DNFD/Monk

From Dustloop Wiki

Overview

Overview
Monk is a character who needs a DNF DUEL player to write an overview on his gameplay
Monk
DNFD Monk Portrait.png
Health
???
Guard Gauge
???
MP Regen Rate
?? /second
Prejump
4F
Backdash
??F
Fastest Attack
x
Reversals
2M/623M

 Monk is classified as a Melee type. While short ranged, he has tricky evasive movement and devastating damage.

Pros
Cons
  • Corner Carry: Monk's moveset naturally moves him forward a lot, and his combo routes have a plethora of ways to push the opponent deep into the corner from anywhere.
  • Standing Overheads: Monk is the only character in the game with access to standing overheads, one of which is also an armored launcher that starts some of his highest damage routes.
  • No True Reversal: His DP Dragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. is armor rather than invulnerable, which loses to lows and throws. Because its also considered a reversal, he can't conversion cancel it like most armor moves.

Unique Mechanics

DNFD Gold Cube.png Awakening Effect: DNFD Monk Awakening Icon.pngDNFD Increase Damage Icon.png One True Justice

Awakening Effect: activates when entering Awakening mode at 30% HP or less.

Allows all normals & skills to be canceled into Ducking DashDNFD Monk 6S.pngGuardAllStartup1Recovery10Advantage- or SwayDNFD Monk 4S.pngGuardAllStartup3Recovery10Advantage- even if they whiff.
MP Skills can also be canceled with Ducking DashDNFD Monk 6S.pngGuardAllStartup1Recovery10Advantage- or SwayDNFD Monk 4S.pngGuardAllStartup3Recovery10Advantage- on hit & block.
Increasess Damage inflicted when landing attacks.

DNFD Clear Cube.png Awakening Effect:DNFD Increase Damage Icon.pngDNFD Defense Up Icon.pngDNFD Movement Speed Up Icon.png Deathblow

Awakening Effect: activates when entering Awakening mode at 50% HP or less.

Increasess Damage inflicted when landing attacks.
Increases Defense.
Increases Movement Speed.

Normal Moves

5A

5AA

5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

A+B

Dodge

6G

Backwards Dodge

4G


Guard Cancel

6B+S

Skills

Heavenly Combination

5S,5SS,5SSS

Second Upper

2S

Ducking Dash

6S DNFD Projectile Invincible Icon.pngTemporarily invincible against projectile property attacks

Ducking Straight

6S~A DNFD Projectile Invincible Icon.pngTemporarily invincible against projectile property attacks

Ducking Upper

6S~B DNFD Projectile Invincible Icon.pngTemporarily invincible against projectile property attacks

Ducking Body Blow

6S~S DNFD Projectile Invincible Icon.pngTemporarily invincible against projectile property attacks

Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln
All (10)+18 3 15 +5 none

Slower startup than the other Ducking follow-ups, but great for resetting pressure thanks to being naturally plus on block and cancellable into 4S. Useful in pressure after conditioning the opponent to block, letting Monk perform frametrap setups with 4S > 6S~A or go for more layered options.

6S~S also has a lot of hitstun and untechable time making it useful in combos (especially juggling in the corner with Gold Cube).

  • Has at least a 10 additional frame startup from Ducking DashDNFD Monk 6S.pngGuardAllStartup1Recovery10Advantage-.

Cancel Options: 4S, MP Skills

Proration On-Hit Guard Damage MP Gain Level
No results

Sway

4S DNFD Nonthrow Invincible Icon.pngTemporarily invincible against attack attacks except throws

Skywind

j.S DNFD Overhead Icon.pngOverhead attack. Must be guarded standing

MP Skills

Big Bang Punch

5M DNFD Super Armor Icon.pngSuper Armor, allowing the move to absorb hits from the opponent while remaining active, except against throws and awakening moves DNFD Projectile Invincible Icon.pngTemporarily invincible against projectile property attacks DNFD Knockdown Icon.pngInflicts hard knockdown on hit

Corkscrew Blow

2M or 623M DNFD Super Armor Icon.pngSuper Armor, allowing the move to absorb hits from the opponent while remaining active, except against throws and awakening moves DNFD Projectile Icon.pngThe tornado is a projectile.

Atomic Chopper

6M or 236M DNFD OTG Icon.pngCan hit a knocked down opponent off the ground DNFD Knockdown Icon.pngInflicts hard knockdown on hit

Gatling Punch

4M or 214M DNFD OTG Icon.pngCan hit a knocked down opponent off the ground DNFD Knockdown Icon.pngInflicts hard knockdown on hit

Demolition Punch

6S~M DNFD Projectile Invincible Icon.pngTemporarily invincible against projectile property attacks

Chopping Hammer

4S~M DNFD Super Armor Icon.pngSuper Armor, allowing the move to absorb hits from the opponent while remaining active, except against throws and awakening moves DNFD Overhead Icon.pngOverhead attack. Must be guarded standing DNFD Knockdown Icon.pngInflicts hard knockdown on hit DNFD OTG Icon.pngCan hit a knocked down opponent off the ground DNFD Projectile Icon.pngThe shockwave is a projectile

Big Bang Punch (Air)

j.M DNFD OTG Icon.pngCan hit a knocked down opponent off the ground DNFD Knockdown Icon.pngInflicts hard knockdown on hit

Awakening Moves

Execution of Justice: Holy See of Lemidios

AS

Colors

1
2
3
4
5
6
7
8

Navigation

 Monk
To edit frame data, edit values in DNFD/Monk/Data.
Mechanics
Application & Advanced Information
Archived Information