Chain Starter > 2S > 5M~B > 66 > 5B > 2S > 4S > (5M~B hit)
This combo is amazing as it grants Dragon Knight some of the best corner carry in the game due to the Hard Knockdown with 5M~B, which gives Dragon Knight enough time to run all the way over to the opposite side of the screen to start her pressure. Finish with 2S > 4S > 214M for extra damage but less oki.
This combo works from any chain, even the most scaled ones such as 2A > 2A > 5B. Any chain into 2B will require a deeper dash-in and not work with A normals due to the range.
Some chains may be a little harder to execute than others due to the amount of time before the opponent techs varies based on starter, such as how starting with 2A will make the opponent tech out faster than if you started with 5B.
This combo also goes into this combo linked below but can only be done when starting the combo at the middle of the screen. Instead of ending the combo at (5M~B hit), continue with 5[S] into 4S.
Based on what starter you used with this combo, you may only get one or two loops of 5M~S > 5B > 5[S] > 5[S]
- This combo consumes 80 Mana