GGACR/Ky Kiske/EX/Data

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< GGACR‎ | Ky Kiske‎ | EX

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System Data

Defense:x1.03 Guts:2 Weight:Middleweight (x1.0) Stun Resistance:60 Prejump:3F Backdash:16F (1~>9F invuln) Wakeup Time:46F (Face Up) / 49F (Face Down)


Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Ky 5P.png
GGXXACPR Ky 5P-Hitbox.png


5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 5 8 7 -5 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% SJR 9 10 10 11
GGAC Ky 5K.png
Literally footsies
GGXXACPR Ky 5K-1-Hitbox.pngGGXXACPR Ky 5K-2-Hitbox.pngGGXXACPR Ky 5K-3-Hitbox.png
Frames 5-6 • Frames 7-9 • Frames 10-12


c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 7 2 18 -3 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Ky cS.png
Multipurpose normal
GGXXACPR Ky cS-Hitbox.png


f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 10 6 19 -11 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Ky fS.png
Transcontinental normal
GGXXACPR Ky fS-1-Hitbox.pngGGXXACPR Ky fS-2-Hitbox.png
Frames 10-12 • Frames 13-15


5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
37 Mid 11 4 13 +2 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC Ky-EX 5H.png
GGACR Ky-EX 5H Hitbox.png
•Staggers on ground CH (max 35F)


5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 High 23 4 22 -12 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC Ky 5D.png
Don't be careless with this dust!
GGXXACPR Ky 5D-Hitbox.png


6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 5 15 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~6F Upper Body
7~13F Above Knees
SR 13 14 14 13
GGAC Ky 6P.png
GGXXACPR Ky 6P-Hitbox.png
•Blows back opponent on CH (untechable for 56F on ground hit, air hit for 28F)


6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 20 2 11 +4 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 Launch 35 + Slide 34 14
GGAC Ky 6K.png
GGXXACPR Ky 6K-Hitbox.png


6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×2 Mid 23 8,1 3 +15 5 10×2 8×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 18 Crouch 20 18 15
GGAC Ky 3H.png
Go ahead, mash that DP
GGXXACPR Ky 3H-1-Hitbox.pngGGXXACPR Ky 3H-2-Hitbox.png
1st hit (Frames 23-30) • 2nd hit (Frame 31)


2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 4 4 5 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Ky 2P.png
The Linker
GGXXACPR Ky 2P-Hitbox.png


2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Low 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% SR 9 10 10 11
GGAC Ky 2K.png
Exhibit A: "What defines a crouching light kick"
GGXXACPR Ky 2K-Hitbox.png


2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Low 9 2 13 -1 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Ky 2S.png
GGXXACPR Ky 2S-Hitbox.png


2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28×2 Mid 11 1,4 20 -7 4 14×2 10×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 16 17 19 14
GGAC Ky 2H.png
GGACR Ky-EX 2H Hitbox.pngGGXXACPR Ky 2H-1-Hitbox.pngGGXXACPR Ky 2H-2-Hitbox.png
1st hit (Frame 11) • 2nd hit (Frames 12-13) • 2nd hit (Frames 14-15)
•Floats on CH (untechable for 38F)


2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 7 12 12 -10 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Down 14 13
GGAC Ky 2D.png
Some say it's still active to this day...
GGXXACPR Ky 2D-1-Hitbox.pngGGXXACPR Ky 2D-2-Hitbox.pngGGXXACPR Ky 2D-3-Hitbox.png
Frames 7-9 • Frames 10-12 • Frames 13-18


j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 High/Air 6 6 6 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Ky jP.png
GGXXACPR Ky jP-1-Hitbox.pngGGXXACPR Ky jP-2-Hitbox.png
Frames 6-8 • Frames 9-11


j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 High/Air 7 8 8 1 3 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 9 10 10 11
GGAC Ky jK.png
A go-to option for air-to-air tactics
GGXXACPR Ky jK-1-Hitbox.pngGGXXACPR Ky jK-2-Hitbox.png
Frames 7-10 • Frames 11-14


j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 7 3 21 3 8 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Ky jS.png
GGXXACPR Ky jS-Hitbox.png


j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 High/Air 13 4 23 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Ky jH.png
GGXXACPR Ky jH-Hitbox.png


j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 38 13 Total 31+8 after landing 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 13 Launch 28 13
GGAC Ky jD.png
File:GGACR Ky jD Hitbox 1.pngFile:GGACR Ky jD Hitbox 2.png
• Changes every 2 frames
•Launches higher on CH (untechable for 46F)
•Ky is in CH state 1~15F, remains in place
•Is a projectile
•If j.D makes contact with a projectile, j.D's hitbox immediately disappears
•Cannot perform 2nd j.D until first j.D has disappeared


Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 43 pixels 6, 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% RF Down
GGAC Ky throw.png
•FRC timing 59~60F


Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Ky airThrow.png


DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 12 3 24 -13 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~14F All
15~32F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Ky 6P.png
GGXXACPR Ky 6P-Hitbox.png


Special Moves

236S

236S
S Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 10 Total 41 +2 5 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.75/4.80 F 18 14 18 15
GGAC Ky StunEdge.png
GGACR Ky 236S Hitbox.png
•FRC timing 22~23F
•Ky is in CH state 1~21F


236H

236H
H Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 13 Total 52 -6 5 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.75/4.80 F 18 17 20 15
GGAC Ky StunEdge.png
GGACR Ky 236S Hitbox.png
•FRC timing 25~26F
•Ky is in CH state 1~24F


j.236S

j.236S
Air S Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 All 15 Total 59+14 after landing 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 F 13 14 18 13
GGAC Ky AirStunEdge.png
GGACR Ky j236S Hitbox.png
S
•FRC timing 16~18F
•Ky is in crouching state during landing recovery
•FRCing restores jump options
•Has a minimum height requirement


j.236H

j.236H
Air H Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 All 13 Total 56+14 after landing 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 F 16 17 16 14
GGAC Ky AirStunEdge.png
GGACR Ky j236H Hitbox.png
H
•FRC timing 14~16F
•Ky is in crouching state during landing recovery
•FRCing restores jump options
•Has a minimum height requirement


236D

236D
Charged Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 All 43 Total 68 +18 4 3×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/2.40×3 F 16 17 20 7
GGAC Ky CSE.png
GGACR Ky 236D Hitbox.png
•FRC timing 31~32F
•Can cancel into Lightning Sphere from 9~27F
•Movement immediately after the FRC affects the position of the projectile


j.236D

j.236D
Air Charged Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 All 31 Total 63+14 after landing 5 3×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40×3 F 18 19 25 7
GGAC Ky ACSE.png
GGACR Ky j236D Hitbox.png
•FRC timing 21~22F
•Ky is in crouching state during landing recovery
•Has a minimum height requirement


623S

623S
S Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40, 25 Mid 5 2(2)3 32+9 after landing -30 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/4.80×2 1~8F All R 13 Launch 28, 35 13
GGAC Ky VaporThrust.png
GGACR Ky-EX 623S Hitbox.pngGGACR Ky 623S Hitbox.png
1st hit • 2nd hit
•Ky is airborne from 9F onwards
•Can cancel into Strike Through on 22F


623H

623H
H Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40, 25 Mid 7 2(2)4 46+9 after landing -45 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/4.80×2 1~10F All
11~15F Strike
R 13 Launch 28, 45 13
GGAC Ky VaporThrust.png
GGACR Ky-EX 623S Hitbox.pngGGACR Ky 623S Hitbox.png
•Ky is airborne from 11F onwards
•Can cancel into Strike Through on 31F


j.623S/H

j.623S/H
Air Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35, 20 All 7 2(2)3 Until landing+9 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×2 1~10F Strike R 13 Launch 28, 35 13
GGAC Ky VaporThrust.png
GGACR Ky-EX 623S Hitbox.pngGGACR Ky 623S Hitbox.png
•Can cancel into Strike Through on 26F


623S > 214K

623S > 214K
Strike Through
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 14 6 Until Landing+9 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80 R 13 Launch 60 13
GGAC Ky-EX SlashThrough.png
GGACR Ky-EX j214K Hitbox 1.pngGGACR Ky-EX j214K Hitbox 2.png
Frames 14-15 • Frames 16-19


236K

236K
Needle Spike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24, 36 Mid, High 10 3(15)6 5+10 after landing -7 3 10, 8 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60, 4.80 1~3F Strike R 13 Launch 24, 26 13
GGAC Ky-EX NeedleSpike.png
GGACR Ky-EX 236K Hitbox 1.pngGGACR Ky-EX 236K Hitbox 2.png
1st hit • 2nd/Air hit
•Ky is airborne from 16F onwards


j.236K

j.236K
Air Needle Spike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 High 13 6 Until landing+10 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.80 R 13 Launch 26 13
GGAC Ky-EX NeedleSpike.png
GGACR Ky-EX 236K Hitbox 2.png


236[K]

236[K]
Greed Sever
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24, 46 Mid, High/Air 10 6(29)14 11 after landing -8 3, 4 10, 11 7, 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60×2 100%, 80% 1~3F Strike RF 13, 16 Launch 26, 45 13, 14
GGAC Ky-EX GreedSever.png
Good for opponents who are actually asleep
GGACR Ky-EX 236K Hitbox 1.pngGGACR Ky 214K Hitbox 1.pngGGACR Ky 214K Hitbox 2.pngGGACR Ky 214K Hitbox 3.png
1st hit (Frames 10-15) • 2nd hit (Frames 45-47) • 2nd hit (Frames 48-50) • 2nd hit (Frames 51-58)
•FRC timing 29~31F
•Startup to hit a crouching opponent is 48F (tested on Sol)
•Ky is airborne from 20F onwards


214K

214K
Crescent Slash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 22 3 18+4 after landing -11 3 8 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/6.00 7~24F Feet R 13 Launch 40 13
GGAC Ky-EX CrescentSlash.png
GGACR Ky-EX 214K Hitbox.png
•Ky is airborne from 15F onwards


214S

214S
Grand Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20, 24, 16 Low, Mid×2 17 8(8)2(3)4 46+9 after landing -45 3 8, 10×2 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80
2.50/6.00, 4.80
27~38F All
39~42F Strike
RF 13 Launch 45 13
GGAC Ky-EX GrandVaporThrust.png
GGACR Ky-EX 214S Hitbox.pngGGACR Ky-EX 623S Hitbox.pngGGACR Ky 623S Hitbox.png
1st hit (Frames 17-24) • 2nd hit (Frames 33-34) • 3rd hit (Frames 38-41)
•FRC timing 15F
•Can pass through opponent
•Ky is airborne from 38F onwards
•Can cancel into Strike Through on 58F


623P

623P
Elegant Slash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 65 pixels 4 1 32 6, 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/8.70 Forced 60% Launch 40
GGAC Ky-EX ElegantSlash.png
Civilized Throw
•Cannot be canceled into


Force Breaks

236D > 214D

236D > 214D
Lightning Sphere
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×3 Mid 6 34 4 +8 5 0 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24×3 18 19 25 7
GGAC Ky Orb.png
GGACR Ky 4D Hitbox.png
Reaches this size on frame 10
•Can cancel into Charge Drive from 30~36F


236D > 214D > 46D

236D > 214D > 46D
Charge Drive
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
130 All 7+13 15 35 -31 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 18 Launch 60 15
GGAC Ky ChargeDrive.png
GGACR Ky 46D Hitbox 1.pngGGACR Ky 46D Hitbox 2.pngGGACR Ky 46D Hitbox 3.png
Frames 20-22 • Frames 23-25, 29-31 • Frames 26-28, 32-34


222D

222D
Lightning Strike
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 14 1 35 -22 3 10 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
13 Launch 49 0
GGAC Ky LightningStrike.png
Solves Justice matchup
GGACR Ky-EX 222D Hitbox.png
You can jump over it
•Ignores OTG


j.214D

j.214D
Stun Rays
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×2 Mid 45 161 Total 22 3 0 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24×2 13 22 40 6
GGACR Ky j214D.png
Looks like j.D, but has a lot of special properties
File:GGACR Ky j214D Hitbox 1.pngFile:GGACR Ky j214D Hitbox 2.png
• Changes every 2 frames
•Floats opponent on CH (untechable for 60F)
•Ky is in CH state 1~15F
•Has a minimum height requirement
•Projectile guaranteed to appear after 12F


Overdrives

632146H

632146H
Ride the Lightning
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60, 12×2, 40 All 7+0 8(5)30 Total 48 -8 5, 3×3 20, 10×3 6, 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~11F Strike 18, 13×3 Launch 60, 40 + WBounce×3 15, 13×3
GGAC Ky RTL.png
GGACR Ky-EX 632146H Hitbox.png
Hitbox scales with central sphere
•Dizzy modifier: 1st hit: x0.25, 2-4th hits: x0
•4th hit blows opponent back


j.632146H

j.632146H
Air Ride the Lightning
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60, 12×2, 40 All 4+0 8(5)30 1 5, 3×3 20, 10×3 6, 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~6F Strike 18, 13×3 Launch 60, 40 + WBounce×3 15, 13×3
GGAC Ky RTL.png
GGACR Ky-EX j632146H Hitbox.png
Air
•Dizzy modifier: 1st hit: x0.25, 2-4th hits: x0
•4th hit blows opponent back


632146P

632146P
Sacred Edge
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
27×5 All 5+3 Total 36 +13 5 3×5 6×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 18 19 30 0
GGAC Ky SacredEdge.png
GGACR Ky 236236P Hitbox.png
•FRC timing 13~14F


j.632146P

j.632146P
Air Sacred Edge
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
27×5 All 5+0 Total 32 5 3×5 6×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3~7F Strike 18 19 30 0
GGACR Ky-EX j632146P.png
GGACR Ky 236236P Hitbox.png
•FRC timing 9~12F


Instant Kill

236236H

236236H
Rising Force
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 9+8 3 45 -29 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
18 18
GGAC Ky IK.png
Oh wait we're fighting A.B.A?
GGACR Ky IK Hitbox.png
•IK Mode activation: 46F


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