Throw Range
Character | Ground Throw | Air Throw |
---|---|---|
Anji | 43 | 110 |
Axl | 45 | 110 |
Baiken | 40 | 110 |
Bridget | 45 | 110 |
Chipp | 36 | 110 |
Dizzy | 49 | 110 |
Eddie | 49 | 110 |
Faust | 48 | 110 |
I-No | 45 | 120 |
Jam | 43 | 110 |
Johnny | 45 | 110 |
Ky | 43 | 110 |
May | 43 | 120 |
Millia | 40 | 110 |
Potemkin | 55 | 130 |
Robo-Ky | 45 | 110 |
Slayer | 49 | 110 |
Sol | 43 | 110 |
Testament | 45 | 110 |
Venom | 43 | 110 |
Zappa | 45 | 110 |
- Throw Ranges are measured in pixels
Ground Movement Values
Character | Walk Velocity | Backwalk Velocity | Initial Dash Velocity | Dash Acceleration | Dash Stop Velocity *1 | Backdash Velocity | Backdash Invincibility | Backdash Time |
---|---|---|---|---|---|---|---|---|
Anji | 3.2 | 2.8 | 8 | 0.32 | 100 | 8 | 9 | 16 |
Axl | 3 | 2.8 | 7.5 | 0.3 | 100 | 7 | 8 | 16 |
Baiken | 3 | 2.7 | 8 | 0.35 | 105 | 8.5 | 9 | 16 |
Bridget | 3 | 2.7 | 8 | 0.35 | 105 | 8.5 | 9 | 16 |
Chipp | 4.7 | 3.9 | 14 | 0.55 | 85 | 8.5 | 9 | 21 |
Dizzy | 3.2 | 2.4 | 11 | 0.24 | 100 | 9 | 9 | 16 |
Eddie | 2.8 | 2.2 | 7.75 | 0.3 | 100 | 8 | 7 | 16 |
Faust | 2.5 | 4.4 | 8 | 0.3 | 100 | 9.5 | 7 | 13 |
I-No | 3.5 | 2.75 | 8 | 0.4 | 95 | 9 | 11 | 16 |
Jam | 5.5 | 4.5 | 10 | 0.42 | 100 | 10 | 7 | 13 |
Johnny | 3.6 | 2.95 | 7 | 0.3 | 100 | 12.5 | 7 | 11 |
Ky | 3.75 | 2.85 | 8.96 | 0.37 | 100 | 9 | 9 | 16 |
May | 3.2 | 2.74 | 7.87 | 0.32 | 100 | 12 | 9 | 13 |
Millia | 4.5 | 3.5 | 11.8 | 0.45 | 90 | 14 | 7 | 11 |
Potemkin | 3.2 | 2.75 | 3.5 | 0.3 | 100 | 3.5 | 20 | 21 |
Robo-Ky | 3.75 | 2.85 | 7 | 0.3 | 120 | 9 | 10 | 14 |
Slayer | 4.5 | 2.75 | 0 | 0.4 | 95 | 0 | 19 | 28 |
Sol | 3.5 | 2.75 | 8 | 0.4 | 95 | 9 | 8 | 16 |
Testament | 3.2 | 2.6 | 6.6 | 0.38 | 100 | 9 | 9 | 16 |
Venom | 3.45 | 2.75 | 8.12 | 0.34 | 100 | 9 | 7 | 13 |
Zappa | 3.35 | 3.25 | 9.6 | 0.28 | 95 | 14 | 10 | 11 |
- *1 - in Slash framedata this value was measured in a different way. You can use this simple equation to compare Slash and Accent Core data: (2.00-Slash_Value)*100=Accent_Core_Value
Jump Values
Character | Gravity | Jump VY | Jump Height | Jump Time | Forward Jump VX | Backward Jump VX | High Jump VY | High Jump Height | High Jump Time | Forward High Jump VX | Backward High Jump VX |
---|---|---|---|---|---|---|---|---|---|---|---|
Anji | 1 | 24.5 | 1.2 | 42 | 4 | 4 | 26 | 1.1 | 49 | 14 | 12.5 |
Axl | 1 | 22 | 1.1 | 41 | 5 | 4 | 26 | 1.1 | 49 | 5 | 3 |
Baiken | 1.1 | 23 | 1.1 | 43 | 5 | 5 | 25 | 1.1 | 47 | 5 | 5 |
