Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
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Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
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Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GGACR/Frame Data |
System Data
Damage Received Modifier | Guts Rating | Guard Balance | Guard Recovery | Gravity Mod | Stun Resist | Wakeup Face Down | Wakeup Face Up |
---|---|---|---|---|---|---|---|
1.06 | 1 | 1.0 | 1/5F | 1.0 | 60 | 51F | 49F |
Ground Movement Values
Forwards Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Run Skid Speed |
---|---|---|---|---|
3.45 | 2.75 | 8.12 | 0.34 | 100.0 |
Backdash Values
Backdash Duration | Backdash Invuln | Backdash Horizontal Speed |
---|---|---|
13 | 1~7F | 9.0 |
Jump Values
Prejump | Number of Jumps | Jump vY | Jump Height | Jump Duration | Forwards Jump vX | Backwards Jump vX |
---|---|---|---|---|---|---|
4F | 2 | 22.0 | 1.1 | 41F | 5.0 | 5.0 |
High Jump Values
Prejump | High Jump vY | High Jump Height | High Jump Duration | Forwards High Jump vX | Backwards High Jump vX |
---|---|---|---|---|---|
4F |
Air Dash Values
Number of Air Dashes | Forwards Air Dash Startup | Forwards Air Dash Duration | Forwards Air Dash Speed | Backwards Air Dash Startup | Backwards Air Dash Duration | Backwards Air Dash Speed | Minimum Rising Airdash Height |
---|---|---|---|---|---|---|---|
1 | 7F | 22F | 16.5 | 6F | 12F | 13.0 | 80.0 |
Tension Gain Values
Forwards Walk | Run | Forwards Jump | Forwards Air Dash |
---|---|---|---|
7.2 | 15.0 | 6.0 | 15.0 |
Proximity Ranges
Close Slash Proximity Range | Ground Throw Range | Air Throw Range |
---|---|---|
140 | 43 | 88 |
Normals
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
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input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
5P | 6 [26] | 3 | 8 | 85% | Mid | 1 | CSJR | 1.44 | 6 | 3 | 9 | -2 | 9 | 10 | 10 | 11 | ||
5K | 12 [32] | 3 | 8 | 90% | Mid | 1 | SJR | 1.44 | 7 | 3 | 15 | -8 | 9 | 10 | 10 | 11 | ||
c.S | 16×3 [32] | 14×3 | 8×3 | 100% | Mid | 4 | SJR | 3.84×3 | 5 | 2,2,7 | 20 | -10 | 16 | 17×2, Launch 28 | 16 | 14 | ||
f.S | 24 [38] | 10 | 7 | 100% | Mid | 3 | SR | 2.64 | 9 | 2 | 18 | -6 | 13 | 14 | 14 | 13 | ||
5H | 38 [42] | 20 | 6 | 100% | Mid | 5 | SR | 3.84 | 10 | 7 | 18 | -6 | 18 | Stagger 39 | 18 | 15 | ||
5D | 20 [50] | 8 | 20 | 100% | High | 3 | R | 2.64 | 25 | 3(2)3 | 18 | -12 | 13 | Launch 48 | 14 | 13 | ||
6P | 28 [36] | 10 | 7 | 90% | Mid | 3 | SR | 2.64 | 9 | 6 | 20 | -12 | 1~4F Above Knees 5~11F Upper Body | 13 | 14 | 22 | 13 | |
6K | 28 [40] | 10 | 7 | 90% | Mid | 3 | SR | 2.64 | 16 | 2 | 25 | -14 | 13 | 14 | 45 + GBounce | 13 | ||
6H | 48 [50] | 20 | 9 | Forced 90% | Mid | 5 | SR | 3.84 | 15 | 6 | 27 | -14 | 18 | Launch | 30 | 15 | ||
2P | 7 [26] | 3 | 8 | 80% | Mid | 1 | CSR | 1.44 | 7 | 4 | 10 | -4 | 9 | 10 | 10 | 11 | ||
2K | 8 [30] | 3 | 8 | 70% | Low | 1 | SR | 1.44 | 5 | 3 | 9 | -2 | 9 | 10 | 10 | 11 | ||
2S | 22 [34] | 10 | 7 | 100% | Mid | 3 | SR | 2.64 | 6 | 1 | 20 | -7 | 13 | 14 | 14 | 13 | ||
2H | 20×2 [44] | 14×2 | 6×2 | 100% | Mid | 4 | SR | 3.84×2 | 7 | 6,3 | 21 | -7 | 16 | 17 | 16 | 14 | ||
2D | 19×2 [38] | 8×2 | 7×2 | 100% | Low | 3 | SR | 2.64×2 | 6 | 2(11)4 | 24 | -14 | 6~33F Low Profile | 13 | Launch | 14, 30 | 13 | |
j.P | 10 [28] | 3 | 8 | 100% | High/Air | 1 | CSR | 1.44 | 7 | 6 | 9 | 9 | 10 | 10 | 11 | |||
j.K | 12 [32] | 8 | 7 | 100% | High/Air | 3 | SR | 2.64 | 8 | 12 | 12 | 13 | 14 | 14 | 13 | |||
j.S | 24 [37] | 8 | 7 | 100% | High/Air | 3 | SJR | 2.64 | 7 | 5 | 21 | 13 | 14 | 14 | 13 | |||
j.H | 36 [46] | 8 | 7 | 100% | High/Air | 3 | SR | 2.64 | 10 | 8 | 18 | 13 | 14 | 30 | 13 | |||
j.D | 40 [50] | 8 | 10 | 100% | High/Air | 3 | SR | 2.64 | 7 | 8 | 13+6 after landing | 13 | 14 | 24 + WBounce | 13 |
Universal Mechanics
name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
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name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
Ground Throw | 5×7 | 6 | Forced 50% | 43 pixels | 4.00 | Launch 23 + 16 | N/A | ||||||||||||
Air Throw | 5×7 | 6 | Forced 50% | 88 pixels | F | 4.00 | 23 + 16 | 45~47F | |||||||||||
Dead Angle Attack | 24 | 10 | 7 | 50% | Mid | 3 | R | 0.52 | 11 | 3 | 19 | -8 | 1~13F All 14~29F Throw | 13 | Launch | 100 + WStick 28 | 13 | N/A |
Specials
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
214X | Summoning Ball | 0.50/- | 11 | Total Duration 26 | 15 | N/A | ||||||||||||||
j.214X | Air Summoning Ball | 0.50/- | 9 | Total Duration 35 | 26 | N/A | ||||||||||||||
[4]6S | S Stinger Aim | 30 [30] | 3 | 6 | All | 3 | F | 1.50/1.44 | 13 | Until Hit | Total 37 | +2 | 13 | 14 | 14 | 13 | 16~18FFRC shortly after the ball is fired; at close range this will be roughly as the ball hits | |||
[4]6H | H Stinger Aim | 46 [46] | 3 | 6 | All | 3 | F | 1.50/1.44 | 9 | Until Hit | Total 48 | -13 | 13 | 14 | 14 | 13 | 15~17FFRC with a slight delay after the ball is fired; at close range this will be after the ball hits | |||
[4]6[S] | Enhanced S Stinger Aim | 22×2~6 [30] | 20×2~6 | 6×2~6 | All | 5 | F | 1.50/1.20×2~6 | 6 after release | Until Hit | 30 after release | see notes | 18 | 19 | 18 | 7 | 9~11F after releaseFRC shortly after the ball is fired; at close range this will be roughly as the ball hits | |||
[4]6[H] | Enhanced H Stinger Aim | 26×2~6 [46] | 20×2~6 | 6×2~6 | All | 5 | F | 1.50/1.20×2~6 | 5 after release | Until Hit | 44 after release | see notes | 18 | 19 | 18 | 7 | 11~13F after releaseFRC with a slight delay after the ball is fired; at close range this will be after the ball hits | |||
[2]8S | S Carcass Raid | 36 [35] | 3 | 6 | All | 3 | 1.50/1.44 | 16 | Until Hit | Total 34 | +8 | 13 | 14 | 14 | 13 | N/A | ||||
[2]8H | H Carcass Raid | 50 [49] | 3 | 6 | All | 3 | 1.50/1.44 | 13 | Until Hit | Total 48 | -9 | 13 | 14 | 14 | 13 | N/A | ||||
[2]8[S] | Enhanced S Carcass Raid | 24×2~6 [35] | 20×2~6 | 6×2~6 | All | 5 | 1.50/1.20×2~6 | 9 after release | Until Hit | 27 after release | see notes | 18 | 19 | 18 | 7 | N/A | ||||
[2]8[H] | Enhanced H Carcass Raid | 27×2~6 [49] | 20×2~6 | 6×2~6 | All | 5 | 1.50/1.20×2~6 | 6 after release | Until Hit | 41 after release | see notes | 18 | 19 | 18 | 7 | N/A | ||||
[4]6S > P | Cancel | Total 5 | N/A | |||||||||||||||||
421X | Dubious Curve | 32 | 20 | 6 | Mid | 5 | RF | 1.00/3.12 | 21 | 3 | 19 | -3 | 1~17F Feet | 18 | Launch | 37 + Slide 26 | 15 | 21~22FThe first two active frames; FRC just as Dubious Curve hits | ||
623S | S Double Head Morbid | 44 [37] | 14 | 6 | Mid | 4 | R | 1.30/2.16 | 9 | 8 | 24 | -15 | 16 | Launch | 25 | 6 | N/A | |||
623H | H Double Head Morbid | 21×4 [40] | 10×4 | 7×4 | Mid | 3 | R | 2.00/2.64×4 | 15~ | 4×6 | 18 | -16 | 13 | Launch | 24 | 6 | N/A | |||
