GBVSR/HUD

From Dustloop Wiki
The HUD of Granblue Fantasy Versus Rising

1) Character Portrait


The portrait of the current character in play. Player 1 (1P) side is on the left, and Player 2 (2P) is on the right.

2) Health Bar


This gauge displays how much health each player has out of their maximum health. If your life drops below 30% of the Life, your remaining life will turn red. However, if you have 100% SB Gauge, you can access to a powerful Super Skybound Art, and your health bar will turn blue in this case. When a player's health bar is completely depleted, that player loses.

3) Cooldowns


These meters indicate the current cooldown status of a character's special moves. When a special move is used, the gauge corresponding to that move will turn gray and will then proceed to fill with color from bottom to top. The filling of the gauge indicates how the cooldown timer counting down. When the gauge is completely filled again, the special move will become usable again.

4) SB Gauge


This is the gauge that determines when a character can use their Ultimate Skills, Skybound Art, and other abilities.

5) Bravery Points


Each diamond represents one Bravery Point. Bravery is used to for Brave Counter and Raging Strike, but beware - the fewer Bravery Points a character has, the more damage they take when they get hit!

6) Character Specific Gauges


If a character has any mechanic that requires their own gauge, this is where that gauge will appear (ex. Percival's Träumerei Orbs, Zooey's Dragon Gauge, Siegfried's Manigance, etc), refer to the individual character's page to know what gauges they have and their requirements.


7) Timer


Each round has a set time limit. If the timer reaches zero, then the character with the most life calculated by percentage is the winner of the round. If both players have equal health, the round is declared a draw.

8) Round Counter


Each player has a tracker next to their portrait which counts the number of rounds they have won out of the number of games which are needed to win the match. Each round won is indicated by a large crystal. Rounds that need to be won in order to win the match are indicated by small crystals in the same region of the screen.

9) System Text


GBVSR will display messages on screen which describe the properties of the action taken by a given player. Messages will appear on the side that corresponds to which player a given character belongs to. The properties that are described by the game are included, but not limited to, invincibility, recovery, knockdown status, and more.

Navigation

System Pages
Mechanics
Application & Advanced Information
Archived Information