GGReload/Dizzy/Frame Data

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System Data

Defense Modifier: x1.15

Guts Rating: 1

Weight: Light (x1.05)

Stun Resistance: 50

Jump Startup: 3F

Backdash Time: 16F / Invul: 1~9F

Wake-Up (Face Up/Down): 36F / 35F


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 10 1.4 - - 1 Mid CSJR 5 2 12 -4
5K 16 2.6 - - 3 Mid SJR 7 4 14 -4
c.S 24 2.6 - - 3 Mid SJR 5 2 11 +1
  • Dizzy modifier x2
f.S 20*5 2.6 - - 3 Mid SR 8 2,2,2,2,6 12 -4
  • Hitstop 6F
  • 4th hit staggers opponent on ground hit (max 35F)
5H 40 3.8 - - 4 Mid SR 13 6 15 -4
5D 20 3.8 - - 3 High SR 27 14 15 -12
  • Dizzy modifie x1.5
6P 26 2.6 - - 3 Mid SR 11 4 19 -9
  • 1-14F Upper body inv
  • Knocks down opponent on CH
6H 38*2 3.8 - - 5 Mid SJRF 18 9,3 29 -13
2P 8 1.4 - - 1 Mid CSR 6 3 9 -2
  • Initial Prorate 70%
2K 18 2.6 - - 2 Low SR 6 4 9 -1
  • Initial Prorate 70%
2S 28 2.6 - - 3 Mid SJR 7 3 22 -11
2H 44 3.8 - - 5 Mid SRF 8 4 38 -23
  • Knocks down opponent on ground hit
  • Groundbounces opponent and fully untechable on CH
  • Dizzy modifier x1.5
2D 38 3.8 - - 5 Low SRF 12 3 33 -17
  • 9-26F Low profile
  • 27-37F Above feet inv
j.P 12 1.4 - - 1 High/Air CSJR 6 2 10 -
j.K 16 2.6 - - 2 High/Air SR 4 12 12 -
j.S 28 2.6 - - 3 High/Air SJR 9 4 16 -
j.H 42 3.8 - - 5 High/Air SR 10 4 28 -
j.D 30,40 3.8 - - 4 High/Air SR 10 9,3 16 -
Ground Throw 60 - - - - Throw: 49 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial Prorate 50%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Wall bounces opponent on hit
DAA 25 2.6 - - 3 All R 11 2 23 -11
  • 1-12F Full inv
  • 21-35F Upper body inv
  • 13-32F Throw inv
  • Wall bounces opponent on hit
  • Initial Prorate 50%

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
I Use This to Fish
236H
55 2.5/1.2 - - 3 All F 14 8 42
Total 63
-23
  • Floats opponent on hit
  • Dizzy modifier x0.25
I Use This to Get Fruit
421S
25,55 2.5/1.2 - - 3,2 All - 22 18,15 Total 37 -
  • 1st hit floats opponent on hit
  • Attack disappears if Dizzy gets hit
P My Talking Buddies
214P
25*3 1.0/1.2 - - 1 All - 47~ 3(X)3(X) Total 36 -
  • Time between hits (X) depends on opponent's position
  • Fish disappears 20F after 3rd hit
K My Talking Buddies
214K
25*2 1.0/1.2 - - 1 All - 50~ 3(X)3 Total 36 -
  • Time between hits (X) depends on opponent's position
  • Fish disappears 29F after 2nd hit
S My Talking Buddies
214S
45 1.0/1.2 - - 3 All - 73 40 Total 41 -
  • Attack is a fullscreen beam
  • Hurtbox disappears on 9th active frame
H My Talking Buddies
214H
45 1.0/1.2 - - 3 All - 73 35 Total 36 -
  • Attack is a fullscreen beam
  • Hurtbox disappears on 9th active frame
P Please Leave Me Alone (Bubble)
j.214P
- 2.0/- - - - - - - - Total 22 -
  • Dizzy is in CH state during entire move
  • Bubble appears on 9F
  • Bubble diappears after 159F
  • Cannot summon another bubble until 33F after bubble naturally disappears
K Please Leave Me Alone (Bubble)
j.214K
- 2.0/- - - - - - - - Total 22 -
  • Dizzy is in CH state during entire move
  • Bubble appears on 9F
  • Bubble diappears after 159F
  • Cannot summon another bubble until 33F after bubble naturally disappears
K Please Leave Me Alone (Pop)
Pop Bubble
45 -/1.2 - - 4 All - 13 4 - -
  • Knocks down opponent on ground hit
  • Floats opponent for a long time on air hit
It Started Out as Just Light
236S
20*3 2.0/1.2 - - 1 All - 32 46 Total 54 +8
  • Hitstop 5F
  • Attack occurs even if Dizzy is hit after 28F

※Additioanl notes for P/K/S/H My Taking Buddies

  • Dizzy is in CH state during entire move
  • Fish appears even if Dizzy is hit after 13F
  • Fish appears on 34F
  • Vertical movement is based on Dizzy's positioning
  • Fish loses attack hitbox if it gets hit
  • Can not be performed again for 84F after Fish disappears

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Imperial Ray
632146S
40*n - - - 3 All F 7+0 - Total 32 -
  • Hitstop 0F
  • 5-7F Strike inv
  • Knocks down opponent on hit
  • Dizzy modifier x0.5
  • Hitbox disappears if Dizzy gets hit
Necro Unleashed
632146P
34*8 - - - - Throw - 9+4 20 14 -
  • Knocks down opponent on hit
  • 1-9F Full inv
  • 10-14 Strike inv
Gamma Ray
64641236H
12*5,13*32 - - - 5 All - 16+7 6(24)6(51)46 - -31
  • Hitstop for first two lasers 7F
  • Knocks down opponent on hit
  • 1st hit Initial Prorate 200%
  • Dizzy modifier x0
  • Dizzy is knocked down at the end of move

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Jump, Sp
5H - - - 2H 5D, 2D Sp
2H - - - - 5D Sp
6H - - - - - Jump, Sp
5D - - - - - homing jump
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H - Jump, Sp
j.K j.P - j.S - - Jump, Sp
j.S j.P - - j.H j.D Jump, Sp
j.2S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


To edit frame data, edit values in GGReload/Dizzy/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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