DNFD/Striker/Data

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Infobox Data

Portrait Icon Name Health Guard Prejump MP Regen Rate Unique Movement Options
DNFD Striker Portrait.png DNFD Striker Icon.png Striker 900 1000 4 15
Backdash Forward Dash Jump Height Jump Duration Walk Speed Backward Walk Speed Initial Dash Speed Dash Acceleration
348.65 9.5 7.8 13.5 0.7


Normal Moves

5A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5A 45 All 5 2 14 -2 0 65% none 1 13 15 20 18 6 1 - Normal
DNFD Striker 5A.png
DNFD Striker 5A Hitbox.png


5AA Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5AA 50 All 7 3 16 -3 0 70% none 2 15 18 25 21 8 20 1 Normal
DNFD Striker 5AA.png
DNFD Striker 5AA Hitbox.png


5B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5B 60 All 9 3 20 -4 -2 75% none 2 18 20 28 25 10 40 3 Normal
DNFD Striker 5B.png
DNFD Striker 5B Hitbox.png


2A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
2A 35 Low 6 2 15 -3 -1 55% none 1 13 15 20 18 6 20 1 Normal
DNFD Striker 2A.png
DNFD Striker 2A Hitbox.png


2B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
2B 60 Low 10 10 26 -11~-20 HKD 70% none 2 15 - 30 - 10 40 3 Normal
DNFD Striker 2B.png
DNFD Striker 2B Hitbox.pngDNFD Striker 2B 2 Hitbox.png
Early active frames • Slightly better low profile on later frames


j.A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
j.A 45 High 5 2 18 70% none - 13 15 25 18 6 20 1 Normal
DNFD Striker jA.png
DNFD Striker jA Hitbox.png


j.B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
j.B 65 High 9 4 24 75% none 2 17 20 35 25 8 40 3 Normal
DNFD Striker jB.png
DNFD Striker jB Hitbox.png


Universal Mechanics

Throw Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Throw A+B 150 Throw 5 2 22 HKD(+2) 0% none 10 Other
DNFD Striker AB.png
110x110px


Dodge Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Dodge 6G N/A none Other
DNFD Striker 6G.png
110x110px


Guard Cancel Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Guard Cancel 6B+S 70 All 18 3 33 -23 +17 (HKD) 0% 1~20 Strike 3 12 - - - 11 - 100 Other
DNFD Striker 2S.png
DNFD Striker 2S Hitbox.png


Special Moves

Tiger Chain Strike Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Tiger Chain Strike 5S 75 All 14 3 24 -8 Launch 75% none 4 18 - 35 - 12 40 5 Special
DNFD Striker 5S.png
DNFD Striker 5S Hitbox.png


Tiger Chain Bash Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Tiger Chain Bash Data 5S~S 40, 50 All 7 2 (11) 2 23 -7 ?, Launch 80%×2 none 2, 4 16, 18 23, - 40, 50 31, - 5, 12 20, 40 1, 3 Special
DNFD Striker 5SS.png
DNFD Striker 5SS 1 Hitbox.pngDNFD Striker 5SS 2 Hitbox.png


Muse's Uppercut Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Muse's Uppercut 2S 75 All 12 3 34 -18 Launch 80% none 3 18 - 35 - 11 60 5 - Special
DNFD Striker 2S.png
DNFD Striker 2S Hitbox.png


Crushing Fist Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Crushing Fist 6S 80 All 16 4 33 -18 -12 80% none 5 18 24 40 32 15 70 5 Special
DNFD Striker 6S.png
DNFD Striker 6S Hitbox.png


Low Kick Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Low Kick 4S 60 Low 14 2 25 -9 -4 75% none 3 17 22 40 30 10 40 5 Special
DNFD Striker 4S.png
DNFD Striker 4S Hitbox.png


Air Walk Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Air Walk j.S 70 All 14 Until L 7L - - 80% none 3 15 23 - 31 12 5 Special
DNFD Striker jS.png
DNFD Striker jS Hitbox.png
Plummets on air hit


MP Special Moves

Shadowless Kick Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Shadowless Kick 5M 125 40, 50×2 Low, All 8 3 (5) 3 (8) 4 22 -3 Launch 90%×3 none 5, 3, 3 20, 16, 22 29, Launch 90, 90, 50 37, Launch 10, 10, 15 30, 30, 50 30 M
DNFD Striker 5M 1.pngDNFD Striker 5M 2.pngDNFD Striker 5M 3.png
DNFD Striker 5M 1 Hitbox.pngDNFD Striker 5M 2 Hitbox.pngDNFD Striker 5M 3 Hitbox.png


Rising Fist Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Rising Fist 623M 112 60, 55×3 All 9 1, 10 Until L + 17L -47 HKD 50%, 60%×3 1~9 All 3, 3 15, 15 Launch Launch Launch 12, 8 40x4 50 M
DNFD Striker 623M.png
DNFD Striker 623M 1 Hitbox.pngDNFD Striker 623M 2 Hitbox.png
First Active Frame • Rising Hitbox
reversal


Mountain Pusher Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Mountain Pusher 236M 110 All 18 6 29 -8 Launch, WBounce 90% 4~23 Projectile 5 25 - 150 - 14 100 50 M
DNFD Striker 236M.png
DNFD Striker 236M Hitbox.png
Launches on hit
Additionally wall bounces on CH


One Inch Punch Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
One Inch Punch 214M 150 All 29 4 14 +4 +?? 90% none 5 20 Crumple WBounce Crumple 15 330 50 M
DNFD Striker 214M.png
DNFD Striker 214M Hitbox.png
Wall bounces on air hit


Tornado Kick Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Tornado Kick j.M 30×2, 50 All 18 3 (12) 3 (8) 4 10+2L - - 90%×3 none 3 18, 18, 23 25, 25, 30 90 33, 33, 38 10, 10, 12 40x3 30 M
DNFD Striker jM.png
Not an overhead
DNFD Striker jM 1 Hitbox.pngDNFD Striker jM 2 Hitbox.pngDNFD Striker jM 3 Hitbox.png


Awakening Moves

Empress's Climactic Fist Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Empress's Climactic Fist AS 400 All 21 4 60 -45 90% none 18 other
DNFD Striker AS.png
DNFD Striker AS Hitbox.png


Rebeat Whiff Table

Rebeat Whiff Advantages  
Attack Regular Adv. 5A(w) Adv. Difference
5B -4 -2 2F, reset opp.
2B -11~-20 -5~-15 ~5-6F, safer oB
5S -8 -2 6F, reset opp.
2S -18 -2 16F, reset opp.
6S -18 -5 13F, safer oB
4S -9 -3 3F, safe oB

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