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Matchups
Scale | Matchup Legend | ||||
---|---|---|---|---|---|
Very Favorable | Favorable | Even | Unfavorable | Very Unfavorable |
- Replay Theater is a great resource to find high-level matchup footage.
- High-level replays may also be found in-game.
- Character Strategy pages generally have at least some basic counter-strategy.
- Please keep in mind the matchup chart is subjective and not all players may agree.
Berserker
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Crusader
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Dragon Knight
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Enchantress
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Ghostblade
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Grappler
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Hitman
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Inquisitor
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Kunoichi
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Launcher
Beats: Can either mean punish, take your turn back, or improve your situation
Corner:
Launcher 2S j.C: Roll beats: j.A j.B j.S (or blocks) j.M https://www.youtube.com/watch?v=Ip9p3FzpsdU
==
Launcher 2S grounded: Roll Option Selects a block or roll against: 6S 5M 4M 6M 2M
Roll would lose to: 2S>4S (true blockstring but you stopped crouching) (demonic callout on Launcher's part)
==
Launcher 2A 5A(A) 2B: RPS Situation
Jump (j.S j.M) beats: 2B 5S empty 2B 4S
4M beats (Armor, white life): 2B 5S 2S 2B 5S 4M 2B 5S 6S 2B 5S 2B 5S 4S https://www.youtube.com/watch?v=ANMHxvY9844
==
Barrels: Launcher's only answer is Laser (5M) You can use them as cover and roll on reaction.
==
Neutral Extruder (e.g.: After Throw) Reaction jump > j.M punishes, if she blocks you airstall over the projectile anyway.
After Throw also: Barrel (Loses to Laser but Launcher gets nothing out of it really) https://www.youtube.com/watch?v=S0pcdzOUCsU
==
Max Range 4M (e.g.: 5AA 4M 2B 5S...)
RPS: Run up 4S ONLY loses to: 2A, raw 4S
Run up jump ONLY loses to: raw 2S
or: Run up DP beats any press, empty 5M beats any not-block https://www.youtube.com/watch?v=bDBP85Fnx5Q
==
Launcher in corner: e.g.: 5S 4M 2B 5S 6M
Crouch, DP the 4M Crouch, late jump after 4M - Falling j.B into full confirm
Extruder: DP if super close
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Lost Warrior
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Ranger
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Striker
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Swift Master
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Troubleshooter
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
Vanguard
- Matchup overview, overall scope, and other key matchup points go in this box
Overview | Frame Data | Matchups | | Strategy Return to Top
Neutral
- Placeholder, elaboration goes here
Offense
- Placeholder, elaboration goes here
Defense
- Placeholder, elaboration goes here
