GG2/Izuna

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Overview

Overview

Izuna does what Sol was likely intended to do. With solid fundamentals, useful Skills, powerful Specials, and a well-rounded army, he's perfect for beginners to play in order to acclimate to GG2.

He doesn't really do anything wrong. Conversely, he doesn't do much right. Izuna is a jack-of-all-trades that doesn't compromise anything for strengths or weaknesses, leaving him in a weird spot comapred to much of the cast.

Izuna is a strong, fast character that can oppress enemy Masters and gain momentum during army fights if left unchecked.
Playstyle
Izuna is an all-rounder with strong stalling abilities.
Pros Cons
  • Complete Kit: Useful Skills, strong Specials, fast and versatile normals, and a strong army with the Backyard. Izuna isn't missing anything he might need.
  • Damage: He inflicts gargantuan damage, with or without the use of Modern Cancels, letting him shred unaware opponents. He often comes out on top if he can get a single good opening strike on the opponent.
  • Stalling: With attacks that freeze enemy Masters and many Down Attacks (including his unique one in 2XX), Izuna can waste an opponent's time while dishing out massive damage in between.
  • Fast: Izuna is the only character that can Step twice in any direction, giving him superior mobility.
  • Master of None: Izuna is, by no means, a bad character. However, the strengths he does have aren't something other characters can't beat. Sol does better damage, Raven's kit is more versatile, and Valentine can stall even more. While there aren't any big gaps in what he does, there are no shining examples of what defines him, leaving him to use his well-rounded kit against a lop-sided cast.
  • Weak Army: Izuna's units tend to have low HP and can be killed by enemy masters very quickly. Izuna's Elite units tend to focus on Crowd Control abilities so they tend to stall fights out rather than win them outright. This means Izuna has to do alot of work himself kind of like Sol does but he doesn't really have all the same strengths as Sol either to make this possible.


Lock-off Attacks

For all of Izuna's attacks keep in mind that the wind VFX are not where his hitboxes are, rather the range of the sword is the range of the attack unless otherwise noted.

Izuna's lock off attacks have some strange niche uses in some advanced techniques.

F5X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
Damage Low No No Lenient Strict

F5XX

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
22 Low No No Lenient Strict

F5XXX

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
30 Low No No Lenient Strict

F5XXXX

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
45 Low No No Lenient Strict

Not used often. A launcher that is not jump cancelable with a very low untech time after alot of low damage hits that scale any combo they are part of.

Has a followup with F5XXXXY.


F5XY

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
52 Low No Launch Lenient Jump & Step

This attack is a jump cancelable launcher which helps to juggle opponents in Izuna's advanced combos adding alot of flexibility to his routing.

While the damage isn't high and the untech isn't as good as 5X2X, F5XY is faster and aimable so it still has it's place as an important combo tool.


F5XXY

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
22 Low No No Lenient Strict

This move has a unique property in that it behaves exactly like 5X except that it launches on hit with very low untech time.

F5XXY has all the same followups as 5X if you lock on during your string at any point. Followups include

  • 5XX as the safest place to jump or step cancel block pressure.
  • 4X, Special/Modern Cancel to continue pressure with a mix-up into an advantage state.
  • Step cancel

F5XXXY

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
52 Low No Launch Lenient Jump & Step

High guard break damage but leaves a gap in your blockstring.

F5XXXXY

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
52 Low No Launch Lenient Jump & Step

Use this to make F5XXXX safe-ish if for some reason you did F5XXXX.

Does combo from f5XXXX but it can be a inconsistent on uneven terrain.


F8X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
84 Instant No Yes Strict None

Unblockable like most F8X but doesn't cover a very wide area.


Lock-on Attacks

For all of Izuna's attacks keep in mind that the wind VFX are not where his hitboxes are, rather the range of the sword is the range of the attack unless otherwise noted.

5X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
36 Low No No Lenient Jump & Step

Moves forward while doing a jabbing attack with katana. Surprisingly solid range for how fast it is but easily sidestepped if predicted.

5XX

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
48 Low No No Lenient Jump & Step

If your opponent blocked 5X or F5XXY then this button is your safest option due to how many ways you can cancel it.

If you hit the opponent with 5X then this button is here to get you to 5XXX.

If you hit the opponent and are very close you can gatling combo into 2XX for your unique long knockdown.

5XX also can gatling into 8X but it will not combo on Masters. Instead use 5XX,8X to launch a Servant whose taken enough grounded hits that the next grounded hit would knockdown anyways.

5XXX

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
66 Medium No No Lenient Jump & Step Strict

A slash that can hit multiple opponents. Opens up opportunities for combos after due to high hitstun.

The easiest follow up is to simply Modern Cancel, 8X, jc, air combo. Your routes in the air vary depending on what you want (damage, oki, or consistency).


5X2X

No results
Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.

A jump cancelable launcher. The range is rather short.

4X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
57 Medium No No Lenient No

Izuna slides forward to the left while doing a spinning slash towards his locked on target.

Mostly used as a mixup tool. Converting this into anything is going to cost meter as the only meterless followup (2XX) has such strict ranges it can combo at that you will never see it land in a match.

6X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
30, 90 Low No Yes (both hits) Lenient No

Izuna's fastest lock on attack with wonky range. The first hit is angled mostly to Izuna's right side so an opponent walking to Izuna's left will not get hit.

6X(4)

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
30 Low No Yes Lenient No

A special input which does only the first hit of 6X. Due to fast start up and recovery this is best though of as Izuna's jab with a unique launch that can only meterlessly be juggled after with F5XY into an air combo.

