From Dustloop Wiki
GGReload HUD.png

1) Character Portrait

Guilty Gear XX and #Reload use the character's current active sprite as the portrait.

2) Life Gauge

Your remaining health.

3) Tension Gauge

Your current Tension (super meter). The Tension Gauge has a "pulse" that you can watch to tell how close/far you are to getting Negative Penalty; the slower the pulse, the closer you are to Negative Penalty.

4) Guard Gauge

The Guard Gauge goes up as you block attacks and goes down over time or as you get hit. Once it is raised high enough, the bar will flash and any hit taken will automatically become a counter hit!

5) Burst Gauge

Burst Gauge. Bursts become available when full.

6) Character Specific Gauges

Character specific resources will be displayed here. Examples of this include Johnny's coins and Mist Level or Eddie's Shadow Meter.

7) Timer

Each round has a set time limit. If the timer reaches zero, then the character with the most life is the winner of the round.

8) Round Counter

Each round you win will be tallied up here. Usual matches are decided by best of 3 rounds, but can be adjusted in the settings.

Combo Counter

GGAC ComboMeter.pngGGAC InvalidCombo.png

The combo counter. The GGXXNET online play mod has a feature that makes it such that during an invalid combo the word BEAT turns dark.

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data

Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc