
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
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Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Ferry | 9,500 | 5f | 22f |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | Mid | 6 | 3 | 8 | +0 | +4 | 0 | ||
c.M | 700 | Mid | 7 | 6 | 9 | +0 | +4 | 2 | ||
c.H | 1000 | Mid | 9 | 4 | 12 | +3 | +7 | 4 | ||
c.XX | 300 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 300 | Mid | 12 | 3 | 18 | -4 | +0 | 3 | ||
f.L | 350 | Mid | 8 | 3 | 15 | -5 | -3 | 0 | ||
f.M | 650 | Mid | 10 | 5 | 20 | -10 | -6 | 2 | ||
f.H | 900 | Mid | 14 | 4 | 28 | -15 | -11 | 3 | ||
2L | 400 | Low | 6 | 3 | 9 | -1 | +3 | 0 | ||
2M | 600 | Low | 12 | 5 | 21 | -11 | -7 | 2 | ||
2H | 900 | All | 14 | 6 | 21 | -10 | -6 | 3 | ||
2U | 700 | Low | 10 | 6 | 17 | -8 | HKD | 2 | ||
j.L | 400 | High/Air | 7 | 4 | Until L | 2 | ||||
j.M | 600 | High/Air | 9 | 4 | Until L | 2 | ||||
j.H | 750 | High/Air | 10 | 4 | Until L | 3 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Ein Ball | 100×15 | Mid | 17 | 1×9,2×5,1 | 22 | -2 | +2 | 4 | ||
j.U | Spectral Dive | 600 | All | 15 [13] | Until L+1 | 21[16] | 2 | ||||
j.8U | Ghostwing | Total 56 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Gespenst | 400 | All | 21 | 10 | 30 | -4 | 0 | |||
236M | M Gespenst | 400 | All | 32 | 10 | 30 | -4 | 0 | |||
236H | H Gespenst | 400 | All | 20 | 10 | 30 | +2 | 0 | |||
236X > X | Whip It Good | 800→600 / 1200→1000 / 1200→1000 | KD / KD / HKD | 4 | |||||||
236X > 4X | Heel | 0 | KD / KD / HKD | 4 | |||||||
214L | L Trombe | 750, 150×2 | Mid | 16 | 3×4 | 16 | -5 | 2 | |||
214M | M Trombe | 550, 150×5 | Mid | 24 | 3×7 | 16 | -3 | KD | 3 | ||
214H | H Trombe | 550, 150×5 | Mid | 16 | 3×7 | 16 | -3 | HKD | 3 | ||
623L | L Beppo, Sic 'Em! | 1000 | All | 7 | 12 | 21 | -16 | KD | 3 | ||
623M | M Beppo, Sic 'Em! | 800, 500 | All | 13 | 3,9 | 21 | -11 | KD | 4 | ||
623H | H Beppo, Sic 'Em! | 450×3 | Mid | 11 | 3,3,6 | 39 | -26 | HKD | 4 | 1~22 All | |
22L | L Geegee, Get 'Em! | 500, 200×5 | All | 22 | Total 45 | 2 | |||||
22M | M Geegee, Get 'Em! | 500, 200×5 | All | 22 | Total 45 | 2 | |||||
22H | H Geegee, Get 'Em! | 200×5 | All | 45 | Total 45 | 2 |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Vergiften | 400×5 | All | 7+9 | Total 41 | +45 | HKD | 4 | |||
214214H | Hinrichten | N/A | 7+0 | ||||||||
236236U | Aetheryte Requiescat | 4500→3500 | Mid | 7+6 | 14 | 42 | -37 | HKD | 4 | 1~12 All |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | 0, 4 | |||
Air Throw | 1500 | Throw | 5 | 5 | Until L+6 | 0, 4 | ||||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 4 | 4-39 Throw 10-37 Low 9-38 Airborne |

To edit frame data, edit values in GBVS/Ferry/Data.