DNFD/Patch Notes

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Season 1

Version 1.09

Universal Changes


Dodge

  • Reduced the recovery from 33f to ??f
  • Moved the Strike & Projectile invulnerability frames from 3f~20f to ?f~??f
  • Moved the Projectile invulnerability frames from 21f~30f to ??f~??f

Guard Cancel Attack

  • Adjusted recovery
  • Adjusted hitstun/blockstun

j.MS

  • All airborne MS skills now immediately autocorrect to face the opponent when performed.

1.09 Character Changes


Berserker

  • HP Increased from 950 to 980 BUFF
  • Guard Gauge increased from 1050 to 1200 BUFF
  • Awakening Passive BUFF
    • Adjusted HP gain on hit to restore red life instead of prioriziting white life first
    • Added "Attack Increase" effect
    • Added "White Life Damage on Block (Chip Damage) increase" effect
  • j.ADNFD Berserker jA.pngGuard:
    High
    Startup:
    8
    Recovery:
    Until landing+2
    Advantage:
    -
    BUFF
    • Increased Hitstun
  • 5SDNFD Berserker 5S.pngGuard:
    Mid
    Startup:
    18
    Recovery:
    33
    Advantage:
    -13
    (Ghost Slash) BUFF
    • Expanded the hitbox
    • Increased knockdown time on airborne hit
  • 2SDNFD Berserker 2S.pngGuard:
    Mid
    Startup:
    16
    Recovery:
    37
    Advantage:
    -17
    (Upward Slash) BUFF
    • Can be jump cancelled on hit
  • j.2SDNFD Berserker j2S.pngGuard:
    Mid
    Startup:
    16
    Recovery:
    35
    Advantage:
    -
    (Ashe Fork) BUFF
    • The second hit can now connect as an OTG DNFD OTG Icon.pngCan hit a knocked down opponent off the ground.
  • 2M/623MDNFD Berserker 623M.pngGuard:
    Mid
    Startup:
    16
    Recovery:
    Advantage:
    -40
    (Raging Fury) BUFF
    • The last hit launches the opponent higher
  • 4M/214MDNFD Berserker 214M 2.pngGuard:
    Throw (170)
    Startup:
    11
    Recovery:
    23
    Advantage:
    (Bloodlust) BUFF
    • Reduced recovery upon hit
    • Increased knockdown time

Crusader

BUFF

  • HP increased from 1100 to 1130
  • Guard Gauge increased from 1200 to 1300
  • Awakening Effect (Passive) BUFF
    • Enhanced the "Defense Increase" effect.
    • Enhanced the "Guard Break Resistance Increase" effect.
    • Enhanced the "White Life Damage Recovery Speed Increase" effect.
  • Crouch & Crouching Guard BUFF
    • Reduced Crusader's crouching hurtbox height
  • 2ADNFD Crusader 2A.pngGuard:
    Mid
    Startup:
    7
    Recovery:
    15
    Advantage:
    +4
    BUFF
    • Reduced startup from ??f to ??f
    • Reduced the recovery from ??f to ??f
    • Launches the opponent higher on hit
  • j.ADNFD Crusader jA.pngGuard:
    High
    Startup:
    7
    Recovery:
    Until landing+3
    Advantage:
    BUFF
    • Reduced landing recovery
  • 5BDNFD Crusader 5B.pngGuard:
    Mid
    Startup:
    14
    Recovery:
    23
    Advantage:
    +5
    BUFF
    • Reduced recovery (changed from ??f to ??f on block)
  • j.BDNFD Crusader jB.pngGuard:
    High
    Startup:
    14
    Recovery:
    Until landing+7
    Advantage:
    BUFF
    • Increased hitstun
    • Now staggers the opponent on counterhit
    • Ground bounces the opponent on airborne hit
  • j.S[[File:|130x200px]]Guard:
    Mid
    Startup:
    33
    Recovery:
    45
    Advantage:
    -16
    (Hammer of Repentance) BUFF
    • Now staggers the opponent on grounded hit
  • 6SDNFD Crusader 6S.pngGuard:
    Mid
    Startup:
    20
    Recovery:
    Advantage:
    -6
    (Flash Sphere) BUFF
    • Can now be cancelled into from 5A, 5AA, 2A, 5B, 2B, j.S and 2S.
  • 5MDNFD Crusader 5M 1.pngGuard:
    Mid
    Startup:
    15
    Recovery:
    64
    Advantage:
    -14
    (Miracle Splitter) BUFF
    • Reduced the startup for the projectile invulnerability frames
    • Extended the untech time on the first hit
  • j.MDNFD Crusader jM.pngGuard:
    Mid
    Startup:
    15
    Recovery:
    Until landing+15
    Advantage:
    (Spear of Victory) BUFF
    • Reduced the landing recovery
  • j.4M/j.214M during GraceDNFD Crusader j214M.pngGuard:
    Mid
    Startup:
    200
    Recovery:
    Advantage:
    (Apocalypse) BUFF
    • Reduced the MP cost from ?? to ??
    • Reduced the recovery for easier followups while airborne.

