Overview
Despite what Ky normally is in Guilty Gear, he strays very far from the role of a shoto in this game. While Ky's loopable strings can be powerful many of them are punishable or don't combo. Doing even basic combos and blockstrings as Ky requires knowing how his various normals uniquely string together (as an example, Trying to press 5XXX with Ky isn't a combo on Masters unless you hit them in the back, from the front he must do something like 5X > ~2X > ~4X > ~6X > ~2X > j.c > j.5XXX instead).
Ky's primary weakness is his lack of high damage AoE attacks outside his purchasable Skill 'Charged Stun Edge' which leaves him reliant on Tension if he wants to quickly clear crowds mid/late game. Illyria also has the strongest yet most expensive Servants. While this allows Ky to rely on his Tribe for killing Servants, Ky has to be smart about how he places them around the map while defending them as well as each one is a large investment.
Ky has access to some crazy setups, some very good damage, and one of the only other functional DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion.s in Vapor Thrust, granted it's armorA property which lets a move continue when hit by a set number of moves (usually taking reduced damage). rather than invulnerableA state where a character cannot be hit. A common component of reversal moves. in this game. He's Sol's rival for a reason.
Ky Kiske is unlocked by completing the Campaign on any difficulty.
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Health |
500 |
Skills |
Charged Stun Edge, Divine Gaze, Soul Diver |
Tribe |
Illyria |
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Pros | Cons |
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Lock-Off Attacks
These are all basically worse versions of Ky's lock on moves. F8X might be useful for it's high guard damage and as a jump cancelable launcher.
F5X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
22 | Low | No | No | ? |
F5XX
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
30 | Low | No | No | ? |
F5XXX
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
37 | Low | No | No | None |
F5X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
82 | High | Yes | Launch | None |
Lock-On Attacks
The three moves bellow are entirely separate from Ky's looping strings.
2X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
30 | ? | Yes | No | ? |
Ky hits the enemy with his Elbow for high hitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. One of the fastest moves in the game and a staple part of Ky's close range pressure.
Follow-ups:
- 5X can be linkTo perform a second action after the first action completely finishes its animation.ed into from due to 2X's long hitstun. Just be careful not to hit 5X to fast or you get 2XX
- 2XX is a move that looks exactly like one his Forward Kick followup but isn't.
2XX
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
? | ? | No | No | Back |
Ky takes a step forward and does a kick like his 6K from older Guilty Gear games.
You will probably only get this on accident while trying to link 2X into 5X. If so at least 2XX still combos but you aren't getting anything else off of this without Modern Cancel.
This move looks exactly like Forward Kick but don't be fooled it does less damage and has no follow-ups. However if this manages to hit you can
8X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
72 | Medium | ? | No | Back |
Ky thrusts his sword forward while leaning forward. A low reward poke even when Modern Canceled.
This move doesn't have any followups.
Starters
These moves all start Ky's looping strings but cannot be looped back into as a followup.
Green text will be used to make it easier to find routes that can combo on Masters.
Red text will be used to make it easier to find routes that do not combo on Masters and instead probably frame trapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This opening is designed such that the attacker can easily counter the defender's attack with his own. or combo Servants well.
5X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
57 | Low | Yes | No | Side & Back |
Ky swings his sword over his head.
Follow-ups:
- ~2X for Vacuum which can combo on Masters if you are close enough. This is used in Ky's high damage BnBs.
- ~5X for Forward Kick which does not combo on Masters.
- ~6X for Heavy Slash which can combo on Masters. This is used at ranges where ~2X would whiff.
4X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
72 | Medium | No | No | Back |
Ky quickly swings his in an arc from his Left side to right in front of him.Does not hit enemies behind or on Ky's left side like F5X or ~6X Heavy Slash do. Enemies to Ky's front left are still in range though.
Follow-ups:
- ~2X for Vacuum which can combo on Masters if you are close enough. This is used for Ky's high damage BnBs
- ~6X for Grand Vortex which does not combo on Masters but is good for combos on Servants.
- ~8X for Double Slash which can combo on Masters at ranges ~2X won't.
6X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
39 | 1 | Yes | No | Side & Back |
Ky does a short hop right-forward does a spinning slash. Useful for closing the gap to the opponent but needs meter for combos on the enemy Master.
One of Ky's better techniques for dealing damage to multiple Servants as the Hitbox is a small circle around Ky as he moves.
Follow-ups:
- ~2X for Vacuum which does not combo on Masters.
- ~5X for Far Slash which does not combo on Masters.
- ~8X for Double Slash which can combo on Masters at ranges ~2X won't.
Looping Strings
Note: Though these moves loop infinitely there are no infinite combos on Masters. Take into account that eventually all grounded combos launch and all air combos the opponent can eventually tech when the combo scales high enough.
Green Bold text will be used to make it easier to find routes that can combo on Masters.
Red Bold text will be used to make it easier to find routes that do not combo on Masters and instead probably frame trapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This opening is designed such that the attacker can easily counter the defender's attack with his own. or combo Servants well.
Far Slash
~4X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
68 | ? | ? | No | None |
Ky does a hop left an does a attack that looks identical to 8X.
Follow-Ups:
- ~2X for Dust does not combo on grounded Masters. Mostly for Guard Break setups.
- ~6X for Grand Vortex which can combo on Masters only if it hits from behind which is useful for Ky's BnBs.
- ~8X for Double Slash which can combo on Masters.
Forward Heavy Slash
~4X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
57 | ? | ? | No | None |
Follow-ups:
- ~2X for Vacuum which can combo on Masters if you are close enough.
- ~6X for Grand Vortex which does not combo on Masters but is good for combos on Servants.
