Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Chipp Zanuff | |||||||||||||||||||||
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Defense Modifier: x1.30 Guts Rating: 4 Weight: Medium (x1.00) Stun Resistance: 50 Jump Startup: 3F Backdash Time: 21F / Invul: 1~9F Wake-Up (Face Up/Down): 41F / 32F
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Overview
Guilty Gear's dedicated pixie character with great mobility and paper-thin defense. While he's without a doubt the fastest character in XX, Chipp's execution might be the hardest in the game, as many of his basic conversion combos require jump installs etc. His tools are fast and generally great, but his poor defense means that only a couple of mistakes will spell his doom.
Strengths and Weaknesses
Strengths | Weaknesses |
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Unique Mechanics
Triple Jump
- Compared to other characters, Chipp has an extra jump.
Normals
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6K |
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6H |
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5D |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Specials
Sakuganki j.2K |
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Alpha Blade 236P air OK |
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Alpha Plus Ground Alpha Blade -> H |
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Beta Blade 623S air OK |
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Gamma Blade 41236H |
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Tsuyoshishiki Ten'i 22X P, K, and S move a set distance and can pass through the opponent H homes in above and in front of the opponent's location |
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Tsuyoshishiki Meisei 214K |
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Genrouzan 41236K |
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Resshou 236S |
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Rokusai Resshou -> 236S |
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Senshuu Resshou OR Rokusai -> 236K |
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Overdrives
Zansei Rouga 632146H |
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Banki Mesai 236236K |
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Instant Kill
Delta End in IK mode: 236236H |
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To edit frame data, edit values in GGReload/Chipp Zanuff/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.