DNFD/Troubleshooter/Data

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Infobox Data

Portrait Icon Name Health Guard Prejump MP Regen Rate Unique Movement Options
DNFD Troubleshooter Portrait.png DNFD Troubleshooter Icon.png Troubleshooter 1050 1050 15
Backdash Forward Dash Jump Height Jump Duration Walk Speed Backward Walk Speed Initial Dash Speed Dash Acceleration
335.825 6 4.1 12 0.25


Normal Moves

5A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5A 60 All 9 -3 -1 65% none Normal
DNFD Troubleshooter 5A.png
DNFD Troubleshooter 5A Hitbox.png


5AA Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5AA 65 All -7 -5 70% none Normal
DNFD Troubleshooter 5AA.png
DNFD Troubleshooter 5AA Hitbox.png


5B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
5B 80 All 12 -7 0 75% none Normal
DNFD Troubleshooter 5B.png
DNFD Troubleshooter 5B Hitbox.png


2A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
2A 50 All 8 -6 -6 60% none Normal
DNFD Troubleshooter 2A.png
DNFD Troubleshooter 2A Hitbox.png


2B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
2B 70 All 12 -8 75% none Normal
DNFD Troubleshooter 2B.png
DNFD Troubleshooter 2B Hitbox.png


j.A Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
j.A 50 High 8 70% none Normal
DNFD Troubleshooter jA.png
DNFD Troubleshooter jA Hitbox.png


j.B Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
j.B 70 High 12 75% none Normal
DNFD Troubleshooter jB.png
DNFD Troubleshooter jB Hitbox.png


Universal Mechanics

Throw Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Throw A+B 150 Throw 5 2 22 HKD(+4) 0% none Other
DNFD Troubleshooter AB.png
110x110px


Dodge Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Dodge 6G N/A none Other
DNFD Troubleshooter 6G.png
110x110px


Guard Cancel Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Guard Cancel 6B+S 70 All 23 +5 0% none Other
DNFD Troubleshooter 2S.png
DNFD Troubleshooter 2S Hitbox.png


Special Moves

5S Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Sword Bomb 5S 50, 70 All 15 -5 80%×2 none Special
DNFD Troubleshooter 5S1.pngDNFD Troubleshooter 5S2.png
DNFD Troubleshooter 5S Hitbox-1.pngDNFD Troubleshooter 5S Hitbox-2.png


2S Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Black Crescent 2S 100 All 18 -5 80% none Special
DNFD Troubleshooter 2S.png
DNFD Troubleshooter 2S Hitbox.png


6S Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
G-Bomb 6S 80 All 15 -11 80% none Special
DNFD Troubleshooter 6S.png
DNFD Troubleshooter 6S Hitbox.png


4S Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Swashbuckler's Refreshment 4S All 45 none Special
DNFD Troubleshooter 4S.png
Liver poisoning has never looked cooler.
DNFD Troubleshooter 4S Hitbox.png


j.S Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Aerial G-Bomb j.S 80 All 15 80% none Special
DNFD Troubleshooter jS.png
DNFD Troubleshooter jS Hitbox.png


MP Special Moves

5M Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Igniting Slash 1 5M 60 All 28 -2 90% none 20 M
DNFD Troubleshooter 5M.png
DNFD Troubleshooter 5M Hitbox.png


5M~M Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Igniting Slash 2 5M~M 60 All -4 90% none 20 M
DNFD Troubleshooter 5MM.png
DNFD Troubleshooter 5MM Hitbox.png


5M~M~M Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Igniting Slash 3 5M~M~M 80 All +1 90% none 20 M
DNFD Troubleshooter 5MMM.png
Pray they don't roll through this.
DNFD Troubleshooter 5MMM Hitbox.png


623M Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Perfect Batting 623M 100, 50 All 16 -26 90%, 50% 1~?? All 70 M
DNFD Troubleshooter 623M 1.pngDNFD Troubleshooter 623M 2.png
You shouldn't use this at roundstart. But you will.
DNFD Troubleshooter 623M 1 Hitbox.pngDNFD Troubleshooter 623M 2 Hitbox.png
reversal


214M Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Oppression 214M 90, 100 All 18 -23 90%×2 none 50 M
DNFD Troubleshooter 214M 1.pngDNFD Troubleshooter 214M 2.png
Hit a button? or Throw?
DNFD Troubleshooter 214M 1 Hitbox.pngDNFD Troubleshooter 214M 2 Hitbox.pngDNFD Troubleshooter 214M 3 Hitbox.png


236M Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Get on Fire 236M 60, 80 All 26 -17 90%×2 none 60 M
DNFD Troubleshooter 236M.png
Almost nowhere is safe
DNFD Troubleshooter 236M Hitbox.png


236M~M Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Get on Fire (2nd) 236M~M 110 All -19 90% none 20 M
DNFD Troubleshooter 236MM.png
Nowhere is safe.
110x110px


j.M Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Disastrous Quake j.M 60, 80 High 28 +3 90%×2 none 30 M
DNFD Troubleshooter jM.png
Looping one move into itself over and over to deal massive damage? How novel!
DNFD Troubleshooter jM Hitbox.png


Awakening Skill

AS Data

Name Input Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost Type
Incredible AS 400 All 2+16 -32 none other
DNFD Troubleshooter AS.png
[HAVE A GOOD TIME]
DNFD Troubleshooter AS Hitbox.png


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