GBVS/Ferry/Starter

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< GBVS‎ | Ferry


Overview

Ferry's gameplan is a combination of zoning and okizeme. Your goal is to frustrate your opponent with long range pokes such that they commit to a risky option. f.MGBVS Ferry fM.pngGuardMidStartup10Recovery20Advantage-10 and 2MGBVS Ferry 2M.pngGuardLowStartup12Recovery21Advantage-11 are the core of your midrange zoning. Bait them into rolling, pressing a button or jumping at you. Once you score a knockdown with 2UGBVS Ferry 2U.pngGuardLowStartup10Recovery17Advantage-8 or counter hit into 236HGBVS Ferry 236X.pngGuardAllStartup20Recovery30Advantage+2, set up 22X (geegee) and run your oppressive okizeme and mixups.

Key Moves


Normals:

  • f.L - Somewhat fast normal used as a Abare An attack during the opponent's pressure, intended to interrupt it. and close range poking tool.
  • f.M - Poke with great range that combos on counter hit.
  • 2UGBVS Ferry 2U.pngGuardLowStartup10Recovery17Advantage-8 - Ranged sweep attack that sets up for your okizeme
  • j.LGBVS Ferry jL.pngGuardHigh/AirStartup7RecoveryUntil LAdvantage- - Combined with install or geegee, an instant overhead tool that lets you mix your opponent.

Specials:

  • 236HGBVS Ferry 236X.pngGuardAllStartup20Recovery30Advantage+2 - Your main combo tool. Sets up for Okizeme by inputting 4H after. Combo into it from a counterhit normal (aside from fL) or close normal into autocombo
  • 22X (geegee) - The core of your okizeme. Put geegee on top of people and threaten to high/low mix them.
  • 214HGBVS Ferry 214X.pngGuardMidStartup16Recovery16Advantage-3 - Frame trap and combo tool that lets you convert off a f.L. Wallbounces in the corner for big damage.


Anti-Airs


  • 623HGBVS Ferry 623X.pngGuardMidStartup11Recovery39Advantage-26 - Invincible air unblockable tool.
  • 2HGBVS Ferry 2H.pngGuardAllStartup14Recovery21Advantage-10 - Air blockable, but gives great reward on hit and has a long ranged hitbox.


Combos


Midscreen


Sample combo from a close normal:

  • cl.L > autocombo > 236H ~ 4H > (setup) > 22H (you can use 214H or 623M if you lack the cooldowns for it. 236H is preferred for okizeme)

Off a f.L or close range far normal:

  • f.L > 214H


Corner


  • cl.L > autocombo > 214H > f.H > 623M


Mix-ups

mixup setup:

  • cl.L > autocombo > 236H ~ 4H > (setup) 22H

Mixup and combo:

  • j.L / 2L2L> cl.H > autocombo > 623M

Frame Traps


sample frame traps:

  • cl.H > cl.H
  • f.L > 214H - Natural Frame Trap that also combos on hit

Further Learning

The Strategy page contains lots of information about all sorts of tricks and tips that Ferry can use.


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