Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
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Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
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Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GGACR/Frame Data |
System Data
Damage Received Modifier | Guts Rating | Guard Balance | Guard Recovery | Gravity Mod | Stun Resist | Wakeup Face Down | Wakeup Face Up |
---|---|---|---|---|---|---|---|
0.87 | 4 | 1.0 | 1/5F | 0.94 | 80 | 50F | 52F |
Ground Movement Values
Forwards Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Run Skid Speed |
---|---|---|---|---|
3.2 | 2.75 | 3.5 | 0.3 | 100.0 |
Backdash Values
Backdash Duration | Backdash Invuln | Backdash Horizontal Speed |
---|---|---|
21 | 1~20F | 3.5 |
Jump Values
Prejump | Number of Jumps | Jump vY | Jump Height | Jump Duration | Forwards Jump vX | Backwards Jump vX |
---|---|---|---|---|---|---|
5F | 2 | 20.0 | 1.1 | 38F | 5.0 | 5.0 |
High Jump Values
Prejump | High Jump vY | High Jump Height | High Jump Duration | Forwards High Jump vX | Backwards High Jump vX |
---|---|---|---|---|---|
5F |
Air Dash Values
Number of Air Dashes | Forwards Air Dash Startup | Forwards Air Dash Duration | Forwards Air Dash Speed | Backwards Air Dash Startup | Backwards Air Dash Duration | Backwards Air Dash Speed | Minimum Rising Airdash Height |
---|---|---|---|---|---|---|---|
0 |
Tension Gain Values
Forwards Walk | Run | Forwards Jump | Forwards Air Dash |
---|---|---|---|
7.2 | 6.0 |
Proximity Ranges
Close Slash Proximity Range | Ground Throw Range | Air Throw Range |
---|---|---|
170 | 55 | 104 |
Normals
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
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input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
5P | 11 | 3 | 8 | Mid | 1 | CSJR | 1.44 | 5 | 5 | 6 | -1 | 9 | 10 | 13 | 11 | N/A | |||
5K | 22 | 8 | 7 | 90% | Low | 3 | SJR | 2.64 | 7 | 9 | 9 | -4 | 13 | 14 | 14 | 13 | N/A | ||
c.S | 40 | 10 | 7 | Mid | 3 | SJR | 2.64 | 9 | 3 | 11 | 0 | 13 | 14 | 14 | 13 | N/A | |||
f.S | 36 | 10 | 7 | Mid | 3 | SJR | 2.64 | 12 | 7 | 18 | -11 | 13 | 14 | 14 | 13 | N/A | |||
5H | 58 | 20 | 6 | Mid | 5 | SR | 3.84 | 15 | 7 | 16 | -4 | 18 | 19 | 18 | 15 | N/A | |||
5D | 30 | 15 | 20 | High | 5 | R | 3.84 | 31 | 10 | 6 | +3 | 18 | Launch 48 | 18 | 15 | N/A | |||
6P | 35 | 14 | 6 | 90% | Mid | 4 | SJR | 3.84 | 13 | 7 | 19 | -9 | 1~4F Upper Body 5~14F Above Knees | 16 | 17 | 18 | 14 | N/A | |
6K | 40 | 15 | 6 | 85% | High | 5 | SJR | 3.84 | 18 | 3 | 20 | -4 | 1~15F Throw | 18 | 19 | 18 | 15 | N/A | |
6H | 90 | 20 | 6 | 50% | Mid | 5 | SRF | 3.84 | 23 | 5 | 30 | -11 | 23 | Launch | 28 + WBounce | 15 | 20~21F | ||
2P | 12 | 3 | 8 | 80% | Low | 1 | SR | 1.44 | 9 | 4 | 8 | -2 | 9 | 10 | 10 | 11 | N/A | ||
2K | 16 | 5 | 7 | 90% | Low | 2 | SR | 2.64 | 7 | 4 | 14 | -6 | 11 | 12 | 12 | 12 | N/A | ||
2S | 36 | 14 | 9 | Mid | 4 | SR | 3.84 | 13 | 3 | 16 | -2 | 16 | 17 | 16 | 14 | N/A | |||
2H | 66 | 20 | 6 | Mid | 5 | SRF | 3.84 | 13 | 5 | 35 | -21 | 18 | Launch | 30 | 15 | 13~15F | |||
2D | 35 | 8 | 7 | Forced 80% | Low | 3 | SR | 3.84 | 12 | 5 | 14 | -5 | 13 | Down | 14 | 13 | N/A | ||
j.P | 18 | 3 | 8 | High/Air | 1 | CR | 1.44 | 5 | 9 | 6 | 9 | 10 | 10 | 11 | N/A | ||||
j.K | 22 | 8 | 7 | High/Air | 3 | JR | 2.64 | 9 | 8 | 13 | 13 | 14 | 14 | 13 | N/A | ||||
j.S | 32 | 8 | 7 | High/Air | 3 | R | 2.64 | 14 | 6 | 23 | 13 | 14 | 25 | 13 | N/A | ||||
j.H | 40 | 11 | 6 | High/Air | 4 | R | 3.84 | 11 | 6 | 16 | 16 | 17 | 16 | 14 | N/A | ||||
j.D | 45 | 11 | 6 | High/Air | 4 | R | 3.84 | 11 | Until landing | 8 after landing | 9F~Landing Butt | 16 | 17 | 40 | 14 | N/A |
Universal Mechanics
name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
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name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
Ground Throw | 45, 30 | 6, 0 | Forced 50% | 55 pixels | F | 4.00 | Down | 40~44F | |||||||||||
Air Throw | 70 | 6 | Forced 50% | 104 pixels | 4.00 | 32 | N/A | ||||||||||||
Dead Angle Attack | 35 | 10 | 7 | 50% | All | 3 | R | 0.52 | 13 | 20 | 3 | -9 | 1~17F All 18~32F Throw | 13 | Launch | 60 | 13 | N/A |
Specials
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
236P | Mega Fist Forward | 50 | 5 | 7 | High/Air | 3 | RF | 1.50/3.60 | 25 | 8 | 0+13 after landing | -9 | 1~24F Lower Body | 11 | Down | 14 | 13 | 16~17F, 25~26F | ||
214P | Mega Fist Backward | 50 | 15 | 6 | High/Air | 5 | RF | 1.00/3.60 | 25 | 9 | 0+6 after landing | +4 | 1~24F Lower Body | 18 | Down | 18 | 15 | 25~26F, 28~29F | ||
236S | Slide Head | 40, 0 | 15, - | 6 | 90% | Low, Unblockable | 5 | RF | 2.00/3.60 | 23 | 2(2)1 | 25 | -11 | 1~16F Above Feet, 26~35F Above Knees | 18 | Launch | 50 | 15, 0 | 27~29F | |
[4]6H | Hammer Fall | 60 | 14 | 12 | Mid | 4 | RF | 1.00/9.60 | 19~35 | 2 | 27 | -18 | 1F~1st active frame: Armor | 16 | Launch | 22 | 14 | 3F after first active | ||
[4]6H > P | Hammer Fall Break | F | Total 15 | 3~10F | ||||||||||||||||
63214S | F.D.B. | 40 | 14 | 6 | All | 4 | R | 1.50/6.00 | 21 | 3 | 12 | +2 | 4~14F Reflect | 16 | Stagger 65 | 16 | 14 | N/A | ||
63214S Reflect | F.D.B. (Reflect) | 16 | 0 | 7 | All | 3 | -/1.20 | 1 | 98 | Total 22 | 1~End Strike | 13 | Stagger 35 | 60 | 13 | N/A | ||||
632146P | Potemkin Buster | 160 | 6, 15 | Forced 75% | 176 pixels | -/12.00 | 3 | 1 | 37 | 1~2F Front Foot 1~16F Throw 3~5F All | Down | N/A | ||||||||
623H | Heat Knuckle | 0, 15×2, 40 | 8, 6×3 | Unblockable, FD×3 | 1, 5×3 | RF | 2.00/0.00, 6.00×2, 3.60 | 14 | 1 | 22 | Down×3, 45 | 11 | 23~24F on whiff | |||||||
623H > 63214H | Heat Extend | 95 | 6 | FD | 5 | R | -/26.40 | Strike | 80 | 15 | N/A |
Force Breaks
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
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input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
63214D | Judge Gauntlet | 85 | 20 | 6 | 85% | Mid | 5 | R | 28 [10] | 6 | 28 | -15 | 2~28F Armor | 18 | Launch | 28 + GBounce | 15 | N/A | ||
j.632146D | Aerial Potemkin Buster | 0, 140 | 6, 0 | 100%, Forced 75% | FD | 5 | RF | 5 | 1 | Until landing+12 | 1~9F Throw | Down | 15 | 9~11F after throw |
Overdrives
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
632146H | Giganter | 45 | 20 | 6 | All | 5 | 9+8 | 48 | Total 41 | +9 | 1~9F All 10~15F Strike | 18 | Stagger 55 | 75 | 15 | ||||
632146H > 4123641236P | Gigantic Bullet | 126 | 20 | 6 | Mid | 5 | R | 51 | 24 | 14 | -19 | 18 | Launch | 60 + WBounce | 15 | ||||
236236S | Heavenly Potemkin Buster | 170 | 6 | Unblockable | 12+1 | 15 | 10 | 1~12F All 13~27F Throw, Upper Body | Down |
Instant Kill
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236236H | Magnum Opera | Fatal | 20 | All | 5 | 11+6 | 12 | 16 | -9 | 1~21F Strike | 18 | 15 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff

To edit frame data, edit values in GGACR/Potemkin/Data.