Season 1
Version 1.09
Universal Changes
Dodge
- Reduced the recovery from 33f to ??f
- Moved the Strike & Projectile invulnerability frames from 3f~20f to ?f~??f
- Moved the Projectile invulnerability frames from 21f~30f to ??f~??f
Guard Cancel Attack
- Adjusted recovery
- Adjusted hitstun/blockstun
j.MS
- All airborne MS skills now immediately autocorrect to face the opponent when performed.
1.09 Character Changes
Berserker
- HP Increased from 950 to 980 BUFF
- Guard Gauge increased from 1050 to 1200 BUFF
- Awakening Passive BUFF
- Adjusted HP gain on hit to restore red life instead of prioriziting white life first
- Added "Attack Increase" effect
- Added "White Life Damage on Block (Chip Damage) increase" effect
- j.A
Guard:
HighStartup:
8Recovery:
Until landing+2Advantage:
- BUFF- Increased Hitstun
- 5S
Guard:
MidStartup:
18Recovery:
33Advantage:
-13 (Ghost Slash) BUFF- Expanded the hitbox
- Increased knockdown time on airborne hit
- 2S
Guard:
MidStartup:
16Recovery:
37Advantage:
-17 (Upward Slash) BUFF- Can be jump cancelled on hit
- j.2S
Guard:
MidStartup:
16Recovery:
35Advantage:
- (Ashe Fork) BUFF- The second hit can now connect as an OTG
Can hit a knocked down opponent off the ground.
- The second hit can now connect as an OTG
- 2M/623M
Guard:
MidStartup:
16Recovery:
Advantage:
-40 (Raging Fury) BUFF- The last hit launches the opponent higher
- 4M/214M
Guard:
Throw (170)Startup:
11Recovery:
23Advantage:
(Bloodlust) BUFF- Reduced recovery upon hit
- Increased knockdown time
Crusader
BUFF
- HP increased from 1100 to 1130
- Guard Gauge increased from 1200 to 1300
- Awakening Effect (Passive) BUFF
- Enhanced the "Defense Increase" effect.
- Enhanced the "Guard Break Resistance Increase" effect.
- Enhanced the "White Life Damage Recovery Speed Increase" effect.
- Crouch & Crouching Guard BUFF
- Reduced Crusader's crouching hurtbox height
- 2A
Guard:
MidStartup:
7Recovery:
15Advantage:
+4 BUFF- Reduced startup from ??f to ??f
- Reduced the recovery from ??f to ??f
- Launches the opponent higher on hit
- 5B
Guard:
MidStartup:
14Recovery:
23Advantage:
+5 BUFF- Reduced recovery (changed from ??f to ??f on block)
- j.B
Guard:
HighStartup:
14Recovery:
Until landing+7Advantage:
BUFF- Increased hitstun
- Now staggers the opponent on counterhit
- Ground bounces the opponent on airborne hit
- j.S[[File:|130x200px]]Guard:
MidStartup:
33Recovery:
45Advantage:
-16 (Hammer of Repentance) BUFF- Now staggers the opponent on grounded hit
- 6S
Guard:
MidStartup:
20Recovery:
Advantage:
-6 (Flash Sphere) BUFF- Can now be cancelled into from 5A, 5AA, 2A, 5B, 2B, j.S and 2S.
- 5M
Guard:
MidStartup:
15Recovery:
64Advantage:
-14 (Miracle Splitter) BUFF- Reduced the startup for the projectile invulnerability frames
- Extended the untech time on the first hit
- j.M
Guard:
MidStartup:
15Recovery:
Until landing+15Advantage:
(Spear of Victory) BUFF- Reduced the landing recovery
- j.4M/j.214M during Grace
Guard:
MidStartup:
200Recovery:
Advantage:
(Apocalypse) BUFF- Reduced the MP cost from ?? to ??
- Reduced the recovery for easier followups while airborne.
Dragon Knight
- HP increased from 900 to 930 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Passive BUFF
- Added "Attack Increase" effect.
