Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Baiken | |||||||||||||||||||||
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Defense Modifier: x1.18 Guts Rating: 5 Weight: Lightest (x1.10) Stun Resistance: 55 Jump Startup: 3F Backdash Time: 16F / Invul: 1~9F Wake-Up (Face Up/Down): 36F / 32F
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Overview
- Baiken is a character known for strong defensive options and controlling space. She is set apart from the cast due to her guard cancels that allow Baiken to attack during blockstun without tension. This enables her to break out of pressure and limit the opponent's options, forcing opponents to play a completely different game against her. Additionally, these guard cancels can be performed during blockstop, the period of time where characters are frozen as moves make contact to emphasize the hit effects. This means that she can punish moves which are normally safe since the GC's startup occurs during the window where the opponent's move is frozen, plus the remaining active window, plus the move's recovery frames. Each guard cancel allows her to get out of a variety of pressure situations, and her excellent set of normals also provide her plenty of opportunities to shut down anything the other player wants to do.
Strengths and Weaknesses
Strengths | Weaknesses |
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Unique Mechanics
Guard Cancel
- Baiken can cancel into three special moves during blockstop/blockstun: Youshijin, an anti-air, Mawarikomi, a crossup dash with invincibility to slip past the opponent's offense, and Sakura, a sort of reversal that powers through the opponent's offense and grants a knockdown on hit, but is unsafe unless FRC'd.
- What makes Baiken's guard cancel property really scary, though, is her Baku Overdrive series.
Curses
- Through her guard cancel Overdrive Baku, Baiken can apply one of four curses upon the opponent that go from disabling their specials to making them take more damage. With their lighting fast startup and large invulnerability, the opponent must be exceedingly wary of executing multi-hit moves or applying careless extended pressure even more so than before when Baiken has access to 50 Tension.
Normals
5P |
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5K |
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c.S |
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f.S |
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5H |
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5D |
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6P |
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6K |
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6H |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Specials
Tatami Gaeshi 236K air OK |
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Youshijin Guard + 412P |
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Mawarikomi Guard + 412K |
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Sakura Guard + 412S |
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Suzuran 63214K |
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Youzansen j.623S |
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Kabari 41236H |
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Tetsuzansen Kabari -> S |
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Overdrives
Tsurane Sanzu Watashi 236236H |
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Baku
Baku Guard + 463214P/K/S/H |
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Instant Kill
Garyou Tensei in IK mode: 236236H |
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