Please feel free to make edits, but include edit summaries and sources where applicable.
Overview
Ferry's gameplan is a combination of zoning and okizeme. Your goal is to frustrate your opponent with long range pokes such that they commit to a risky option. f.MGuardMidStartup10Recovery20Advantage-10 and 2MGuardLowStartup12Recovery21Advantage-11 are the core of your midrange zoning. Bait them into rolling, pressing a button or jumping at you. Once you score a knockdown with 2UGuardLowStartup10Recovery17Advantage-8 or counter hit into 236HGuardAllStartup20Recovery30Advantage+2, set up 22X (geegee) and run your oppressive okizeme and mixups.
Key Moves
Normals:
- f.L - Somewhat fast normal used as a Abare An attack during the opponent's pressure, intended to interrupt it. and close range poking tool.
- f.M - Poke with great range that combos on counter hit.
- 2UGuardLowStartup10Recovery17Advantage-8 - Ranged sweep attack that sets up for your okizeme
- j.LGuardHigh/AirStartup7RecoveryUntil LAdvantage- - Combined with install or geegee, an instant overhead tool that lets you mix your opponent.
Specials:
- 236HGuardAllStartup20Recovery30Advantage+2 - Your main combo tool. Sets up for Okizeme by inputting 4H after. Combo into it from a counterhit normal (aside from fL) or close normal into autocombo
- 22X (geegee) - The core of your okizeme. Put geegee on top of people and threaten to high/low mix them.
- 214HGuardMidStartup16Recovery16Advantage-3 - Frame trap and combo tool that lets you convert off a f.L. Wallbounces in the corner for big damage.
Anti-Airs
- 623HGuardMidStartup11Recovery39Advantage-26 - Invincible air unblockable tool.
- 2HGuardAllStartup14Recovery21Advantage-10 - Air blockable, but gives great reward on hit and has a long ranged hitbox.
Combos
Midscreen
Sample combo from a close normal:
cl.L > autocombo > 236H ~ 4H > (setup) > 22H (you can use 214H or 623M if you lack the cooldowns for it. 236H is preferred for okizeme)
Off a f.L or close range far normal:
f.L > 214H
Corner
cl.L > autocombo > 214H > f.H > 623M
Mix-ups
mixup setup:
- cl.L > autocombo > 236H ~ 4H > (setup) 22H
Mixup and combo:
- j.L / 2L2L> cl.H > autocombo > 623M
Frame Traps
sample frame traps:
- cl.H > cl.H
- f.L > 214H - Natural Frame Trap that also combos on hit
Further Learning
The Strategy page contains lots of information about all sorts of tricks and tips that Ferry can use.