GG2/Sin

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Overview

Overview

Making his debut in the series, Sin is a close to midrange monster. With large, sweeping moves and high mobility attacks, Sin has no issue controlling the flow of battle. As well, he has possibly one of the most versatile special moves with Beak Driver, allowing him to both shred Masters and Servants alike.

Nothing is without weakness, and Sin is definitely no exception. His hurtboxes extend far more than they may look, leading to quite a few situations where Sin can get pre-emptively counter-poked and have to Burst to get his pressure back. As well, his combos don't do any exceptional damage with or without Modern Cancel, generally falling slightly below the average.

Sin's purchasable abilities are a projectile that heals Servants or one that drains nearby Servants of their life to power a very strong projectile. Late game Sin becomes a rather flexible character with good zoning and a very sturdy army to wall the opponent out.

If Sin is a character you wanted to play, don't be disappointed. With all of his tools combined, Sin makes life hellish for the opponent in larger scale conflicts. So long as a Sin player is good at covering his troops then his troops will do a good job of covering him.
Playstyle
Sin is Master with large yet slow attacks which give him good Servant ClearWhen a Master takes time to clear massive swathes of enemy Servants, often by abusing strong single-hitting attacks with wide reach.. Alone Sin's attacks can be whiff punished but next to his strong Tribe he becomes an offensive powerhouse.
Pros Cons
  • Amazing Reach: Able to pressure other characters from a distance, Sin is almost never out of range to threaten the opponent
  • Counter: Electroreverb, one of the only other reversals in the game, allows Sin to exploit gaps in the opponent's pressure and strike back with high power.
  • Pressure Nightmare: Sin's normals aren't anything special on Guard, but Big Beak Driver and Voltic Eye make the thought of blocking against Sin impossible. With the highest possible Guard damage of a single attack, Big Beak Driver is pivotal to Sin's gameplan and lets him open up opponents, while Voltic Eye can be used to make them take a powerful attack if they sidestep.
  • Strong Army: With an army that's generally strong in all stages of the game, Sin can focus on playing where he wants to be and avoid engagement until it becomes advantageous.
  • Beak Driver: Beak Driver and Big Beak Driver do massive damage, enable combos, and can easily hit multiple opponents. It's useful in any context that he has Tension.
  • Counter-poking: Sin's hurtboxes are questionable, and as such, he's susceptible to counter-poking, which most characters aren't due to the nature of this game.
  • Slow buttons: Most of Sin's attacks have long start up and recovery meaning if a rushdown oriented Master like Ky, Sol, or Izuna get in they can pin Sin in a disadvantage state where his only ways out both cost meter and are punishable when read. Due to this Sin is often forced to fight around his Servants using them as cover.
  • Tension-reliant: Without Tension, Sin's pressure and combos leave much to be desired and don't give him any room to threaten the opponent. In between battles, he has to recover the Tension he spent to remain as a threat throughout a match.
  • Bad Overdrive: Sin's R.T.L. can't decide what it wants to do. It does ok damage for each of its three hits, but less than Ky's one-directional Ride the Lightning, meaning it can struggle to wipe out crowds. As well, Sin cannot combo all three hits against a single enemy, making its single target damage lackluster compared to competition like Tyrant Rave.
  • Expensive Army: Sin's army is expensive and since Sin is reliant on them so he might be forced into engagements if they enemy Master is targeting his troops.

Lock-off Attacks

Most aren't very useful for Sin so this will be filled in after Sin's more important moves are completed for this page.

Lock-on Attacks

5X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
42 Low Yes No Lenient Lenient

Good range but slow compared to other characters 5X attacks. If you hit this at it's tip then 5XX will whiff so you will want to go into something else like 5YY or side/back step cancel.

In most cases where you need a fast yet short range button 6X takes it's place.

5XX

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
37 Low No No Lenient Lenient

Gets you from 5X to 5XXX.... unless you hit 5XX at tip range then 5XXX will whiff. In this case cancel 5XX into something else like back/side step cancel or 5YY.

5XXX

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
37 Low No No Lenient Lenient

A launcher can set up good juggle combos.

4X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
52 Low No No Lenient No

Sin spins his flag around his left side. Has high damage and good AoE making this move a go to way to meterlessly kill groups of Servants. Only the later portion of the move has a hitbox.

Can gatling into 5X which can gatling back into 4X, this sequence can cancel into itself repeatedly.


If whiffed 4X can be jumped over and punished so you have to be careful using it around the enemy Master. 4X can catch sidesteps though so it has it's uses in pressuring the enemy Master just don't throw it out too often.

6X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
30 Low No No Lenient Yes

A quick jab that might whiff on an opponent walking slightly to your left. The visual effects are a bit misleading as to the range this hits.

You will need to Modern Cancel this on hit if you want it to combo into anything else like 5XX, 6YY, JC, airdash, j.5XXX

Since it's jump cancelable it can be used as combo filler in between two j.8X in some combos.

2X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
45 Low Yes Yes Lenient Yes

A quick sweep that leads to hard knockdown.

8X

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
52 High Yes No Lenient No

A vaulting kick that covers a great distance. Unsafe on block and can be sidestepped so it is a high risk option in neutral. On grounded opponents Needs meter to convert into combos.

Also sometimes used after 5YY (Beak Driver follow up) to juggle and jump cancels into an air combo.


Jumping Attacks

Specials

Beak Driver

F5Y/5Y

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
42 Low Yes No Lenient Lenient

Sin's signature attack. High damage and the 5YY follow up launches allowing you to continue with a juggle combo.

Beak Driver (follow up)

F5YY/5YY

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
42 Low Yes No Lenient Lenient

A follow up to Beak Driver that creates a sphere of energy which explodes to launch the opponent. Can be followed up with juggle combos.

Big Beak Driver

8Y

Damage Guard DamageHow much this attack degrades your enemy's Guard. If an attack is Instant, it will always destroy the enemy's Guard. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." Down AttackAn attack that makes the opponent unable to tech. MC WindowModern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting. Step WindowStep Cancel Window; if it's Strict, an attack can only be step cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.
160 Very High No Yes Lenient None

A forward advancing version of Beak Driver, This version is primarily a high damage combo ender with better AoE range than regular Beak Driver. Has a very far launching knockback.



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