Dragon Knight

  • HP increased from 900 to 930 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Passive BUFF
    • Added "Attack Increase" effect.
    • Added "White Life Damage Recovery Speed Increase" effect
  • 5BDNFD Dragon Knight 5B.pngGuard:
    Mid
    Startup:
    8
    Recovery:
    20
    Advantage:
    -4
    BUFF
    • Can now be jump canceled
  • 2SDNFD Dragon Knight 2S.pngGuard:
    Mid
    Startup:
    13
    Recovery:
    Advantage:
    -12
    BUFF
    • Can now be jump canceled
  • 6SDNFD Dragon Knight 6S.pngGuard:
    Mid
    Startup:
    22
    Recovery:
    12(+3 Landing)
    Advantage:
    -1
    BUFF
    • Reduced recovery from ?? to ??.
    • Can now be followed up by j.S, even on whiff.
  • 4SDNFD Dragon Knight 4S.pngGuard:
    Mid
    Startup:
    28
    Recovery:
    Until landing+23
    Advantage:
    -12
    BUFF
    • The first hit can now be cancalled into j.S
  • 6M/236MDNFD Dragon Knight 236M.pngGuard:
    Mid
    Startup:
    20
    Recovery:
    Advantage:
    -8
    (Dragon Warrior Princess) BUFF
    • Increased knockdown time on counterhit
  • B during Summon AstraDNFD Dragon Knight 5MB.pngGuard:
    Mid
    Startup:
    Recovery:
    Advantage:
    (Dragon Breath) BUFF
    • Launches back the opponent on the first hit
    • The last hit knocks the opponent further away
    • Increased damage from ??? to ???

Enchantress

  • HP increased from 850 to 900 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Passive BUFF
    • Added "White Life Damage Recovery Speed Increase" effect.
    • Added "MP Recovery Speed Increase" effect.
  • Crouch
    • Adjusted the hurtbox for consistency (larger?)
  • Dodge (6G) BUFF
    • Reduced the recovery
    • Added invulnerability against strikes on frame 1
    • Increased projectile invulnerability
  • 2SDNFD Enchantress 2S 2.pngGuard:
    Mid
    Startup:
    14
    Recovery:
    Advantage:
    -17
    BUFF
    • Can now be jump canceled upon connecting with enchantress' hit
  • j.SDNFD Enchantress jS 1.pngGuard:
    Mid
    Startup:
    15
    Recovery:
    Advantage:
    BUFF
    • Reduced landing recovery from ?? to ??
  • 6M/236MDNFD Enchantress 236M.pngGuard:
    Mid
    Startup:
    25
    Recovery:
    Advantage:
    -12
    (Harvest) BUFF
    • Reduced the recovery from ?? to ??.
    • Increased minimum damage
    • Launches the opponent higher
    • Extended the untech time
  • 2M/623MDNFD Enchantress 5M 623M.pngGuard:
    Mid
    Startup:
    Recovery:
    Advantage:
    +48
    during Showtime! (Madd the Guard) BUFF
    • Increased knockdown time

Ghostblade

  • HP increased from 900 to 950 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Passive
    • Addded "Guard Damage Damage Increase"
    • Added "Movement Speed Increase"
  • Crouch & Crouching Guard BUFF
    • Reduced the hurtbox
  • 5SDNFD Ghostblade 5S.pngGuard:
    All
    Startup:
    15
    Recovery:
    16
    Advantage:
    -20
    BUFF
    • Increased blockstun (Opponent is forced to guard until the last hit)
  • 2SDNFD Ghostblade 2S.pngGuard:
    All
    Startup:
    23
    Recovery:
    13
    Advantage:
    -3
    BUFF
    • Reduced recovery
    • Can now be canceled into 2M/623MDNFD Ghostblade 623M.pngGuard:
      Startup:
      19
      Recovery:
      Advantage:
  • 6S~SDNFD Ghostblade 6SS.pngGuard:
    All
    Startup:
    12
    Recovery:
    10
    Advantage:
    N/A
    BUFF
    • Expanded the hitbox
  • 6S~S~SDNFD Ghostblade 6SSS.pngGuard:
    All
    Startup:
    11
    Recovery:
    Advantage:
    N/A
    BUFF
    • Expanded the hitbox
    • Can now be canceled into MP skills on hit
  • j.SDNFD Ghostblade jS-2.pngGuard:
    High then All
    Startup:
    29
    Recovery:
    Until landing+20
    Advantage:
    +4
    BUFF
    • Reduced recovery
    • 5MDNFD Ghostblade 5M.pngGuard:
      All
      Startup:
      21
      Recovery:
      Advantage:
      -3(point blank)
      (Ghost: Single Strike) BUFF
    • Extended the untech time
    • 5M~5MDNFD Ghostblade 5MM.pngGuard:
      All
      Startup:
      Recovery:
      Advantage:
      -12
      (Dyad: Soul Cross) BUFF
    • Can now be canceled with 2M/623MDNFD Ghostblade 623M.pngGuard:
      Startup:
      19
      Recovery:
      Advantage:
      .
  • 2M/623MDNFD Ghostblade 623M.pngGuard:
    Startup:
    19
    Recovery:
    Advantage:
    (Ghost Retracer) BUFF
    • Reduced the recovery upon teleporting

Grappler

  • Placeholder

Hitman

  • Placeholder

Inquisitor

  • Placeholder

Kunoichi

  • Placeholder

Launcher

  • Placeholder

Lost Warrior

  • Placeholder

Ranger

  • Placeholder

Striker

  • Placeholder

Swift Master

  • Placeholder

Troubleshooter

  • Placeholder

Vanguard

  • HP Increased from 1000 to 1100 BUFF
  • Guard Gauge increased from 1050 to 1200 BUFF
  • Awakening Passive BUFF
    • Added "Attack Increase" effect
    • Added White Life Damage on Block (Chip Damage) increase effect
  • Crouching Guard BUFF
    • Reduced the hurtbox.

5BDNFD Vanguard 5B.pngGuard:
Mid
Startup:
11
Recovery:
Advantage:
-17
BUFF

  • Reduced the recovery from ?? to ??.
  • Can connect against knocked down opponents.

2BDNFD Vanguard 2B.pngGuard:
Low
Startup:
13
Recovery:
Advantage:
-20
BUFF

  • Reduced the recovery from ?? to ??.

2SDNFD Vanguard 2S.pngGuard:
Mid
Startup:
14
Recovery:
Advantage:
-12
BUFF

  • Can be jump canceled

5MDNFD Vanguard 5M 1.pngGuard:
Mid
Startup:
21
Recovery:
Advantage:
-10
BUFF

  • Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.

Version 1.08

Various Bug Fixes


Patch 1.08 fixes the following bugs:

Keyboard Control on Steam

  • Unable to control with the controller when re-logging into the game after disconnecting the controller.
  • Unable to control with keyboard when unplugging the connected controller.
  • Improvement in Menu Control with keyboard
  • Keys assigned to 'move' from the keyboard can now move the cursor from the game menu.

Player Match Room

  • The guide for the keys being removed from the bottom side of the screen in certain situations in the room.
  • Unable to change the size of the chat while seating on the Arcade Machine.
  • The ranking of the host appears lower than usual when renewing the Room Settings in the room.
  • The dialogue notification regarding insufficient remaining slot for Saved Replays does not automatically close in the match result screen after the countdown ends.