- Added "White Life Damage Recovery Speed Increase" effect
- 5B
Guard:
MidStartup:
8Recovery:
20Advantage:
-4 BUFF- Can now be jump canceled
- 2S
Guard:
MidStartup:
13Recovery:
Advantage:
-12 BUFF- Can now be jump canceled
- 6S
Guard:
MidStartup:
22Recovery:
12(+3 Landing)Advantage:
-1 BUFF- Reduced recovery from ?? to ??.
- Can now be followed up by j.S, even on whiff.
- 4S
Guard:
MidStartup:
28Recovery:
Until landing+23Advantage:
-12 BUFF- The first hit can now be cancalled into j.S
- 6M/236M
Guard:
MidStartup:
20Recovery:
Advantage:
-8 (Dragon Warrior Princess) BUFF- Increased knockdown time on counterhit
- B during Summon Astra
Guard:
MidStartup:
Recovery:
Advantage:
(Dragon Breath) BUFF- Launches back the opponent on the first hit
- The last hit knocks the opponent further away
- Increased damage from ??? to ???
Enchantress
- HP increased from 850 to 900 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Passive BUFF
- Added "White Life Damage Recovery Speed Increase" effect.
- Added "MP Recovery Speed Increase" effect.
- Crouch
- Adjusted the hurtbox for consistency (larger?)
- Dodge (6G) BUFF
- Reduced the recovery
- Added invulnerability against strikes on frame 1
- Increased projectile invulnerability
- 2S
Guard:
MidStartup:
14Recovery:
Advantage:
-17 BUFF- Can now be jump canceled upon connecting with enchantress' hit
- 6M/236M
Guard:
MidStartup:
25Recovery:
Advantage:
-12 (Harvest) BUFF- Reduced the recovery from ?? to ??.
- Increased minimum damage
- Launches the opponent higher
- Extended the untech time
- 2M/623M
Guard:
MidStartup:
Recovery:
Advantage:
+48 during Showtime! (Madd the Guard) BUFF- Increased knockdown time
Ghostblade
- HP increased from 900 to 950 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Passive
- Addded "Guard Damage Damage Increase"
- Added "Movement Speed Increase"
- Crouch & Crouching Guard BUFF
- Reduced the hurtbox
- 5S
Guard:
AllStartup:
15Recovery:
16Advantage:
-20 BUFF- Increased blockstun (Opponent is forced to guard until the last hit)
- 6S~S~S
Guard:
AllStartup:
11Recovery:
Advantage:
N/A BUFF- Expanded the hitbox
- Can now be canceled into MP skills on hit
- 2M/623M
Guard:
Startup:
19Recovery:
Advantage:
(Ghost Retracer) BUFF- Reduced the recovery upon teleporting
Grappler
- Placeholder
Hitman
- Placeholder
Inquisitor
- Placeholder
Kunoichi
- Placeholder
Launcher
- Placeholder
Lost Warrior
- Placeholder
Ranger
- Placeholder
Striker
- Placeholder
Swift Master
- Placeholder
Troubleshooter
- Placeholder
Vanguard
- HP Increased from 1000 to 1100 BUFF
- Guard Gauge increased from 1050 to 1200 BUFF
- Awakening Passive BUFF
- Added "Attack Increase" effect
- Added White Life Damage on Block (Chip Damage) increase effect
- Crouching Guard BUFF
- Reduced the hurtbox.
5BGuard:
MidStartup:
11Recovery:
Advantage:
-17 BUFF
- Reduced the recovery from ?? to ??.
- Can connect against knocked down opponents.
2BGuard:
LowStartup:
13Recovery:
Advantage:
-20 BUFF
- Reduced the recovery from ?? to ??.
2SGuard:
MidStartup:
14Recovery:
Advantage:
-12 BUFF
- Can be jump canceled
5MGuard:
MidStartup:
21Recovery:
Advantage:
-10 BUFF
- Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.
