DNFD/Brawler/Matchups

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< DNFD‎ | Brawler
Brawler

Matchups

Table of Contents
DNFD Berserker Icon.png DNFD Brawler Icon.png DNFD Crusader Icon.png DNFD Dragon Knight Icon.png
DNFD Enchantress Icon.png DNFD Ghostblade Icon.png DNFD Grappler Icon.png DNFD Hitman Icon.png
DNFD Inquisitor Icon.png DNFD Kunoichi Icon.png DNFD Launcher Icon.png DNFD Lost Warrior Icon.png
DNFD Ranger Icon.png DNFD Striker Icon.png DNFD Swift Master Icon.png DNFD Troubleshooter Icon.png
DNFD Spectre Icon.png DNFD Vanguard Icon.png
Scale Matchup Legend
Very Favorable Favorable Even Unfavorable Very Unfavorable
  • Replay Theater is a great resource to find high-level matchup footage.
  • High-level replays may also be found in-game.
  • Character Strategy pages generally have at least some basic counter-strategy.
  • Please keep in mind the matchup chart is subjective and not all players may agree.

Berserker

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Crusader

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Dragon Knight

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Enchantress

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Ghostblade

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Grappler

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Hitman

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Inquisitor

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Kunoichi

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Launcher

Unknown

  Beats: Can either mean punish, take your turn back, or improve your situation

Corner:

Launcher 2S j.C: Roll beats: j.A j.B j.S (or blocks) j.M https://www.youtube.com/watch?v=Ip9p3FzpsdU

==

Launcher 2S grounded: Roll Option Selects a block or roll against: 6S 5M 4M 6M 2M

Roll would lose to: 2S>4S (true blockstring but you stopped crouching) (demonic callout on Launcher's part)

==

Launcher 2A 5A(A) 2B: RPS Situation

Jump (j.S j.M) beats: 2B 5S empty 2B 4S

4M beats (Armor, white life): 2B 5S 2S 2B 5S 4M 2B 5S 6S 2B 5S 2B 5S 4S https://www.youtube.com/watch?v=ANMHxvY9844

==

Barrels: Launcher's only answer is Laser (5M) You can use them as cover and roll on reaction.

==

Neutral Extruder (e.g.: After Throw) Reaction jump > j.M punishes, if she blocks you airstall over the projectile anyway.

After Throw also: Barrel (Loses to Laser but Launcher gets nothing out of it really) https://www.youtube.com/watch?v=S0pcdzOUCsU

==

Max Range 4M (e.g.: 5AA 4M 2B 5S...)

RPS: Run up 4S ONLY loses to: 2A, raw 4S

Run up jump ONLY loses to: raw 2S

or: Run up DP beats any press, empty 5M beats any not-block https://www.youtube.com/watch?v=bDBP85Fnx5Q

==

Launcher in corner: e.g.: 5S 4M 2B 5S 6M

Crouch, DP the 4M Crouch, late jump after 4M - Falling j.B into full confirm

Extruder: DP if super close

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here

Lost Warrior

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Ranger

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Striker

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Swift Master

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here


Troubleshooter

Even

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here

Vanguard

Unknown

 

  • Matchup overview, overall scope, and other key matchup points go in this box

Overview | Frame Data | Matchups | | Strategy Return to Top

Neutral


  • Placeholder, elaboration goes here

Offense


  • Placeholder, elaboration goes here

Defense


  • Placeholder, elaboration goes here



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