Training Mode

  • An inaccurate damage value appearing on the bar when the opponent has White Damage

Survival Mode

  • The amount of remaining White Damage right before K.O is added as a survival bonus in the result screen.

Scene

  • Awakening scene appears with a bug in certain situations.

Ranking Board

  • User ID with certain letters appears as " ? ? ? "on the Ranking Board on the Steam version.


Official Patch Notes


Version 1.06

Small Balance update


Striker

  • Rising Fist (623M)DNFD Striker 623M.pngGuard:
    All
    Startup:
    9
    Recovery:
    Until L + 17L
    Advantage:
    -47
    NERF
    • Reduced blockstun after 2nd strike

Grappler

  • Charged Magnumsault (5[M])DNFD Grappler 5M Charge.pngGuard:
    Mid
    Startup:
    41
    Recovery:
    16
    Advantage:
    +6
    NERF
    • Reduced time unable to tech during the Charged Effect version

Hitman

  • Bill Drill (623M)DNFD Hitman 623M.pngGuard:
    All
    Startup:
    12
    Recovery:
    Advantage:
    -33
    NERF
    • Reduced blockstun after final strike (-28 to -33 on block)
    • Increased guard pushback after final strike

Swift Master

  • MP regeneration
    • Decreased MP regeneration rate from 12MP/sec to 11MP/sec
  • Wind Orb (236M)DNFD Swift Master 236M.pngGuard:
    Startup:
    30
    Recovery:
    Advantage:
    N/A
    NERF
    • Increased time needed to start MP regeneration
  • Storm Quaker (236M)DNFD Swift Master 236M 236M.pngGuard:
    Mid
    Startup:
    10
    Recovery:
    Advantage:
    +73
    NERF
    • Increased time needed to start MP regeneration
    • Reduced guaranteed minimum damage
  • Storm Strike (]S[)DNFD Swift Master )S(.pngGuard:
    Mid
    Startup:
    25
    Recovery:
    20
    Advantage:
    +3
    NERF
    • Reduced guaranteed minimum damage
  • Vortex Hurricane (214M)DNFD Swift Master 214M 214M.pngGuard:
    Mid
    Startup:
    15
    Recovery:
    Advantage:
    +13
    NERF
    • Reduced guaranteed minimum damage
  • Wind Blaster (5S)DNFD Swift Master 5S.pngGuard:
    Mid
    Startup:
    16
    Recovery:
    26
    Advantage:
    -11
    NERF
    • Reduced guard gauge reduction amount
    • decreased blockstun from -9 to -11
    • Reduced damage from 95 to 80
  • Wind Twist (214M)DNFD Swift Master 214M.pngGuard:
    Mid
    Startup:
    14
    Recovery:
    Advantage:
    +22
    NERF
    • Increased time needed to start MP regeneration
    • Reduced guard gauge reduction amount
    • Reduced duration time
    • Increased stun time
    • Disappears when Guard Break is inflicted upon Swift Master
  • Sonic Move (j.XG)DNFD Swift Master jXG.pngGuard:
    Mid
    Startup:
    8
    Recovery:
    Advantage:
    +8~
    NERF
    • Reduced guard gauge reduction amount
    • Reduced white damage against opponents when guarded
    • blockstun decreased when triggered in 1, 2, or 3 (+4 at best)

Patch History

v1.09 Date: December 22, 2022 ー Major Balance update


v1.08 Date: October 25th, 2022 ー Various bug fixes


v1.06 Date: August 29th, 2022 ー Striker, Grappler, Hitman, Swiftmaster character balance and bug fixes


v1.03 Date: July 20th, 2022 ー Bugfixes for training mode and keyboard-related online issues. Crusader's Sacred Upper (2S) and Lost Warrior's Mysterious Pierce (236M) are patched to fix improper interactions, Striker's j.S has had its gravity altered and Grappler's 214M can now hit Enchantress. More balance changes and bug fixes are said to be in the works.


Launch Version Date: June 28th, 2022 ー It's launched


Open Beta Date: April 1st, 2022 ー Open beta patch notes, feedback taken from first beta


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