startup of second hit if the first hit confirms
- Only the first hit that connects with the opponent will hit overhead
- 5S/j.S
- Will no longer trigger attack when holding 4
- 5S/j.S (Recoome)
- Increased hitstop
- j.S (After body change)
- Increased recovery
- Keeps momentum from last movement
- Ginyu Force moves
- When the Ginyu Force assist and the opponent collide, the assist position will differ slightly
- Added foward blowback on hit
- Adjusted timing for cancelling into vanish
- When used midair, now less prone to land mid-startup
- 236S NEW MOVE
- Added new command for Ginyu Force moves
- 236S (Recoome)
- Holding S no longer changes the moves properties
New Recoome command
- Decreased startup
- Blowback on hit adjusted
- Increased hitstop
- Increased damage
- Increased proration
- Invul to ki blast
- 236S (Burter)
- Increased moves hurtbox
- Burter's attacks will no longer hit the opponent if they're far away from each other
- 236S (After body change)
- Can now be used after 236X
- 236M
- Decreased startup on ground ver.
- Adjusted properties on hit
- 214L+M/H+S
- Decreased startup
- Assist
- Decreased blowback on hit
- 5LL
- Decreased travel distance
- 5LLL
- Increased the hitbox and collision box upwards
- Fixed an issue where the conditions for a cinematic hit differed from the other characters
- 2H
- Now unable to cancel into 5S
- jH
- Increased the blowback on a cinematic hit
- 5S
- Decreased recovery when hitting the opponent
- Increased buffer time
- jS
- Increased buffer time
- 236X
- Increased travel distance
- Adjusted landing recovery on cinematic hit
- Adjusted properties on a cinematic hit
- Increased damage for ground ver.
- 236L/M/H
- Increased recovery
- 236H
- Air ver. has faster startup
- 214X
- Fixed an issue where you couldn't perform certain gatlings after inputting additional commands
- Increased buffer time after inputting an additional command
- Increased time window to cancel into other commands
- Now able to cancel the ground ver. into the air ver.
- Now unable to use it more than once in the air
- Air ver. no longer spends jumps
- 214H
- Increased travel distance
- 214X ~ S
- Increased untechable time
- Faster startup
- Increased recovery
- Increased buffer time
- 214LM
- Decreased active frames
- Adjusted travel distance
- Adjusted blowback on hit
- Adjusted Trunks' position after hitting the opponent
- Assist
- Decreased untechable time
- Decreased blowback on hit
- Now appears on a different position if you're in the corner
- 5L
- Decreased active frames
- Decreased startup
- 5LL
- Increased the travel distance when holding 4
- Now also decreases travel distance if you hold 2
- 5LLL
- Increased vertical distance between Cell and the opponent when grabbed
- Increaased buffer time for Super Dash
- Increased untechable time
- Decreased active frames
- Fixed an issue where the interaction looked off when you used Vanish on specific timing
- 2L
- Decreased startup
- 2S
- Adjusted the time it takes until landing and overall recovery frames
- j.S
- Startup is now faster when used after a Smash-triggering j.H
- 236X series
- Adjusted properties on hit
- 236L
- Now triggers a cinematic hit on the last hit
- Increased startup on air ver.
- Increased fall speed on air ver.
- Increased opponent's blowback on air ver.
- 236H
- Increased untechable time
- Decreased startup on air ver.
- 214H
- Now pulls the opponent closer on block
- Adjusted properties on hit
- Decreased damage
- Changed the last hit's behavior on hit
- Ground ver. last hit can only be triggered once per combo
- 236S
- Fixed an issue where the ground diagonal ver. would have increased recovery unless all hits confirmed (same as SSJ Goku change)
- Fixed an issue where the air ver. would have increased recovery unless all hits confirmed
- Increased hitstop for air ver.
- Adjusted air ver. blowback on hit
- Increased hitbox for air ver.
- Assist
- Increased hitstop
- Adjusted blowback on hit
- Increased hitbox
- 5L
- Increased travel distance
- Decreased startup
- Can no longer gatling into itself
- Decreased active frames
- Decreased horizontal hitbox
- Increased vertical hitbox
- 5LL
- Increased travel distance
- Increased startup
- Adjusted hitbox and hurtbox
- Increased knockback
- Increased recovery
- 5LLL
- Increased travel distance
- Increased hitbox
- 5M
- Increased travel distance
- 5H
- Adjusted the properties on a cinematic hit
- 2M
- Decreased travel distance
- 2H
- Initial attack hitbox increased downwards
- 2S
- Adjusted travel distance
- Increased startup
- Decreased blockstun
- Adjusted hitstop
- Increased untechable time
- j.M
- Increased startup
- j.2H
- Adjusted travel distance
- j.S
- Stops air momentum faster than before
- 236X
- Increased hurtbox on whiff
- Opponent's position after being grabbed is now uniformed
- Increased damage
- Decreased proration
- 236L
- Decreased startup
- Decreased travel distance
- Decreased recovery on hit
- Increased slide knockdown time
- 236M/H
- Can now hold either L, M or H for the charged ver.
- Adjusted the input timing for charged ver.
