
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
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Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Belial | 10,000 | 4f | 26f |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | All | 5 | 3 | 6 | +2 | +6 | |||
c.M | 700 | All | 6 | 3 | 12 | 0 | +4 | |||
c.H | 1200 | All | 9 | 5 | 19 | -5 | -1 | |||
c.XX | 350 | All | 9 | 3 | 15 | -3 | +1 | |||
c.XXX | 350 | All | 12 | 3 | 18 | -4 | 0 | |||
f.L | 400 | All | 6 | 5 | 12 | -4 | 0 | |||
f.M | 300, 500 | All | 6 | 2,3 | 14 | -2 | +2 | |||
f.H | 500, 500 | All | 9 | 2(13)2 | 18 | -5 | -1 (forces crouch) | |||
2L | 400 | All | 5 | 3 | 8 | 0 | +4 | 2 | ||
2M | 700 | Low | 7 | 3 | 11 | +1 | +5 | |||
2H | 1000 | All | 10 | 6 | 23 | -12 | -8 | |||
2U | 700 | Low | 10 | 6 | 20 | -11 | HKD | 2 | ||
j.L | High | 5 | Until L | 0 | ||||||
j.M | 550 | High | 7 | 6 | Until L | |||||
j.H | 700 | High | 10 | 6 | Until L | |||||
j.U | 900 | All | 23 | Until L+1 | 18/15 | -5 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Give Daddy Some Sugar | 200,800 | ALL | Total 136 | -2 | HKD | 3~85 Catch |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Goetia | 800 | All | 15 | Total 47 | -10 | -6 | ||||
236X~4L | L Everyone's A Little Crooked | 250×3 | All | 13 | 9×3 | Total 38 | +1 | +5 | |||
236X~4M | M Everyone's A Little Crooked | 250×3 | All | 13 | 9×3 | Total 38 | +1 | +5 | |||
236X~4H | H Everyone's A Little Crooked | 150×5 | All | 27 | 9×5 | Total 40 | +12 | +16 | |||
236M | M Goetia | 800 | All | 17 | Total 49 | -10 | -6 | ||||
236H | H Goetia | 300×3 | All | 15 | Total 49 | +2 | +6 | ||||
214L | L Asmodeus | 700, 500 | All | 15 | 4 | 21 | -6 | KD | |||
214M | M Asmodeus | 700, 700 | All | 21 | 4 | 19 | -4 | KD | |||
214H | H Asmodeus | 700, 600 | All | 14 | 4 | 19 | -4 | HKD | |||
623L | L Notoria | 700, 300 | All | 9 | 2(3)9 | 28 | -20 | KD | 1~13 All | ||
623M | M Notoria | 1000, 500 | All | 38 | 5 | 10 | +2 | KD | 11~22 All | ||
623H | H Notoria | 600, 300, 500 | All | 9 | 2(3)9(18)5 | 24 | -12 | HKD | 1~22 All | ||
632146L | L Vassago | 2000 | Throw | 34 | 3 | 36 | HKD | ||||
632146M | M Vassago | 2500 | Throw | 52 | 3 | 36 | HKD | ||||
632146H | H Vassago | 2000 | Throw | 27~82 | 3 | 34 | HKD |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Legemeton | 3500→2500 | All | 8+5 | 4(18)9 | 30 | -20 | HKD | 1~16 All | ||
236236U | Anagenesis | 4500→3500 | All | 8+5 | 3(12)3 | 45 | -29 | HKD | 1~15 All |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | ||||
Air Throw | 1500 | Airthrow | 5 | 5 | Until L+6 | |||||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 4 |

To edit frame data, edit values in GBVS/Belial/Data.