Version 1.08
Various Bug Fixes
Patch 1.08 fixes the following bugs:
Keyboard Control on Steam
- Unable to control with the controller when re-logging into the game after disconnecting the controller.
- Unable to control with keyboard when unplugging the connected controller.
- Improvement in Menu Control with keyboard
- Keys assigned to 'move' from the keyboard can now move the cursor from the game menu.
Player Match Room
- The guide for the keys being removed from the bottom side of the screen in certain situations in the room.
- Unable to change the size of the chat while seating on the Arcade Machine.
- The ranking of the host appears lower than usual when renewing the Room Settings in the room.
- The dialogue notification regarding insufficient remaining slot for Saved Replays does not automatically close in the match result screen after the countdown ends.
Training Mode
- An inaccurate damage value appearing on the bar when the opponent has White Damage
Survival Mode
- The amount of remaining White Damage right before K.O is added as a survival bonus in the result screen.
Scene
- Awakening scene appears with a bug in certain situations.
Ranking Board
- User ID with certain letters appears as " ? ? ? "on the Ranking Board on the Steam version.
Version 1.06
Small Balance update
Striker
- Rising Fist (623M)
Guard:
AllStartup:
9Recovery:
Until L + 17LAdvantage:
-47 NERF- Reduced blockstun after 2nd strike
Grappler
- Charged Magnumsault (5[M])
Guard:
MidStartup:
41Recovery:
16Advantage:
+6 NERF- Reduced time unable to tech during the Charged Effect version
Hitman
- Bill Drill (623M)
Guard:
AllStartup:
12Recovery:
Advantage:
-33 NERF- Reduced blockstun after final strike (-28 to -33 on block)
- Increased guard pushback after final strike
Swift Master
- MP regeneration
- Decreased MP regeneration rate from 12MP/sec to 11MP/sec
- Wind Orb (236M)
Guard:
Startup:
30Recovery:
Advantage:
N/A NERF- Increased time needed to start MP regeneration
- Storm Quaker (236M)
Guard:
MidStartup:
10Recovery:
Advantage:
+73 NERF- Increased time needed to start MP regeneration
- Reduced guaranteed minimum damage
- Storm Strike (]S[)
Guard:
MidStartup:
25Recovery:
20Advantage:
+3 NERF- Reduced guaranteed minimum damage
- Vortex Hurricane (214M)
Guard:
MidStartup:
15Recovery:
Advantage:
+13 NERF- Reduced guaranteed minimum damage
- Wind Blaster (5S)
Guard:
MidStartup:
16Recovery:
26Advantage:
-11 NERF- Reduced guard gauge reduction amount
- decreased blockstun from -9 to -11
- Reduced damage from 95 to 80
- Wind Twist (214M)
Guard:
MidStartup:
14Recovery:
Advantage:
+22 NERF- Increased time needed to start MP regeneration
- Reduced guard gauge reduction amount
- Reduced duration time
- Increased stun time
- Disappears when Guard Break is inflicted upon Swift Master
- Sonic Move (j.XG)
Guard:
MidStartup:
8Recovery:
Advantage:
+8~ NERF- Reduced guard gauge reduction amount
- Reduced white damage against opponents when guarded
- blockstun decreased when triggered in
,
, or
(+4 at best)
Patch History
v1.09 Date: December 22, 2022 ー Major Balance update
v1.08 Date: October 25th, 2022 ー Various bug fixes
v1.06 Date: August 29th, 2022 ー Striker, Grappler, Hitman, Swiftmaster character balance and bug fixes
v1.03 Date: July 20th, 2022 ー Bugfixes for training mode and keyboard-related online issues. Crusader's Sacred Upper (2S) and Lost Warrior's Mysterious Pierce (236M) are patched to fix improper interactions, Striker's j.S has had its gravity altered and Grappler's 214M can now hit Enchantress. More balance changes and bug fixes are said to be in the works.
Launch Version Date: June 28th, 2022 ー It's launched
Open Beta Date: April 1st, 2022 ー Open beta patch notes, feedback taken from first beta
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •