
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Scaling
Hit Number | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
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Damage | 1x | 0.87x | 0.62x | 0.62x | 0.5x | 0.5x | 0.43x | 0.43x | 0.31x | 0.31x | 0.31x | 0.25x | 0.21x | 0.18x | 0.15x | 0.12x |
Infinite Combos
"The PKP Infinite"Technically practical
Easy-ish
[(5Por2P) > 5K], xN
This infinite combo technically requires you to cancel 5P/2P into 5K within a 1 frame window, but this is made easier by 12 frames of hitstop. This makes the combo fairly practical assuming the spacing requirement is met.
In order for this combo to be reliable, you should be literally as close as possible to the opponent character. Walking backwards for as few as 3 frames can cause the combo to fail, even in the corner.
Who the infinite works on: | ⚠️ Conditions | |
✔️ | ![]() ![]() | 1. Must hit crouching and in the corner |
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⚠️ | ![]() ![]() ![]() ![]() | 2. Yes, except for midscreen while crouching |
❌ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 3. Must be in the corner |
This is potentially the worst infinite in the game.
It works, but it doesn't hit many characters, has a strict spacing requirement, and takes ages to kill, so it is very likely to drop before killing the opponent.
Finite Combos
Combo | Position | Damage | Chaos Gain | Works on: | Difficulty | Notes |
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5K > [4]6S~8H | Any | ? | ? | All | Very Easy | |
2K > c.S > f.S > [4]6S~8H | Any | ? | ? | All | Easy | |
5K > 214K > 41236K | Any | ? | ? | All | Easy | |
2K > c.S > f.S > 214K > 41236K | Any | ? | ? | All | Easy |