j.236S | S Mad Struggle | 12×4 [37] | 8×4 | 7×4 | High/Air | 3 | R | 1.50/2.40×4 | 18 | Until landing | 6 after landing | +7 | 13 | 14×4 | 14×4 | 13 | N/A | |||
j.236H | H Mad Struggle | 15×4 [37], 15×3 [40] | 8×4, 10×3 | 7×7 | High/Air×4, Mid×3 | 3 | R | 1.50/2.40×4, 7.20×3 | 16 | Until landing,(5)2,6,2 | 20 | -8 | 1~7F Strike 8~9F Upper Body & FeetF 10~31F Feet | 13 | 14×4, Launch×3 | 14×4, 80×3 | 13 | N/A | ||
623K | Teleport | 15 | (5 Intangible) | 2 | 10~15F Strike 16~20F All | N/A | ||||||||||||||
Hit Ball | Hit Ball | Ball Damage | 3 | 6 | All | 3 | -/1.44 | N/A | Until Hit | N/A | Variable | 13 | 14 | 14 | 13 | N/A | ||||
Lightning Ball | Lightning Ball | [BallDamage÷2] x3 | 3×3 | 5×3 | All | 3 | -/0.96×3 | N/A | Until Hit | N/A | Variable | 13 | 14 | 14 | 6 | N/A |
- *: Damages listed in [ ] is the Hit Ball damage for balls hit by the listed attack
Force Breaks
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | frcWindow | |
[4]6D | FB Stinger Aim | 46×2 [46] | 3 | 6 | All | 3 | F | -/0.28 | 9 | Until Hit | Total 38 | -3 | 13 | 14 | 14 | 13 | 15~17FFRC shortly after the ball is fired; at close range this will be roughly as the ball hits | |||
[4]6[D] | FB Charged Stinger Aim | 26×2~6 [46] | 20×2~6 | 6×2~6 | All | 5 | F | -/0.24×2~6 | 5 after release | Until Hit | 34 after release | see notes | 18 | 19 | 18 | 7 | 11~13F after releaseFRC shortly after the ball is fired; at close range this will be roughly as the ball hits | |||
[2]8D | FB Carcass Raid | 35 [34] | 3 | 6 | All | 3 | -/0.28 | 13 | Until Hit | Total 32 | +7 | 13 | 14 | 14 | 13 | N/A | ||||
[2]8[D] | FB Charged Carcass Raid | 23×2~6 [33] | 20×2~6 | 6×2~6 | All | 5 | -/0.24×2~6 | 6 after release | Until Hit | 25 after release | see notes | 18 | 19 | 18 | 7 | N/A | ||||
623D | FB Double Head Morbid | 14×6 [40] | 10×6 | 3×6 | Mid | 3 | R | 0.40/- | 15~ | 4×5,6 | 22 | -14 | 13 | Launch | 34 | 6 | N/A | |||
j.236D | FB Mad Struggle | 10, 30 [50] | 20, 15 | 0, 9 | 100%, Forced 90% | All, High/Air | 5 | R | 14 | 2(2)2 | 6 | +19 | 18, 26 | 19, Launch | 39, 43 + GBounce | 0, 15 | N/A |
- ※1: in CH state till end of recovery. Cancelable. Charging increases number of hits (2,3 or 6). Ball is released 6F after button is released. Dizzy modifier x0.
- ※2: Balls affected by this move can reflect horizontally off of the left and right walls once. Additionally, they may reflect horizontally off of the opponent once; this does not count against total reflections.
- ※3: Balls affected by this move can reflect off the ceiling three times.
- ※4: Placed balls will only reflect once, unless interfered with. Reflecting off the CRound does not count against total reflections.
Overdrives
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
2141236S | Dark Angel | 10×28 | 3×28 | 2×28 | All | 5 | 7+18 | Total Duration 35 | 10 | 7~15F Strike | 18 | 19 | 60 | 0 | |||||
j.236236H | Red Hail | 26×8 [26] | 3×8 | 6×8 | All | 3 | 10+0 | Total Duration 91 | 25+9 after landing | 13 | 14 | 14 | 13 | ||||||
632146X | Tactical Arch | 12 | Total Duration 29 | Total 17 |
Instant Kill
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236236H | Dimmu Borgir | Fatal | 20 | All | 15+11 | 6 | 33 | -20 | 1~19F Strike |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- j.P is whiff cancellable from 16F onwards
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff