Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Axl Low | |||||||||||||||||||||
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Defense Modifier: x1.06 Guts Rating: 1 Weight: Medium (x1.00) Stun Resistance: 60 Jump Startup: 4F Backdash Time: 16F / Invul: 1~8F Wake-Up (Face Up/Down): 36F / 32F
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Overview
Axl is a dork, and you'll love him all the more for it. Based off of Guns and Roses' own Axl Rose, Axl is a British Goofball who has easily the highest range in the game.
Jumping against Axl is suicide, since he can cover most of the entire screen with normals that cover a huge amount of the stage. He has an unblockable attack, two crossup attacks, two counters, a frame-one autoguard move, and surprising damage potential for a character who's built for range when he's near the corner. Rensen Geki is a good projectile that works for pressure and combos, eating through other projectiles and has two followups, one for catching jump attempts and the other for tacking on damage and knockdown. He can bait reversal options with his counters and some of his long ranged normals (3P in particular). However, when opponents are in Axl's face, there's very little he can do about it. His super is easy to bait, his Dead Angle is slow and has a bad hitbox, and Hachisubako (autoguard DP-esque move) is weak to lows and unsafe on block. If you like keeping the pressure on from a bit far away, Axl might just be the character for you.
Strengths and Weaknesses
Strengths | Weaknesses |
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Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H Totally not an overhead |
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5D |
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6P |
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6K |
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6H |
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2P |
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2K |
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2S |
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2H |
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3P
3P |
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2D |
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Air Normals
j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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j.6P |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Specials
Benten Gari 623S/H |
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Rensen Geki [4]6S |
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Sensa Geki Rensen Geki -> 2 |
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Kyokusa Geki Rensen Geki -> 8 |
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Rashou Sen [4]6H |
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Tenhou Seki 214P/K |
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Hachisubako 623P |
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Raiei Sageki 63214H |
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Axl Bomber j.623H |
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Overdrives
Byakue Renshou 2363214H |
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Shiranami no Homura Hachisubako -> 421P |
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Instant Kill
Rensen Ougi: Midare Gami in IK Mode: 236236H |
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Navigation
Guilty Gear XX ♯Reload |
Click [*] for character's frame data |
System Explanations |
• HUD • Controls • Frame Data & System Data • • Movement/Canceling • Offense • Defense • Damage/Combo System • Tension/Burst Gauge • Misc • |