GGReload/Baiken/Data

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SystemData

Defense Modifier: x1.18

Guts Rating: 5

Weight: Lightest (x1.10)

Stun Resistance: 55

Jump Startup: 3F

Backdash Time: 16F / Invul: 1~9F

Wake-Up (Face Up/Down): 36F / 32F

Normal Moves

5P Data

5P

| height="25px"| 8 | Mid | CSJR | 5 | 2 | 6 | +2

5P Full

| height="25px"| 8 | 1.4 | - | - | 1 | Mid | CSJR | 5 | 2 | 6 | +2

5K Data

5K

| height="25px"| 14 | Mid | SJR | 8 | 5 | 6 | +1

5K Full

| height="25px"| 14 | 2.6 | - | - | 2 | Mid | SJR | 8 | 5 | 6 | +1

c.S Data

c.S

| height="25px"| 28 | Mid | SJR | 10 | 2 | 11 | +1

c.S Full

| height="25px"| 28 | 2.6 | - | - | 3 | Mid | SJR | 10 | 2 | 11 | +1

f.S Data

f.S

| height="25px"| 30 | Mid | SJR | 9 | 6 | 8 | ±0

f.S Full

| height="25px"| 30 | 2.6 | - | - | 3 | Mid | SJR | 9 | 6 | 8 | ±0

5H Data

5H

| height="25px"| 44 | Mid | SR | 11 | 2 | 22 | -5

5H Full

| height="25px"| 44 | 3.8 | - | - | 5 | Mid | SR | 11 | 2 | 22 | -5

5D Data

5D

| height="25px"| 20 | High | R | 25 | 2 | 26 | -9

5D Full

| height="25px"| 20 | 3.8 | - | - | 5 | High | R | 25 | 2 | 26 | -9

6P Data

6P

| height="25px"| 15,25 | Mid | SJR | 8 | 6(2)4 | 9 | -3

6P Full

| height="25px"| 15,25 | 1.4,2.6 | - | - | 1,2 | Mid | SJR | 8 | 6(2)4 | 9 | -3

6K Data

6K

| height="25px"| 24 | Mid | SR | 12 | 9 | 6 | +2

6K Full

| height="25px"| 24 | 2.6 | - | - | 4 | Mid | SR | 12 | 9 | 6 | +2

6H Data

6H

| height="25px"| 66 | Mid | SR | 14 | 8 | 28 | -18

6H Full

| height="25px"| 66 | 3.8 | - | - | 5 | Mid | SR | 14 | 8 | 28 | -18

2P Data

2P

| height="25px"| 8 | Mid | CSJR | 6 | 3 | 7 | ±0

2P Full

| height="25px"| 8 | 1.4 | - | - | 1 | Mid | CSJR | 6 | 3 | 7 | ±0

2K Data

2K

| height="25px"| 12 | Low | SR | 5 | 5 | 6 | -1

2K Full

| height="25px"| 12 | 1.4 | - | - | 1 | Low | SR | 5 | 5 | 6 | -1

2S Data

2S

| height="25px"| 32 | Mid | SR | 11 | 2 | 9 | +2

2S Full

| height="25px"| 32 | 2.6 | - | - | 3 | Mid | SR | 11 | 2 | 9 | +2

2H Data

2H

| height="25px"| 22*3 | Mid | JR | 8 | 7(2)6(2)2 | 15 | -9

2H Full

| height="25px"| 22*3 | 2.6 | - | - | 3 | Mid | JR | 8 | 7(2)6(2)2 | 15 | -9

2D Data

2D

| height="25px"| 30 | Low | SJR | 8 | 9 | 13 | -8

2D Full

| height="25px"| 30 | 2.6 | - | - | 3 | Low | SJR | 8 | 9 | 13 | -8

j.P Data

j.P

| height="25px"| 10 | High/Air | SR | 5 | 8 | 10 | -

j.P Full

| height="25px"| 10 | 1.4 | - | - | 1 | High/Air | SR | 5 | 8 | 10 | -

j.K Data

j.K

| height="25px"| 18 | High/Air | SJR | 7 | 8 | 12 | -

j.K Full

| height="25px"| 18 | 2.6 | - | - | 1 | High/Air | SJR | 7 | 8 | 12 | -

j.S Data

j.S

| height="25px"| 32 | High/Air | SR | 8 | 7 | 19 | -

j.S Full

| height="25px"| 32 | 2.6 | - | - | 3 | High/Air | SR | 8 | 7 | 19 | -

j.H Data

j.H

| height="25px"| 40 | High/Air | SR | 15 | Until L | Until L | -

j.H Full

| height="25px"| 40 | 3.8 | - | - | 5 | High/Air | SR | 15 | Until L | Until L | -

