GGACR/Millia Rage/Data

From Dustloop Wiki

Links

System Data

GGACR Millia Rage Icon.png Millia Rage Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Millia Rage Portrait.png x1.21 3 x1.25 1/6F 55
Backdash Invulnerability Air Dash Backwards Startup Face Up Wakeup Face Down Wakeup Gravity Modifier
1~5F 6F 53F 48F x1.05
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
7.2 6 13.2 13.2 3
Jump Duration Jump vY Jump Height Forwards Jump vX Backwards Jump vX
36 28 1.6 4.7 4.5
Backdash vX High Jump Duration High Jump vY High Jump Height Forwards High Jump vX Backwards High Jump vX
14
Backdash Duration Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Run Skid Speed
11 4.5 3.5 11.8 0.45 90
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
6F 12 20 15 12 60
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
3F 2 2 40 88 130
Special Forwards Dash Unique Movement Options Jump Gravity High Jump Gravity
Turbo Fall
Forward Roll
160 110

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 7 5 6 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Millia 5P.png
Hair stab, disjointed
GGXXACPR Millia 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 5 6 14 -10 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Millia 5K.png
GGXXACPR Millia 5K-1-Hitbox.pngGGXXACPR Millia 5K-2-Hitbox.pngGGXXACPR Millia 5K-3-Hitbox.png
Frames 5-6 • Frames 7-8 • Frames 9-10

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2 Mid 7 3,3 17 -6 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SJR 13 14 14 13
GGAC Millia cS.png
GGXXACPR Millia cS-1-Hitbox.pngGGXXACPR Millia cS-2-Hitbox.png
1st Hit (Frames 7-9) • 2nd Hit (Frames 10-12)

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 7 2 16 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Millia fS.png
GGXXACPR Millia fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 Mid 6 4(2)2 21 -4 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 18 19 18 15
GGAC Millia 5H.png
GGXXACPR Millia 5H-1-Hitbox.pngGGXXACPR Millia 5H-2-Hitbox.png
1st Hit (Frames 6-9) • 2nd Hit (Frames 12-13)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 High 27 3 23 -12 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 8~23F Low Profile
30~41F Feet
R 13 Launch 48 14 13
GGAC Millia 5D.png
GGXXACPR Millia 5D-Hitbox.png
•Millia is in CH state during move

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2 Mid 7 9,3 20 -9 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~12F Upper Body SJR 13 14 14 13
GGAC Millia 6P.png
GGXXACPR Millia 6P-1-Hitbox.pngGGXXACPR Millia 6P-2-Hitbox.pngGGXXACPR Millia 6P-3-Hitbox.pngGGXXACPR Millia 6P-4-Hitbox.png
1st Hit (Frames 7-9) • 1st Hit (Frames 10-12) • 1st Hit (Frames 13-15) • 2nd Hit (Frames 16-18)
•Staggers on ground CH (max 35F)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 High 18 4 8 +5 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 80% 1~19F Lower Body
20~21F Feet
SR 16 17 16 14
GGAC Millia 6K.png
GGXXACPR Millia 6K-1-Hitbox.pngGGXXACPR Millia 6K-2-Hitbox.png
Frames 18-19 • Frames 20-21
•Hits crouching opponents on 20F (tested on Sol)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 16 3 25 -9 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
7.68 SR 18 Launch 60 15
GGAC Millia 6H.png
Situational party starter
GGXXACPR Millia 6H-Hitbox.png
•Slams down opponent on hit

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 85% CSR 9 10 10 11
GGAC Millia 2P.png
Hair stab, not disjointed
GGXXACPR Millia 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Low 5 2 7 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 75% CSR 9 10 10 11
GGAC Millia 2K.png
World's best crouching light kick
GGXXACPR Millia 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Low 9 4 15 -5 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 13 14 14 13
GGAC Millia 2S.png
GGXXACPR Millia 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 11 7 12 -2 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~3F Low Profile SJR 16 Launch 20 14
GGAC Millia 2H.png
Gatling into this on hit when possible
GGXXACPR Millia 2H-1-Hitbox.pngGGXXACPR Millia 2H-2-Hitbox.pngGGXXACPR Millia 2H-3-Hitbox.png
Frames 11-12 • Frames 13-15 • Frames 16-17
•Untechable on CH for 48F

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Low 13 3 12 -1 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 10~21F Feet SR 13 Down 14 13
GGAC Millia 2D.png
Very long-ranged low profile poke
GGXXACPR Millia 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 5 6 8 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Millia jP.png
Aerial hair stab, disjointed
GGXXACPR Millia jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 High/Air 4 9 9 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC Millia jK.png
GGXXACPR Millia jK-1-Hitbox.pngGGXXACPR Millia jK-2-Hitbox.pngGGXXACPR Millia jK-3-Hitbox.png
Frames 4-6 • Frames 7-9 • Frames 10-12

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 High/Air 9 6 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Millia jS.png
GGXXACPR Millia jS-1-Hitbox.pngGGXXACPR Millia jS-2-Hitbox.png
Frames 9-11 • Frames 12-14
•Air dash cancelable

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 12 3 11 3 8 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Launch 20 13
GGAC Millia jH.png
GGXXACPR Millia jH-Hitbox.png
•Air dash cancelable

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×3 High/Air 8 4(2)6(2)4 17 2 5×3 9×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×3 SR 11 12 16 12
GGAC Millia j2H.png
Don't press this outside of a combo
GGACR Millia j2H Hitbox 1.pngGGACR Millia j2H Hitbox 2.pngGGACR Millia j2H Hitbox 3.pngGGACR Millia j2H Hitbox 4.png
•Slams down opponent on air hit

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 High/Air 17 7 9+6 after landing 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR 16 Launch 38 + WBounce 14
GGAC Millia jD.png
GGXXACPR Millia jD-1-Hitbox.pngGGXXACPR Millia jD-2-Hitbox.png
Frames 17-18 • Frames 19-23
•Air dash cancelable

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 40 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 40% Launch 28
GGAC Millia throw.png
•Sends opponent on opposite side of throw direction
•Millia has 15F to juggle opponent on successful throw

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% 60 + WBounce
GGAC Millia airThrow.png

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 7 6 33 -25 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 40% 1~12F All
13~40F Throw
R 13 Launch 40 13
GGAC Millia cS.png
GGACR Millia DAA Hitbox 1.pngGGACR Millia DAA Hitbox 2.png

Special Moves

214S

214S
Lust Shaker
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×N All 10 1(3)×N 8 +5 3 10×N 7×N
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.20xN R 13 14 14 6
GGAC Millia 214S.png
GGACR Millia 214S Hitbox 1.pngGGACR Millia 214S Hitbox 2.pngGGACR Millia 214S Hitbox 3.png
•Listed Frame Adv is for no repeated hits
•Can cancel to Longinus, Iron Saviour, or Roll from 8F onwards
•Minimum 4 hits, maximum 30 hits

236S

236S
S Tandem Top
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 11 13 15 -1 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.25/1.20 F 13 Launch 22 + WBounce 13 3~4F
GGAC Millia 236S.png
Use an instant disc...
GGACR Millia 236S Hitbox.png
Hitbox stays the same for H disc
•Millia is in CH state during move
•Disc disappears if Millia gets hit
•Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears

236H

236H
H Tandem Top
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 60 33 Total 32 3 0 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.25/1.20 F 13 Launch 28 + WBounce 13 20~21F
GGACR Millia 236H-1.pngGGACR Millia 236H-2.png
...or set a delayed one for okizeme
•Millia is in CH state during move
•Disc disappears if Millia gets hit
•Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears

j.236P

j.236P
Bad Moon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×N High/Air 11 Until landing 22 after landing -15 3 8 7×N
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.80xN 80% RF 13 Launch 30 6 5~7F after landing or block
GGAC Millia j236P.png
GGACR Millia j236P Hitbox 1.pngGGACR Millia j236P Hitbox 2.pngGGACR Millia j236P Hitbox 3.pngGGACR Millia j236P Hitbox 4.png
•Millia is crouching during landing recovery
•Listed Recovery is on whiff
•On whiff, Recovery 1~15F are airborne
•Listed Frame Adv is for fastest possible TK Bad Moon (Startup 16F)
•Has minimum height requirement of 5050 units (roughly 50,50 pixels)

j.236K

j.236K
Turbo Fall
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Until landing+12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- F 14~15F
GGAC Millia j236K.png
Yet another air movement option
GGACR Millia j236K Hitbox.png
•Can pass through opponent during fall
•Fastest possible TK Turbo Fall has total duration 29F
•Has minimum height requirement of 5050 units (roughly 50,50 pixels)
•Landing recovery is cancellable into Special Moves

214K

214K
Forward Roll
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 24
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- 2~3F Low Profile
4~15F Very Low Profile
GGAC Millia 214K.png
Goes under way more moves than you think
GGACR Millia 214K Hitbox.png
Very low profile
•Can pass through opponent
•Millia is in CH state 1~15F
•Can pick up Hairpin during move

214P

214P
Iron Savior
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Low 17 Until corner 18+8 after landing -13 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 90% RF 13 Launch 60 13 17~22F
GGAC Millia 214P.png
Deceptively hard to distinguish from TK Bad Moon
GGACR Millia 214P Hitbox.png
•Millia is airborne from 7F onwards
•Blows back opponent on hit

j.214K/S

j.214K/S
K/S Silent Force
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 11 1(1)×n Total 13 2 0 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 80% 11 12 33 12
GGAC Millia j214S.png
Your new best friend
GGACR Millia j214S Hitbox.png
First active
•Staggers on ground CH (max 35F)
•Millia is in CH state during move
•Has minimum height requirement of 3001 units (roughly 30,01 pixels)
•See note ※1

j.214H

j.214H
H Silent Force
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 16 1(1)×n Total 18 2 0 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 80% 11 12 33 12
GGAC Millia j214S.png
Your new best friend
GGACR Millia j214S Hitbox.png
First active
•Staggers on ground CH (max 35F)
•Millia is in CH state during move
•Has minimum height requirement of 3001 units (roughly 30,01 pixels)
•See note ※1

214H > H

214H > H
Secret Garden
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×5 All 56 18(8) Total 74 3 0 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20×5 13 14 14 13
GGAC Millia 214H.png
Please don't DP this
GGACR Millia 214H Hitbox.png
•Millia is in CH state 1~55F
•Bubble guaranteed to come out after 52F
•Accepts up to 4 additional inputs to control direction of bubble from 2~55F
•Press D to cancel Secret Garden from 7~33F (total cancel duration 21F
•non-CH state)
•Bubble passes through other projectiles
•Cannot use another Secret Garden, Pretty Maze, or Tandem Top until 27F after bubble disappears

Force Breaks

236D

236D
Pretty Maze
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×3 All 43 41 Total 33 4 0 5×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
16 Launch 35 14 6~8F
GGAC Millia 236D.png
GGACR Millia 236D Hitbox 1.pngGGACR Millia 236D Hitbox 2.png
First active • Last active
•Millia is airborne from 1~20F
•Pulls in opponent on hit/block
•Millia is in CH state during move
•Disc guaranteed to appear after 22F
•Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears

j.236D

j.236D
Air Pretty Maze
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 13 33 Total 21 5 0 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 18 Launch 50 + WBounce 15 4~6F
GGAC Millia 236D.png
GGACR Millia 236D Hitbox 1.pngGGACR Millia 236D Hitbox 2.png
First active • Last active
•Millia is in CH state until landing
•Disc guaranteed to appear after 12F
•Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears
•None of usage restrictions apply to Air Pretty Maze

214D > H

214D > H
FB Secret Garden
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×5 All 34 18(8) Total 68 3 0 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24×5 13 14 14 13
GGAC Millia j214D.png
Setplay the world
GGACR Millia 214H Hitbox.png
•Millia is airborne from 5F onwards
•Millia is in CH state 1~25F
•Bubble is guaranteed to appear after 30F
•Accepts up to 4 additional inputs to control direction of bubble from 6~41F
•Bubble passes through other projectiles
•Cannot perform another Secret Garden, Pretty Maze, or Tandem Top until 27F after bubble disappears

214S > 214D

214S > 214D
Longinus
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 All 5 8 6 +7 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 80% R 20 Launch 55 + WStick 26 15
GGAC Millia 214D.png
GGACR Millia 214D Hitbox.png
•Attack Level 6

Overdrives

2141236H

2141236H
Winger
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40,25×4,80 Mid×5, High 6+1 2×5(10)15 30 after landing -21 5 20×5,15 6×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~7F All RF 18 Launch 60×5, 60 + Slide 35 15 23~24F
GGAC Millia 214236H.png
Ground
GGACR Millia 214236H Hitbox 1.pngGGACR Millia 214236H Hitbox 2.pngGGACR Millia 214236H Hitbox 3.pngGGACR Millia 214236H Hitbox 4.pngGGACR Millia 214236H Hitbox 5.pngGGACR Millia 214236H Hitbox 6.png
Frames 6-7 • Frames 8-9 • Frames 10-11 • Frames 12-13 • Frames 14-15 • Final ground/only air hitbox

j.2141236H

j.2141236H
Air Winger
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 High/Air 1+6 Until landing 30 after landing -13 5 15 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
70% 1~7F All R 18 Launch 60 + Slide 36 15
GGAC Millia j214236H.png
Air
GGACR Millia 214236H Hitbox 6.png
Final ground/only air hitbox
•Slides on CH (untechable for 73F, slides for 46F)

236236S

236236S
Emerald Rain
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×3 All 4+2 Total 75 -3 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~5F Strike 13 Launch 120 + WBounce 13
GGAC Millia 236236S.png
GGACR Millia 236236S Hitbox.png
•2nd disc has startup 26F, 3rd disc has startup 46F

Instant Kill

236236H

236236H
Iron Maiden
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 5+29 Total 165 -62 3×16
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~6F Strike 0
GGAC Millia IK1.png
GGACR Millia IK Hitbox.png
•IK Mode activation: 66F
•Homes in on 18F
•Listed Frame Adv is for an opponent blocking in corner

Category

Systems Pages