System Changes
- Super Dash
- While in Sparking! state:
- Super Dash no longer launches grounded opponent on hit (Ground Hitstun changed from "Launch" to "18")
- Reduced self knockback on hit or block against grounded opponent and grounded-by-proximity opponent
- Air normals when canceled out of Super Dash will no longer whiff against crouching opponents (counteracting Rising Overhead Protection implemented in Version 1.21)
- Guard Cancel Change
- Can no longer be performed with 9A1/A2 or 3A1/A2 (Guard Cancel and Guard Cancel Vanish are not affected by this change)
- Z Change, Ultimate Z Change
- Fixed an issue in which odd behavior would occur when performing a Super Attack and Z Change or Ultimate Z Change from a specific attack
Android 16
- 5L Buff
- Forward movement increased
- 5LLL Buff
- Forward movement increased
- 5M Buff
- Recovery reduced from 19 to 17. Due to this change, advantage on block increased from -6 to -4, advantage on grounded hit increased from -3 to -1
- 5S Buff
- Startup sped up from 15 to 10. Due to this change, total animation sped up from 55 to 50
- 2H Buff
- Now recovers at a higher position in the air
- j.2H Buff
- Startup sped up from 19 to 18
- Forward movement during startup increased when the opponent is in hitstun/untech
- Hell Heat (214S)
Guard:
AllStartup:
24Recovery:
14Advantage:
+8 Buff- Recovery reduced from 18 to 14. Due to this change, advantage on block increased from +4 to +8, advantage on Reflect increased from -1 to +3, advantage on grounded hit increased from +6 to +10
- Assist A
Guard:
AllStartup:
22Recovery:
Advantage:
+26 Buff- Startup sped up from 28 to 22
Android 17
- 2M Buff
- Recovery sped up from 18 to 17? Due to this change, advantage on block increased from -6 to -5
- H Accel Driver (236H)
Guard:
AllStartup:
33-47Recovery:
Advantage:
-23 Buff- Can now be cancelled into any follow-up once it crosses up the opponent and before attacking
- H Finishing Driver (214H)
Guard:
AllStartup:
40Recovery:
Advantage:
-23 Buff- Can now be cancelled into any follow-up once it crosses up the opponent and before attacking
- M Top Gear (236X > 5M)
Guard:
AllStartup:
10Recovery:
Advantage:
-9 Buff- Increased distance moved during the attack
- M Low Gear (236X > 2M)
Guard:
LowStartup:
12Recovery:
Advantage:
-11 Buff- Increased distance moved during the attack
Android 18
Placeholder
Android 21
- 5H Buff
- Recovery reduced from 20 to 17. Due to this change, advantage on block increased from -8 to -5
- 2H Buff
- Startup sped up from 16 to 14
- Invulnerability shortened from 4-20 Head to 4-18 Head
- L Total Detonation Ball (236L)
Guard:
AllStartup:
18Recovery:
Total 56Advantage:
-10 Buff- Cancel option added: Can now whiff cancel into Super Dash starting from frame 29. If the ball makes contact before frame 29, cancelable into Super Dash starting from frame 8 of recovery
- Sweet Tooth (214L+M or 214H+S)
Guard:
AllStartup:
10+3Recovery:
Advantage:
-29 Nerf- Recovery on hit increased. Due to this change, advantage on hit decreased from +38 to +18
- Excellent Full Course (j.214L+M or j.214H+S)
Guard:
AllStartup:
11+3Recovery:
Until LAdvantage:
Nerf- Advantage on hit decreased from +38 to +28
Android 21 (Lab Coat)
- Savory Slicer (236L/M/H and j.236L/M/H)
Guard:
AllStartup:
13Recovery:
12+4LAdvantage:
-8 Nerf- Blockstun of the last hit reduced from 15 to 12. Due to this change, advantage on block for ground versions decreased from -5 to -8
- H Savory Slicer (236H and j.236H)
Guard:
AllStartup:
13Recovery:
12+4LAdvantage:
-8 Nerf- Damage proration increased from 100%+1 (Once) to 90%+1 (Once). Due to this change, damage from combos starting with these moves is decreased
- H Vertical Savory Slicer (214H and j.214H)
Guard:
AllStartup:
9Recovery:
17Advantage:
-4 Nerf- Damage proration increased from 100%+1 (Once) to 90%+1 (Once). Due to this change, damage from combos starting with these moves is decreased
- Mignardise Heel (22L/M/H)
Guard:
LowStartup:
11Recovery:
16Advantage:
-5 Nerf- Base damage reduced:
- 22L from 900 to 600
- 22M from 1000 to 700
- 22H from 1100 to 800
- Damage proration increased from 90%+1 to 90%+2. Due to this change, damage from combos utilizing these moves is decreased
- Photon Swipe (236S and j.236S)
Guard:
AllStartup:
17Recovery:
23Advantage:
-6 Nerf- Startup slowed down from 14 to 17
- Ground Total Detonation Ball (236L+M)
Guard:
AllStartup:
9+4Recovery:
Total 69+7LAdvantage:
-34 Nerf- Recovery increased from Total 54+7L to Total 69+7L. Due to this change, advantage on block decreased from -19 to -34, advantage on hit decreased from +16 to +1
- Photon Pulse (236H+S)
Guard:
ThrowStartup:
21Recovery:
17Advantage:
Nerf- Base damage reduced from 2121 to 2021
- Damage proration increased from 100%+2 to 80%+2. Due to this change, damage from combos starting with this move is decreased
- Will no longer grab the opponent while they're in hitstun
- Invulnerability shortened from 4-27 All to 20-27 All
- Ki gain penalty added on whiff
Bardock
- 5LLL Buff
- Invulnerability added from None to 1-15 Head
- Forward movement increased
- 5S Buff
- Recovery reduced from Total 37 to Total 34. Due to this change, advantage on block increased from -4 to -1
- L Rebellion Spear (236L and j.236L)
Guard:
AllStartup:
10Recovery:
20Advantage:
-5 Buff- Startup sped up from 10 to 9
- Air M Rebellion Spear (j.236M)
Guard:
AllStartup:
12Recovery:
28Advantage:
-5 Buff- Startup sped up from 12 to 9
- Charged Tyrant Lancer (236[S])
Guard:
AllStartup:
35~48Recovery:
21Advantage:
+8 Buff- Blockstun increased from 18 to 22. Due to this change, advantage on block increased from +4 to +8
- Assist A
Guard:
AllStartup:
20Recovery:
Advantage:
+27 Buff- Hitstop on hit increased from 15 to 20. Due to this change, hitstun and untech time increased from 15+20 to 20+20
Beerus
- 5S Buff
- Can now be used 2 times per string (Changed from once per string)
- 2M Buff
- Forward movement increased
- 2S Buff
- Can now whiff cancel into 5H, 5S and 2H
- Spheres of Destruction (236S)
Guard:
AllStartup:
29 Recovery:
Total 55 Advantage:
+2 Buff- Startup sped up from 34 to 28. Due to this change, total animation sped up from 54 to 48
Broly
- 5M Nerf ◥kaiokek: Its range is worse as an 11F button. At match start, it now hits 1F later than it used to
- Initial forward movement decreased. Due to this change, active frames now cover a bigger area: early frames are closer to starting position, last frame's position is unchanged
- 5S Nerf
- Recovery increased from Total 36 to Total 42. Due to this change, advantage on block decreased from -3 to -9
- 2L Buff
- Recovery reduced from 15 to 13. Due to this change, advantage on block increased from -2 to ±0
- 2M Nerf
- Recovery increased from 19 to 25. Due to this change, advantage on block decreased from -5 to -11
- j.L Buff
- Startup sped up from 7 to 6
- Charged M/H Lariat Express (236[M/H])
Guard:
AllStartup:
28~46Recovery:
24Advantage:
-9 Buff- Knockback on block increased
- Charged M/H Gigantic Claw (214[M/H])
Guard:
ThrowStartup:
24~43Recovery:
22Advantage:
Buff- Forward movement increased
- Charged M/H Gigantic Claw (j.214[M/H])
Guard:
ThrowStartup:
16~36Recovery:
22Advantage:
Reworked ◥kaiokek: Back-to-corner j.214[H] combos are negatively affected because Broly goes too far away from the corner- Forward movement increased
Broly (DBS)
Placeholder
Captain Ginyu
Placeholder
Cell
Placeholder
Cooler
Placeholder
Frieza
- 5S Buff
- Startup sped up from 11 to 9. Due to this change, total animation sped up from 35 to 33
- 2H Buff
- Startup sped up from 17 to 15
- Invulnerability shortened from 4-21 Head to 4-19 Head
- 2S Buff
- Startup sped up from 15 to 12. Due to this change, total animation sped up from 38 to 35
- 1S, 2S and 3S are now separated normals. Each version can whiff cancel into the other once per string
- j.S Buff
- Startup sped up from 15 to 12
- Base damage increased from 400 to 500
- M Death Slash (236M)
Guard:
AllStartup:
18Recovery:
23Advantage:
-2 Buff- Recovery reduced from 30 to 23. Due to this change, advantage on block increased from -9 to -2, advantage on Reflect increased from -13 to -6
- You might not survive this time (236S and j.236S)
Guard:
AllStartup:
13Recovery:
24+6LAdvantage:
-5 Buff- Recovery on non-Smash hit reduced
- 236S from Total 49 to Total 37+6L. Due to this change, advantage on block increased from -17 to -5, advantage on Reflect increased from -13 to -1
- j.236S from Total 60 to Total 51
- You must die by my hand! ([H+S] while knocked down)
Guard:
AllStartup:
39+2Recovery:
Advantage:
-68 [+35] Buff- Base damage increased from 480×10 to 520×10. Minimum damage increased from 192×10 to 208×10
Gogeta (SSGSS)
- j.L Buff
- Active frames increased from 4 to 6
- Recovery reduced from 13 to 11 (Total animation duration unchanged)
- Multiplex Afterimage (236S and j.236S)
Guard:
All×5, HighStartup:
34Recovery:
Advantage:
-5 Buff- Cancel option added: Can now whiff cancel into Super Dash during recovery if the follow-up divekick doesn't come out
- Ultimate Z Change Buff
Gogeta (SS4)
Gohan (Teen)
Placeholder
Gohan (Adult)
- 5L Buff
- Forward movement increased
- 2L Buff
- Startup sped up from 8 to 7. Due to this change, total animation sped up from 24 to 23
- j.L Buff
- Active frames increased from 3 to 5. Due to this change, total animation increased from 19 to 21
- 5M Buff
- Forward movement increased
- 2S Buff
- Startup sped up from 12 to 9. Due to this change, the recovery sped up from 36 to 33
- j.2S Reworked ◥kaiokek: Cancelling into a H button doesn't refresh Super Dash
- Can cancel the landing recovery with 5H, 5S or Super Attack (236L+M) from frame 6 onwards
- L Jet Uppercut (236L)
Guard:
AllStartup:
7Recovery:
19Advantage:
-15 Buff- Startup sped up from 9 to 7 when at Potential Unleashed level 1+
- Increased untechable time when at Potential Unleashed level 1+, opening up new routes
- Adjusted movement when Potential at Unleashed level 1+
- Recovery reduced from 33 to 19. Due to this change, advantage on block increased from -29 to -15, and recovery sped up from 33 to 19
- Masenko (236S)
Guard:
AllStartup:
18Recovery:
21Advantage:
-16 Buff- Can be cancelled with Super Dash on hit, block or whiff when Potential Unleashed level 0+
- Potential Unleashed (236H+S)
Guard:
AllStartup:
9+3Recovery:
44Advantage:
-29 Buff- Startup sped up from 9+20 to 9+3 when charging up to level 6 or level 7.
Goku
Placeholder
Goku (Super Saiyan)
- 5S Buff
- On hit properties for the last (6th) Ki Blast changed: knockback changed, wall bounce effect added, untechable time increased from 5+20 to 5+24 + WBounce
- M Dragon Flash Fist (236M and j.236M)
Guard:
HighStartup:
28Recovery:
14+3LAdvantage:
+2 Buff- Blockstun increased from 15 to 22. Due to this change, advantage on block for ground 236M increased from -5 to +2
- Ground 236M startup slowed down from 26 to 28
- M/H Flurry Kick (214M/H and j.214M/H)
Guard:
AllStartup:
13Recovery:
21Advantage:
-39 ~ -30 Buff- Invulnerability added:
- 214M from None to 4-42 Head
- 214H from None to 4-52 Head
- j.214M from None to 4-38 Head
- j.214H from None to 4-48 Head
- Clash level increased from 0 to 4
- Kamehameha (236S, j.236S and j.236S[2])
Guard:
AllStartup:
18Recovery:
21 [17]Advantage:
-16 [-10] Buff- Cancel option added: Can now whiff cancel into Super Dash during recovery
- Super Kamehameha (236L+M, 236L+M[8], j.236L+M and j.236L+M[2])
Guard:
AllStartup:
9+4Recovery:
36Advantage:
-19 Buff- Base damage increased:
- 236L+M and j.236L+M from 250×10 to 270×10. Minimum damage increased from 77×10 to 83×10
- 236L+M[8] from 270×10 to 280×10. Minimum damage increased from 81×10 to 86×10
- j.236L+M[2] from 250×10 to 260×10. Minimum damage increased from 75×10 to 78×10
- Warp Kamehameha (236H+S and j.236H+S)
Guard:
AllStartup:
18+4 [8+4]Recovery:
36Advantage:
-19 Buff- Base damage increased from 270×10 to 280×10. Minimum damage increased from 81×10 to 86×10
- When canceled from j.236L+M or j.236L+M[2], minimum damage increased from 42×10 to 43×10
Goku (SSGSS)
Placeholder
Goku (Ultra Instinct)
Placeholder
Goku (GT)
Placeholder
Goku Black
- 2H Buff
- Sped up startup from 18 to 15
- 5S Buff
- Projectile is now launched briefly after the move is blocked
- M/H God Slicer
Guard:
AllStartup:
20Recovery:
33Advantage:
-5 at best Buff- Added invulnerability
- 236M from None to ___-___ Head
- 236H from None to ___-___ Head
- 236S (Black Kamehameha)
Guard:
AllStartup:
18Recovery:
19Advantage:
-14 Buff- Can now be followed up by a superdash
- 214S (Binding Black Kamehameha)
Guard:
Throw [All]Startup:
28Recovery:
19Advantage:
-13 Buff- Can now be followed up by a superdash
- 214M (Instant Transmission)
Guard:
Startup:
Teleport 19, Appear 26Recovery:
3 (28 Total)Advantage:
Reworked- Now puts Goku Black in a spot further in front and above the opponent.
- 214H (Instant Transmission)
Guard:
Startup:
Teleport 19, Appear 22Recovery:
3 (24 Total)Advantage:
Buff- Appears at frame 22 from 26
Gotenks
- 5LL Buff
- Startup sped up from 10 to 9
- 5M Buff
- Recovery reduced from 16 to 15. Due to this change, advantage on block increased from -6 to -5, advantage on grounded hit increased from -3 to -2
- H Great Special Rolling Kick (214H and j.214H)
Guard:
AllStartup:
10Recovery:
18Advantage:
-4 (airborne) Reworked- Movement speed increased when controlled with
/
/
/
- Movement speed increased when controlled with
- Vengeful Shout (236S and j.236S)
Guard:
AllStartup:
17Recovery:
20+LAdvantage:
-16+L Buff- Cancel option added: Can now whiff cancel into Super Dash during recovery
- H+S Super Ghost Kamikaze Attack (236H+S)
Guard:
AllStartup:
Recovery:
57 TotalAdvantage:
+20 (per Ghost) Nerf- Startup slowed down from 9+28 to 9+37. Due to this change, total animation slowed down from 51 to 60
Hit
- 5L Buff
- Reduced recovery from 12 to 9
- 5H Buff
- Sped up startup from 15~20 to 11~17
- 236L Vital Point Attack
Guard:
Startup:
11Recovery:
70Advantage:
Buff- Reduced recovery when cancelling out of stance from 70(?) to ____
- 236M Tides of Time
Guard:
Startup:
28Recovery:
20Advantage:
Buff- Reduced recovery when cancelling out of stance from 20(?) to ____
- 236S Deadly Intent
Guard:
Startup:
5Recovery:
(stance)Advantage:
Buff- Reduced recovery from ___ to ____
- 214S Mark of an Assassin
Guard:
Startup:
5Recovery:
Advantage:
Reworked- Reduced active frames from 25 to 22
Janemba
- 5L Buff
- Now moves Janemba slightly forward
- 5LL Buff
- Sped up startup from 11 to 9
- 2L Buff
- Sped up startup from 7 to 6
- 5H Buff
- Sped up startup from 17 to 15
- j.5H Reworked
- Adjusted distance moved during attack
- L/M Hell Gate
Guard:
AllStartup:
60Recovery:
37Advantage:
+24 Buff- Reduced recovery
- j.214L From 52 to ___
- j.214M From 52 to ___
Jiren
Placeholder
Kefla
Placeholder
Kid Buu
Placeholder
Krillin
Placeholder
Majin Buu
Placeholder
Master Roshi
Placeholder
Nappa
Placeholder
Piccolo
Placeholder
Super Baby 2
- 5H Buff
- Recovery reduced to 22F
- 5S/A-Assist Buff
- The blast of the second hit no longer hits a crouching opponent
- Returning Ki-Blast untech time increased to 25F
- Retruning Ki-Blast hitstop increased to 12F
- j. 5S Buff
- Ki-Blast tradjectory can be changed by inputting up
- Revenge Driver (236L/M)
Guard:
AllStartup:
13Recovery:
Advantage:
-5 Buff- Increased smash knockback
- Revenge Final Flash (236S )
Guard:
AllStartup:
28Recovery:
Advantage:
Buff- Can now cancel into Super Dash
- Parasite Takeover (22L/M/H (Air & Hold OK)No results)Buff
- Reduced recovery of ground version
Tien
Placeholder
Trunks
Placeholder
Vegeta
- 2M Buff ◥kaiokek: Went from punishable to safe on block. Made his stagger pressure stronger
- Recovery reduced from 18 to 17. Due to this change, advantage on block increased from -6 to -5
- j.S Nerf ◥kaiokek: Weakened his damage output from corner 2H starters, DR starter, air-to-air, and midscreen loops
- Base damage reduced from 400 to 300
- Energy Cutter (236S)
Guard:
AllStartup:
22Recovery:
23Advantage:
-4 (airborne) Buff ◥kaiokek: On hit, can now link into j.L in the corner. This increased his damage from grounded starters (j.M, 2L, 5M etc.) and compensated for the lower j.S damage- Recovery reduced from Total 44 to Total 42. Due to this change, advantage on block increased from -4 to -2, advantage on Reflect increased from -3 to -1
Vegeta (Super Saiyan)
Placeholder
Vegeta (SSGSS)
Placeholder
Vegito (SSGSS)
- 5M Nerf
- Recovery increased from 15 to 20. Due to this change, advantage on block decreased from -5 to -10, advantage on grounded hit decreased from -2 to -7
- 5S Buff
- Startup sped up from 12 to 9
- 2S Buff
- Startup sped up from 20 to 18
- 6S Buff
- Startup sped up from 16 to 14
- Spiral Heel Shot (236L/M/H and j.236L/M/H)
Guard:
AllStartup:
11Recovery:
16Advantage:
-5 Nerf- For all versions except j.236M, damage proration increased from 100%+1 (Once) to 100%+2 (Once)
- For j.236M, damage proration increased from 100%+1×5 (Once), 100%+1 to 100%+2×5 (Once), 100%+2
- Due to this change, damage from combos utilizing these moves is decreased
Videl
- 5H Buff
- Recovery frames reduced to 18
- 6H Buff
- Recovery frames reduced to 18
- j. 2H Buff
- Start up frames reduced to 9
- Moonsault Kick (22L/M/H and j.22L/M/H )No results Buff
- Can now be Special and Super Dash canceled on hit or block
- Moonsault Kick (22H and j.22H)No results Buff
- Increased travel distance
- Frankensteiner (214H and j.214H)No results Buff
- Adjusted the spawn location of Great Saiyaman when in the corner
- Rainbow Storm (236L+M)
Guard:
AllStartup:
11Recovery:
Advantage:
-20 Buff- Added anti-air attribute during the beginning of the attack
- Increased non-smash hitstun to 65
Yamcha
Placeholder
Zamasu (Fused)
- 5L Buff
- Cancel options changed from No self cancel to Cancelable into itself on whiff/block/hit
- 5H Buff
- Forward movement increased
- 2H Buff
- Startup sped up from 17 to 15
- Invulnerability shortened from 4-22 Head, Projectiles to 4-20 Head, Projectiles
- Wall of Light (214L/M/H, j.214L/M/H and f.4L/M/H)
Guard:
AllStartup:
123Recovery:
Total 32Advantage:
+15 Buff- Startup sped up. Due to this change, total animation sped up:
Version Orbs spawn on Startup Total animation 214L 19 → 16 126 → 123 35 → 32 214M 23 → 15 219 → 211 38 → 30 214H 19 → 12 126 → 119 35 → 28 j.214L / f.4L 19 → 16 129 → 126 38 → 35 j.214M / f.4M 23 → 14 223 → 214 42 → 33 j.214H / f.4H 19 → 12 129 → 122 38 → 31
- Hitstop on hit for each projectile increased from 10 to 20. Due to this change, untech time increased from 10+30 to 20+30
- Ground Divine Order (236S)
Guard:
AllStartup:
16~22Recovery:
26Advantage:
-5 Buff- Startup of the uncharged version sped up from 18 to 16. Invulnerability is adjusted accordingly: from 18-22 Ki Blasts to 16-20 Ki Blasts
- Due to this change, the startup range for the partial charge version has been increased from 18~22 to 16~22