GGST/Axl Low/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options
GGST Axl Low Portrait.png GGST Axl Low Icon.png Axl Low 20 1 36 4 20/1~5 strike invuln/1~15 airborne Normal
Movement Tension Gain Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration
4 42 49 409.5 567.6 4 4 25/19 12
Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
18 6 2 4 5.2 4.9 13.1 0.416 100


Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 [52] All 7 6 19 -11 -8 2 [3] Small 1500 1500 300 80% 80%
GGST Axl Low 5P.png
The annoying anti-air
GGST Axl 5P Hitbox.png


5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
30 All 6 3 11 -2 +1 1 Small 1000 1000 300 80% 90%
GGST Axl Low 5K.png
GGST Axl 5K Hitbox.png


c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 All 8 6 12 -1 +2 3 Mid 2000 1000 300 60% 100%
GGST Axl Low c.S.png
GGST Axl cS Hitbox 1.pngGGST Axl cS Hitbox 2.png
Input Proximity Range: 340


f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
34 All 10 3 19 -8 -5 2 Mid 1500 1000 300 80% 90%
GGST Axl Low f.S.png
GGST Axl fS Hitbox.png


5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
48 All 16 4 19 -4 -1 4 Large 1500 1000 300 100% 100%
GGST Axl Low 5H.png
The unreliable anti-air
GGST Axl 5H Hitbox 1.pngGGST Axl 5H Hitbox 2.pngGGST Axl 5H Hitbox 3.png


2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
30 [39] Low 10 4 21 -13 -10 1 Small 750 1500 300 80% 80%
GGST Axl Low 2P.png
GGST Axl Low 2P hitbox 1.pngGGST Axl Low 2P hitbox 2.png
First active frame • Max range


2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
26 Low 5 5 11 -4 +1 1 Small 750 1000 300 80% 70%
GGST Axl Low 2K.png
The ????? anti-air
GGST Axl 2K Hitbox.png
Low-profiles both Stun edge AND Sacred edge!


2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
35 [45] All 9 10 23 -16 -13 3 [4] Mid 2000 1000 300 60% 80%
GGST Axl Low 2S.png
The BIG anti-air
GGST Axl Low 2S hitbox 1.pngGGST Axl Low 2S hitbox 2.png
First active frame • Max range


2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
45 [58] Low 11 9 26 -18 -15 3 [4] Large 1500 1000 300 80% 90%
GGST Axl Low 2H.png
GGST Axl Low 2H hitbox 1.pngGGST Axl Low 2H hitbox 2.png
First active frame • Max range


j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
32 [41] High 9 4 23 1 [2] Small 750 1000 300 80% 80%
GGST Axl Low j.P.png
Very useful air-to-air, good when they start jumping out of j.s
GGST Axl Low j.P hitbox 1.pngGGST Axl Low j.P hitbox 2.png
First active frame • Max range


j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
28 High 8 3 16 1 Small 750 1000 300 80% 80%
GGST Axl Low j.K.png
GGST Axl Low j.K-hitbox.png


j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
32 [41] High 14 4 18 2 [3] Mid 1500 1000 300 80% 80%
GGST Axl Low j.S.png
"Damm my neutral is so sick"
GGST Axl jS Hitbox.png


j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 [52] High 12 6 25 2 [3] Mid 1125 1000 300 100% 80%
GGST Axl Low j.H.png
Great for instant overheads, mix-ups and letting everyone know you somehow messed up a TK Bomber
GGST Axl jH Hitbox.png


j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
44 High 10 3 22 3 Mid 1500 1000 500 80% 80%
GGST Axl Low j.D.png
GGST Axl Low j.D-hitbox.png


6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
30 All 12 5 18 -13 +2 2 Mid 1500 1000 500 80% 90% 1~4F Upper Body
5~12F Above Knees
GGST Axl Low 6P.png
The basic anti-air
GGST Axl Low 6P-hitbox.png


6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 [52] All 11 5 25 -13 -10 3 [4] Mid 1500 1000 300 60% 90%
GGST Axl Low 6K.png
The "i'm scared" anti-air
GGST Axl Low 6K hitbox.pngGGST Axl Low 6K hitbox2.png
First active frame • Max range


6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
54 High 27 9 13 -3 0 4 Large 1875 1000 300 100% 80%
GGST Axl Low 6H.png
The accidental anti-air
GGST Axl Low 6H hitbox 1.pngGGST Axl Low 6H hitbox 2.png


2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
34 Low 10 6 17 -9 HKD 2 Large 1125 1000 300 80% 90%
GGST Axl Low 2D.png
GGST Axl Low 2D hitbox.png


5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
45 High 20 6 23 -15 0 2 Mid 1125 3000 700 (900) 60% 80%
GGST Axl Low 5D.png
The disrespectful anti-air
GGST Axl 5D Hitbox 1.pngGGST Axl 5D Hitbox 2.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F)
Wall damage if opponent is touching the wall: 900


5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
56 High 28 6 23 -10 KD 4 Mid 1875 1500 700 (900) 60% 100%
GGST Axl Low 5D.png
GGST Axl 5D Hitbox 1.pngGGST Axl 5D Hitbox 2.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
Wall damage if opponent is touching the wall: 900


Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80 Ground Throw 2 3 38 HKD +41 2500 1000 50%
GGST Axl Low Ground Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80 Air Throw 2 3 Until L+10 HKD 2500 1000 50%
GGST Axl Low Air Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Total 26
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, dash cancel will not start, but momentum will still be applied.


Special Moves

[4]6S Data

[4]6S
Sickle Flash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15×3 All 24 15 29 -19~-9 KD 3 Very Small 200 1000 300 100 12% 80% 80%
GGST Axl Low 46S.png
Ol' Reliable
GGST Axl Low Sickle Flash hitbox 1.pngGGST Axl Low Sickle Flash hitbox.png
First active frame • Travels fullscreen
Clash Level: 2
Clash Hits: 3
Disappears if user gets hit
30F charge time
Listed Frame Adv based on closest possible Sickle Flash
Only does 1 hit on block


[4]6S 8 Data

[4]6S 8
Soaring Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
30 All 8 16 34 -11 HKD 3 Mid 500 1000 300 100 12% 60% 80%
GGST Axl Low 46S8.png
The special move anti-air
GGST Axl Low Soaring Chain Strike hitbox.png


[4]6S 2 Data

[4]6S 2
Spinning Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15×5 Low 7 36 [79] 19 -6 HKD 2 Mid 225×5 1000 60×5 150 25% 40% 90%
GGST Axl Low 46S2.png
Can be jumped over, careful!
GGST Axl Low Spinning Chain Strike hitbox.png
Hitbox never changes during full length of move
Values in [] are when attack is fully held


[4]6S S Data

[4]6S S
Winter Cherry
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 [60] All 18 [22] 10 24 -3 [+10] KD 3 [4] Very Small 500 1000 300 100 40% 60% 80%
GGST Axl Low 46SS 1.png
Delay this on people who don't block
GGST Axl Low Winter Cherry hitbox.png
Values in [] are for just frame version


41236H Data

41236H
Winter Mantis
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
61 [62] Ground Throw 28 20 34 HKD 2500 1000 100 50%
GGST Axl Low 41236H 1.pngGGST Axl Low 41236H 2.png
Woops you're in the corner now
GGST Axl Low Winter Mantis hitbox.png
Horizontal Activation Range: 200 (Distance from sickle to opponent on the forward-facing direction, making it unable to hit extended hurtboxes after it has gone past the opponent)
Values in [] when hits from long distance.
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


214S Data

214S
Rainwater
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 All 24 3 21 +3 KD 3 Mid 2500 2000 700 150 25% 100% 90%
GGST Axl Low 214S.png
Great for baiting throws!
GGST Axl Low Rainwater hitbox.png


214H Data

214H
Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
45 All 14 12 29 -24 KD 3 Mid 2000 1000 300 150 25% 60% 100%
GGST Axl Low 214H.png
GGST Axl Low Snail hitbox.png


j.214H Data

j.214H
Air Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
45 All 14 9 Until L+10 -19 KD 3 Mid 2000 1000 300 150 25% 100% 100%
GGST Axl Low j.214H.png
GGST Axl Low Snail hitbox Air.png


j.236H Data

j.236H
Axl Bomber
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80 All 9 10 Until L+7 -22 HKD 4 Large 2500 1000 500 150 25% 60% 100%
GGST Axl Low j.623H.png
GGST Axl Low Axl Bomber hitbox.png


Overdrives

236236H Data

236236H
Sickle Storm
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50×2, 20×3 All 11+1 4, 4(24)13 26 -2 HKD 4 Mid 800×2, 200 1000, 1000 0 25%×2, 12%×3 80% 100% 1~15F All
GGST Axl Low 236236H 1.pngGGST Axl Low 236236H 2.png
GGST Axl Low Sickle Storm hitbox.pngGGST Axl Low Sickle Storm2 hitbox.png
Strike portion first active frame • Projectile portion first active frame. Travels fullscreen.
Clash Level: 4 (Second Hit)
Clash Hits: 1
Forward moving chain part is considered separate hit


632146P Data

632146P
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5+30
GGST Axl Low 632146P 1.png
Make the opponent second guess their every move (for 5 seconds)


632146P Attack Data

632146P Attack
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
All 8+0 1 0 1000 0 100%
GGST Axl Low 632146P 2.png


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