Bridget | 1.1 | 21 | 1.05 | 41 | 6.5 | 6.5 | 24 | 1.05 | 47 | 6.5 | 6.5 |
Chipp | 1 | 28 | 1.4 | 41 | 6 | 5 | 29 | 1.1 | 54 | 8 | 7 |
Dizzy | 1.05 | 23 | 1.1 | 43 | 5 | 5 | 30 | 1.1 | 56 | 8 | 8 |
Eddie | 1 | 24 | 1.3 | 38 | 5 | 5 | 30 | 1.1 | 56 | 5 | 5 |
Faust | 1 | 22 | 1.1 | 41 | 5 | 5 | 30 | 1.1 | 56 | 5 | 5 |
I-No | 1.05 | 20 | 1.1 | 38 | 5 | 5 | 26 | 1.1 | 49 | 6.5 | 6.5 |
Jam | 1.1 | 22 | 1.1 | 41 | 5.25 | 5 | 28 | 1.1 | 52 | 6.5 | 6.5 |
Johnny | 0.98 | 23.5 | 1.05 | 46 | 4.7 | 5 | 31.5 | 1.1 | 59 | 4.7 | 5 |
Ky | 1 | 20 | 1.1 | 38 | 5 | 5 | 25 | 1.1 | 47 | 8 | 8 |
May | 1.1 | 30 | 1.7 | 37 | 4 | 4 | 30 | 1.1 | 56 | 4 | 4 |
Millia | 1.05 | 28 | 1.6 | 36 | 4.7 | 4.5 | 29 | 1.1 | 54 | 8 | 7 |
Potemkin | 0.94 | 20 | 1.1 | 38 | 5 | 5 | 26 | 1.1 | 49 | 6.5 | 6.5 |
Robo-Ky | 0.95 | 19.5 | 1.1 | 37 | 4 | 4 | 30 | 1.3 | 48 | 8 | 8 |
Slayer | 1 | 22 | 1.1 | 41 | 6.5 | 6.5 | 26 | 1 | 53 | 6 | 6 |
Sol | 1 | 20 | 1.1 | 38 | 5 | 5 | 26 | 1.1 | 49 | 5 | 5 |
Testament | 1 | 20 | 1.1 | 38 | 5 | 5 | 26 | 1.1 | 49 | 5 | 5 |
Venom | 1 | 22 | 1.1 | 41 | 5 | 5 | 26 | 1.1 | 49 | 5 | 5 |
Zappa | 1 | 20 | 1.05 | 40 | 7.5 | 5 | 31 | 1.3 | 49 | 6 | 5 |
- VX and VY are Horizontal Velocity and Vertical Velocity respectively.
Air Dash Values
Character | Airdash VY | Airdash Startup | Airdash Time | Air Backdash Vertical Velocity | Air Backdash Startup | Air Backdash Time | Max Airdashes | Additional Jumps |
---|---|---|---|---|---|---|---|---|
Anji | 17 | 6 | 20 | 14 | 6 | 12 | 1 | 1 |
Axl | 15 | 7 | 18 | 11 | 6 | 11 | 1 | 1 |
Baiken | 16.5 | 6 | 17 | 12.5 | 6 | 12 | 1 | 1 |
Bridget | 17.5 | 6 | 20 | 13 | 6 | 12 | 1 | 1 |
Chipp | 21 | 6 | 16 | 16 | 6 | 12 | 1 | 2 |
Dizzy | 19.5 | 6 | 16 | 14 | 6 | 12 | 2 | 1 |
Eddie | 16 | 9 | 18 | 10 | 8 | 18 | 1 | 1 |
Faust | 10 | 9 | 62 | 8 | 11 | 30 | 1 | 1 |
I-No | 17.5 | 6 | 20 | 6 | 14 | 13 | 1 | 1 |
Jam | 20 | 7 | 15 | 15 | 6 | 12 | 1 | 1 |
Johnny | 15 | 6 | 17 | 14 | 6 | 12 | 1 | 1 |
Ky | 18 | 7 | 20 | 14 | 6 | 12 | 1 | 1 |
May | 16 | 6 | 21 | 14 | 6 | 12 | 1 | 1 |
Millia | 20 | 5 | 12 | 15 | 6 | 12 | 2 | 1 |
Potemkin | 0 | - | - | 0 | - | - | 0 | 1 |
Robo-Ky | 22 | 7 | 17 | 10 | 6 | 12 | 1 | 1 |
Slayer | 15 | 9 | 11 | 14 | 6 | 8 | 1 | 1 |
Sol | 17.5 | 6 | 20 | 14 | 6 | 12 | 1 | 1 |
Testament | 20 | 7 | 18 | 14 | 6 | 12 | 1 | 1 |
Venom | 16.5 | 7 | 22 | 13 | 6 | 12 | 1 | 1 |
Zappa | 14 | 6 | 20 | 14 | 6 | 14 | 1 | 1 |
- VX and VY are Horizontal Velocity and Vertical Velocity respectively.
Wake-Up Values
Character | Wake-Up (Face Up) | Wake-Up (Face Down) |
---|---|---|
Anji | 36 | 32 |
Axl | 36 | 32 |
Baiken | 36 | 32 |
Bridget | 36 | 34 |
Chipp | 41 | 32 |
Dizzy | 36 | 35 |
Eddie | 36 | 33 |
Faust | 36 | 40 |
I-No | 35 | 32 |
Jam | 39 | 36 |
Johnny | 36 | 35 |
Ky | 34 | 32 |
May | 36 | 34 |
Millia | 36 | 34 |
Potemkin | 35 | 33 |
Robo-Ky | 34 | 32 |
Slayer | 37 | 31 |
Sol | 36 | 32 |
Testament | 38 | 34 |
Venom | 32 | 37 |
Zappa | 32 | 38 |
Tension Gain Values
Character | Walk Forward | Run | Forward Air Dash | Jump Forward |
---|---|---|---|---|
Anji | 7.2 | 15 | 18 | 6 |
Axl | 7.2 | 16.8 | 15 | 6 |
Baiken | 7.2 | 15 | 15 | 6 |
Bridget | 7.2 | 15 | 15 | 6 |
Chipp | 6 | 10.8 | 10.8 | 6 |
Dizzy | 7.2 | 15 | 15 | 6 |
Eddie | 7.2 | 15 | 15 | 6 |
Faust | 7.2 | 15 | 15 | 6 |
I-No | 7.2 | 18 | 18 | 6 |
Jam | 7.2 | 15 | 15 | 6 |
Johnny | 8.4 | 30 | 15 | 6 |
Ky | 7.2 | 15 | 15 | 6 |
May | 7.2 | 15 | 15 | 6 |
Millia | 7.2 | 13.2 | 13.2 | 6 |
Potemkin | 7.2 | - | - | 6 |
Robo-Ky | 3 | 9 | 7.2 | 3 |
Slayer | 7.2 | 15 | 15 | 6 |
Sol | 7.2 | 15 | 15 | 6 |
Testament | 7.2 | 15 | 15 | 6 |
Venom | 7.2 | 15 | 15 | 6 |
Zappa | 7.2 | 15 | 15 | 6 |
- *3 - Tension recovery in Slash mook was measured per minute, and in AC mook - per second. I decided to leave all values measured in minutes (as in Slash mook), because they hasn't changed for any character anyway.
Defense Values
Character | Defense Modifier | Guts Rating | Guard Balance | Guard Recovery | Dizzy Rating |
---|---|---|---|---|---|
Anji | 1.06 | 5 | 1.25 | ?? | 65 |
Axl | 1.06 | 1 | 1 | usual | 60 |
Baiken | 1.18 | 5 | 1 | usual | 55 |
Bridget | 1.07 | 0 | 1 | usual | 55 |
Chipp | 1.30 | 4 | 1.125 | usual | 50 |
Dizzy | 1.15 | 1 | 0.875 | ?? | 50 |
Eddie | 1.06 | 0 | 1 | usual | 60 |
Faust | 1.00 | 0 | 0.8125 | ?? | 65 |
I-No | 1.06 | 1 | 1 | usual | 55 |
Jam | 1.06 | 3 | 1 | usual | 65 |
Johnny | 1.00 | 4 | 0.875 | usual | 70 |
Ky | 1.03 | 2 | 1 | usual | 60 |
May | 1.06 | 3 | 1 | usual | 70 |
Millia | 1.21 | 3 | 1.25 | ?? | 55 |
Potemkin | 0.87 | 4 | 1 | ?? | 80 |
Robo-Ky | 0.89 | 0 | 1.25 | usual | 80 |
Slayer | 0.96 | 2 | 0.875 | usual | 70 |
Sol | 1.00 | 1 | 1 | usual | 60 |
Testament | 1.00 | 0 | 1 | ?? | 65 |
Venom | 1.06 | 1 | 1 | usual | 60 |
Zappa | 1.00 | 2 | 1 | usual | 60 |