This move can be very useful but aiming it at your opponent takes mastery of free lock-on (L trigger by default) due to how often standard lock on will miss.

2X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
30 Low Yes Yes Lenient No

A sweeping kick that causes knockdown or acts as a mini launcher on Modern Cancel.

2X has very fast recovery and OTGs so if you want to reset a enemy from knockdown this button is the best way to do so.

This move is so stubby you probably won't land it except in combos.

2XX

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
30 Low Yes Unique Lenient No

This move has a unique type of knockdown if the attack lands on a airborne opponent which should naturally happen if 2X hit. The Unique Knockdown that lasts about 7 seconds while still being in a OTG state the whole time.

If the opponent is Frozen they count as Airborne so any Frozen opponent hit by this as the last attack that hits them will come out of Frozen State into the unique long knockdown. Certain combos end with a freeze allowing the combo to hold the enemy Master for long periods of time.

8X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
Damage Low Yes Launch Lenient Jump & Step

Rolls forward for a good distance then does a upward slash which acts as a jump cancelable launcher with generous untech time.

Easiest way to confirm into this against Masters is to Modern Cancel 5XXX into 8X. From there Izuna has a few different routes for damage or oki.


Jumping Attacks

j5X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
Damage Low No No Lenient No

Air combo fodder with good tracking and good untech time.

j5XXX

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
Damage Low No No Lenient No

Staple part of Izuna's high damage combos. On launchers with good untech time you can land j.5XX twice in a row so long as you delay the 2nd j.5XX long enough to avoid getting j.5XXX.

This move also can lead to looping tech chase scenarios at certain heights due to the homing on j.5X.

j5XXX

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
Damage Low No No Lenient No

Spikes the opponent downward for a ground bounce but you won't be able to follow up afterwards.

Not used often as j8X tends to be a better damage ender and oki routes use j.5X, j.Y, 2XX instead of j.5XXX

j8X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
Damage Medium Yes (all hits) Yes (physical hits), No (projectile) Lenient No

j8X has 2 parts. The multiple physical hits as Izuna comes down and the projectile wave that comes out from where he lands.

Only the physical part of this attack causes knockdown so doing this into a line of enemy Servants is a very effective way to spread alot of damage over any troops in range. It won't always be practical to line up the enemy for this but keep it in mind.

Specials

Holy Mustard

F5Y/5Y

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
Damage Guard DamageLow does no noticeable damage and won't break an enemy's guard, Medium does normal damage and will break an enemy's guard if done repeatedly, High almost instantly breaks their guard, and Unblockable attacks instantly break the enemy's guard without warning. No No Modern Cancel WindowIf Lenient, can be Modern Canceled on hit or during recovery. If Strict, can only be cancelled on hit or immediately after hit. All projectiles are Strict. None

A slow projectile with strong tracking to whatever is locked onto while fired.

Steel Wasabi

8Y

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
Damage Guard DamageLow does no noticeable damage and won't break an enemy's guard, Medium does normal damage and will break an enemy's guard if done repeatedly, High almost instantly breaks their guard, and Unblockable attacks instantly break the enemy's guard without warning. No Yes Modern Cancel WindowIf Lenient, can be Modern Canceled on hit or during recovery. If Strict, can only be cancelled on hit or immediately after hit. All projectiles are Strict. None

Mash to keep the multiple hits going. Good source of damage but such a high Tension cost that using this move should be limited.

A great way to dump all of your meter into quick damage at the end of a round or to quickly kill enemies close to your Masterghost.

Dashing Camellia

4Y/6Y

No results
Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.

Sends Izuna flying towards the opponent with tracking that will reach opponents at very far ranges only sometimes thrown off by Blast Drive.

Can be interrupted by the opponent attacking. Despite that this move can be a amazing way to close the gap on an opponent that wants to run away.

Launches very high with tons of untech time on hit but has a long recovery. You can modern cancel on hit for a followup combo and on block to start a blockstring.

Spiraea Thunbergii

2Y

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
Damage Guard DamageLow does no noticeable damage and won't break an enemy's guard, Medium does normal damage and will break an enemy's guard if done repeatedly, High almost instantly breaks their guard, and Unblockable attacks instantly break the enemy's guard without warning. No No Strict None

A large AoE attack with long startup. Good for clearing crowds of Servants.

Iron Wire Seal

j.5Y

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
Damage Guard DamageLow does no noticeable damage and won't break an enemy's guard, Medium does normal damage and will break an enemy's guard if done repeatedly, High almost instantly breaks their guard, and Unblockable attacks instantly break the enemy's guard without warning. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Freeze Modern Cancel WindowIf Lenient, can be Modern Canceled on hit or during recovery. If Strict, can only be cancelled on hit or immediately after hit. All projectiles are Strict. None

Izuna creates a freezing aura around him whose range is difficult to figure out. Used in combos to freeze the opponent so you can set up 2XX's long knockdown. Also useful against groups of tightly packed enemies.

Keep in mind the Freeze effect gives the opponent a defense debuff so it's more useful for temporarially removing problem targets from the battle than it is about helping combos get damage.

Air Dashing Camellia

j.8Y

No results
Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.

Sends Izuna flying towards the opponent with tracking that will reach opponents at very far ranges only sometimes thrown off by Blast Drive.

Can be interrupted by the opponent attacking. Despite that this move can be a amazing way to close the gap on an opponent that wants to run away.

Launches very high with tons of untech time on hit but has a long recovery. You can modern cancel on hit for a followup combo and on block to start a blockstring.

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