AA 2H > 214Lw~214M, f.L/f.M/2M > 214L~214M/214M
AA 2H > 5[U]
First combo provides really high corner carry at the cost of being somewhat finicky. Which normal you use depends on the height the opponent got hit at and will require some intuition. Ending the combo with 214M gives more damage but is more picky about distance and won't work from f.L.
The second combo is much less damage but overall much easier to confirm. If the opponent is too high they'll flip out before 5U.
Both of these combos are easily CH confirmable due to the starters. If the opponent gets CH by 2H, either don't do the follow-up 214M or cancel the 5[U] charge with a button.