- Increaed startup
- Increased hitbox
- Increased untechable time
- Will now knock down the opponent if the smash properties are already used in a combo
- Changed the timing for cancelling into vanish or supers
- Now able to buffer vanish and supers
- 236H
- Increased blowback on hit
- 214X series
- Adjusted the travel distance for air ver.
- 214L
- Cancel time window for ground ver. is now later
- 214M
- Decreased startup for ground ver.
- Increased landing recovery for air ver.
- Air ver. now a head property move
- Increased hitstop for the air ver. last hit
- Increased the air ver. hitbox downwards
- 214H BUFF
- Android 17 is now invulnerable
- 214S
- Opponent's blowback trajectory is now reliant on the move's projectiles
- Android 17 becomes invulnerable faster in air ver.
- 22S BUFF
- Now cancel-able into supers even if you hold the button
- The super's startup will be faster if you cancel into a super
- 236L+M/H+S BUFF
- Decreaed startup
- Will now track the opponent in mid air combos.
- 214L+M/H+S
- Added a hitbox that will only hit the opponent's assists
- Increased recovery
- Fixed an issue where the minimum damage value would change
- Assist BUFF
- Invulnerability starts faster
- Mid-air stun
- Hurtbox increased upwards when falling
- 5L
- Time window for canceling into 5LL on whiff is now slower
- 5H
- Decreased travel distance
- Increased knockback
- j.L
- Only the first hit that connects with the opponent will hit overhead (Same as Captain Ginyu)
- Increased recovery
- 236X
- Can now be held with either L, M or H for the charged ver.
- 236L
- Decreased recovery for ground ver.
- Increased travel distance for ground ver.
- 236H
- Increased travel distance
- Decreased blowback on hit for air ver.
- Decreased recovery for air ver.
- 214X
- Increased damage
- Added starter proration
- Adjusted blowback on hit
- Adjusted properties on a cinematic hit
- Now faces the opponent's direction on the last hit
- 214L
- Increased travel distance
- Increased recovery for ground ver.
- 214M
- Increased travel distance
- 214S
- Increased the untechable time on cinematic hit
- Increased blowback on hit
- Cinematic hit will no longer trigger when only the 2nd hit confirms
- Holding 8 now makes the attack hitbox move
- Now 2nd hit won't confirm if the 1st one is reflected
- j.214S
- Increased meter gain
- 214L+M/H+S
- The moves positioning will no longer change when Piccolo is in your team
- Now unable to move until landing on whiff
- Assist
- Now 2nd hit won't confirm if the 1st one is reflected
This change mimics the changes to the point ver. of the same move
- 5H
- Increased knockback on block
- 5S/j.S
- Decreased damage
- Increased untechable time
- Decreased blowback on hit
- 2H
- Decreased startup
- j.M
- Decreased startup on 2nd hit
- Decreased hitbox on 1st hit
- Decreased hitstop on 1st hit
- Adjusted speed in an air auto-combo
- 236X
- Changed the conditions for a cinematic hit
- Adjusted properties on a cinematic hit
- Increased damage
- Decreased knockback
- Decreased recovery
- Opponent falls faster on hit
- Unable to move until landing
- 236M
- Now feints a backdash on ground ver.
- 236H
- Decreased recovery for the charged ver.
- Increased hitstop
- 214X (Bean)
- Increased recovery
- Decreased distance travel
- Throws bean faster
- 214X (Rock)
- Increased hitstop
- Increased untech time
- Increased startup
- Changed trajectory
- Removed landing recovery on ground ver.
- 214H
- Now throws 2 rocks
- 236S
- Falling speed now increases if you hold 2
- 214S
- Cancel window now later than before
- 236L+M/H+S
- You can now fire diagonally by holding 8 or 2
- 214L+M/H+S
- Increased recovery
- The falling part of the super will always appear on-screen, even if the opponent is up high in the air
- Ultimate Z-Change (DHC)
- Adjusted position
- Assist
- Decreased startup
- Adjusted position
- Changed rock trajectory
This change mimics the changes to the point ver. of the same moves
- Mid-air stun
- Hurtbox increased upwards when falling
- 1M
- Increased recovery
- j.M
Adjusted behaviour for when it's used close to the ground
- j.S
- Initial attack hitbox increased
- Decreased blowback on hit
- 236X
- Increased knockback
- Increased blowback on hit
- Increased travel distance
- Decreased hitbox
- Increased startup for ground ver.
- Added starter proration for ground ver.
- Adjusted properties on a cinematic hit
- 236L
- Doesn't leap forward after touching the ground anymore
- 236H
- Increased damage
- 214X
- Adjusted properties on a cinematic hit
- 236S
- Adjusted properties on a cinematic hit
- Cancel window on block is now slower
- 214S
- Now cancels inertia on startup
- 214L+M/H+S
- Now unable to move until landing in air ver.
- Falling speed increased in air ver.
- Position and recovery will change based on height in air ver.
- 5LL > 5LLL
- Reduced the cancel window from 5LL to 5LLL
- 5LLL
- Now a throw move
- Decreased active frames
- Increased travel distance
- j.H
- Increased blowback on hit
- 236X
- Changed the conditions for triggering a cinematic hit
- Changed the movement for when a cinematic hit is not triggered
- Adjusted the behavior on hit
- Increased damage
- Decreased proration
- Ground ver. now hits above Buu as well
- 236H
- Adjusted properties on a cinematic hit
- 214X
- Adjusted properties on a cinematic hit
- Increased travel distance
- 214M
- Increased startup
- 214S
- Increased hitstop
- Adjusted the projectile's trajectory
- Hitbox increased downwards
- Opponent will now be airborne if he's released naturally by the fat
- 214L+M/H+S
- Amount of hits no longer changes when hitting from far away
- Decreased blowback
- 5L > 5LL
- Reduced the cancel window between 5L and 5LL
- 5LL
- Won't chain from 5L anymore when holding 2
- 5S
- Added a strike-type hitbox at the start
- Will always blowback forward now
- Ignores ki blasts at the start
- Decreased number of ki blasts it clashes with
- Increased the projectile's hitstop
- Increased the projectile's blowback
- Increased hitbox
- j.S
- Increased startup
- Increased blowback on hit
- Decreased untech time
- Decreased blockstun
- Added proration
- j.2H
- Landing part of the move is now also jump cancelable in Sparking
- Jump count no longer resets at the landing part of the move
- Decreased startup
- Increased travel distance
- Increased blowback on hit
- Increased hitbox on the landing part
- Unable to cancel the move right before landing
- Now triggers a cinematic hit on hit
- 236X
- Moves behavior now changes if you hold the button
- Increased damage
- Adjusted proerties on a cinematic hit
- Adjusted static difference on block (either more or less safe on block)
- 236L
- Now triggers a cinematic hit
- 214H
- Pressing buttons during the move will change the Saibaiman's attacks
- Saibaiman's color has changed
- 214X (Nail Slash)
- Increased untech time
- Increased hitbox downwards
- 214X (Slide)
- Decreased damage
- Increased hitstop
- 214X (Vomit)
- Decreased damage
- Untech time won't be affected by the combos proration
- 214X (Self-destruct)
- Increased damage
- 236S
- Changed the attacks position
- Holding the button changes the attacks position
- 214S
- Cinematic hit will trigger regardless of whether guard point activated or not
- Adjusted properties on a cinematic hit
- Decreased damage
- Changed the timing for holding the button
- Decreased the blowback on the first hit
- Increased hitbox
- Assist
- Will always appear at close-range (not sure if refers to Nappa itself or the explosion)
- Ground Dragon Rush
- Fixed an issue where the camera would move too much on a Snapback
- 6M
- Adjusted hitbox
- 5L
- Increased recovery
- Increased hitbox downwards
- 5LLL
- Throw range increased vertically
- 2H
- Increased recovery
- Initial attack hitbox increased downwards
- j.M
- Decreased damage
- j.H
- Adjusted properties on hit when used from a ground "dynamic" combo (5LLLLLLL)
- j.2H
- Increased startup
- Now hits overhead
- Added starter proration
- Increased recovery
- Increased hitstop on block
- No longer hits behind 16
- Triggers a cinematic hit on air hit
- Adjusted properties on a cinematic hit
- Now jump cancelable in sparking
- j.S
- Initial attack hirtbox increased
- Adjusted blowback on hit
- 236X
- Opponent's position after being hit is now uniformed
- 236L
- Decreased startup
- 236M/H
- Adjusted properties on a cinematic hit
- Cancel-able into Super Dash and Z-Change on a cinematic hit
- 214X
- Increased upper and lower hitboxes
- Opponent's position after being hit is now uniformed
- Increased damage
- Decreased damage for when a cinematic hit triggers mid-combo
- Decreased meter gain for when a cinematic hit triggers mid-combo
- 214M/H
- Adjusted properties on a cinematic hit
- 214H
- Decreased startup on the throw part of the move
- Decreased proration on the last part of the move
- Decreased damage on the ground ver. last part
- Increased proration on the ground ver. last part
- j.236X series
- Increased hitbox downwards
- Increased travel distance
- Increased recovery
- Will face opponent's direction after the move
- Opponent's position after being hit is now uniformed
- Increased damage
- Decreased damage for when a cinematic hit triggers mid-combo
- j.236X series
- Decreased meter gain for when a cinematic hit triggers mid-combo
- j.236M/H
- Decreased startup
- Increased active frames
- Adjusted properties on a cinematic hit
- Cancel-able into Super Dash, Z-Change, and 214X on a cinematic hit
- 214S
- The last hit won't come out when the move is reflected
- 236L+M
- Increased the cancel window for a Ultimate Z-Change (DHC)
- Increased active frames when whiffed
- Adjusted properties on hit
- Increased air ver. damage when done from long-range
- Increased air ver. damage when done from long-range (cont)
- Assist
- Hitbox disappears if the point character takes damage
- j.2H
- Initial attack hitbox increased
- 236L/M ~ L/M
- Now able to use follow-ups on whiff as well
- Follow-ups now won't come out if you hold 4
- Now able to use 214X as a follow-up
- 236M
- timing for the H follow-up is now slower
- 236X ~ L/M
- Increased travel distance
- 214X
- Adjusted the blowback on hit
- Now faces opponent's direction right before the last hit
- Increased recovery
- Adjusted properties on a cinematic hit
- Increased hitstop for the ground ver. last hit
- 214L/M
- Increased travel distance for ground ver.
- 214M
- Yamcha floats lower if the ground ver. is blocked
- 214H
- Increased untech time for the rotating part of the move
- 236X ~ S
- Decreased buffer window
- The inputted direction will align with the opponent's direction
- 236X ~ 6L/M
- Decreased blowback on hit
- Adjusted properties on a cinematic hit
- 236X ~ H
- Decreased recovery
- Will no longer come out if you have the M button pressed when pressing H
- 214L+M/H+S
- Decreased minimum damage
- 5LL
- Decreased damage
- Adjusted blowback on hit
- 5LLL
- Adjusted the hitstop on hit
- Increased hitbox
- Adjusted blowback on hit
- 5S/j.S
- Increased damage
- Increased untech time
- Adjusted blowback on hit
- 5S
- Increased recovery
- j.L
- Once the 1st hit touches the opponent, the 2nd hit won't be an overhead anymore
- j.S
- Initial attack hitbox increased
- 236M
- Increased the ground ver. travel distance
- 236H
- Increased the ground ver. travel distance
- Decreased startup on ground ver.
- Changed the conditions for triggering a cinematic hit
- Increased damage for air ver.
- 214X
- Increased damage
- Adjusted properties on a cinematic hit
- Increased travel distance
- 214X
- Adjusted blowback on hit
- No landing recovery when the move is blocked
- 214L
- Now triggers a cinematic hit
- Increased startup on air ver.
- Doesn't leap backwards on hit anymore
- 214M
- Increased startup on air ver.
- 214H
- Decreased startup on ground ver.
- 214S
- Increased untech time
- Increased hitstop on block
- 236L+M/H+S
- Decreased HP penalty
- Increased minimum damage
- Now activates a follow-up by holding the buttons
- 214L+M
- Decreased HP penalty
- Increased minimum damage
- Increased untech time
- Adjusted blowback on hit
- Adjusted position
- 5LLLLL (Level 1-7)
- Increased untech time on air hit
- 2H
- At Level 7, Gohan can cancel landing into any ground moves
- 5S
- Increased buffer window for gatlings
- j.H
- Increased blowback on a cinematic hit
- j.S
- Increased buffer window for gatlings
- Increased travel distance
- At Level 7, Gohan can cancel j.S into other aerial moves
- j.236X
- Can now be held with L, M or H buttons
- Increased travel distance
- Decreased damage
- Decreased meter gain
- Added hitbox right before landing
- Now able to buffer supers while in landing recovery
- j.236M
- Decreased landing recovery
- j.236H
- Adjusted travel distance
- Leaps slightly when blocked
- 214X
- Increased travel distance
- Adjusted blowback on hit
- Changed the conditions for triggering a cinematic hit
- Adjusted properties on a cinematic hit
- Will face the opponent's direction after the move
- Now able to buffer supers right before landing
- Has decreased startup if done while the opponent is taking damage mid-air (needs to be Level 1)
- Less recovery on ground ver. if done to an airborne opponent (needs to be Level 1)
- 214H
- Decreased startup on air ver. (needs to be Level 1)
- 214L+M/H+S
- Decreased knockback
- Assist
- Increased hitstop
- Now appears a bit farther ahead than before when the opponent is close to you, or when the opponent is taking damage mid-air
- Now only invulnerable to head property attacks
- Vanish
- Adjusted opponents position on a cinematic hit
- 5L > 5LL
- Reduced cancel window between 5L and 5LL
- 5LL
- Increased startup
- Increased travel distance
- 5LLL
- Adjusted blowback on hit
- Increased recovery on hit
- Decreased active frames on the 3rd hit
- 2L
- Increased damage
- 236X
- Changed the timing for cancelling into the S follow-up
- Decreased recovery for the S follow-up
- 236X ~ L
- Decreased starter proration
- Decreased damage
- Decreased meter gain
- 236X ~ M
- Decreased starter proration for same side ver. (236L ~ M)
- Increased damage
- Increased untech time
- Adjusted properties on a cinematic hit for crossup ver. (236M ~ M)
- Increased damage
- Increased hitbox upwards
- 214L/M
- Increased damage
- 236L+M
- Other attacks no longer hit the opponent while the air ver. is in motion
- 236H+S REWORK
- Spends all meter at once to cause more damage
- Adjuster blowback on hit
- Increased recovery
- Unable to follow it up after successfully hitting it
- 5LL
- Adjusted blowback on hit
- Adjusted untech time
- Adjusted hitstop
- 5M/4M
- Increased travel distance
- Increased recovery
- 5S
- Increased damage
- Adjusted blowback on hit
- j.2H
- Increased travel distance
- j.S
- Initial attack hitbox increased
- Adjusted blowback on hit
- 236X
- Adjusted properties on a cinematic hit
- Increased untech time
- Increased hitstop on hit
- Decreased recovery
- Increased travel distance
- Increased blowback on hit
- 236L
- Decreased startup
- 236M
- Increased active frames
- Increased damage for ground ver.
