Guilty Gear's original poster character and creator Ishiwatari's nod to the lead singer of his favorite band: Freddie Mercury of Queen. Sol "Frederick" Badguy is a hard hitting, close to mid range character with a variety of odd moves that make him deceptively tricky.
Sol thrives in the opponent's face with fast pokes, moves that go under others, and the best Dragon Punch period. His high/low mixup is very poor, but his tick throws, frame traps, and abundance of meter give him plenty of other tricky tools and means of opening up the opponent. Outside of his optimal range, he has some other decent midscreen tools, too, such as his f.S which is very fast for its range, and 5H which covers a good amount of space with an excellent hit/hurtbox ratio. Sol also has some very notably unique tools: moves that low profile or go airborne as early as frame 1, a normal which has zero recovery frames, and several normals which can be gatling'd or special cancelled during their recovery frames.
His combos generally deal high amounts of damage and are very freestyle. This makes Sol terrifying to defend against once he gets in and opens up the opponent for a beefy combination. But in order to get to those combos, Sol players will need to extend beyond the basic DP/Command Grab mixup into more layered mental territory, and/or learn to become so wild as to be impossible to predict.
Strengths and Weaknesses
- Extremely strong close range tools: 5K, Volcanic Viper, and Wild Throw.
- Rather simple to pick up early on, with decent midscreen neutral tools.
- High damage, meterless combos that knock down.
- Strong frame traps with full screen conversions.
- Several normals have cancel windows during their recovery frames.
- Poor conversion outside of close range without meter.
- Struggles against zoning, must be patient or risky to get in.
- Subpar mixup tools outside of command throw.
- Limited blockstring pressure options.
- Requires solid execution, height management, and matchup familiarity for Dustloops.