GGACR/Sol Badguy/EX/Data

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System Data

Defense:1.00 Guts:1 Weight:Middleweight (x1.0) Stun Resistance:60 Prejump:3F Backdash:16F (1~>8F invuln) Wakeup Time:53F (Face Up) / 49F (Face Down)


Normal Moves

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5P 10 Mid 4 4 6 0 1 normal 3 8 1.44 80% CSJR 9 10 10 11
GGAC Sol 5P.png
GGXXACPR Sol 5P-Hitbox.png


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5K 14×2 Mid 3 2,6 13 -7 2 normal 6×2 7×2 2.64 SJR 11 12 12 12
GGAC Sol 5K.png
GGXXACPR Sol 5K-1-Hitbox.pngGGXXACPR Sol 5K-2-Hitbox.pngGGXXACPR Sol 5K-3-Hitbox.png
1st hit (Frames 3-4) • 2nd hit (Frames 5-6) • 2nd hit (Frames 7-10)


c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
c.S 30 Mid 5 2 16 -4 3 normal 10 7 2.64 SJR 13 14 14 13
GGAC Sol cS.png
GGXXACPR Sol cS-Hitbox.png


f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
f.S 30 Mid 7 1 24 -11 3 normal 10 7 2.64 SR 13 14 14 13
GGAC Sol fS.png
GGXXACPR Sol fS-Hitbox.png


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5H 40 Mid 11 2 26 -9 5 normal 20 6 3.84 SJR 18 19 18 15
GGAC Sol 5H.png
GGXXACPR Sol 5H-Hitbox.png


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5D 17 High 22 3 24 -13 3 normal 8 20 2.64 R 13 Launch 48 14 13
GGAC Sol 5D.png
GGXXACPR Sol 5D-Hitbox.png
Sol is in CH state 1~30F


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6P 32 Mid 11 3 20 -9 3 normal 10 7 2.64 90% 1~8F, 14~21F Upper Body
9~13F Above Knees
SR 13 Stagger 35 14 + WBounce 13
GGAC Sol 6P.png
GGXXACPR Sol 6P-Hitbox.png


6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H 40×2 Mid 13 5,1 30 -12 5 normal 20×2 6×2 5.76×2 SR 18 Stagger 35 18 15
GGAC Sol 6H.png
GGXXACPR Sol 6H-Hitbox.pngGGXXACPR Sol 6H-2-Hitbox.pngGGXXACPR Sol 6H-3-Hitbox.pngGGXXACPR Sol 6H-4-Hitbox.pngGGXXACPR Sol 6H-5-Hitbox.pngGGXXACPR Sol 6H-6-Hitbox.png
First hit (Frame 13) • First hit (Frame 14) • First hit (Frame 15) • First hit (Frame 16) • First hit (Frame 17) • Second hit (Frame 18)
Dizzy modifier x1.5, Sol is in CH state during move


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2P 8 Mid 5 4 4 +2 1 normal 3 8 1.44 80% CSR 9 10 10 11
GGAC Sol 2P.png
GGXXACPR Sol 2P-Hitbox.png


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2K 12 Low 6 3 8 -1 1 normal 3 8 1.44 70% SR 9 10 10 11
GGAC Sol 2K.png
GGXXACPR Sol 2K-Hitbox.png


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2S 25 Mid 10 3 8 +3 3 normal 10 7 2.64 SR 13 14 14 13
GGAC Sol 2S.png
GGXXACPR Sol 2S-Hitbox.png


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2H 36 Mid 8 6 26 -13 5 normal 20 6 3.84 90% SJR 18 19 18 15
GGAC Sol 2H.png
GGXXACPR Sol 2H1-Hitbox.pngGGXXACPR Sol 2H2-Hitbox.pngGGXXACPR Sol 2H3-Hitbox.png
Frames 8-9 • Frames 10-11 • Frames 12-13
Floats opponent on CH (untechable for 40F)


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2D 28 Low 7 3 20 -6 4 normal 11 6 3.84 4~23F Low Profile SR 16 Down 16 14
GGAC Sol 2D.png
GGXXACPR Sol 2D-Hitbox.png


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.P 13 High/Air 5 7 4 1 normal 3 8 1.44 CSR 9 10 10 11
GGAC Sol jP.png
GGXXACPR Sol jP1-Hitbox.pngGGXXACPR Sol jP2-Hitbox.png


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.K 22 High/Air 6 6 17 2 normal 5 7 2.64 SR 11 12 12 12
GGAC Sol jK.png
GGXXACPR Sol jK-Hitbox.png


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.S 28 High/Air 9 3 23 3 normal 8 7 2.64 90% SJR 13 14 14 13
GGAC Sol jS.png
GGXXACPR Sol jS-Hitbox.png


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.H 24×2 High/Air 9 6,8 0 3 normal 8×2 7×2 2.64×2 SR 13 14 17 13
GGAC Sol jH.png
GGXXACPR Sol jH-1-Hitbox.pngGGXXACPR Sol jH-2-Hitbox.pngGGXXACPR Sol jH-3-Hitbox.png
Frames 9-11 • Frames 12-14 • Frames 15-22


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.D 40 High/Air 9 7 10+5 after landing 4 normal 11 6 3.84 90% SJR 16 Launch 40 + WBounce 14
GGAC Sol jD.png
GGXXACPR Sol jD-1-Hitbox.pngGGXXACPR Sol jD-2-Hitbox.png
Frames 9-11 • Frames 12-15


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ground Throw Ground Throw 60 43 pixels other 6 4.00 Forced 50% Launch 28
GGAC Sol throw.png


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Throw Air Throw 60 88 pixels other 6, 7 4.00 Forced 50% 60
GGAC Sol airThrow.png
Dizzy modifier x1.5


DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dead Angle Attack DAA 25 All 11 3 25 -14 3 other 10 7 0.52 50% 1~13F All
14~33F Throw and Upper Body
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Sol 6P.png
GGXXACPR Sol 6P-Hitbox.png


Special Moves

236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Gun Flame 236S 40 All 12 Total 51 -13 3 special 10 7 2.00/1.20 F 13 Launch 28 13
GGAC Sol-EX 236X.png
GGACR Sol-EX 236S Hitbox.png
Ground
Sol is in CH state during move, FRC timing 15~16F


236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Gun Flame 236H 40 All 17 Total 56 -13 3 special 10 7 2.00/1.20 F 13 Launch 28 13
GGAC Sol-EX 236X.png
GGACR Sol-EX 236S Hitbox.png
Sol is in CH state during move, FRC timing 20~21F


j.236S/H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Gun Flame j.236S/H 40 All 12 Until landing+12 3 special 10 7 -/1.20 F 13 Launch 28 13
GGAC Sol-EX j.236X.png
The Missing Link
GGACR Sol-EX j236S Hitbox.png
Air
FRC timing 25~26F


623S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Volcanic Viper 623S 20, 36 Mid 7 3(3)11 21+10 after landing -28 3 special 10×2 7×2 2.00/4.80×2 1~9F All
10~13F Strike
R 13 Launch 28, 26 13
GGAC Sol 623S.png
GGXXACPR Sol 623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
S: 1st hit (Frames 7-9)
H: 1st hit (Frames 5-6) • Ground S: 2nd hit (Frames 13-23)
Air S: 2nd hit (Frames 10-18)
H: 2nd hit (Frames 10-27)
Sol is airborne from 10F onwards, Can cancel into Sidewinder from 28~40F, Sol is in crouching state during landing recovery


j.623S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air S Volcanic Viper j.623S 36, 24 All 5 2(3)9 Until landing+10 3 special 10×2 7×2 2.00/3.60×2 1~9F Strike R 13 Launch 36, 27 13
GGAC Sol 623S.png
GGXXACPR Sol j623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
Air: 1st hit (Frames 5-6)
Can cancel into Sidewindeer from 23~35F, Sol is in crouching state during landing recovery


623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Volcanic Viper 623H 20, 36 Mid 5 2(3)18 29+8 after landing -43 3 special 10×2 7×2 3.00/4.80×2 1~6F All
7~11F Strike
R 13 Launch 28, 36 13
GGAC Sol 623S.png
GGXXACPR Sol 623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
S: 1st hit (Frames 7-9)
H: 1st hit (Frames 5-6) • Ground S: 2nd hit (Frames 13-23)
Air S: 2nd hit (Frames 10-18)
H: 2nd hit (Frames 10-27)
Sol is airborne from 7F onwards, Can cancel into Sidewinder from 32~44F, Sol is in crouching state during landing recovery


j.623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air H Volcanic Viper j.623H 46, 26 All 5 2(3)18 Until landing+10 3 special 10×2 7×2 2.50/4.80×2 1~9F Strike R 13 Launch 38, 36 13
GGAC Sol 623S.png
GGXXACPR Sol j623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
Air: 1st hit (Frames 5-6)
Can cancel into Sidewinder from 32~44F, Sol is in crouching state during landing recovery


623X > 214H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Sidewinder 623X > 214H 35 High/Air 10 4 Until landing+13 5 special 15 12 1.50/2.40 Forced 70% R 18 Launch 18 15
GGAC Sol j236H.png
GGXXACPR Sol j236H-1-Hitbox.pngGGXXACPR Sol j236H-2-Hitbox.png
Frames 10-11 • Frames 12-13
Untechable on CH or Clean Hit for 56F, Hitstop on Clean Hit 27F, Sol is in CH state during move, Dizzy modifier x0.5, Sol is in crouching state during landing recovery, Damage increased with Clean Hit: 35 + 25 * (# of Clean Hits), See note 1


236K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Flame Dipper 236K 15, 36 Low 7 12(8)3 34 -18 5 special 15×2 6×2 2.00/4.80, 7.20 1~2F Above Knees
3~18F, 24~51F Low Profile
RF 18 18, Down 18 15
GGAC Sol-EX 236K.png
Where have I seen this before...?
GGXXACPR Sol 214S-1-Hitbox.pngGGXXACPR Sol 214S-2-Hitbox.pngGGXXACPR Sol 2D-Hitbox.png
• Changes every 2 frames • 2nd hit
FRC timing 21~22F, 1st hit staggers on CH (max 35F)


214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Bandit Revolver 214K 32 High/Air 25 3 10+9 after landing -3 5 special 15 6 2.00/6.00 R 18 Launch 32 + Slide 30 15
GGAC Sol-EX 214K.png
GGACR Sol-EX 214K Hitbox 1.pngGGACR Sol-EX 214K Hitbox 2.pngGGACR Sol-EX 214K Hitbox 3.png
Frame 25 • Frame 26 • Frame 27
Sol is airborne from 7F, Sol is in crouching state during landing recovery


623K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Wild Throw 623K 30 70 pixels 4 1 31 special 6 -/6.00 Forced 55% Down + GBounce
GGAC Sol 623K.png
Sol is in CH state 1~14F, Dizzy modifier x0


214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Grand Viper 214S 8×7, 32 Low×7, Mid 17 4×3,2×3,7(19)3 37 -21 3×7, 5 special 8×7, 20 1×6, 7, 6 3.00/1.20×6, 7.20×2 80%×7, 100% 1~4F Above Knees
5~16F Above Feet
R 13×7, 18 24×6, Launch×2 26×6, 28, 42 6×7, 15
GGAC Sol 214S.pngGGAC Sol 214S-2.png
GGXXACPR Sol 214S-1-Hitbox.pngGGXXACPR Sol 214S-2-Hitbox.pngGGXXACPR Sol 214S-3-Hitbox.png
• Changes every 2 frames • Last hit
Low hits Dizzy modifier x0, Final hit (the uppercut) untechable on CH or Clean Hit for 64F, Listed frame data is for a Ground Viper that does the maximum number of hits


Force Breaks

63214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Fafnir 63214D 60 Mid 11 3 17 +7 5 forcebreak 20 10 Forced 70% 1~7F Throw R 26 Launch 32 + WBounce 15
GGAC Sol 41236D.png
GGXXACPR Sol 41236D-Hitbox.png
On CH or Clean Hit untechable for 64F, Can cancel into Tyrant Rave from 12~17F, Attack Level 6


63214D > 46D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Tyrant Rave 63214D > 46D 40×3, 84 All 3+1 33 21 +8 3 forcebreak 10×4 7×4 80%×3, 100% 13 Launch 40×3, 40 + WBounce 13
GGAC Sol 46D.png
50% Supers, Welcome to the Real World
GGACR Sol 64D Hitbox 1.pngGGACR Sol 64D Hitbox 2.png
Starts a lot closer (Frames 4-12) • Frames 13-36
Disables opponent's Burst on hit, Dizzy modifier x0, Chip damage x2, 2nd~4th hits can pass through projectiles, First 3 hits each do more damage with Clean Hit: 25 + 30 * (# of Clean Hits) per hit


236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Gun Flame: Charge 236D 24×4 All 24 8(4)×N Total 54 +55 5 forcebreak 20×4 6×4 0.40/- RF 18 Launch 20 7
GGAC Sol-EX 236D.png
GGACR Sol-EX 236D Hitbox.png
Side to side. Each lasts for 2 frames
Remains active until it connects 4 times or reaches edge of stage, FRC timing 26~27F


623D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Grand Viper 623D 7×12, 20×3 Low×12, Mid×3 13 4×3,2×8,1,12(2)2(2)20 36+10 after landing -56 3 forcebreak 8×12, 10×3 1×12, 7×3 80%×10, 100%×3 1~4F Above Knees
5~12F Above Feet
54~57F Strike
R 13 14, Launch×3 26×12, 20×2, 60 6×12, 13×3
GGAC Sol-EX 623D.png
GGXXACPR Sol 214S-1-Hitbox.pngGGXXACPR Sol 214S-2-Hitbox.pngGGXXACPR Sol BR-1-Hitbox.pngGGXXACPR Sol j623S-1-Hitbox.pngGGACR Sol-EX 623D Hitbox.png
• Changes every 2 frames
Low hits Dizzy modifier x0, Listed frame data is for a FB Grand Viper that does the maximum number of hits


Overdrives

632146H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Tyrant Rave ver. Alpha 632146H 120 All 7+0 25 17+10 after landing -36 3 super 10 7 1~3F Upper Body
4~9F Strike
R 13 Launch 60 + WStick 43 6
GGAC Sol-EX 632146H.png
RIDE THE FIRE
GGACR Sol-EX 632146H Hitbox 1.pngGGACR Sol-EX 632146H Hitbox 2.png
First 4 active frames • Rest of active
Sol is Airborne from 1F, Sol is in CH state until landing, Dizzy modifier x0, Chip damage x2


j.632146H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Tyrant Rave ver. Alpha j.632146H 120 All 7+0 25 Until landing+10 3 super 10 7 1~3F Upper Body
4~9F Strike
R 13 Launch 60 + WStick 43 6
GGAC Sol-EX 632146H.png
GGACR Sol-EX 632146H Hitbox 1.pngGGACR Sol-EX 632146H Hitbox 2.png
Sol is in CH state until landing, Dizzy modifier x0, Chip damage x2


214214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Wild Punch 214214S 72×2 Mid 7+2 3(22)3 24 -8 5 super 20×2 12, 6 1~13F All R 18 Down Stand, 28 7
GGAC Sol-EX 214214S 1.pngGGAC Sol-EX 214214S 2.png
GGACR Sol-EX 214214S Hitbox 1.pngGGACR Sol-EX 214214S Hitbox 2.png
1st hit • 2nd hit
Plays special animation if first part of attack hits


236236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Savage Fang 236236P 40×3 All 7+10 3×3 30 +1 5 super 20×3 6×3 18 Launch 45 15
GGAC Sol-EX 236236P.png
GGACR Sol-EX 236236P Hitbox 1.pngGGACR Sol-EX 236236P Hitbox 2.pngGGACR Sol-EX 236236P Hitbox 3.png
Frames 17-19 • Frames 20-22 • Frames 23-25
Removes OTG state on hit, Chip damage x2


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Napalm Death 236236H Fatal All 7+8 12 26 -19 5 instantkill 20 18 15
GGAC Sol IK.png
GGACR Sol IK Hitbox.png
IK Mode activation: 76F, Sol is in CH state during move


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