
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
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Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Zeta | 10,000 | 4f | 22f |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | Mid | 5 | 3 | 5 | +2 | +6 | 0 | ||
c.M | 700 | Mid | 6 | 3 | 15 | -3 | +1 | 2 | ||
c.H | 1200 | Mid | 9 | 6 | 17 | -4 | 0 | 4 | ||
c.XX | 350 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 350 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||
f.L | 400 | Mid | 6 | 3 | 15 | -5 | -1 | 1 | ||
f.M | 700 | Mid | 10 | 4 | 17 | -6 | -2 | 2 | ||
f.H | 1000 | Mid | 9 | 6 | 18 | -7 | -3 | 3 | ||
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | ||
2M | 700 | Mid | 9 | 6 | 12 | -3 | +1 | 2 | ||
2H | 1000 | Mid | 11 | 5 | 24 | -12 | -8 | 3 | ||
2U | 300, 600 | Low | 7 | 3(15)3 | 19 | -7 | HKD | 2 | ||
j.L | 400 | High/Air | 5 | Until landing | 0 | 1 | ||||
j.M | 550 | High/Air | 7 | 6 | Until landing | 1 | ||||
j.H | 800 | High/Air | 7 | 9 | Until landing | 2 | ||||
j.U | 500 | High/Air | 5 | Until landing | X | +9 | +9 | 2 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Signo Drive | 300, 100×N | Mid | 8 | 3(7)3×n | 18 | -2 | +2 | 2 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Infinite Wonders | 700 | All | 20 | 12 | 22 | -7~0 | -3~7 | 2 | ||
236M | M Infinite Wonders | 900 | All | 28~61 | 12 | 22 | -7~0 | -3~7 | 2 | ||
236H | H Infinite Wonders | 200, 700 | All | 18 | 12,12 | 23 | -5~0 | HKD | 2 | ||
214L | L Rhapsody | Total 63 | 3~42 Guard High | ||||||||
214M | M Rhapsody | Total 63 | 3~42 Guard Low | ||||||||
214H | H Rhapsody | Total 63 | 1~42 Guard All | ||||||||
214X > L | Crimson Cleave | 1000 | Mid | 15 | 3 | 23 | -9 | KD | 3 | ||
214X > M | Rising Split | 1000 | Mid | 9 | 6 | 20 | -9 | KD | 3 | ||
214X > H | Knee Assault | 600 | Mid | 8 | 4 | 16 | -5 | KD | 2 | ||
22L | L Spear of Arvess (Rise) | 800 | Mid | 12 | 12 | 43 | -38 | KD | 3 | ||
22M | M Spear of Arvess (Rise) | 1000 | Mid | 12 | 12 | 44 | -39 | KD | 3 | ||
22H | H Spear of Arvess (Rise) | 800 | Mid | 12 | 12 | 43 | -38 | HKD | 3 | ||
j.22L | L Spear of Arvess (Fall) | 800 | All | 18 | Until landing +1 | 15 | KD | 3 | |||
j.22M | M Spear of Arvess (Fall) | 800 | All | 18 | Until landing +1 | 15 | KD | 3 | |||
j.22H | H Spear of Arvess (Fall) | 800 | All | 18 | Until landing +1 | 15 | HKD | 3 | |||
22X~6X/4X | Spear of Arvess (Followup) | 500 [700] | All | 16 | 12 | Until landing +22 | KD | 3 | |||
22X~9X/8X/7X | Spear of Arvess (Followup) | 500 [700] | All | 16 | 12 | Until landing +16 | KD | 3 | |||
22X~1X/2X/3X | Spear of Arvess (Followup) | 500 [700] | All | 16 | Until landing +1 | 21 | KD | 3 | |||
66L | L Spear of Arvess | 600 | Mid | 16 | 7 | 19 | -9~-3 | KD | 3 | ||
66M | M Spear of Arvess | 800 | Mid | 19 | 12 | 19 | -14~-3 | KD | 3 | ||
66H | H Spear of Arvess | 600 | Mid | 15 | 12 | 19 | -14~-3 | HKD | 3 | ||
66X~4X/6X | Spear of Arvess (Followup) | 500 [700] | All | 16 | 12 | 19 | -14~-3 | KD | 3 | ||
66X~8X | Spear of Arvess (Followup) | 500 [700] | All | 16 | 12 | 43 | -38 | KD | 3 | ||
66X~7X/9X | Spear of Arvess (Followup) | 500 [700] | All | 16 | 12 | 44 | -39 | KD | 3 |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Resolute Strike | 3500→2500 | Mid | 9+5 | 9 | 33 | -21 | HKD | 4 | ||
j.236236H | Resolute Strike | 3500→2500 | All | 12 | Until landing +1 | 35 | HKD | 4 | |||
236236U | Sirius Roar | 4500→3500 | Mid | 7+6 | 6[6]2×3 | 61 | -51 | HKD | 4 |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | 0, 1, 4 | |||
Air Throw | 1500 | Airthrow | 5 | 5 | Until landing +6 | HKD | 0, 4 | |||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 4 | 4-36 Throw 12-35 Low 9-35 Airborne |

To edit frame data, edit values in GBVS/Zeta/Data.
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