j.D Data

j.D

| height="25px"| 50 | High/Air | RF | 12 | 3 | 26+6L | -

j.D Full

| height="25px"| 50 | 3.8 | - | - | 4 | High/Air | RF | 12 | 3 | 26+6L | -

Ground Throw Data

Ground Throw

| height="25px"| 48 | Throw: 45 Pixels | - | - | - | - | -

Ground Throw Full

| height="25px"| 48 | - | - | - | - | Throw: 45 Pixels | - | - | - | - | -

Air Throw Data

Air Throw

| height="25px"| 55 | Throw: 110 Pixels | - | - | - | - | -

Air Throw Full

| height="25px"| 55 | - | - | - | - | Throw: 110 Pixels | - | - | - | - | -

DAA Data

DAA

| height="25px"| 25 | All | JR | 6 | 7(2)3 | 6 | -4

DAA Full

| height="25px"| 25 | 2.6 | - | - | 3 | All | JR | 6 | 7(2)3 | 6 | -4

Special Moves

j.623S Data

j.623S

| height="25px"| 44 | High/Air | R | 6 | 12 | 13+11L | -11

j.623S Full

| height="25px"| 44 | 1.0/4.8 | - | - | 3 | High/Air | R | 6 | 12 | 13+11L | -11

Guard 412P Data

Guard 412P

| height="25px"| 12 | Mid | R | 13 | 6 | 22 | -18

Guard 412P Full

| height="25px"| 12 | 1.5/3.6 | - | - | 1 | Mid | R | 13 | 6 | 22 | -18

Guard 412S Data

Guard 412S

| height="25px"| 30 | Mid | RF | 17 | 2 | 31 | -16

Guard 412S Full

| height="25px"| 30 | 1.5/3.6 | - | - | 5 | Mid | RF | 17 | 2 | 31 | -16

Guard 412K Data

Guard 412K

| height="25px"| - | - | F | - | - | Total 28 | -

Guard 412K Full

| height="25px"| - | 2.5/4.8 | - | - | - | - | F | - | - | Total 28 | -

236K Data

236K

| height="25px"| 40 (late 20) | All | F | 15 | 17 | 14 | -4

236K Full

| height="25px"| 40 (late 20) | 2.5/1.2 | - | - | 3 | All | F | 15 | 17 | 14 | -4

j.236K Data

j.236K

| height="25px"| 40 (late 20) | All | F | 19 | - | Until L+12 | -

j.236K Full

| height="25px"| 40 (late 20) | 2.5/1.2 | - | - | 3 | All | F | 19 | - | Until L+12 | -

63214K Data

63214K

| height="25px"| - | - | - | - | - | Total 28 | -

63214K Full

| height="25px"| - | 1.5/2.4 | - | - | - | - | - | - | - | Total 28 | -

41236H Data

41236H

| height="25px"| 12 | All | R | 21 | 11 | 14 | +2

41236H Full

| height="25px"| 12 | 2.0/4.8 | - | - | 4 | All | R | 21 | 11 | 14 | +2

41236H > S Data

41236H > S

| height="25px"| 36 | Mid | R | 12 | 3 | 31 | -17

41236H > S Full

| height="25px"| 36 | 2.0/9.6 | - | - | 4 | Mid | R | 12 | 3 | 31 | -17

Overdrives

236236H Data

236236H

| height="25px"| 60*3 | Mid | R | 7+1 | 6(12)6(13)3 | 22 | -6

236236H Full

| height="25px"| 60*3 | - | - | - | 5 | Mid | R | 7+1 | 6(12)6(13)3 | 22 | -6

463214P Data

463214P

| height="25px"| 10 | Mid | R | 6+0 | 1 | 28 | -12

463214P Full

| height="25px"| 10 | - | - | - | 5 | Mid | R | 6+0 | 1 | 28 | -12

463214K Data

463214K

| height="25px"| 10 | Mid | R | 6+0 | 1 | 28 | -12

463214K Full

| height="25px"| 10 | - | - | - | 5 | Mid | R | 6+0 | 1 | 28 | -12

463214S Data

463214S

| height="25px"| 10 | Mid | R | 6+0 | 1 | 28 | -12

463214S Full

| height="25px"| 10 | - | - | - | 5 | Mid | R | 6+0 | 1 | 28 | -12

463214H Data

463214H

| height="25px"| 10 | Mid | R | 6+0 | 1 | 28 | -12

463214H Full

| height="25px"| 10 | - | - | - | 5 | Mid | R | 6+0 | 1 | 28 | -12

Instant Kill

IK Data

IK

| height="25px"| DESTROY | All | - | 7+10 | 70 | 6 | -9

IK Full

| height="25px"| DESTROY | - | - | - | - | All | - | 7+10 | 70 | 6 | -9

Category

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc