GGACR/Robo-Ky/Data

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System Data

Name Defense Modifier Guts Stun Resistance Guard Balance Gain Modifier Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Robo-Ky 0.89 0 80 1.25 5F 14F (1~>10F invuln) Super Heavyweight (x0.95) 51F 49F Today's S-KY's Beautiful GGACR Robo-Ky Portrait.png GGACR Robo-Ky Icon.png


Normal Moves

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5P 25 Mid 6 4 3 +7 3 normal 14 7 SR 13 14 14 13
GGAC RoboKy 5P.png
Very disjointed and safe, (counter)poke away!
GGXXACPR Robo-Ky 5P-Hitbox.png
•Untechable on air CH for 40F


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5K 16 Low 5 7 7 -4 1 normal 3 8 85% CSJR 9 10 10 11
GGAC RoboKy 5K.png
Pestering standing low
GGXXACPR Robo-Ky 5K-1-Hitbox.pngGGXXACPR Robo-Ky 5K-2-Hitbox.pngGGXXACPR Robo-Ky 5K-3-Hitbox.png
Frames 5-6 • Frames 7-9 • Frames 10-11


c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
c.S 30 Mid 9 2 18 -3 4 normal 14 6 SJR 16 17 16 14
GGAC RoboKy cS.png
Multipurpose normal
GGXXACPR Robo-Ky cS-Hitbox.png


f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
f.S 38 Mid 10 5 20 -8 4 normal 14 6 SR 16 17 16 14
GGAC RoboKy fS.png
GGXXACPR Robo-Ky fS-1-Hitbox.pngGGXXACPR Robo-Ky fS-2-Hitbox.png
Frames 10-11 • Frames 12-14
•Floats on CH (untechable on ground hit for 56F)


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5H 41 Mid 5 7 29 -17 5 normal 28 6 RF 18 19 24 15 5~8F
GGAC RoboKy 5H.png
The Clutchest
GGXXACPR Robo-Ky 5H-1-Hitbox.pngGGXXACPR Robo-Ky 5H-2-Hitbox.png
Frames 5-7 • Frames 8-11
•Staggers on ground CH (max 62F)


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5D 15 High 24 4 22 -12 5 normal 8 20 18 Launch 48 18 15
GGAC RoboKy 5D.png
Great Dust!
GGXXACPR Robo-Ky 5D-Hitbox.png


6P (1)

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6P (1) 30 Mid 11 2 36 -4 5 normal 20 6 90% 1~3F Upper Body
4~18F Above Knees
18 Launch 80 15
GGAC RoboKy 6P.png
GGXXACPR Robo-Ky 6P-Hitbox.png
•Blows back opponent on hit
•Robo-Ky is in CH state 1~28F
•Projectile
•Projectile disappears immediately if Robo-Ky is hit
•Can cancel into 6P (2nd hit) 19~32F
•Raises the temperature gauage by 10 C on 10F


6P (2-3)

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6P (2-3) 20 Mid 5 2 36 -4 5 normal 20 6 90% 4~6F Above Knees 18 Launch 28 18 15
GGAC RoboKy 6P.png
6PP until Sol starts FRC'ing gunflame
GGXXACPR Robo-Ky 6P-Hitbox.png
•Blows back opponent on hit
•Robo-Ky is in CH state 1~22F
•Projectile
•Projectile disappears immediately if Robo-Ky is hit
•2nd hit can cancel into 3rd 14~26F
•Temperature increase occurs on 4F (2nd hit raises by 18 C, 3rd hit by 22.5)


6H Lv1

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6H Lv1 12 All 13 12 12 -6 1 normal 0 8 1.44 F 9 10 10 5 10~12F
GGAC RoboKy 6H-1.png
Level 1
GGACR Robo-Ky 6H Hitbox 1.png
Level 1
•Staggers on ground CH (max 35F)
•Robo-Ky is in CH state 1~32F
•Projectile
•Projectile disappears immmediately if Robo-Ky gets hit
•Lowers heat by 2.7 C on frame 7, followed by 4 decreases of 2.7 C every 3 frames (total temperature decrease of 13.5 C)


6H Lv2

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6H Lv2 30 All 16 14 7 +3 2 normal 0 7 2.64 F 11 12 12 12 13~14F
GGAC RoboKy 6H-2.png
Level 2
GGACR Robo-Ky 6H Hitbox 2.png
Level 2
•Staggers on ground CH (max 54F)
•Robo-Ky is in CH state 1~32F
•Projectile
•Projectile disappears immmediately if Robo-Ky gets hit
•Lowers heat by 2.7 C on frame 10, followed by 4 decreases of 2.7 C every 3 frames (total temperature decrease of 13.5 C)


6H Lv3

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6H Lv3 50 All 19 11 17 -1 3 normal 0 7 2.64 F 13 14 14 13 16~17F
GGAC RoboKy 6H-3.png
Level 3
GGACR Robo-Ky 6H Hitbox 3.png
Level 3
•Staggers on ground CH (max 50F)
•Robo-Ky is in CH state 1~41F
•Projectile
•Projectile disappears immmediately if Robo-Ky gets hit
•Lowers heat by 2.7 C on frame 13, followed by 6 decreases of 2.7 C every 3 frames (total temperature decrease of 18.9 C)


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2P 18 Mid 6 4 5 +3 2 normal 6 7 85% SR 11 12 12 12
GGAC RoboKy 2P.png
Good poke for smaller characters
GGXXACPR Robo-Ky 2P-Hitbox.png


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2K 12 Low 7 11 9 -8 2 normal 5 7 7~22F Low Profile R 11 12 12 12
GGAC RoboKy 2K.png
Combo starter and evasion-based normal
GGXXACPR Robo-Ky 2K-Hitbox.png
•Robo-Ky is in CH state during move
•Raises heat by 3.6 C on frame 1, followed by 2 increases of 3.6 C every 3 frames (total temperature decrease of 10.8 C)


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2S 34 Low 10 3 20 -9 3 normal 8 7 R 13 Down 14 6
GGAC RoboKy 2S.png
Unsafe on block
GGXXACPR Robo-Ky 2S-1-Hitbox.png
1st hit (Frames 10-12)
•Can cancel into 5H after 22F


2S Heat

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2S Heat 37, 20 Low 10 3,3 17 +1 3 normal 8, 10 7×2 R 13 Launch Down, 34 6, 13
GGAC RoboKy 2S.pngGGAC RoboKy 2S-2.png
• Plus on block
GGXXACPR Robo-Ky 2S-1-Hitbox.pngGGXXACPR Robo-Ky 2S-2-Hitbox.png
1st hit (Frames 10-12) • 2nd hit (Frames 13-15)
•Raises heat by 2.4 C on frame 1


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2H 50 Mid 14 Total 51 -7 4 normal 0 6 F 16 Launch 28 16 14 19~21F
GGAC RoboKy 2H-1.png
What goes up
GGACR Robo-Ky 2H Hitbox.png
•Robo-Ky is in CH state 1~33F
•Projectile
•Missile disappears immediately if Robo-Ky is hit


2H Heat

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2H Heat 50 Mid→ All 14 Total 51 -7 4 normal 0 6 F 16 Launch 28 16 14 19~21F
GGAC RoboKy 2H-1.pngGGAC RoboKy 2H-2.png
• Must come down
GGACR Robo-Ky 2H Hitbox.png
•Missile lands after 113F
•Missile disappers immediately if Robo-Ky is hit
•Raises heat by 6.2 C on frame 1


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Gimmic-KY 2D 38 106 Total 24 normal
GGAC RoboKy 2D.png
You'd think he'd run on solar, but he's just that tired
•Robo-Ky is in crouching state during move
•From frame 9 on, mat will be layed, even if Robo-Ky is hit
•Listed startup and active frames are for the mat
•Staying above the mat raises Robo-Ky's Electricity Gauge by 0.3% every frame, TG by 0.1% per frame


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.P 20 High/Air 7 8 4 2 normal 5 7 SJR 11 12 12 12
GGAC RoboKy jP.png
GGXXACPR Robo-Ky jP-1-Hitbox.pngGGXXACPR Robo-Ky jP-2-Hitbox.png
Frames 7-10 • Frames 11-14


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.K 22 High/Air 7 12 16 2 normal 5 7 SJR 11 12 12 12
GGAC RoboKy jK.png
Go to normal for Tiger Knee Force Break shenanigans
GGACR Robo-Ky jK Hitbox 1.pngGGACR Robo-Ky jK Hitbox 2.png
Frames 7-9, 12, 15-16 • Frames 10-11, 13-14, 17-18


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.S 30 High/Air 9 2 23 -7 3 normal 8 7 SJR 13 14 14 13
GGAC RoboKy jS.png
Enlarges Robo's hurtbox a lot in startup & active frames
GGXXACPR Robo-Ky jS-Hitbox.png
•Groundbounces on CH (untechable for 130F)


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.H 28 High/Air 8 3 41 -7 4 normal 11 6 SR 16 17 20 14
GGAC RoboKy jH.png
"Hot" alternative to j.D for ending air combos
GGXXACPR Robo-Ky jH-Hitbox.png
•Wall sticks on CH (untechable for 100F, sticks for 27F)
•Robo-Ky is in CH state 1~33F
•Raises heat by 21.6 C on frame 1


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.D 10×12 High/Air 8 2×12 12+8 after landing 2 normal 8×12 1×12 SR 11 12 18 6
GGAC RoboKy jD.png
Your best hope against Chipp's teleports
GGACR Robo-Ky jD Hitbox.png
One of 4 hitboxes


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Ground Throw Ground Throw 60 45 pixels other 6×2 4.00 Forced 50% RF Down + GBounce 59~60F
GGAC RoboKy throw.png
Proper use in the corner can get you the round
•Ground bounces higher on CH


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Air Throw Air Throw 60 88 pixels other 6 4.00 Forced 50% Down
GGAC RoboKy airThrow.png


DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Dead Angle Attack DAA 25 Mid 4 7 29 -22 3 other 10 7 50% 1~10F All R 13 28 + WBounce 14 13
GGAC RoboKy 5H.png
GGXXACPR Robo-Ky 5H-1-Hitbox.pngGGXXACPR Robo-Ky 5H-2-Hitbox.png
Frames 4-6 • Frames 7-10


Special Moves

Overheat

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Overheat Explosion Overheat 35 to self Unblockable 1 Until it hits 3 special 7 to self Launch 60
GGAC RoboKy Overheatexplosion.png
痛い
•This attack hits only Robo-Ky and not the opponent
•Initial prorate 50% for the opponent
•Resets heat to 30.0 C afterwards


Knockdown > PK

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Delayed Wakeup Knockdown > PK Total 58 special 1~End All
GGAC RoboKy DelayedGetup.png
Might as well talk some shit while you're down there
•Extends Robo-Ky's knockdown time
•Robo-Ky loses 0.4% from Electricity Gauge, Opponent gains 2% Tension


236S Lv1

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Don't get Coc-KY! Lv 1 236S Lv1 10×3 All 24 4×3 Total 57 +22 2 special 0 7×3 11 12 12 12
GGAC RoboKy 236S.png
The Blockstun Bazooka
GGACR Robo-Ky 236S Hitbox 1.png
Level 1
•Robo-Ky is in CH state 1~43F
•Robo-Ky is in crouching state during move
•Projectile disappears immediately if Robo-Ky is hit
•Raises heat by 5.0 C on frame 1


236S Lv2

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Don't get Coc-KY! Lv 2 236S Lv2 14×4 All 24 4×4 Total 57 +38 2 special 0 7×4 11 12 12 12
GGAC RoboKy 236S.png
GGACR Robo-Ky 236S Hitbox 2.png
Level 2
•Robo-Ky is in CH state 1~43F
•Robo-Ky is in crouching state during move
•Projectile disappears immediately if Robo-Ky is hit
•Raises heat by 4.8 C on frame 1


236S Lv3

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Don't get Coc-KY! Lv 3 236S Lv3 18×5 All 24 4×5 Total 57 +54 2 special 0 7×5 11 12 12 12
GGAC RoboKy 236S.png
GGACR Robo-Ky 236S Hitbox 3.png
Level 3
•Robo-Ky is in CH state 1~43F
•Robo-Ky is in crouching state during move
•Projectile disappears immediately if Robo-Ky is hit
•Raises heat by 5.0 C on frame 1


214S Lv1

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Fun-KY Lv 1 214S Lv1 30 Mid 21 12 7+4 after landing +2 3 special 6 7 7~39F Feet R 13 14 18 13
GGAC RoboKy 214S.png
Joust
GGACR Robo-Ky 214S Hitbox.png
•Airborne from 7F onwards
•Immediately enters recovery animation on hit or block
•Raises heat by 20.0 C on frame 1


214S Lv2

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Fun-KY Lv 2 214S Lv2 40 Mid 13 19 7+6 after landing +5 5 special 6 6 7~38F Feet R 18 19 18 15
GGAC RoboKy 214S.png
GGACR Robo-Ky 214S Hitbox.png
•Airborne from 7F onwards
•Immediately enters recovery animation on hit or block
•Slides opponent on CH (untechable for 60F, slides for 37F)


214S Lv3

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Fun-KY Lv 3 214S Lv3 50 Mid 11 24 7+3 after landing +8 5 special 6 6 7~41F Feet R 18 Launch 20 15
GGAC RoboKy 214S.png
GGACR Robo-Ky 214S Hitbox.png
•Airborne from 7F onwards
•Immediately enters recovery animation on hit or block
•Wall bounches opponent on CH (untechable for 40F)


623H Lv1

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Hun-KY Homerun Lv 1 623H Lv1 30 Mid 9 3 38+8 after landing -35 3 special 10 7 1~8F Throw RF 13 Launch 20 13 24~25F
GGAC RoboKy 623H.png
Underwhelming until level 3
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
1st hit (levels 2 and 3 only) • 2nd hit
•Airborne from 9F onwards
•On CH untechable for 24F
•Robo-Ky is in CH state until landing
•Auto Jump Install
•Raises heat by 20.0 C on 1F


623H Lv2

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Hun-KY Homerun Lv 2 623H Lv2 30, 50 Mid 3 2(4)3 35+8 after landing -29 2, 4 special 6, 14 7, 6 1~7F All RF 11, 16 Launch 30, 40 6, 14 22~23F
GGAC RoboKy 623H.png
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
•Airborne from 9F onwards
•Robo-Ky is in CH state until landing
•Auto Jump Install


623H Lv3

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Hun-KY Homerun Lv 3 623H Lv3 16, 50 Mid 3 4(6)4 29+8 after landing -22 5×2 special 20×2 6×2 1~17F All RF 18 Launch 30 6, 15 23~24F
GGAC RoboKy 623H.png
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
•Airborne from 13F onwards
•Robo-Ky is in CH state until landing
•Automatically cancels into super followup if 1st hits (not blocked)
•Auto Jump Install


j.623H Lv1

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Hun-KY Homerun Lv 1 j.623H Lv1 30 All 9 3 Until landing+8 -35 3 special 10 7 1~8F Throw RF 13 Launch 20 13 24~25F
GGAC RoboKy 623H.png
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
1st hit (levels 2 and 3 only) • 2nd hit
•Robo-Ky is in CH state until landing
•On CH untechable for 24F
•Raises heat by 13.5 C on 1F


j.623H Lv2

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Hun-KY Homerun Lv 2 j.623H Lv2 30, 50 High/Air, All 3 2(4)3 Until landing+8 -29 3 special 5, 14 7, 6 90%, 100% 1~7F All RF 13 Launch 30, 40 6, 13 23~24F
GGAC RoboKy 623H.png
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
•Robo-Ky is in CH state until landing


j.623H Lv3

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Hun-KY Homerun Lv 3 j.623H Lv3 40, 50 High/Air, All 3 4(6)4 Until landing+8 -22 5×2 special 15, 20 6×2 90%, 100% 1~17F All RF 18 Launch 30, 40 6, 15 23~24F
GGAC RoboKy 623H.png
GGACR Robo-Ky 623H Hitbox 1.pngGGACR Robo-Ky 623H Hitbox 2.png
•Robo-Ky is in CH state until landing


j.236S Lv1

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Jun-KY Bargain Lv 1 j.236S Lv1 20 All 11 Total 47+14 after landing 2 special 0 7 11 12 12 12
GGAC RoboKy j236S.png
From Limp to Stunning
GGACR Robo-Ky j236S Hitbox 1.png
•Knocks down opponent on ground hit
•Robo-Ky is in CH state 1~34F
•Robo-Ky is in crouching state during landing recovery
•Missile disappears immediately if Robo-Ky is hit
•Missile trajectory changes until 43F
•Raises heat by 27.8 C on 11F


j.236S Lv2

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Jun-KY Bargain Lv 2 j.236S Lv2 60 All 7 Total 31+14 after landing 3 special 0 7 13 14 25 13
GGAC RoboKy j236S.png
GGACR Robo-Ky j236S Hitbox 1.png
•Wall bounces opponent on CH
•Robo-Ky is in CH state 1~21F
•Robo-Ky is in crouching state during landing recovery
•Dizzy modifier x2
•Missile tracks opponent until 25F
•Missile disappears immediately if Robo-Ky is hit
•Raises heat by 4.1 C on 7F


j.236S Lv3

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Jun-KY Bargain Lv 3 j.236S Lv3 75 All 9 Total 39+14 after landing 5 special 0 6 18 19 18 15
GGAC RoboKy j236S.png
GGACR Robo-Ky j236S Hitbox 1.pngGGACR Robo-Ky j236S Hitbox 2.png
• Level 3 splits
•Wall bounces opponent if missile hits from 9~26 (untechable for 24F)
•Missile disappears on 27F and splits into 4 mini-missiles on 28F
•Each mini-missiles have attack level 3, damage 25, gbm 7, and are homing
•Both the big missile and mini-missiles have a chip damage modifier of 0.1875
•Raises heat by 9.0 C on 9F


66X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Spi-KY 66X 50 Mid 13 9 19 0 5 special 20 6 -/See notes 5~8F Upper Body
9~18F All
RF 18 Launch 60 15 9~11F
GGAC RoboKy 66X.png
GGACR Robo-Ky 66X Hitbox.png
•Wall bounces on CH
•On block, performs a special recovery animation (total animation length 18F)
•Frames 1~5 are strike invul
•Increases temperature gauge by 4.5 C on 1F
•Robo-Ky must run for at least 20F before he can use this attack
•On hit, enters a power-up stance
•Power-up statnce is fully invincible 1~26F
•Power-up stance can be cancelled into any action other than blocking or moving from 2F onwards
•Power-up stance increases the Eletricity Gauge by 2.5% every 2 frames from 26~72F


63214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
S-KY-line 63214K 2×N, 50 70 pixels 7 1 37 special 6, 7 -/See notes Forced 70% 1~7F Throw Down
GGAC RoboKy 63214K.png
•Robo-Ky is in CH state 1~7F
•Costs 10% of Electrcity Gauge
•Electricity Gauge increases up to 56% scaling with tension pulse depending on how much Tension the opponent has
•Effectively steals up to 20,50% meter from the opponent (24,34 but the last hit gives them 3,84% back)


Force Breaks

j.214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Today's S-KY's Beautiful j.214D Total 67 forcebreak
GGAC RoboKy j236D.png
Stormlockable
•Can be steered from 1F onwards
•Can cancel into any action other than blocking or jumping from 2F onwards
•Restores jump options
•Decreases heat by 9.0 C on frame 1, followed by 6 decreases of 0.9 C every 6 frames (total temperature decrease of 18.9 C)


Overdrives

236236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
What's Useless Will Always Be So 236236S 6×N Mid 2+2 2×N 9 +6 4 super 3×N 1×N R 16 17 60 7
GGAC RoboKy 236236S.png
I hate having to repeat myself, because it's useless
GGACR Robo-Ky 236236S Hitbox.png
First hitbox
•Can be cancelled into Followup Headbutt from 3F onwards
•Listed Frame Adv. is for when you don't mash at all during the move
•For every 5 presses of the S button, Robo-Ky performs 6 hits, Frame Adv. in this case is +7
•Each such 6 hit attack raises heat 2.7 C on 1F


236236S > 236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Headbutt 236236S > 236S 70 [95] Mid 7 [3] 3 27 [20] -11 [-4] 5 super 20 6 R 18 Launch 60 [+ WBounce] 15
GGAC RoboKy 236236S 2.png
Useless, useless, useless...!
GGACR Robo-Ky 236236S236S Hitbox.png
Headbutt
•Headbutt has different properties if performed when Robo-Ky's temperature is between 93-99 C (see values in [ ])
•Decreases Robo-Ky's heat by 27.0 C on 7F
•[Lowers heat to 30.0 C on 3F]


623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Whac-KY Blow 623H 30, 110 Mid 13+0 12(15)20 26+10 landing 5 super 6×2 1~9F All
10~69F Strike
R 18 Launch 120 + WBounce 15
GGAC RoboKy 623H 2.png
GGACR Robo-Ky 623H Super Hitbox 1.pngGGACR Robo-Ky 623H Super Hitbox 2.png
1st hit • 2nd hit
•Opponent's inputs are disabled for 5 frames after the super flash
•Robo-Ky is in CH state until landing
•Wallbounce is on 2nd hit


236236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Ris-KY Lovers 236236P 10+12 super
GGAC RoboKy 236236P.png
OVERCLOCK
•Robo-Ky enters Overclock mode on 10F
•During Overclock mode, Electricity Gauge increases 0.15% every frame


236236P Explosion

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Ris-KY Lovers (Self Destruct) 236236P Explosion 12×27 Mid 1 3×27 Total 134 +118 2 super 6×27 3×27 11 Launch 60 6
GGAC RoboKy LoversExplosion.png
Hopefully you're near them when this happens
GGACR Robo-Ky 236236P Hitbox.png
Maximum size
•Knocks down opponent on hit
•Listed recovery and Frame Adv. is for when the explosion occurs on the ground
•This attack deals 53 damage (gbm 7) to Robo-Ky and knocks him down on 1F
•Empties Robo-Ky's Tension gauge


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
13 Luck-KY 236236H Fatal All 9+9 4 26 -11 5 instantkill 20
GGAC RoboKy IK1.pngGGAC RoboKy IK2.png
Totally not Impala Hunt
GGACR Robo-Ky IK Hitbox.png
•IK Mode activation: 80F


Category