
Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
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Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
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Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own. Use the chart below to determine how much hitstun/blockstun an attack will inflict.
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For more values, see GGACR/Frame Data |
System Data
Damage Received Modifier | Guts Rating | Guard Balance | Guard Recovery | Gravity Mod | Stun Resist | Wakeup Face Down | Wakeup Face Up |
---|---|---|---|---|---|---|---|
0.89 | 0 | 1.25 | 1/5F | 0.95 | 80 | 21F | 23F |
Ground Movement Values
Forwards Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
---|---|---|---|---|
3.75 | 2.85 | 7.0 | 0.3 | 120 |
Backdash Values
Backdash Duration | Backdash Invuln | Backdash Horizontal Speed |
---|---|---|
14 | 1~10F | 9.0 |
Jump Values
Prejump | Number of Jumps | Jump vY | Jump Gravity | Jump Duration | Forwards Jump vX | Backwards Jump vX |
---|---|---|---|---|---|---|
5F | 2 | 19.5 | 1.1 | 37F | 4.0 | 4.0 |
High Jump Values
Prejump | High Jump vY | High Jump Gravity | High Jump Duration | Forwards High Jump vX | Backwards High Jump vX |
---|---|---|---|---|---|
5F | 30.0 | 1.3 | 48F | 8.0 | 8.0 |
Air Dash Values
Number of Air Dashes | Forwards Air Dash Startup | Forwards Air Dash Duration | Forwards Air Dash Speed | Backwards Air Dash Startup | Backwards Air Dash Duration | Backwards Air Dash Speed | Minimum Rising Airdash Height |
---|---|---|---|---|---|---|---|
1 | 7F | 17F | 22.0 | 6F | 12F | 10.0 | 60 |
Tension Gain Values
Forwards Walk | Run | Forwards Jump | Forwards Air Dash |
---|---|---|---|
5 | 15 | 5 | 12 |
Proximity Ranges
Close Slash Proximity Range | Ground Throw Range | Air Throw Range |
---|---|---|
220 | 45 | 88 |
Normal Moves
input | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
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input | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
5P | Mid | 3 | SR | 6 | 4 | 3 | +7 | 25 | 14 | 7 | 13 | 14 | 14 | 13 | N/A | ||||
5K | Low | 1 | CSJR | 5 | 7 | 7 | -4 | 16 | 3 | 8 | 85% | 9 | 10 | 10 | 11 | N/A | |||
c.S | Mid | 4 | SJR | 9 | 2 | 18 | -3 | 30 | 14 | 6 | 16 | 17 | 16 | 14 | N/A | ||||
f.S | Mid | 4 | SR | 10 | 5 | 20 | -8 | 38 | 14 | 6 | 16 | 17 | 16 | 14 | N/A | ||||
5H | Mid | 5 | RF | 5 | 7 | 29 | -17 | 41 | 28 | 6 | 18 | 19 | 24 | 15 | 5~8F | ||||
5D | High | 3 | R | 24 | 4 | 22 | -12 | 15 | 8 | 20 | 13 | Launch 48 | 18 | 13 | N/A | ||||
6P (1) | Mid | 5 | 11 | 2 | 36 | -4 | 30 | 20 | 6 | 90% | 1~3F Upper Body 4~18F Above Knees | 18 | Launch | 80 | 15 | N/A | |||
6P (2-3) | Mid | 5 | 5 | 2 | 36 | -4 | 20 | 20 | 6 | 90% | 4~6F Above Knees | 18 | Launch 28 | 18 | 15 | N/A | |||
6H Lv1 | All | 1 | F | 1.44 | 13 | 12 | 12 | -9 | 12 | 0 | 8 | 9 | 10 | 10 | 5 | 10~12F | |||
6H Lv2 | All | 2 | F | 2.64 | 16 | 14 | 7 | +3 | 30 | 0 | 7 | 11 | 12 | 12 | 12 | 13~14F | |||
6H Lv3 | All | 3 | F | 2.64 | 19 | 11 | 17 | -1 | 50 | 0 | 7 | 13 | 14 | 14 | 13 | 16~17F | |||
2P | Mid | 2 | SR | 6 | 4 | 5 | +3 | 18 | 6 | 7 | 85% | 11 | 12 | 12 | 12 | N/A | |||
2K | Low | 2 | R | 7 | 11 | 9 | -8 | 12 | 5 | 7 | 7~22F Low Profile | 11 | 12 | 12 | 12 | N/A | |||
2S | Low | 3 | R | 10 | 3 | 20 | -9 | 34 | 8 | 7 | 13 | Down | 14 | 6 | N/A | ||||
2S Heat | Low | 3 | R | 10 | 3,3 | 17 | +1 | 37, 20 | 8, 10 | 7×2 | 13 | Launch | Down, 34 | 6, 13 | N/A | ||||
2H | Mid | 4 | F | 14 | Total 51 | -7 | 50 | 0 | 6 | 16 | Launch 28 | 16 | 14 | 19~21F | |||||
2H Heat | Mid→ All | 4 | F | 14 | Total 51 | -7 | 50 | 0 | 6 | 16 | Launch 28 | 16 | 14 | 19~21F | |||||
2D | 38 | 106 | Total 24 | N/A | |||||||||||||||
j.P | High/Air | 2 | SJR | 7 | 8 | 4 | 20 | 5 | 7 | 11 | 12 | 12 | 12 | N/A | |||||
j.K | High/Air | 2 | SJR | 7 | 12 | 16 | 22 | 5 | 7 | 11 | 12 | 12 | 12 | N/A | |||||
j.S | High/Air | 3 | SJR | 9 | 2 | 23 | -7 | 30 | 8 | 7 | 13 | 14 | 14 | 13 | N/A | ||||
j.H | High/Air | 4 | SR | 8 | 3 | 41 | -7 | 28 | 11 | 6 | 16 | 17 | 20 | 14 | N/A | ||||
j.D | High/Air | 2 | SR | 8 | 2×12 | 12+8 after landing | 10×12 | 8×12 | 1×12 | 11 | 12 | 18 | 6 | N/A |
Universal Mechanics
name | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
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name | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
Ground Throw | 45 pixels | RF | 4.00 | 60 | 6×2 | Forced 50% | Down + GBounce | 59~60F | |||||||||||
Air Throw | 88 pixels | 4.00 | 60 | 6 | Forced 50% | Down | N/A | ||||||||||||
Dead Angle Attack | Mid | 3 | R | 4 | 7 | 29 | -22 | 25 | 10 | 7 | 50% | 1~10F All | 13 | 28 + WBounce | 14 | 13 | N/A |
Special Moves
input | name | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
Overheat | Overheat Explosion | Unblockable | 3 | 1 | Until it hits | 35 to self | 7 to self | Launch | 60 | N/A | ||||||||||
Knockdown > PK | Delayed Wakeup | Total 58 | 1~End All | N/A | ||||||||||||||||
236S Lv1 | Don't get Coc-KY! Lv 1 | All | 2 | 24 | 4×3 | Total 57 | +22 | 10×3 | 0 | 7×3 | 11 | 12 | 12 | 12 | N/A | |||||
236S Lv2 | Don't get Coc-KY! Lv 2 | All | 2 | 24 | 4×4 | Total 57 | +38 | 14×4 | 0 | 7×4 | 11 | 12 | 12 | 12 | N/A | |||||
236S Lv3 | Don't get Coc-KY! Lv 3 | All | 2 | 24 | 4×5 | Total 57 | +54 | 18×5 | 0 | 7×5 | 11 | 12 | 12 | 12 | N/A | |||||
214S Lv1 | Fun-KY Lv 1 | Mid | 3 | R | 21 | 12 | 7+4 after landing | +2 | 30 | 6 | 7 | 7~39F Feet | 13 | 14 | 18 | 13 | N/A | |||
214S Lv2 | Fun-KY Lv 2 | Mid | 5 | R | 13 | 19 | 7+6 after landing | +5 | 40 | 6 | 6 | 7~38F Feet | 18 | 19 | 18 | 15 | N/A | |||
214S Lv3 | Fun-KY Lv 3 | Mid | 5 | R | 11 | 24 | 7+3 after landing | +8 | 50 | 6 | 6 | 7~41F Feet | 18 | Launch | 20 | 15 | N/A | |||
623H Lv1 | Hun-KY Homerun Lv 1 | Mid | 3 | RF | 9 | 3 | 38+8 after landing | -35 | 30 | 10 | 7 | 1~8F Throw | 13 | Launch | 20 | 13 | 24~25F | |||
623H Lv2 | Hun-KY Homerun Lv 2 | Mid | 2, 4 | RF | 3 | 2(4)3 | 35+8 after landing | -29 | 30, 50 | 6, 14 | 7, 6 | 1~7F All | 11, 16 | Launch | 30, 40 | 6, 14 | 22~23F | |||
623H Lv3 | Hun-KY Homerun Lv 3 | Mid | 5×2 | RF | 3 | 4(6)4 | 29+8 after landing | -22 | 16, 50 | 20×2 | 6×2 | 1~17F All | 18 | Launch | 30 | 6, 15 | 23~24F | |||
j.623H Lv1 | Hun-KY Homerun Lv 1 | All | 3 | RF | 9 | 3 | Until landing+8 | -35 | 30 | 10 | 7 | 1~8F Throw | 13 | Launch | 20 | 13 | 24~25F | |||
j.623H Lv2 | Hun-KY Homerun Lv 2 | High/Air, All | 3 | RF | 3 | 2(4)3 | Until landing+8 | -29 | 30, 50 | 5, 14 | 7, 6 | 90%, 100% | 1~7F All | 13 | Launch | 30, 40 | 6, 13 | 23~24F | ||
j.623H Lv3 | Hun-KY Homerun Lv 3 | High/Air, All | 5×2 | RF | 3 | 4(6)4 | Until landing+8 | -22 | 40, 50 | 15, 20 | 6×2 | 90%, 100% | 1~17F All | 18 | Launch | 30, 40 | 6, 15 | 23~24F | ||
j.236S Lv1 | Jun-KY Bargain Lv 1 | All | 2 | 11 | Total 47+14 after landing | 20 | 0 | 7 | 11 | 12 | 12 | 12 | N/A | |||||||
j.236S Lv2 | Jun-KY Bargain Lv 2 | All | 3 | 7 | Total 31+14 after landing | 60 | 0 | 7 | 13 | 14 | 25 | 13 | N/A | |||||||
j.236S Lv3 | Jun-KY Bargain Lv 3 | All | 5 | 9 | Total 39+14 after landing | 75 | 0 | 6 | 18 | 19 | 18 | 15 | N/A | |||||||
66X | Spi-KY | Mid | 5 | RF | -/See notes | 13 | 9 | 19 | 0 | 50 | 20 | 6 | 5~8F Upper Body 9~18F All | 18 | Launch | 60 | 15 | 9~11F | ||
63214K | S-KY-line | 70 pixels | -/See notes | 7 | 1 | 37 | 2×N, 50 | 6, 7 | Forced 70% | 1~7F Throw | Down | N/A |
Force Breaks
input | name | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | |
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input | name | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | |
j.214D | Today's S-KY's Beautiful | Total 67 |
Overdrives
input | name | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | |
236236S | What's Useless Will Always Be So | Mid | 4 | R | 2+2 | 2×N | 9 | +6 | 6×N | 3×N | 1×N | 16 | 17 | 60 | 7 | ||||
236236S > 236S | Headbutt | Mid | 5 | R | 7 [3] | 3 | 27 [20] | -11 [-4] | 70 [95] | 20 | 6 | 18 | Launch | 60 [+ WBounce] | 15 | ||||
623H | Whac-KY Blow | Mid | 5 | R | 13+0 | 12(15)20 | 26+10 landing | 30, 110 | 6×2 | 1~9F All 10~69F Strike | 18 | Launch | 120 + WBounce | 15 | |||||
236236P | Ris-KY Lovers | 10+12 | |||||||||||||||||
236236P Explosion | Ris-KY Lovers (Self Destruct) | Mid | 2 | 1 | 3×27 | Total 134 | +118 | 12×27 | 6×27 | 3×27 | 11 | Launch | 60 | 6 |
Instant Kill
input | name | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | cancel | tension | startup | active | recovery | onBlock | damage | gbp | gbm | prorate | invuln | blockstun | groundHit | airHit | hitstop | |
236236H | 13 Luck-KY | All | 5 | 9+9 | 4 | 26 | -11 | Fatal | 20 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- 6P is cancellable into self up to 2 times
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
- X[*] = X is a delayed cancel, not immediately on hit like normal
To edit frame data, edit values in GGACR/Robo-Ky/Data.