- ~8X for Double Slash which can combo on Masters at ranges ~2X won't
Heavy Slash
~6X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
? | ? | ? | No | None |
Follow-Ups:
- ~2X for Dust which does not combo on Masters.
- ~8X for Double Slash which can combo on Masters.
Grand Vortex
~6X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
65 | Meduim | ? | No | Side |
Moves forward and to the right of his opponent doing a long swing of his sword that stays active the whole time.
If this move hits it will launch an opponent just high enough for either of the two follow-ups to combo.
Follow-ups:
- ~2X for Dust which can combo and is used in Ky's BnBs due to being jump cancelable.
- ~5X for Forward Kick which can combo but results in the opponent being able to instantly tech.
Vacuum
~2X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
45 | Heavy | ? | No | None |
Ky reaches forth casting a spell that pulls the opponent towards him. A very powerful combo tool. More situationally used guard break setups as well.
Be careful not to get predictable with it as it isn't tight in blockstrings without help. If you whiff you can't cancel into anything and the recovery is punishable.
Follow-Ups(only on hit):
- ~4X for Far Slash which can combo on Masters and is used for Ky's BnBs
- ~6X for Heavy Slash which can combo on Masters.
- ~5X for Forward Kick which can combo on Masters.
Forward Kick
~5X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
43 | Low | ? | No | Side & Back |
Ky steps forward and Kicks like his 6K from other Guilty Gear titles.
Follow-ups
- ~5X for Double Slash which does not combo on Masters but is good for combos on Servants.
- ~4X for Forward Heavy Slash which does not combo on Masters but is good for combos on Servants.
Dust
~2X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
75 | Medium | ? | No | None |
A jump cancelable Launcher which also does high guard damage on block.
Due to it's position at the end of strings there are many ways to use this to Guard Break someone.
Like Dust in every other Guilty Gear it will leave a gap in blockstrings which the opponent can mash out of.
Follow-ups:
- ~2X for Vacuum which can combo on Masters if you are close enough.
- ~6X for Grand Vortex which does not combo on Masters.
- Jump Cancel to combo into j.5XXX
Double Slash
~8X
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
37,48 | Low, Medium | ? | No | Side & Back, Side & Back |
A tight way to end most Strings.
Moves Ky forward while performing it and can combo off of if Modern Canceled which is useful for confirming at ranges you otherwise couldn't.
Follow-ups:
- ~2X for Dust which does not combo on Masters. Used to help Guard Break if you are feeling confident the enemy will try to block.
- ~4X for Far Slash which can combo on Masters if you manage to hit them in the back.
- Both hits of Double Slash (~8X) are Step Cancelable allowing a reset back to neutral or step left to pretend like you are going for Far Slash (~2X)
Jumping Attacks
j.5X
- GG2 Ky j5X.png
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
30 | Low | ? | No | ? |
Air combo filler.
j.5XX
- GG2 Ky j5XX.png
Air combo filler
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
30 | Low | No | No | ? |
Air combo filler.
j.5XXX
- GG2 Ky j5XXX.png
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
67 | Medium | No | No | None |
j.8X
- GG2 Ky j8X.png
Helm Breaker
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
67 | Medium | ? | No | ? |
Helm Breaker like attack with good damage but long recovery.
Specials
Stun Edge
F5Y/5Y
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
45 | ? | Yes | No | None |
A solid projectile attack. Helps in neutral and in some combos.
Has a fairly high stun value (4 stun edges will stun someone who has no stun damage currently). Probably useful in 2v1 situations where other characters also have high stun moves.
Stun Dipper
8Y
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
45 | ? | Yes | No | None |
First part of Stun Dipper where Ky does a sliding kick forwards.
Stun Dipper (follow-up)
8YY
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
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47 | ? | No | Yes | None |
Second part of Stun Dipper where Ky does a wide slash all around him.
Holy Brand
4Y/6Y
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
75 | ? | No | ? | None |
Ky hops diagonally forward toward the left or right depending 4 or 6 input; then Ky summons a pillar of lightning at his new location. Has good untech time for advanced juggle combos.
Spacing to hit the opponent in front of you is to switch from Lock-on to Free-Lock then sidestep and performing it should hit in front of where you side steped from.
Air Stun Edge
j.5Y
- GG2 Ky j5Y.png
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
? | Medium | Yes | No | None |
Overdrive
Ride the Lightning
X+A
- GG2 Ky XA.png
Wide and Powerful
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
435 | High | ? | ? | None |
Skills
Charged Stun Edge
B
- ?
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
164 (60, 38, 35, 31) | ? | No | Yes | ? |
A really good move with a high TensionThe name for the main resource meter in the Guilty Gear SeriesTension can be spent on Faultless Defense, Overdrives, and more. Cost
Divine Gaze
B
Shows before and after move was used on injured 3 Gauntlet Body Servants. Only one stayed for EXP burst.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
75 | ? | ? | No | ? |
Grants units EXP but the move has a long wind up before a burst that spreads EXP across nearby units so you want to mainly use while only standing near Ky's Elite Servants.
Also heals but the healing is negligible. The Healing is actually a regeneration status effect granted to units during the casting that persists for a small time.
Soul Diver
B
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. | Attack LevelThis determines Guard Break damage and blockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. | OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." | KnockdownNone/No means the opponent is left standing
Launch - techable before hits ground Normal/Yes - untechable in the air, the knockdown is techable Long - longer than normal kd Untechable - cannot be teched |
Movement Cancels
Some moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, or Side & Backstep cancelable. |
---|---|---|---|---|
45 | ? | Yes | Yes | ? |