- 236H
- Decreased startup
- Increased damage
- If the opponent is within a set height, Goku will teleport to the opponent's location (Air ver. only)
- 214X
- Increased damage on a successful throw
- Increased hitstop on a successful throw
- Removed invulnerability during the H ver. teleport
- No longer able to connect two or more throws at once in a combo
- 214L
- Increased startup
- j.214X series
- Adjusted blowback on hit
- Increased travel distance
- Increased untech time
- No longer hits opponents behind Goku
- Initial attack hitbox increased
- j.214L/M
- Decreased startup
- Adjusted properties on hit
- j.214H
- Changed the behavior on hit
- 236S/214S
- Adjusted the teleport position
- Increased travel distance
- Decreased blockstun
- Adjusted properties on a cinematic hit
- Increased active frames
- Decreased startup on crossup ver.
- 236L+M/H+S
- Adjusted the conditions for teleporting before the super
- Decreased startup
- Increased recovery
- Increased Ultimate Z-Change (DHC) cancel window
- 214L+M/H+S
- Increased travel distance
- Adjusted position for when it's Ultimate Z-Changed (DHC)
- Holding the buttons before lv5 ver. switches sides
- Added a hitbox that only hits assists
- 214[L+M/H+S] (Level 5)
- Changed the behaviour after hitting the opponent
- Assist
- Now appears a bit farther ahead than before when the opponent is close to you, or when the opponent is taking damage mid-air
- Adjusted blowback on hit
- Wake up
- Adjusted wake up timing
- 5L
- Adjusted the animation when you whiff cancel this move
- 5LLL
- Increased hitbox
- 5S
- Decreased blowback on opponents close to you
- Increased hitbox
- 2L
- Increased recovery
- Adjusted the animation when you whiff cancel this move
- 2H
- Increased active frames
- 2S
- Decreased blowback on hit
- Decreased untech time
- j.S/j.2S
- Decreased blowback on hit
- Increased hitbox
- 236X
- Will face the opponents direction after the move
- Travel distance now changes according to the follow-up used
- Adjusted blowback on hit
- Adjusted untech time
- Adjusted hitstop
- Adjusted damage
- Increased recovery
- 236L
- Decreased startup
- 236M
- Increased startup
- 214X
- Increased damage
- Increased proration
- Changed travel distance
- Increased active frames
- Will face the opponent's direction after the move
- Adjusted properties on a cinematic hit
- 214L
- Decreased active frames on ground ver.
- 236S
- Decreased startup
- Now able to buffer supers
- Increased proration
- Moves forward before attacking on ground ver.
- Decreased recovery on air ver.
- Increased hitstop on 1st hit
- Decreased hitstop on block
- Increased untech time
- Increased hitbox
- 236L+M
- Increased damage when holding the buttons
- Adjusted blowback on hit
- 214L+M/H+S
- Adjust blowback on hit
- Increased untech time
- Vegeta can no longer move until he lands
- Vegeta falls faster after air ver.
- Assist
- Increased hitstop on the first hit
- Decreased hitstop on block
- Increased untech time
- Increased hitbox
- 5LL/2H/jM
- Adjusted Beerus Balls trajectory when hit by these moves
- 5LLL
- Adjusted hitbox for airborne opponents
- Decreased startup when the opponent is taking damage mid-air
- Increased hitbox upwards
- 5M
- Decreased startup
- Increased hitbox upwards
- 2M
- Adjusted blowback on hit
- j.M
- Increased active frames
- Increased hitbox downwards
- j.2H
- Adjusted blowback on hit
- j.S
- Initial attack hitbox increased
- Adjusted blowback on hit
- 236X
- Can now be held with L, M or H buttons
- Increased damage
- Increased proration
- Increased the Beerus Balls damage
- Decreased the Beerus Balls knockback
- Beerus Ball hitstop increases when launched by one of Beerus' moves
- Any Beerus Balls Beerus launches with his attacks won't disappear even if you perform a Z-Change
- Adjusted properties on a cinematic hit
- Landing recovery is cancelled if the hitbox appears on air ver.
- 214X
- No longer hits opponents behind Beerus
- Increased proration
- Adjusted travel distance
- Increased damage
- Now able to buffer supers while landing
- Made it so it's harder for Beerus to switch sides at the corner when using the ground ver.
- 214S
- Increased recovery
- Increased the falling speed after attacking
- 5S
- Increased untechable time on sword hit
- Decreased knockback on sword hit
- Projectile speed changed
- Ki blast speed can be controlled by inputting 4 and 6
- j.S
- Increased initial hitbox
- 236X
- The projectile levels are reduced, and they now cancel out with ki blasts
- Changed the projectiles damage proration
- Decreased damage
- Increased initial hitbox
- Ground ver. recovery increased
- 236L
- Changed how the opponent is blown back
- 236M
- Black falls faster on hit
- 236H
- Increased projectile speeed
- Increased damage
- Black falls faster on hit
- j.214X
- Will not hit opponents behind Black
- Knockback reduced
- Fall speed increased on hit
- Increased landing recovery
- Effect on cinematic hit changed
- j.214L
- Decreased hitstop
- j.214M
- Decreased startup
- Decreased damage
- Changed how the opponent is blown back
- j.214H
- Increased damage proration
- Fixed a bug where some damage would be recoverable damage
- 214S
- Changed effect on cinematic hit
- Increased damage
- 236L+M
- Fixed a bug where minimum damage changed
- 236H+S
- Initial hitbox increased
- Fixed a bug where the move would act weird if Ultimate Z Changed before the hit
- Changed how the opponent is blown back
- Increased untechable time
- Increased recovery
- 214L+M/H+S
- Added recovery until landing
- Wake up
- Adjusted wake up timing
- 5L/2L
- Decreased startup
- 2M
- Increased recovery
- Untechable time increased for 3M ver.
