DNFD/Hitman/Data

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< DNFD‎ | Hitman

Links

Infobox Data

Portrait Icon Name Health Guard Gauge Prejump MP Regen Rate Unique Movement Options
DNFD Hitman Portrait.png DNFD Hitman Icon.png Hitman 1020 1000 12
Backdash Forward Dash Jump Height Jump Duration Walk Speed Backward Walk Speed Initial Dash Speed Dash Acceleration
1-16 lower body invuln 361.8 6.3 4.4 12 0.25

Normal Moves

5A Data

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
55 Mid 8 2 22 -6 -3 65% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman 5A.png
DNFD Hitman 5A Hitbox.png

5AA Data

5AA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
25×4 Mid 10 2(8) 22 -5 +2 70%×4 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman 5AA.png
DNFD Hitman 5AA 1 Hitbox.pngDNFD Hitman 5AA 2 Hitbox.png

5B Data

5B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
80 Mid 11 3 21 -2 0 75% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman 5B.png
DNFD Hitman 5B Hitbox.png

2A Data

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
30×3 Low 7 1,1,4 19 -9 +1 75%×3 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman 2A.png
DNFD Hitman 2A Hitbox.png

2B Data

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
80 Low 13 3 28 -12 Varies 70% 1~8 Above waist
9~12 Upper body
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman 2B.png
DNFD Hitman 2B Hitbox.png

j.A Data

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
20×3 High 6 2,1(1)3 Until landing+2 Varies Varies 70%×3 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman jA.png
DNFD Hitman jA 1 Hitbox.pngDNFD Hitman jA 2 Hitbox.pngDNFD Hitman jA 3 Hitbox.png

j.B Data

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
30×2 High 10 3,2 Until landing+3 Varies Varies 75%×2 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman jB.png
DNFD Hitman jB 1 Hitbox.pngDNFD Hitman jB 2 Hitbox.png

Universal Mechanics

Throw Data

A+B
Throw
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
150 Throw 5 2 22 N/A HKD(+3) 0% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman AB.png
File:DNFD Hitman AB Hitbox.png

Dodge Data

6G
Dodge
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
- - - 0 30 1 - - - 1~20 Hit, Projectile
21~30 Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - - - - - -
DNFD Hitman 6G.png
File:DNFD Hitman 6G Hitbox.png

Backwards Dodge Data

4G
Backwards Dodge
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
- - - 0 30 8 - - - 1~20 Hit, Projectile
21~30 Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - - - - - -
DNFD Hitman 6G.png
File:DNFD Hitman 6G Hitbox.png

Guard Cancel Data

6B+S
Guard Cancel
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
70 All 23 +24 0% 1~23~ Strike/Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
100
DNFD Hitman 2S2.png
Arguably his best anti-air.
DNFD Hitman 2S 2 Hitbox.png

Skills

Surprise Cut Data

5S
Surprise Cut
special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
30×3, 50, 20×4 All 15 1(5)3(5)2(12)3,2,3,2 -9 -4 80%×8 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman 5S.pngDNFD Hitman 5S 2.png
DNFD Hitman 5S 1 Hitbox.pngDNFD Hitman 5S 2 Hitbox.pngDNFD Hitman 5S 3 Hitbox.pngDNFD Hitman 5S 4 Hitbox.pngDNFD Hitman 5S 5 Hitbox.png
Much greater reach than subsequent strikes •   •   • Mind the Gap

Dead Lift Data

2S
Dead Lift
special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
60, 90 All 12, 22 3(7)5 -15 Varies 80%×2 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman 2S.pngDNFD Hitman 2S2.png
First Hit • Second Hit
DNFD Hitman 2S 1 Hitbox.pngDNFD Hitman 2S 2 Hitbox.png

Agile Maneuver Data

6S
Agile Maneuver
special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
70, 30×3 All 18 2(3)4,2,4 -8 -6 75%, 80%×3 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman 6S.png
DNFD Hitman 6S 1 Hitbox.pngDNFD Hitman 6S 2 Hitbox.pngDNFD Hitman 6S 3 Hitbox.pngDNFD Hitman 6S 4 Hitbox.pngDNFD Hitman 6S 5 Hitbox.png

Mighty Strike Data

4S
Mighty Strike
special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
85 All 22 2 -10 HKD 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman 4S.png
DNFD Hitman 4S Hitbox.png

Dead Six Data

j.S
Dead Six
special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
90, 20×5 High, All 18 4(12)6 Until landing+5 Varies Varies 80%×6 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman jS.pngDNFD Hitman jS 2.png
DNFD Hitman jS Hitbox.pngDNFD Hitman jS 2 Hitbox.png

MP Special Moves

Final Strike Data

5M
Final Strike
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
120 All 26 4 -4 +14 90% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
50
DNFD Hitman 5M.png
Slightly too slow to throw out in neutral without a read
DNFD Hitman 5M Hitbox.png

Bill Drill Data

623M
Bill Drill
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
159 50×2, 80 All 12 2(3)2(18)3 -33 Varies 90%×2, 30 1~12 All
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
70
DNFD Hitman 623M.png
DNFD Hitman 623M 1 Hitbox.pngDNFD Hitman 623M 2 Hitbox.pngDNFD Hitman 623M 3 Hitbox.png
reversal full invuln until frame 12

Caracole Data

236M
Caracole
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
198 70, 20×4, [25, 20]×5, 20×2 All 15 2,2(15)15(1)18 +2 +15 90%×17 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
70
DNFD Hitman 236M.png
Check that white health
DNFD Hitman 236M 1 Hitbox.pngDNFD Hitman 236M 2 Hitbox.pngDNFD Hitman 236M 3 Hitbox.pngDNFD Hitman 236M 4 Hitbox.png
First active frame (strike) • Max projectile range

Sweep Data

214M
Sweep
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
163 20×9, 70, 20×3 All 16 2(5)3,5(3)2(3)2,2,3(2)2,2(8)11 -3 Varies 90%×13 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
50
DNFD Hitman 214M.pngDNFD Hitman 214M 2.png
DNFD Hitman 214M 1 Hitbox.pngDNFD Hitman 214M 2 Hitbox.pngDNFD Hitman 214M 3 Hitbox.pngDNFD Hitman 214M 4 Hitbox.pngDNFD Hitman 214M 5 Hitbox.pngDNFD Hitman 214M 6 Hitbox.pngDNFD Hitman 214M 7 Hitbox.pngDNFD Hitman 214M 8 Hitbox.png
Total active frames including gaps: 55f

Helix Dive Data

j.M
Helix Dive
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
150 20×11, 60 All 18 2(2)2,1,2(2)3,1,2(2)2,3,2,2(16)3 +3 HKD 90%×12 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
50
DNFD Hitman jM.pngDNFD Hitman jM 2.png
DNFD Hitman jM 1 Hitbox.pngDNFD Hitman jM 2 Hitbox.pngDNFD Hitman jM 3 Hitbox.pngDNFD Hitman jM 4 Hitbox.pngDNFD Hitman jM 5 Hitbox.pngDNFD Hitman jM 6 Hitbox.png
Total active frames including gaps: 47f

Shattering Strike (Battle Command) Data

~5M
Shattering Strike (Battle Command)
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50×2, 100 All Varies 2,2,2 -5 +14(vs Ground Crumples/vs Air HKD) 90%×3 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
10
DNFD Hitman XM5M.png
DNFD Hitman XM5M Hitbox.pngDNFD Hitman XM5M 2 Hitbox.pngDNFD Hitman XM5M 3 Hitbox.png
only during AS

Shattering Strike (Mission in Action) Data

]M[
Shattering Strike (Mission in Action)
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
178 All 25 -2 +9 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
70
DNFD Hitman )M(.png
File:DNFD Hitman )M( hitbox.png
only during AS

Awakening Moves

Dusk Wings Data

AS
Dusk Wings
other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
400(minimum 200) Mid 2+16 8 -38 90% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Hitman AS.pngDNFD Hitman AS Cinematic.png
DNFD Hitman AS Hitbox.png
Large forward step makes this reach from further than it may seem

Category

Mechanics
Application & Advanced Information
Archived Information