- Changed how the opponent is blown back for 3M ver.
- 2S
- Decreased startup
- Decreased recovery
- j.H
- Increased startup
- j.S
- Changed how the opponent is blown back
- 214X
- Does not hit opponents behind her
- Movement distance changed
- Changed how the opponent is blown back
- Increased untechable time on first hit
- Increased hitstop on last hit
- Increased recovery
- Decreased startup
- Decreased meter gain on non-cinematic hits
- Increased damage on last hit
- Increased damage proration on last hit
- Decreased untechable time on last hit
- 214L
- Damage on non-cinematic hits decreased
- 214M
- Damage on non-cinematic hits decreased
- Ground ver. wall sticks on cinematic hit
- 236S
- Increased horizontal travel distance
- 236S/214S
- Can followup into various attacks with different button inputs on hit
- Decreased damage
- Decreased startup on Air ver.
- Stolen moves
- Moves are discarded after one use
- Can follow-up into various attacks with different button inputs mid-move
- Follow-ups transport 21 near the opponent when done on hit
- 236B (Blue / Kamehameha)
- Untechable time reduced
- Decreased knockback
- Decreased recovery
- 236Y (Yellow / Ki blast flurry)
- Decreased hit count
- Increased hitstop
- Decreased hitstop on block
- Increased startup
- Increased damage
- Increased meter gain
- Increased hitbox
- Decreased untechable time
- Changed movement distance
- Changed how the opponent is blown back
- 236G (Green / Explosive ki blast
- Moves farther
- Changed how the opponent is blown back
- Increased hitbox
- Changed the window for cancelling into followups
- Decreased startup on ground ver.
- 236P (Purple / Homing ki blast)
- Decreased startup
- Can have 2 on screen at once
- Increased untechable time
- Increased recovery when it hits at a close range
- Absorbed Solar Flare
- Added head invulnerability
- Decreased startup
- Decreased recovery
- Movement changed, now leaves 21 airborne on ground ver.
- 214Y (Yellow / Command grab)
- Head invulnerability on frame 1
- Air ver. now has head invulnerability
- Decreased recovery on air ver.
- 214P (Purple / Instant Transmission)
- Increased recovery
- Followups have damage proration on the first hit
- Changed where the 21 appears after the teleport, air ver. now appears on the ground
- 214G (Green / Barrier)
- The barrier stays even when cancelled into followups
- When cancelled into supers, the supers have decreased startup
- Super followups are possible even with held buttons
- j.214L+M/H+S
- Added recovery until landing
- j.M
- Decreased hitstop on the 1st hit
- j.S
- Changed the way the opponent is blown back
- Decreased landing recovery
- 214X
- Changed the conditions for a cinematic hit
- Changed movement distance
- Increased recovery
- j.214L
- Decreased startup
- j.214M
- Increased startup
- 236M/236H ~ H
- Changed the hit effect on cinematic hit
- Made the 2nd hit of the ground ver. whiff on grounded opponents
- When the air ver. hits an airborne opponent, it will not go down to the ground
- Increased hitbox for the first hit of the air ver.
- j.236L+M[2]
- Increased Ultimate Z change window
- Now ground bounces on hit
- Decreased hitstop
- Decreased minimum damage
- 236H+S
- Decreased startup
- Increased recovery
- Changed hitbox
- Fixed a bug where minimum damage changed
- 214L+M/H+S
- Added recovery until landing on the air ver.
- M auto-combo
- Changed moves used when inputting 5MMMM
- 5LLL
- Can now cancel into Z-change
- 2M
- Changed how the opponent is blown back
- 5H
- Increased damage when button is held
- j.L
- Increased lower part of the initial hitbox
- j.H
- Increased untechable time on cinematic hit
- j.2H
- Now triggers a cinematic hit when it hits an airborne opponent
- Changed the opponent's position after the move hits
- j.S
- Altered the angle at which the upwards ki blasts shoot
- 236M/H
- Increased damage
- 236H
- Changed how the opponent is blown back
- 214X
- Movement distance changed
- Effect on hit changed
- 214L
- Decreased startup
- 214H
- Increased damage
- j.214X
- Effect on hit changed
- Added a buffer for vanish and sparking
- j.214M
- Increased startup
- j.214H
- Decreased damage
- 236L+M/H+S
- Increased number of hits the armor can absorb
- 236H+S
- Changed how the move acts
- 214L+M/H+S
- Fixed a bug where the minumum damage changed
- 214L+M
- Broly falls faster after the move is over
- 214H+S
- Decreased startup for air ver.
- Assist
- Increased hitstop on hit
- Decreased untechable time
- Vanish
- Changed the opponent's position during the cinematic
- 5LLL
- Increased throw range
- 5S
- Removed the ability to cancel into Z change when the 6S followup whiffs
- Increased untechable time
- Increased hitstop
- Increased recovery on hit
- j.H
- Decreased damage
- 2S
- Can now longer gatling from 2S into 5S
- Increased untechable tim
- Inputting S during the cinematic cancels into super dash
- Decreased meter gain
- Changed where the opponent goes on hit
- j.S
- Changed how the opponent is blown back
- Increased untechable time on cinematic hit
- Inputting S during the cinematic cancels into super dash
- Decreased meter gain
- Changed where the opponent goes on hit
- 236X
- Changed knock back
- Increased damage
- Increased proration
- Decreased horizontal travel distance
- Ground ver. motion on hit changed
- Remove landing recovery on ground ver.
- Changed effect when the first hit is reflected
- Air ver. moves upwards if the opponent is above Vegito
- 236M
- Decreased startup
- 214X
- Changed movement distance
- Changed throw range
- Decreased startup
- Decreased recovery
- Added recovery until landing on hit
- Changed effect on hit
- 214S
- Changed movement distance on successful counter
- Increased throw range
- 214L+M/H+S
- Adjust blowback on hit
- Increased untech time
- Vegeta can no longer move until he lands
- Vegeta falls faster after air ver.
- 5L/2L/2M
- Decreased startup
- 5LL > 5LLL
- Reduced cancel window between 5LL and 5LLL
- 5LLL
- Now a throw move
- Decreased startup
- Decreased active frames
- Changed how far Zamasu moves
- 2H
- Increased startup
- Made it carry more dash momentum
- Increased hitbox
- 5S
- Decreased recovery
- j.L
- Increased initial hitbox
- j.2H
- Now a cinematic hit on airborne opponents
- Changed effect on cinematic hit
- Increased startup
- 236X
- Increased damage
- Increased knockback
- 236H
- Changed effect on cinematic hit
- Changed the movement of the S followup
- Increased startup
- 214X
- Increased hitstop on hit
- Decreased blockstun
- 236S
- Decreased startup
- Decreased recovery
- Changed the way the opponent is blown back
- Increased damage
- Changed effect on cinematic hit
- Projectile hitbox increased
- Air ver. movement distance changed, and has a set height when done low to the ground
- 214S
- Changed the effect of flight ~ 236X on hit
- Flight ~ 214X comes out even when the button is not held
- The window for flight ~ 214X button hold is longer
- Flight ~ j.2H
- No longer triggered when inputting 1 or 3
- Now triggers cinematic hit on grounded opponents
- Flight ~ j.S
- Increased untechable time
- Can now gatling from j.S to j.2H
- 236H+S
- Projectiles travel further
- Effect on hit changed
- When near the corner, Zamasu moves backwards
- Fixed a bug that changed the minimum damage
- 236L+M
- Fixed a bug that allowed attacks to land during the cinematic time freeze
- 214L+M/H+S
- Changed how the opponent is blown back
- Increased recovery
- Decreased startup if the opponent is in a combo
- Zamasu falls faster after the move
- Assist
- Increased untechable time
- Increased hitstop on hit
- Changed how the opponent is blown back
- Vanish
- Changed the opponent's position during the cinematic
- 5LL
- Changed how the opponent is blown back on hit
- Decreased travel distance
- Decreased untechable time
- 5LLL
- Recovery standardised
- Decreased startup
- 5H
- Changed how the opponent is blown back on hit
- 2S/2SS
- Changed how the opponent is blown back
- Increased the cancel window on whiff
- Increased untechable time
- 2SS
- Changed the location of the ki blast
- 2SSS
- Effect on cinematic hit changed
- Made the ki blast disappear on cinematic
- Can now special cancel
- Changed how the opponent is blown back
- j.H
- Changed how the opponent is blown back
- j.2H
- Increased travel distance
- j.S
- Increased initial hitbox
- Changed how the opponent is blown back
- 236X
- Decreased startup
- Changed how the opponent is blown back
- Increased travel distance
- Decreased untechable time
- Increased hitstop on hit
- Keeps opponent grounded on ground hit
- Changed effect on cinematic hit
- Air ver. has increased recovery
- 236M/H
- Added invulnerability in the middle of the animation
- Increased damage
- Increased damage proration
- 214X
- Changed effect on hit
- 236S
- Decreased startup
- j.236S[2]
- Changed how the opponent is blown back
- Increased untechable time
- Slide knocks down the opponent on hit
- 214S (Spirit Bomb)
- Decreased startup
- Can now special cancel on hit
- Changed effect on cinematic hit
- 236L+M/H+S
- Made it so it cannot be followed up by a cinematic hit (other than supers)
- Fixed a bug that changed the minimum damage
- Increased blockstun on the L followup
- Kaioken Finisher (Kaioken ~ L+M)
- Goku autocorrects to face the opponent
- 214+L+M/H+S
- Decreased startup
- Spirit bomb moves faster
- Changed where the attacks starts
- Fixed a bug that changed the minimum damage
- Assist
- Increased untechable time
- Increased hitstop on hit
- When the opponent is in air hitstun and close, Goku appears further foward
- Wake up
- Adjusted wake up timing
- Vanish
- Changed the opponent's position during the cinematic
- 2S
- Increased initial hitbox
- j.S
- Increased initial hitbox
- Knocks opponent back further
- Decreased damage
- Decreased landing recovery
- 236L
- Vanish window moved later
- Decreased landing recovery
- 236M/H
- Changed cinematic
- Altered how far it moves, and removed momentum on landing
- Decreased recovery
- 236H
- Increased damage
- Made it harder to reach the corner on hit
- 214X
- Decreased startup when the opponent is in a combo
- Changed how the move hits when it is a cinematic hit
- 214L
- Added cinematic hit
- 214S
- Added special cancel on hit
- Increased untechable time
- Standardised the location of the opponent on hit
- 214L+M/H+S
- Knocks opponent further
- Increased recovery
- Assist
- Increased hitstop on hit
- 5L > 5LL
- Reduce cancel window between 5L and 5LL
- 5LL
- Decreased startup
- Made hurtbox shorter
- Made hitbox shorter
- 5LLL
- Knocks opponent back less
- Changed effect on hit
- 5H
- Fixed a bug where the move was jump cancelable on hit
- j.L
- Made the initial hitbox of the move hit higher
- 6H
- Made the initial hitbox of the move hit higher
- Decreased damage
- 3H
- Decreased startup if the opponent is close
- Can now cancel into 5S
- Knocks opponent back less
- Decreased damage
- 236X
- Changed the effect on cinematic hit
- Changed the cancel timing (supers etc)
- Increased damage
- Moved the moment the move adds damage proration to the last hit
- 236M
- Decreased startup for air ver.
- Increased blockstun
- 236H
- Increased blockstun
- 214X
- Cooler falls faster
- Knocks opponent further back in the beginning of the move
- Increased recovery for air ver.
- 214L
- Increased travel distance
- j.214M
- Decreased travel distance
- 236S
- Decreased startup
- j.214L+M/H+S
- Now has recovery until landing on whiff
- Cooler falls faster after move
- Assist
- Cooler appears further foward if the opponent is in an air combo
- 5LL
- Increased travel distance
- 2M
- Increased travel distance
- Knocks opponent back less
- 5S
- Knocks opponent back less
- 3H
- Attack level reduced (L starter?)
- Decreased startup
- Decreased recovery
- Increased travel distance
- Knocks opponent back less
- Hitbox made taller
- Hurtbox made taller
- 236/214X
- Increased untechable time
- Increased hitstop
- Pushbox during the attack made larger
- 236L
- Decreased startup
- Rekka ~ 5L
- Decreased damage proration
- Standardized recovery
- Cancel window for followups increased
- Decreased untechable time
- Increased hitstop
- Rekka ~ 6L
- No longer has head property
- Changed how far 17 moves, and lowered his vertical height
- Decreased hitbox
- Increased hitstop
- Increased hurtbox
- Rekka ~ 2L
- Decreased untechable time
- Increased hitstop
- Changed how the opponent is blown back on hit
- Made it harder to cross up the opponent
- Rekka ~ 5H/5S
- Changed the effect on cinematic hit
- Increased damage proration
- Decreased recovery
- Decreased untechable time
- Increased the size of the barrier
- 22S (Charge)
- Charges faster
- Decreased active frames
- Decreased recovery
- Decreased hitstop
- Increased untechable time
- Changed how the opponent is blown back
- Increased hitbox
- Made cancel timing later
- 236H+S
- New input, can be done on the ground
- Now frame 1 unvulnerable
- Can only be Ultimate Z Changed on hit
- Decreased startup
- 17 falls faster after the move
- Changed how the opponent is blown back
- Increased recovery
- The ground ver. adjusts for the opponent's height
This move is now a true reversal, it can be vanished out of though
- 214L+M/H+S
- Increased recovery
- Increased untechable time
- Changed how the opponent is blown back
- Hitstop changed
- Ultimate Z Change
- Changed from End Game to the new ground ver. of Barrier Explosion
- Assist
- 17 will appear further forward if the opponent is in a combo
- Decreased startup
- Increased the number of hits that can be absorbed
- Increased the size of the barrier
- Increased hitstop
- Decreased untechable time
- The opponent is knocked back further
- 5LL
- Can now gatling into 2L
Makes 5L > 5LL > 2L... possible
- 5H
- Decreased startup
- 2S
- Will display "AntiAir" when beating air attacks now
- Inputting 1S on hit will cancel into a superdash
- j.M
- Decreased hitstop on first hit
- j.2H
- Increased initial hitbox
- Now has a cinematic hit effect when it hits an airborne opponent
- Fixed a bug where the opponent would be frozen in place when trading with the held ver.
- j.S
- Reduced blown back
- 236L+M
- Fixed a bug where the super would appear far away from Jiren
- Reflect (Videl's spot dodge)
- Throw invulnerability disappears once reflect starts up, just like other characters
- The sound effect for a successful dodge has been changed
- 5LLL
- Throw range larger
- 5M
- Increased cancel timing for 4MM
- 5S/2S/j.S/j.2S
- Vanish window changed
- 214X
- No longer hits when Videl is not the point character
- Untech time on the held ver. changed
- When the opponent is in a combo, the throw range is larger
- 236L+M/H+S
- Fixed being able to Z change while canceling into a special